I swear to god Temps are puffy ack magnets, anytime I'm in one in the same sector as a CV I lose it. Hell, I even took a rad hit from a friendly CV a couple months ago.There's definitely something. I've never had that happen to me before except now. The sad thing was there were other friendlies over the CV, above 3k, taking no ack.
Bogus bogus bogus.
Rumor has it that Puffy ack is "randomized." Meaning that the chances of it hitting you while maneuvering is greater than the chance of getting hit while in level flight. Whether this is true or not, I have no clue.
It becomes less acturate based on your speed,how much your turing, and how far away you are. But less accurate does NOT meen you cant be hit.
The puffy ack always shoots at the highest aircraft available, to the point of taking out a high maneuvering fighter while ignoring slightly lower buffs making a bee-line for the carrier. Many players can verify its relative lack of effectiveness or interest in buffs. The only conceivable reason I can fathom that the puffy ack has not been changed is delight at making players so frustrated as to tear their hair out.Ahh -- so that explains the bald guy in your avatar!
That's the one spreading the rumor:
What is the distance on the puffy ack anyway, man they shoot sometime I can barely see the CV and I still have puffy act shooting around me.
I wish they'd code it to fire at bomb-laden aircraft FIRST.
Ack is supposed to be deadly. I cannot comment to it's targeting or accuracy settings, but friendly or enemy ack is supposed to damage aircraft regardless of affiliation. Maybe stay away from ack? :uhoh
Once again myths abound.Makes more sense now, since I've heard about 10 different things.
Ack does not target the highest plane, it simply targets the closest with a dead band (I.e. once targeted to change targets some one hast to be at least X closer , not just closer)
But 2 new Ideas did occur to us to change some things.
1. Priorities targets based on incoming vs outgoing, I.E. Incoming first.
2. Do not target a plane if X number of friendlies are in Y range of it.
HiTech
Once again myths abound.
Ack does not target the highest plane, it simply targets the closest with a dead band (I.e. once targeted to change targets some one hast to be at least X closer , not just closer)
But 2 new Ideas did occur to us to change some things.
1. Priorities targets based on incoming vs outgoing, I.E. Incoming first.
2. Do not target a plane if X number of friendlies are in Y range of it.
HiTech
1. Priorities targets based on incoming vs outgoing, I.E. Incoming first.And how about adding that incoming bombers get priority over incoming fighters?
2. Do not target a plane if X number of friendlies are in Y range of it.
Once again myths abound.
Ack does not target the highest plane, it simply targets the closest with a dead band (I.e. once targeted to change targets some one hast to be at least X closer , not just closer)
I can't think of any good reason why the gunners on the ground ought to purposefully continue lobbing shells up at a target which is under direct attack by a friendly aircraft. So, in my view, the rule ought to be if a friendly aircraft enters the space around an aircraft in which puffy ack can explode (like a sphere or a cube or whatever of X number of feet around that aircraft) the firing stops.
Once again myths abound.Could it also target planes based on ordinance or sortie type, or even just plane type? I.E., the puffy ack shoots at the B24/what have you coming to bomb the CV/factory, not the furball happening just near it?
Ack does not target the highest plane, it simply targets the closest with a dead band (I.e. once targeted to change targets some one hast to be at least X closer , not just closer)
But 2 new Ideas did occur to us to change some things.
1. Priorities targets based on incoming vs outgoing, I.E. Incoming first.
2. Do not target a plane if X number of friendlies are in Y range of it.
HiTech
Could it also target planes based on ordinance or sortie type, or even just plane type? I.E., the puffy ack shoots at the B24/what have you coming to bomb the CV/factory, not the furball happening just near it?
I wouldn't like to see such "magicc" knowledge. How could an ack gunner decide of an enemy P-47 has ords or not? Or if buffs are still heavy or not? Not mentioning the sortie type.
Also... even without ords, a plane can still be pretty dangerous to a CV or a strat target - BF 110, B-25H anybody?
it shouldn't bother firing at a maneuvering fighter at 10k+ in real life it would be quite literally imposable to get any kind of solution on a target moving over 300mph and constantly changing direction at that altitude.. but yet in the game it will not only shoot at it, but it will often hit it, and not only will it often hit it, it will hit it while firing through a mountain.
:uhoh
I have seen it happen over and over, in close wing with a friendly, slightly higher, I start getting flack puffs around me, I get beneath them, it picks them up. Will try to get film of the phenomenon.
