Aces High Bulletin Board

General Forums => Wishlist => Topic started by: BnZs on March 28, 2009, 10:58:57 PM

Title: Make the Red-Out more punishing.
Post by: BnZs on March 28, 2009, 10:58:57 PM
Because the "funky chicken dance", AKA gamey and unrealistic use of heavy neg-Gs and/or rapid oscillation in the pitch axis seems to have become a standard guns defense, I humbly suggest the full red-out be modified to result in blindness and loss of control for a few moments, as is currently the case with the full black-out. This will bring things more in line with reality, where 90% of ACM is done with positive Gs and where the physical pain and other problems associated with pushing neg Gs limits their use.

<S>

BnZs
Title: Re: Make the Red-Out more punishing.
Post by: PFactorDave on March 28, 2009, 11:02:23 PM
Amen
Title: Re: Make the Red-Out more punishing.
Post by: Anaxogoras on March 28, 2009, 11:03:40 PM
Long, long overdue.
Title: Re: Make the Red-Out more punishing.
Post by: JETBLST on March 28, 2009, 11:24:43 PM
 :aok
Title: Re: Make the Red-Out more punishing.
Post by: AWwrgwy on March 29, 2009, 02:40:27 AM
Do you (the royal you) actually push and pull hard enough g's to red/black out doing the "funky chicken dance" ( :rofl)?

If so, I've figured out why it doesn't seem to work when I do it.  When I twitch around, I don't red/black out.

Obviously I'm not doing it right.


wrongway
Title: Re: Make the Red-Out more punishing.
Post by: Noir on March 29, 2009, 04:30:43 AM
+1
Title: Re: Make the Red-Out more punishing.
Post by: B4Buster on March 29, 2009, 08:07:37 AM
+1
Title: Re: Make the Red-Out more punishing.
Post by: Kazaa on March 29, 2009, 02:31:02 PM
+1
Title: Re: Make the Red-Out more punishing.
Post by: BnZs on March 29, 2009, 02:46:05 PM
So...just how many +1's does a Wishlist suggestion have to get before it is implimented? :D

Do you (the royal you) actually push and pull hard enough g's to red/black out doing the "funky chicken dance" ( :rofl)?

If so, I've figured out why it doesn't seem to work when I do it.  When I twitch around, I don't red/black out.

Obviously I'm not doing it right.


wrongway

My proposed changed would be a fairly moderate measure, you'd still have to really abuse things to get stung by it.

Rolling or skidding about vigorously is not nearly as unrealistic as the rapid alteration between pushing the stick to the panel and pulling it back to the gut, nor does not displace the flight path as radically for the purposes of gun avoidance.
Title: Re: Make the Red-Out more punishing.
Post by: SAS_KID on March 29, 2009, 05:47:54 PM
+1
Title: Re: Make the Red-Out more punishing.
Post by: AWwrgwy on March 29, 2009, 05:52:10 PM
So...just how many +1's does a Wishlist suggestion have to get before it is implimented? :D


I believe only one +1 matters.  The guy has put his name on the product.  Otherwise, a wish is a wish.  It's not a popularity contest.



wrongway
Title: Re: Make the Red-Out more punishing.
Post by: waystin2 on March 29, 2009, 06:11:54 PM
First of all I understand and agree with the OP.  Second, here's the Funky Chicken...
(http://www.fastfancydress.co.uk/templates/imagedirectory/chicken%20suit%20lg.jpg)
Title: Re: Make the Red-Out more punishing.
Post by: trigger2 on March 29, 2009, 08:04:08 PM
+1...
The insane stick stirring's getting a bit old...
But then again... it just slows them down giving you more time to rip 'em to shreds. ;)
Title: Re: Make the Red-Out more punishing.
Post by: Chalenge on March 29, 2009, 11:28:58 PM
I have been saving this until I had more films to add in but I got busy with another project...

