Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Taurus45 on April 13, 2009, 09:53:37 AM
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:furious OK Here's the rub Folks:
Let's say you have no drivers liscence and no car,,,,,YET you keep getting speeding and parking tickets that you HAVE to pay! Does that sound even close to fair or even right? Of course not Folks, of course it does'nt.
So now, please, explain to me why I keep getting scored in the fighter category when I do not fly a fighter aircraft? It's exactly the same thing good People, exactly the same thing. What seems to be happening with our current scoring system is that I am being penalized ( score wise ) for NOT flying a fighter aircraft. :huh
Now; I know that the scoring system is very complex BUT is it so complex that this one small part of it can't be changed? If a person makes a decision to drive tanks and other GVs or to stick with Ships why should that person have to receive a score in the fighter category?
Hey Folks I dont Fly a fighter just like that guy up top did'nt drive a car.
<<S>> Taurus45
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Taurus, the score system is completely bunk. Learn to accept it. Have a nice day. ;)
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You can score at the top of the GV group if all you do is drive GVs. If your worried about scoring top in the over all, then you have to be an over all player and score well in all. SOunds pretty cut and dry to me.
oh and if you want to be number 1 in GVs in EW, you'll have to be a much better GVer and start killing GVs. Blowing up builds is only going to get you so far. :D
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Without ever getting in a fighter plane, you will have a fighter score..... The last possible rank in fact it will be. What are you asking for? A score that says "NA" ?
So now, please, explain to me why I keep getting scored in the fighter category when I do not fly a fighter aircraft? It's exactly the same thing good People, exactly the same thing. What seems to be happening with our current scoring system is that I am being penalized ( score wise ) for NOT flying a fighter aircraft. :huh
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You can score at the top of the GV group if all you do is drive GVs. If your worried about scoring top in the over all, then you have to be an over all player and score well in all. SOunds pretty cut and dry to me.
oh and if you want to be number 1 in GVs in EW, you'll have to be a much better GVer and start killing GVs. Blowing up builds is only going to get you so far. :D
You forgot the vulching shades part......... :noid
:D
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Your analogy is off. Speeding tickets represent liability. You are being held liable, financially and legally, for something you did not do.
With AH scoring, you are not being held liable at all. If you are fantastic in GV's, you can go right ahead and score just dandy in your Vehicles score. Don't fly fighters? Doesn't matter at all!
Now, if you want to score well in the "Overall" category, well you better do things in the game that make you a great "overall" player, no? Let's see...overall in this game, we have GV's, Bombers, Attack, and Fighters. No? Yes? Well then it would only make sense that to have a good "overall" score, you have to succeed in each category.
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Here is the "secret":
At the start of the tour, first simply do a few bombing raids with a B24 and the 4/2000lb bombs to a city... drop as many buildings as you can with each indiidual bombs. Do this about 5-8 times and get a %12 or better bombing % with no deaths, and couple that with a single C47 base capture and you have just secured yourself in the top 50 bombign ranks. Secondly, take up a 190A-8 in fighter mode for a few flights and attack nothing but flights of bombers. Score no more in the bombing category. After 15-20 sorties you should have a 5 to 1 or better kill to death ratio. Obviously, the more kills and fewer deaths you have the better. You'll have secured a rank well below 200. Thirdly, with the GV scoring you MUST do three things: First, get a base capture using an M3, 251, or Jeep. Second, use the 251 or PT boat and rockets vs a strat target. Third, have at minimum a 1 to 1 kill/death ratio in both ground to ground (gv to gv) and gournd to air (gv to aircraft). If you do that you will probably get well below a 200 rank score in gv's. Easy stuff.
Then, to preserve those scores all you simply have to do is to avoid scoring ANYTHING in fighter or bomber mode and instead simply score everything in "attack" mode. Obviously, he more kills to deaths you have the better but I've had a 1 to 2 kill to death ratio in attack mode before and scored below 200... so take it for what it is worth.
I am at best an average "skill" level player. Yet, in less than a year I'm scoring as high as 44th and I'm doing so with Mossie's, P40E's, 109F-4/G-2, Spit 9's, and other 20+ ENY aircraft. Just keep in mind that the "scoring/ranking" has little bearing on actual skill. It is more about the point watchers than anything. This tour I'm have more fun, getting more done, and have peeked at the my rank just a few times (last rank was in the 200's).
