Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: WMLute on April 05, 2009, 04:59:47 PM
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Why are you able to spawn LVT/PT's from a carrier that is dead?
Isn't that like spawing GV's from a hanger that is down?
Any why hasn't the "feet dry LVT spawn" been fixed yet?
One shouldn't be able to take a base by spamming 100's of troops due to a game flaw.
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Why are you able to spawn LVT/PT's from a carrier that is dead?
Isn't that like spawing GV's from a hanger that is down?
Any why hasn't the "feet dry LVT spawn" been fixed yet?
One shouldn't be able to take a base by spamming 100's of troops due to a game flaw.
Don't get me wrong, but I don't think the Carrier didn't carry the LVTs, or PTs, other ships did. Maybe if you completely destroy the task group, you can't do that (and no more puffy ack as well, since there's nothing shooting anyways)
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Personally I would find "No CV = No LVT" a bit too harsh. I would settle with "No ships - No LVT'"
And the dry spawns - isn't that not only a simple setting but a question of map design as well? I mean, could it simply be fixed without coding or even reworking of all maps? Just wondering...
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Ok, i'll go with "no ships = no lvt/pt". That would be fair.
Didn't HTC say they were gonna fix the feet dry lvt spawn ages ago?
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Dry spawns are super lame; I have also seen people release troops, tower out, spawn, release troops again, etc.
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What I have found is if the base is a small island that the CV is attacking or a port that the CV itself can be out in the water but behind the wall of the port, they will spawn feet dry. If the CV is in front of the port, then they spawn normally. Ports are the biggest flaw for spawning feet dry.
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I think that if the Cruiser and CV are down, no LVTs are available. If all the ships are down, no LVT AND PT's available.
This might have to vary for ozkansas
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Thanks for the instruction on how to manipulate a game flaw there Dogg....
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I completely agree with the no dry spawns/ "no CV and CRUISER no LVT"
Dry spawns are ridiculous...nothing more annoying than defending a base against a horde and killing the CV, only to find 20 guys in LVTs are spawning...dropping troops...towering then doing it all over again until they take the base.
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+1 Im tired of 1 person letting out 1000 troops so they can take a base.
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I have a slightly different take on it.
If the powers to be could get rid of dry spawn then spawning LVT's wet after the CV is sunk may as well stay as is. After all if the CV's down the air cover for LVT's usually dissipates rather rapidly. With the LVT's having to take 2 to 3 agonising minutes WET why worry about it. Let the poor sap driving the LVT sweat it out as his air cover gets killed. :devil Remember Cv's respawn 10 minutes after being sunk.
As for PT's...again as is. However I'm not opposed to the OP's idea just pointing out sweaty LVT drivers :lol
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"no ships = no lvt/pt".
sounds good
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"No ships=No LVTs/PTs"
Isn't that how it already is? Or do you mean the CV & Cruiser only?
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"No ships=No LVTs/PTs"
Isn't that how it already is? Or do you mean the CV & Cruiser only?
you know how you can have all the ship destroyed and you still see the CV appear on the map and you can look around from the "tower". You can also spawn LVTs and PT boats like that (i believe)
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you know how you can have all the ship destroyed and you still see the CV appear on the map and you can look around from the "tower". You can also spawn LVTs and PT boats like that (i believe)
Correct.
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you know how you can have all the ship destroyed and you still see the CV appear on the map and you can look around from the "tower". You can also spawn LVTs and PT boats like that (i believe)
This is absolutely correct. If all the ships are sunk LVT and PT's can still spawn whilst the ships Icon is there.
You did pose food for thought about being able to look out from a sunk Cv. How about taking that out so's sunk fleets find it harder to steer to lunch the spawn an fire, rinse & repeat PT boats. Just a trivial thought / side bar.
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Lynx the problem with dry spawn is the completely unrealistic instant teleportation of infinite amounts of troops onto the port. Especially out of place when the task group was integrally pounded into the sea.
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Lynx the problem with dry spawn is the completely unrealistic instant teleportation of infinite amounts of troops onto the port. Especially out of place when the task group was integrally pounded into the sea.
Your preaching to the quire mate....read back a few posts.
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Right, it read like you were saying it was fair game and nothing to worry about.
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I would like to preface this by saying I don't care one way or the other.... Don't want to get accused of anything. :P
As one who cannot hit a troop to save a base, I see the frustration of dry spawned LVT's. I have had the same frustration defending a base, mostly alone, and seeing five or six C-47s show up.
There are many issues at hand here, however. In order to counter an offensive dry spawn, it needs to be dangerous for the cv group to be able to get that close in order for the LVTs to dry spawn. Sink them before the town and VH go down.