This is the 'proof of concept' footage for an upcoming film that may not ever see the light of day... but it was a cool idea.

The Dance:

http://www.4shared.com/file/95728334/90fad44d/TheDance.html

Download and play full screen.  :aok
Title: Re: Make the Red-Out more punishing.
Post by: BnZs on March 30, 2009, 12:04:01 AM
Whoa...60meg .wmv. I'd like to take a look, but not gonna happen at 56K.  :D

I have been saving this until I had more films to add in but I got busy with another project...

This is the 'proof of concept' footage for an upcoming film that may not ever see the light of day... but it was a cool idea.

The Dance:

http://www.4shared.com/file/95728334/90fad44d/TheDance.html

Download and play full screen.  :aok
Title: Re: Make the Red-Out more punishing.
Post by: Chalenge on March 30, 2009, 12:08:16 AM
Yes its not worth it unless you can download it in seconds as its only a POC film.
Title: Re: Make the Red-Out more punishing.
Post by: EskimoJoe on March 30, 2009, 12:14:14 AM
I support it  :aok
Title: Re: Make the Red-Out more punishing.
Post by: jolly22 on March 30, 2009, 07:27:42 AM
well if you wanna turn around quicly all you have to do is flip ove and pull back on the stick   positive g's



+1
Title: Re: Make the Red-Out more punishing.
Post by: Gianlupo on March 30, 2009, 11:30:52 AM
Agreed.
Title: Re: Make the Red-Out more punishing.
Post by: Saxman on March 30, 2009, 12:31:45 PM
Didn't I read somewhere that even as few as 3-4 negative Gs can be enough to cause permanent injury, if not death?
Title: Re: Make the Red-Out more punishing.
Post by: BnZs on March 30, 2009, 01:58:21 PM
For sure heavy Neg Gs can easily cause a blood vessel burst in the eye, which wouldn't make flying and fighting any easier. Saw a picture of Stapp once after he had taken a monster deceleration, both eyes looked like sacks of blood. Albeit, he regained his vision, but at the time I doubt he could have flown an airplane very well.

The "do not move controls so rapidly" gotcha could be made a tad easier to trip IMO as well.
Title: Re: Make the Red-Out more punishing.
Post by: VonMessa on March 30, 2009, 02:55:14 PM
I totally agree.  The stick-stirring (especially from spixteens where the do the magical pinwheel, flip-flop, last starfighter "death blossom" maneuver) is far-out to watch, especially when they pull out of it and go blazing off in some totally different direction, seemingly unaffected by the massive changes in G's that they just experienced

I'm ready for the heat on this, but............

<opinion mode enable>

I don't think the trend is going to go any more toward realism than it already is (but I could be wrong).  The new pool of recruitment from here on out (and maybe a couple of years earlier) has a different view, for the most part, on what a video game should be.  I refer to them as the X-Box generation.

With the advent of X-Box (live) and the availability/ease of access/affordability of MMO games, this new X-Box generation (as far as I can tell) seems to want and expect the Halo, Call of Duty, etc type of game play.  Fast, 1st person shoot-em-up as quickly as possible games for there is no patience built in, nor wanted.  Couple that with modded controllers, game cheats for every tile offered in every book section of the local game store, and pre-determined ends of most game plots and you have a recipe for lazy gaming.  Tactics get thrown out the window, patience is not in the vocabulary.  A flight sim that takes patience, teamwork, knowledge (and practice of) ACM becomes very boring after all the action of the games of today.  It may be a treat for old heads (like most of seem to be, no offense intended), but for the newer generations, it may not be a good sell.


I can just hear the following... (some of which I've heard from my neighbor, an X-Box junkie who is 10 years my junior)

 "What do you mean a black out/red out?  I'll just fly the uber planes all the time, even though I should be able to just yank/bank my stick till I get guns on an enemy in any plane I choose.  And these graphics?  They suck !  And why can't I have an external view in any plane I choose?  This is gay/boring/lame, etc"   

I can't imagine that in this economic climate, HTC will be making any  (or a lot of) changes that make the game harder to play, or less enticing to this X-Box generation.  Making a product that doesn't sell will sink a company in this upcoming consumer base of "I want it all, I want it my way, and I want it NOW!" type of players. 