Like many things in AH2... the scoring is inconsistant, it is outdated, and it is ignored by the programmers/coders/HTC. it isnt rocket science and there re multiple fixes that could be applied with very little coding. It is as it always was (or so I have been told) and like many legit and simple things that have been brought up by numerous subscribers... the odds of it being changed is none and non-existant. Just because things are the way they are now, or they are they way they have always been does NOT make it the most efficient, legit, or accurate manner in doing something.
One has to wonder why HTC displays no motivation to test out new scoring methods (or other game issues) from time to time.
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One has to wonder why HTC displays no motivation to test out new scoring methods (or other game issues) from time to time.
Why would they? Even if it has any basic bearing on skill, no one will care anyway.
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You forgot the vulching shades part......... :noid
:D
:rofl :rofl :rofl :rofl OK OK OK guys Thanks to ALL of you that answered my post "SALUTE'"
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You whanna be #1 gv? thats one i can help with but let me say it did nothing but put my name all fancy on the main page. :P
Step #1 take the skdz251 and find a cluster of strat buildings that are close together, and then shoot 950 rounds with pintle into 4 buildings, then fire 1 rocket, repeat this step a few times for good damage hit%
Step#2 Find a spawn camp and take out a Sherman of doom, get yourself about 300 kills as quickly as possible without dying too much.
Step#3 Yell and scream when you get bombed like I do.
Step#4 Switch back and forth between countries at 2am after everyone has logged capturing bases.
Do all of these steps and you may just achieve #1 in gv and get flamed to no end :salute
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Here is the "secret":
At the start of the tour, first simply do a few bombing raids with a B24 and the 4/2000lb bombs to a city... drop as many buildings as you can with each indiidual bombs. Do this about 5-8 times and get a %12 or better bombing % with no deaths, and couple that with a single C47 base capture and you have just secured yourself in the top 50 bombign ranks. Secondly, take up a 190A-8 in fighter mode for a few flights and attack nothing but flights of bombers. Score no more in the bombing category. After 15-20 sorties you should have a 5 to 1 or better kill to death ratio. Obviously, the more kills and fewer deaths you have the better. You'll have secured a rank well below 200. Thirdly, with the GV scoring you MUST do three things: First, get a base capture using an M3, 251, or Jeep. Second, use the 251 or PT boat and rockets vs a strat target. Third, have at minimum a 1 to 1 kill/death ratio in both ground to ground (gv to gv) and gournd to air (gv to aircraft). If you do that you will probably get well below a 200 rank score in gv's. Easy stuff.
Then, to preserve those scores all you simply have to do is to avoid scoring ANYTHING in fighter or bomber mode and instead simply score everything in "attack" mode. Obviously, he more kills to deaths you have the better but I've had a 1 to 2 kill to death ratio in attack mode before and scored below 200... so take it for what it is worth.
I am at best an average "skill" level player. Yet, in less than a year I'm scoring as high as 44th and I'm doing so with Mossie's, P40E's, 109F-4/G-2, Spit 9's, and other 20+ ENY aircraft. Just keep in mind that the "scoring/ranking" has little bearing on actual skill. It is more about the point watchers than anything. This tour I'm have more fun, getting more done, and have peeked at the my rank just a few times (last rank was in the 200's).
Like many things in AH2... the scoring is inconsistant, it is outdated, and it is ignored by the programmers/coders/HTC. it isnt rocket science and there re multiple fixes that could be applied with very little coding. It is as it always was (or so I have been told) and like many legit and simple things that have been brought up by numerous subscribers... the odds of it being changed is none and non-existant. Just because things are the way they are now, or they are they way they have always been does NOT make it the most efficient, legit, or accurate manner in doing something.
One has to wonder why HTC displays no motivation to test out new scoring methods (or other game issues) from time to time.
In defense of HTC they are a small company and just simply cannot address every little whim of every subscriber, but rather must make selections on how they do things in the game. I am sure that they address things in some sensible order that fits their business plan, after all it makes sense to keep your subscribership high from a bottom line prospective :O
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One has to wonder why HTC displays no motivation to test out new scoring methods (or other game issues) from time to time.
