Aces High Bulletin Board
General Forums => Staged Mission Editor => Topic started by: CpMorgan on April 05, 2009, 11:20:32 PM
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While I'm relatively new at the ME, I've gotten a few basic missions to work by altering the existing missions to do what I desire. However, I've noticed the Kill tally registers the kill as in the MA, but it doesn't keep a running total. Is there a way to allow this to happen? It would really be helpful as a training vehicle for the new recruits to the squad. If anyone has an answer to this, I'd really appreciate the help. I haven't delved to deeply into the scoring yet, so there is still a lot I'm aware I don't know.
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as far as i know there is no way to have the game keep a running tally for you.
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ive also seen that you get a kill for your freindlys if you a re close enough when they bite it
i just count mentaly if i sprayed a guy good and he goes down after a freindly hits him i count it as an assist
i count it a kill if he bails or looses wings or parts when i shoot him i dont bother trying to count augers cause most of the time i dont see them
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Keep a mental tally-
Explosion/Bail- +1kill
Parts fall off but no bail- +1damaged
And if u assist with a kill, the US generaly divides the kill based on what plane/guns the pilots were using, and they share points...if that makes sense?