This wonderful game that we love, which should be part drama, part time travel (into the WWII era), part shoot-em-up, part action, and part chess game, is slowly becoming (due to the influx of X-Box heroes) very akin to another HALO.

<opinion mode disable>

I could also be totally wrong and off-base.  (it won't be the first or last time)   :D

My .02.........   (if it's even worth that much anymore)
Title: Re: Make the Red-Out more punishing.
Post by: StokesAk on March 30, 2009, 03:21:18 PM
+1,000,000,000,000  :aok
Title: Re: Make the Red-Out more punishing.
Post by: BnZs on March 30, 2009, 03:23:46 PM
My proposed change would not make the game harder to play unless you constantly pull the gamey inanity I speak of in first place. I can't remember the last time I G-LOC'ed while fighting, nor have I tripped the "do not move controls so rapidly" since I bought the first half-decent stick (The ubiquitous $20 Saitek).

Airplanes moving as they actually do in the physical world would make it more intuitive and save a great deal of frustration that must occur the first time any new player saddles up on a bandit who goes UFO on them.


I totally agree.  The stick-stirring (especially from spixteens where the do the magical pinwheel, flip-flop, last starfighter "death blossom" maneuver) is far-out to watch, especially when they pull out of it and go blazing off in some totally different direction, seemingly unaffected by the massive changes in G's that they just experienced

I'm ready for the heat on this, but............

<opinion mode enable>

I don't think the trend is going to go any more toward realism than it already is (but I could be wrong).  The new pool of recruitment from here on out (and maybe a couple of years earlier) has a different view, for the most part, on what a video game should be.  I refer to them as the X-Box generation.

With the advent of X-Box (live) and the availability/ease of access/affordability of MMO games, this new X-Box generation (as far as I can tell) seems to want and expect the Halo, Call of Duty, etc type of game play.  Fast, 1st person shoot-em-up as quickly as possible games for there is no patience built in, nor wanted.  Couple that with modded controllers, game cheats for every tile offered in every book section of the local game store, and pre-determined ends of most game plots and you have a recipe for lazy gaming.  Tactics get thrown out the window, patience is not in the vocabulary.  A flight sim that takes patience, teamwork, knowledge (and practice of) ACM becomes very boring after all the action of the games of today.  It may be a treat for old heads (like most of seem to be, no offense intended), but for the newer generations, it may not be a good sell.


I can just hear the following... (some of which I've heard from my neighbor, an X-Box junkie who is 10 years my junior)

 "What do you mean a black out/red out?  I'll just fly the uber planes all the time, even though I should be able to just yank/bank my stick till I get guns on an enemy in any plane I choose.  And these graphics?  They suck !  And why can't I have an external view in any plane I choose?  This is gay/boring/lame, etc"   

I can't imagine that in this economic climate, HTC will be making any  (or a lot of) changes that make the game harder to play, or less enticing to this X-Box generation.  Making a product that doesn't sell will sink a company in this upcoming consumer base of "I want it all, I want it my way, and I want it NOW!" type of players. 

This wonderful game that we love, which should be part drama, part time travel (into the WWII era), part shoot-em-up, part action, and part chess game, is slowly becoming (due to the influx of X-Box heroes) very akin to another HALO.

<opinion mode disable>

I could also be totally wrong and off-base.  (it won't be the first or last time)   :D

My .02.........   (if it's even worth that much anymore)
Title: Re: Make the Red-Out more punishing.
Post by: StokesAk on March 30, 2009, 03:28:39 PM
I never red out even though i have my stall limiter off i can still pull some wierd arse manuvers.