And if I told you I have tried in the range of 10 to 20 different scoring systems would your opinion be the same.
Quite frankly our scoring system is one of the things that has held up extremely well over time. Almost every suggestion I have heard to change it, only really consist of , please change the scoring system to better suit their style of game play.
HiTech
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:furious OK Here's the rub Folks:
Let's say you have no drivers liscence and no car,,,,,YET you keep getting speeding and parking tickets that you HAVE to pay! Does that sound even close to fair or even right? Of course not Folks, of course it does'nt.
So now, please, explain to me why I keep getting scored in the fighter category when I do not fly a fighter aircraft? It's exactly the same thing good People, exactly the same thing. What seems to be happening with our current scoring system is that I am being penalized ( score wise ) for NOT flying a fighter aircraft. :huh
Now; I know that the scoring system is very complex BUT is it so complex that this one small part of it can't be changed? If a person makes a decision to drive tanks and other GVs or to stick with Ships why should that person have to receive a score in the fighter category?
Hey Folks I dont Fly a fighter just like that guy up top did'nt drive a car.
<<S>> Taurus45
Just a quick clarification. You don't get a fighter score if you don't fly fighters. What you get is a fighter rank. By virtue of not having flown even a single sortie, you are tied for last in the ranking behind everyone who has flown a fighter sortie.
Regards,
Hammer
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I know there are more facets to this game then has been suggested in this thread but Hitech obviously knows better than any of you anyway. :aok
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And if I told you I have tried in the range of 10 to 20 different scoring systems would your opinion be the same.
Quite frankly our scoring system is one of the things that has held up extremely well over time. Almost every suggestion I have heard to change it, only really consist of , please change the scoring system to better suit their style of game play.
HiTech
Thanks for posting.
My opinion is that the scoring system is geared towards the "milk runners", "cherry pickers", and "spawn campers". If someone can rank THAT high from only have just a dozen or so fighter sorties... something is wrong. Likewise, for someone to rank as high as they do from LESS than a dozen sorties but yet have a high bombing percentage... something is wrong. Like I said, they are my opinions but there should be a much higher emphesis on total damage delivered for bombers instead of death per sortie and bombing %. Also, there should be more emphesis placed on total number of kills in a fighter mode rather then how few of sorties, with X number of kills, and with Y number of deaths. Ditto for GV scoring. I'm not asking for or suggesting a total revamp of the system, but rather an adjustment. An adjustment. Simply swing slightly the balance weight away from the percentage points and towards the total damage deleivered for bombers (still have to be accurate), and towards total kills in fighters.
For the record... my thoughts on the scoring has NOTHING to do with "my style" of play. But rather from me observing the lack of participation (sorties, flight time, etc) in a category but yet still "earning" a high rank.
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My opinion is that the scoring system is geared towards the "milk runners", "cherry pickers", and "spawn campers". If someone can rank THAT high from only have just a dozen or so fighter sorties... something is wrong. Likewise, for someone to rank as high as they do from LESS than a dozen sorties but yet have a high bombing percentage... something is wrong. Like I said, they are my opinions but there should be a much higher emphesis on total damage delivered for bombers instead of death per sortie and bombing %. Also, there should be more emphesis placed on total number of kills in a fighter mode rather then how few of sorties, with X number of kills, and with Y number of deaths. Ditto for GV scoring. I'm not asking for or suggesting a total revamp of the system, but rather an adjustment. An adjustment. Simply swing slightly the balance weight away from the percentage points and towards the total damage deleivered for bombers (still have to be accurate), and towards total kills in fighters.
I believe you are very much wrong but lets define a few terms here.
'Milk Runners' are most commonly defined as people that hit undefended factories. While this may in some part be true it is also possible to ALWAYS defend a factory. Laziness causes people not to do so because climbing all that way to get one kill and die doesnt sound like fun. Yet every time I fly to the city at 27k I get intercepted so it seems to me they ARE defended. Milk running a factory that is enemy but within friendly lines is reward for doing a good job I guess but I seldom get to do that because of the guys that do the same thing with any plane they can find and GVs too. So from my experience 'milk runners' are not the guys at high alt but the noobs at 1k attacking with a P47. Bear in mind the defense of the 'zone field' was poor and brought about the 'milk running.'
