Aces High Bulletin Board

General Forums => Staged Mission Editor => Topic started by: CpMorgan on April 05, 2009, 11:20:32 PM

Title: Kill score tally
Post by: CpMorgan on April 05, 2009, 11:20:32 PM
While I'm relatively new at the ME, I've gotten a few basic missions to work by altering the existing missions to do what I desire. However, I've noticed the Kill tally registers the kill as in the MA, but it doesn't keep a running total. Is there a way to allow this to happen? It would really be helpful as a training vehicle for the new recruits to the squad. If anyone has an answer to this, I'd really appreciate the help. I haven't delved to deeply into the scoring yet, so there is still a lot I'm aware I don't know. 
Title: Re: Kill score tally
Post by: dkff49 on April 05, 2009, 11:45:51 PM
as far as i know there is no way to have the game keep a running tally for you.
Title: Re: Kill score tally
Post by: goober69 on May 09, 2009, 01:31:06 AM
ive also seen that you get a kill for your freindlys if you a re close enough when they bite it

i just count mentaly  if i sprayed a guy good and he goes down after a freindly hits him i count it as an assist

i count it a kill if he bails or looses wings or parts when i shoot him i dont bother trying to count augers cause most of the time i dont see them
Title: Re: Kill score tally
Post by: BrownBaron on August 23, 2009, 01:58:39 AM
Keep a mental tally-

Explosion/Bail- +1kill
Parts fall off but no bail- +1damaged

And if u assist with a kill, the US generaly divides the kill based on what plane/guns the pilots were using, and they share points...if that makes sense?