VH down? All it takes is an M-8 or two from an adjacent base to run into town to defend. If their CV is down, the LVTs are essentially defenceless. Hoard their hoard with IL-2s. Do the gamey thing, everybody bail out over town and go commando. :rock
A tactic I have seen lately for sneaking a base is to bring the cv group in close and blast everything with the big guns without launching any planes or vehicles until the last moment. The problem seems to be an entire fleet "sneaking" up to a base. I mean, a single NOE aircraft will get a base flashing because "a ground spotter" saw him fly by but no one sees an entire fleet? No coast watchers?
Fix that.
And, always remember, you are not just asking for something to be removed from your enemy's repertoire. You can do the same thing to them. Fair is fair.
There are alternatives, albeit futile ones, instead of just saying "it's too hard. I don't like it. I wish it was gone."
wrongway
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That's too roundabout a fix. The first cause is LVTs spawning out of thin air onto their target. Fields not flashing from a fleet shelling them ought to be fixed but that's downstream from the CV vehicles spawning problem. Multiple C47s aren't a real analog, they actually flew 5min+ to get there alive, unlike the teleported LVTs. The LVTs may be defenseless, but the cost their team paid (ships sunk) is somehow void. What corresponding handicap is the other team given? Say, when the port is flat and the next base has its hangars down as well. The TG's all at the bottom of the sea, and yet in this condition where both the antagonists and the target/playing ground is leveled, one of the two antagonists is perfectly unaffected by their attrition.
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honestly i agree with those that say no ships no spawns and no dry spawns as well.
however i think the bast to fix the spawnig lvt and pt's after the ships have been sunk is to have the cv automatically respawn at it's respective port.
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A tactic I have seen lately for sneaking a base is to bring the cv group in close and blast everything with the big guns without launching any planes or vehicles until the last moment. The problem seems to be an entire fleet "sneaking" up to a base. I mean, a single NOE aircraft will get a base flashing because "a ground spotter" saw him fly by but no one sees an entire fleet? No coast watchers?
wrongway
QFT, an entire sea armada can drive almost literally onto the land, and completely obliterate the entire town, and base with the big guns...without nobody knowing, but a lone jeep or NOE aircraft will sound the alarm... cmon
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the clipboard status for CVs should work properly too - if the CVs down, show fighters, bombers etc as "unavailable"
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If you really want no PT boats or LVT's to be able to spawn several things need to change. The first thing we need is a couple of support ships in the fleet. You really think an LVT ever came off an aircraft carrier? So LST, transports, and other fleet support craft are vital.
Second they are NOT going to be able to cruise at 40mph, more like 10 - 12 knots. So your fleet is not going to be able to cruise at 40mph and still be able to launch. If the carrier runs away from the support ships they are going to be sitting ducks for any air asset's that find them. Which is only as it should be.
To really do it right you'd need 2 fleets, transports and support ships with a couple of destroyers on anti sub patrol.
The other with the Carrier, cruiser and some destroyers. Each with a variety of speed settings and a "stop".
And if you get the carrier too far from the support fleet you could easily lose the works. Causing the support fleet to respawn. Thus no capture being possible.
The question is will we ever see it?
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Theres an update coming in two weeks or so, maybe a few of the laundry list of complaints may be fixed..probably not this one.
All I really want is for zoom to remember where I set it in each plane I fly. I could care less where LVT's spawn compared.
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All I really want is for zoom to remember where I set it in each plane I fly.
yeah thats top of my list too
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As far as troops landing feet dry ... the new update is a "terrain" update ... think about it.
The reason why they land feet dry at a port is ...
Have you ever noticed while flying to a port, if you are a certain distance from a port, and zoom in on the port you can actually see water where the "port" objects are supposed to be ?
Have you ever noticed that while attacking a port and you fire at the ack, bullets that miss the ack actually spray water ?
With that, I believe LVTs can only spawn on water, so if the game actually thinks that there is water where we see land, the LVTs can spawn there.
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Don't get me wrong, but I don't think the Carrier didn't carry the LVTs, or PTs, other ships did. Maybe if you completely destroy the task group, you can't do that (and no more puffy ack as well, since there's nothing shooting anyways)
The task groups dont have the ships that LVTs used, maybe add that and if you destroy it no lvts spawn :aok
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I agree with this,I brought up this exact thing in the wishlist and as a few agreed with me the rest were attempting to justify it by saying "Its a game its supposed to be gamey" what a load. I say sink the 2 capital ships CV \ Cruiser and Lvt's are finished the horde monkeys will have to wait until the cv respawns to try again.
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I agree with no dryspawn LVT's. Make them do the 100 yard dash of fear and terror regardless of location of CV to the field.
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LVT's and PT's are great targets once the CV is down. It would be a waste of any undropped bombs not to have additional spawn targets. :D