'Cherry picker' is defined as someone that kills a con that is busy with someone else. That definition removes any possibility that two guys might be flying together as wingmen. So 'cherry picking' as a term in a game about air combat is nonsense. Even if two guys are not working together its called 'ganging' and not 'picking' and its your choices that got you there. Complaining about a pilot flying to his aircrafts strengths makes you look dumb in comparison (for flying yours to his strengths) so stop saying 'picker.'
'Spawn Camping' is defined as setting up a good spot to shoot tanks as they spawn in to attack a field. This doesnt make much sense either because I dont even have to leave the field (in a lot of cases) and I can hit the spawn just fine. I currently lead the GV ranks in k/d and I have exactly 11 kills while camping and most of them I made on the way to the spawn which I would call DEFENSE. 'Spawn camping' is a whine about 'defenders' which is in contrast to the definition of 'milk runners.' Interesting isnt it?
Concerning fighter ranks there are not many categories to do well in.
Kills per death is a category few people can score well in either way. Even the highest ranked fighter guys dont usually have much of a k/d.
Kills per sortie is harder to maintain because there are so many people these days that are absolutely starved for a kill they will HO anything they see but if you have a good k/d and dont up to defend a lone con at a field this isnt hard to score in.
Kills per kour of flight is a pretty good way to measure ability I would say... especially if a person is outnumbered. Unfortunately it can be beat by vultching which... again... is a reward for doing a good job.
Kills hit percentage speaks for itself.
Kill points are divided I think about 200 per fighter and 1000 for bombers but I could be wrong (still researching that). Obviously the reward would be by fighting something that can and does shoot back or the gravy train of goon killing.
Bombers also require that you fly a goon and get a few captures. If you die you have to fly more bomber sorties because there are guys that fly bombers ONLY and do it every day.
Attack is the same as Fighter mode except you have to shoot even better and live as well as do a lot of damage and bomb well.
Now if you stay out of groups (hordes) and attack cons that have you outnumbered OR you are able somehow to get a large number of kills while flying with a group AND you happen to land multiple kills AND shoot lots of bombers AND you dont miss... then it doesnt matter how many sorties you fly you will beat a guy that flies only a few sorties.
Otherwise you are whining about your flying style versus his because of the few categories you dont do well in.
Glad we got that all cleared up and Have a nice day!
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Why even really pay attention to the score. Go out improve yourself and have fun. Rank is there for those who need that type of ego boost. I reserve Feb. as my score padding month. This year overall I was 7th.....impressed yet. Awhile back the best rank I got was 2nd in GV's....it's fun but don't dwell on it. I do to much supply drops, porking, and such to have a good rank all the time. Honestly it's to much work and takes the fun out of the game.
<S> DuHasst
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I believe you are very much wrong but lets define a few terms here.
'Milk Runners' are most commonly defined as people that hit undefended factories. While this may in some part be true it is also possible to ALWAYS defend a factory. Laziness causes people not to do so because climbing all that way to get one kill and die doesnt sound like fun. Yet every time I fly to the city at 27k I get intercepted so it seems to me they ARE defended. Milk running a factory that is enemy but within friendly lines is reward for doing a good job I guess but I seldom get to do that because of the guys that do the same thing with any plane they can find and GVs too. So from my experience 'milk runners' are not the guys at high alt but the noobs at 1k attacking with a P47. Bear in mind the defense of the 'zone field' was poor and brought about the 'milk running.'
'Cherry picker' is defined as someone that kills a con that is busy with someone else. That definition removes any possibility that two guys might be flying together as wingmen. So 'cherry picking' as a term in a game about air combat is nonsense. Even if two guys are not working together its called 'ganging' and not 'picking' and its your choices that got you there. Complaining about a pilot flying to his aircrafts strengths makes you look dumb in comparison (for flying yours to his strengths) so stop saying 'picker.'
'Spawn Camping' is defined as setting up a good spot to shoot tanks as they spawn in to attack a field. This doesnt make much sense either because I dont even have to leave the field (in a lot of cases) and I can hit the spawn just fine. I currently lead the GV ranks in k/d and I have exactly 11 kills while camping and most of them I made on the way to the spawn which I would call DEFENSE. 'Spawn camping' is a whine about 'defenders' which is in contrast to the definition of 'milk runners.' Interesting isnt it?
Concerning fighter ranks there are not many categories to do well in.
Kills per death is a category few people can score well in either way. Even the highest ranked fighter guys dont usually have much of a k/d.
Kills per sortie is harder to maintain because there are so many people these days that are absolutely starved for a kill they will HO anything they see but if you have a good k/d and dont up to defend a lone con at a field this isnt hard to score in.
Kills per kour of flight is a pretty good way to measure ability I would say... especially if a person is outnumbered. Unfortunately it can be beat by vultching which... again... is a reward for doing a good job.
Kills hit percentage speaks for itself.
Kill points are divided I think about 200 per fighter and 1000 for bombers but I could be wrong (still researching that). Obviously the reward would be by fighting something that can and does shoot back or the gravy train of goon killing.
Bombers also require that you fly a goon and get a few captures. If you die you have to fly more bomber sorties because there are guys that fly bombers ONLY and do it every day.
Attack is the same as Fighter mode except you have to shoot even better and live as well as do a lot of damage and bomb well.
Now if you stay out of groups (hordes) and attack cons that have you outnumbered OR you are able somehow to get a large number of kills while flying with a group AND you happen to land multiple kills AND shoot lots of bombers AND you dont miss... then it doesnt matter how many sorties you fly you will beat a guy that flies only a few sorties.
Otherwise you are whining about your flying style versus his because of the few categories you dont do well in.
Glad we got that all cleared up and Have a nice day!
You just said a lot of nothing, and much of what you said is quite contrary to what is fact.
The "attack mode" is quite a bit different that "fighter mode". It is a MUCH broader category that fighter where air to air, air to gv, and bombs on target (bombing %) all come into play.
The highest ranking fighter guys have a HUGE k/d ratio, but the thing is they do it with so few sorties/time in the air. But once they gain the high k/d ratio, they strictly go "attack mode".
Both the bomber and GV scores are heavily reliant on a player getting at least 1 single base capture. I alreadystated that. The thing is, multiple base captures (2 and up) do not seem to impact the scores as much as the single (none to 1) capture. My case for bomber scores is that they should be more weighted to damage delievered vs OBJ per bomb (bombing %). There should be more of a "reward" for taking 3/1k bombs and taking out a hanger vs taking a single 1k bomb and wiping out a dozen buildings in a city. Hence, my suggestion for sliding the bomber scoring system toward the damage delivered vs OBJ per bomb.
I've already said it once... let me say it again: my opinion is not based on "my style", but rather the lack of participation of a high ranking player or a glaring inconsistancy in how the game is scored compared to how the game is played. I dont care about how "my style" is affected by the scoring system (btw... I dont have a "style"). When I see what appears to be a gaping hole in what one would think would be a systematic portion of the game... I put it on the table and state why I disagree, my solution, and move on (and make rebuttles such as this one). Too often guys like me are called "whiners" because we're not zombies and simply "do as we're told and play the game as is".
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Everything I said is fact. Read it again when your ears arent burning from being contradicted. Nearly everything you said in rebuttle is incorrect.
Fighter k/d can be kept high by vulching an ackless field. Thats what the guy you are looking at does. He is a gamer and he admits it. He will only do what he needs to do to score well. His overall fighter POINTS will be lower but by taking the lead in the other categories he out performs a lot of people.
Your opinion about bombing hangars giving more reward I have to disagree with. Although it does negatively impact attack score it makes more sense to use attack mode against hangars and actually engage (your choice of terms was 'participate') in the battle instead of sitting it out in the clouds. Yes its risky getting near all those flaks and you wont see the top guys doing it I guess. More damage is done at the city with one 2k bomb than at a hangar with a 4k bomb. Think about it. Using a bomber to knock down maybe four objects for the time required to climb to just above the ack even is ridiculous. The target should be more valuable given the time required and so it is if you go to a factory and destroy a lot of objects.
The thing is you dont really want to do what it takes to beat him or you would not be whining and yes you are whining. Your whine is made worse by your lack of understanding on how to score well but I dont blame you because playing for score is a pain in the neck. However it is your comment such as "the scoring is inconsistant, it is outdated, and it is ignored by the programmers/coders/HTC" that reduces your 'discussion' to the level of a whine because quite frankly you are very much mistaken in your use of negatives to turn your argument. The scoring is consistent and applied the same from one person to another. The date comment is not applicable nor is your claim that it is ignored as obviously Hitech has given it considerable thought and continues to do so.
Thus it can be seen that your comments are geared toward a pure whine in that you cannot influence the actions of another player outright. You are requesting a scoring change better suited to 'your version' which obviously makes it easier for everyone while instead it should not be easy at all and great success should result in individuals rising to the top. The great majority of players do not take death or score either one seriously and so they are well removed from the top. To that end scoring system works.
Have a nice day.
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The highest ranking fighter guys have a HUGE k/d ratio, but the thing is they do it with so few sorties/time in the air.
I am completely missing the point of your post, having a good K/D will do no more for your fighter rank than having a good hit %. It will also tend to lower your K/T because of the time spent flying back and landing.
If you do not continue to fly your ranking in the Point category will lower you in the ranks significantly.
I think many people seem to forget that it is how you do as compared to everyone else and not the value alone.
Quite frankly Chalenge I am not completely sure what you are asking for, other than you seem to think that people who fly more should rank better, and they already do.
HiTech
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Thats what I was saying exactly Hitech. :aok
EDIT: I meant that the way it works is the way it should work.
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Everything I said is fact. Read it again when your ears arent burning from being contradicted. Nearly everything you said in rebuttle is incorrect.
Incorrect??? You are not even specifically pointing out what you think I am incorrect about. You're trying to land punches on a guy who is 12 ft from you. Most of what you said is lacking in general of any substance. Case in point is your statement of "fighter mode" and "attack mode" are scored the same way. They are not.
Fighter k/d can be kept high by vulching an ackless field. Thats what the guy you are looking at does. He is a gamer and he admits it. He will only do what he needs to do to score well. His overall fighter POINTS will be lower but by taking the lead in the other categories he out performs a lot of people.
Fighter k/d ratio can be kept high by doing far more than just vulching. Again, I dont care how players get their score, that isnt the point. My point on the fighter ranking is that those players that are ranking high have done maybe a dozen to 20 sorties, scored a 5+ k/d ratio, and are sitting on that score and are maintaining that higher rank. I dont have the perfect solution, I never said I did. However, I think more weight could be shifted towards "total kills" and maybe less of a penalty for being in the air, and away from the k/d ratio.
Your opinion about bombing hangars giving more reward I have to disagree with. Although it does negatively impact attack score it makes more sense to use attack mode against hangars and actually engage (your choice of terms was 'participate') in the battle instead of sitting it out in the clouds. Yes its risky getting near all those flaks and you wont see the top guys doing it I guess. More damage is done at the city with one 2k bomb than at a hangar with a 4k bomb. Think about it. Using a bomber to knock down maybe four objects for the time required to climb to just above the ack even is ridiculous. The target should be more valuable given the time required and so it is if you go to a factory and destroy a lot of objects.
So, in other words you're trying to tell us that scoring the B17 raid on hangers in "attack mode" is the way to solve my "whine"? Is that how you do it? :aok Also, you're wrong about the 2k v 4k comparison. Dropping 2k of ord on a city delivers less dmg points than dropping 4k of ord on a hanger. There are probably more OBJ destroyed at the city, but the dmg delivered is greater with the 4k bomb. Again, I'm vouching for less bombing % importance and more total dmg deleivered importance, that is all.
...Wait a second... are you whining about the alt needed to get above the ack level to bomb a target??? :huh My answer to that is to stop and think of the destructive power of a set of bombers. A single flight of B17's can take out 6 hangers.... not bad , really. The B24 and Lanc can deliver even more dmg. There is a reason I believe those 3 bombers should have a slight perk to them. ;)
The thing is you dont really want to do what it takes to beat him or you would not be whining and yes you are whining. Your whine is made worse by your lack of understanding on how to score well but I dont blame you because playing for score is a pain in the neck. However it is your comment such as "the scoring is inconsistant, it is outdated, and it is ignored by the programmers/coders/HTC" that reduces your 'discussion' to the level of a whine because quite frankly you are very much mistaken in your use of negatives to turn your argument. The scoring is consistent and applied the same from one person to another. The date comment is not applicable nor is your claim that it is ignored as obviously Hitech has given it considerable thought and continues to do so.
*sigh* ... I based by argument on an educated opinion: One person performs a few bombing runs with a high bombing percentage will trump those players who deliver mass amounts of damage is a very similar manner to the way it was actually done in WWII (carpet bombing or massed ord on a single confined area as in AH2 hangers). My "negatives" are are based on what I've been told by those players who have been around awhile regarding the scoring (I've been here since Jan '08), my observations on how the scoring is inconsistent with how the bombers were used in WWII (the bomber score is penalized for carpet bombing, and an "Ace" fighter pilot received no more of the newspaper headlines if he did it 5 sortie's or 30 and in actuality the more kills they got the more publicity they received), and it seems as if HTC is hesitant to adjust even for testing purposes or even acknowledge that there may be better way to score to benefit historical gameplay. And as far as "doing the things it takes to beat him"... I have not made one single "complaint" regarding getting vulched, picked, or otherwise shot down. I do just fine in my P40E from 15k up. ;)
Thus it can be seen that your comments are geared toward a pure whine in that you cannot influence the actions of another player outright. You are requesting a scoring change better suited to 'your version' which obviously makes it easier for everyone while instead it should not be easy at all and great success should result in individuals rising to the top. The great majority of players do not take death or score either one seriously and so they are well removed from the top. To that end scoring system works.
Nah... like I said already, it isnt about "my style" of gameplay (which involves the P40E, Mossie, Boston III, and other lesser aircraft) and I'm not trying to change anyone's action. The "scoring system works" by letting those of us who shy away from scoring be removed from the top??? :huh And "my version" of the scoring would do nothing but puch the slider away from high percentages and more towards volume of performance. The % would still be important, but not so dominating as it is now. That entire last paragraph is quite contrary to what I have been suggesting and is otherwise baseless, which seems to be the norm for you.
Have a nice day.
May I suggest you think out your replies a bit more thoroughly? You have very little substance and do little to accurately portray your position and/or contradict someone else. :) Now YOU have a nice day.
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You are incorrect about attack to start off with and yes it is precisely like fighter mode when it comes to killing air cons. The problem comes about when you talk about ground cons. Attack also has a bomb category but if you drop bombs on ground vehicles then your hit percentage with bombs will not stay high. Just like in bombers you want your bombing percentage to remain as high as possible. Obviously you will not have to have the best percentage unless you want to win the attack rank overall. The gunnery in attack also score against ground objects but it will drop if you take snapshots at turning fighters (you will miss at least a percentage).
Bombing hangars in bombers is not going to give you a higher percentage of damage or objects destroyed. So you are wrong when you say dropping a 4k bomb on a hangar will do more damage then dropping a 2k bomb in the middle of the city buildings. I fly bombers only in attacking cities (not in attack mode) and I use the B24s with the 2k eggs. I have a squad mate that does the same thing with B24s but he only attacks hangars. My squaddie has 114 sorties in bombers and I have 58. I know that approximately 8 of my sorties are as a gunner for other squad mates which drops your damage per sortie (as does flying a goon). The same goes for my squaddie (about 8 sorties as a gunner). His total damage done is a little more than 2 million and mine is nearly 10 million. In one flight (3 sorties when you take drones) I can do one million damage points.
So what you really want is to make RANK apply more heavily to people that fly more often? Actual performance is being quantified now and not hours spent online. And NO I dont think that there is a better way to increase fighter rank outside of vulching. If you have the ack down and the hangars down and you vulch for maybe ten minutes and get five kills thats still 30 kills per hour but if you do that for only five minutes and get ten kills that 120 kills per hour and your kills per sortie will be high enough to rank you above nearly everyone. If you are lucky enough to catch bombers launching then all the better because you get higher points.
I have been researching this scoring stuff for the last two months and there are just a couple of things I dont understand about it but you havent even come to that point yet. I would love to spring a surprise on our top two guys but Im afraid scoring is getting boring now.
If you want more clues on how to score you will have to wait until the book comes out. :D
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You are incorrect about attack to start off with and yes it is precisely like fighter mode when it comes to killing air cons. The problem comes about when you talk about ground cons. Attack also has a bomb category but if you drop bombs on ground vehicles then your hit percentage with bombs will not stay high. Just like in bombers you want your bombing percentage to remain as high as possible. Obviously you will not have to have the best percentage unless you want to win the attack rank overall. The gunnery in attack also score against ground objects but it will drop if you take snapshots at turning fighters (you will miss at least a percentage).
I am fully aware of the different categories that contribute to the attack score. Obviously, I dont have the equasion but a high ranking doesnt seem to gravitate towards one category within the attack mode. Bombing % in attack mode seems to be a much smaller portion of the pie than in bomber mode (rightfully so, imo), also the air to ground kills seems to weigh heavily enough to off balance any non-uber high % bombing score.
Bombing hangars in bombers is not going to give you a higher percentage of damage or objects destroyed. So you are wrong when you say dropping a 4k bomb on a hangar will do more damage then dropping a 2k bomb in the middle of the city buildings. I fly bombers only in attacking cities (not in attack mode) and I use the B24s with the 2k eggs. I have a squad mate that does the same thing with B24s but he only attacks hangars. My squaddie has 114 sorties in bombers and I have 58. I know that approximately 8 of my sorties are as a gunner for other squad mates which drops your damage per sortie (as does flying a goon). The same goes for my squaddie (about 8 sorties as a gunner). His total damage done is a little more than 2 million and mine is nearly 10 million. In one flight (3 sorties when you take drones) I can do one million damage points.
Ask yourself these two questions: How many dmg points does a 2k bomb deliver? How many dmg points does a 4k bomb deliver? Are you saying that a 4k bomb does LESS dmg than a 2k bomb? You are confusing damage dealt to OBJ(s) vs dmg capability an a bomb. Also, do you ***REALLY*** use the "attacl mode" when using the B24?
So what you really want is to make RANK apply more heavily to people that fly more often? Actual performance is being quantified now and not hours spent online. And NO I dont think that there is a better way to increase fighter rank outside of vulching. If you have the ack down and the hangars down and you vulch for maybe ten minutes and get five kills thats still 30 kills per hour but if you do that for only five minutes and get ten kills that 120 kills per hour and your kills per sortie will be high enough to rank you above nearly everyone. If you are lucky enough to catch bombers launching then all the better because you get higher points.
I'll be he first to say that quality should trump quantity in AH2, however not to the extreme that it currently does. I'm not suggesting drastic changes, I'm suggest a slight adjustment towards quantity for kills, and less of a "penelty" for time in the air (less is better obviously, but I suggest to make that a smaller factor).
I have been researching this scoring stuff for the last two months and there are just a couple of things I dont understand about it but you havent even come to that point yet. I would love to spring a surprise on our top two guys but Im afraid scoring is getting boring now.
It seems you dont understand a lot of things. ;)
If you want more clues on how to score you will have to wait until the book comes out. :D
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I will take my level of understanding over yours any day.
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I am completely missing the point of your post, having a good K/D will do no more for your fighter rank than having a good hit %. It will also tend to lower your K/T because of the time spent flying back and landing.
If you do not continue to fly your ranking in the Point category will lower you in the ranks significantly.
I think many people seem to forget that it is how you do as compared to everyone else and not the value alone.
Quite frankly Chalenge I am not completely sure what you are asking for, other than you seem to think that people who fly more should rank better, and they already do.
HiTech
With All Due Respect HiTech>>>>That was my original point in starting this thread>>>why do those who "fly" more have a better score? I prefer not to fly and dogfight, why should I be penalized for my choice of using a GV only?
Taurus45
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With All Due Respect HiTech>>>>That was my original point in starting this thread>>>why do those who "fly" more have a better score? I prefer not to fly and dogfight, why should I be penalized for my choice of using a GV only?
But your not being penalized. If you only GV, then you should only worry about your GV score. If your worried about being top 10 over ALL, then you have to worry about ALL aspects of the game.
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But your not being penalized. If you only GV, then you should only worry about your GV score. If your worried about being top 10 over ALL, then you have to worry about ALL aspects of the game.
:aok---ahh comes the DAWN to these wilted old eyes, for some reason I just didnt "get it" until you said it this way. Many Thanks to The Fugitive :aok :aok :aok :aok
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Those who "fly" more.
Might be that we get 600+ kills and it balaces out our K/D. All i have done is up in Fighter mode this tour and a little in attack and i have 600+ kills with a K/D of like 2.4. This could make a difference.