How about priortizing ord-laden aircraft over clean ones, or at least 4 engine bombers over single-engine fighters, if possible? Anything to make it auto puffy do its job better without unduly annoying fighters attempting to dogfight would be nice.
Do you really think I just talk out of my rear end on this stuff? So much so that you persist in perpetuating the rumor?(http://i277.photobucket.com/albums/kk70/a-breeze123/asskicker.gif)
snip
Where exactly, except for the min flak alt that everyone knows of, do you see anything to do with altitude for target selection.
Do you really think I just talk out of my rear end on this stuff? So much so that you persist in perpetuating the rumor?
I love it when players tell a developer they are wrong right after the developer has shown the player to be rather clueless on the subject matter.
I guess some players just need to be beaten a couple of times for things to sink in properly.
ack-ack
So, you are going on record as saying that auto-puffy has never shot at a clean fighter in lieu of buffs headed for the CV it was supposed to be protecting?
HT was replying to your comment about flying lower "picking up" the flak from the higher friendly, not about clean/heavy biasing.
So, Ack shooting at an aircraft that is both higher and farther horizontally from the CV than another, impossible?According to the actual source code that the game engine runs to make this decision, yes.
So, you are going on record as saying that auto-puffy has never shot at a clean fighter in lieu of buffs headed for the CV it was supposed to be protecting?
What part of 17k width of range and 37k height of range are we not understanding?
-FYB
I think it is high time for HiTech to simply make the ack as realistic as possible. Obvoiusly there are many AH players who can't accept HiTech's attempt to save frame rates and give only a taste of what the real thing would have been like. They need FULL REALISM!!
(http://mighty90.com/images/1945_unk_okinawa_overview_1_cl90cb_cu_650x_vxpe.jpg)
(http://cache.daylife.com/imageserve/093TgNueaz9Ra/610x.jpg)
(http://mysite.verizon.net/resttsdu/sitebuildercontent/sitebuilderpictures/1945_Unk_Okinawa_Overview_2_CL90CB_1300x.jpg)
(http://4.bp.blogspot.com/_XOjDUIzHDXw/SILnpa_amSI/AAAAAAAAA5I/Zqo1u1jCUMc/s400/blog%2Bberlin%2Bmission.JPG)
No more compromises with your little box -- fill the sky with puffy!!
I think it is high time for HiTech to simply make the ack as realistic as possible. Obvoiusly there are many AH players who can't accept HiTech's attempt to save frame rates and give only a taste of what the real thing would have been like. They need FULL REALISM!!Too bad this isn't real life.
(http://mighty90.com/images/1945_unk_okinawa_overview_1_cl90cb_cu_650x_vxpe.jpg)
(http://cache.daylife.com/imageserve/093TgNueaz9Ra/610x.jpg)
(http://mysite.verizon.net/resttsdu/sitebuildercontent/sitebuilderpictures/1945_Unk_Okinawa_Overview_2_CL90CB_1300x.jpg)
(http://4.bp.blogspot.com/_XOjDUIzHDXw/SILnpa_amSI/AAAAAAAAA5I/Zqo1u1jCUMc/s400/blog%2Bberlin%2Bmission.JPG)
No more compromises with your little box -- fill the sky with puffy!!
Too bad this isn't real life.
Too bad this isn't real life.
It isn't. HiTech said it wasn't it is a "Simulation".
It isn't. HiTech said it wasn't it is a "Simulation".Fail.
It isn't. HiTech said it wasn't it is a "Simulation".
Yea, lets make the 4000lb bomb into a nuke and drop it on Bish HQ!
Once again myths abound.
Ack does not target the highest plane, it simply targets the closest with a dead band (I.e. once targeted to change targets some one hast to be at least X closer , not just closer)
But 2 new Ideas did occur to us to change some things.
1. Priorities targets based on incoming vs outgoing, I.E. Incoming first.
2. Do not target a plane if X number of friendlies are in Y range of it.
HiTech
I think it is high time for HiTech to simply make the ack as realistic as possible. Obvoiusly there are many AH players who can't accept HiTech's attempt to save frame rates and give only a taste of what the real thing would have been like. They need FULL REALISM!!
(http://mighty90.com/images/1945_unk_okinawa_overview_1_cl90cb_cu_650x_vxpe.jpg)
(http://cache.daylife.com/imageserve/093TgNueaz9Ra/610x.jpg)
(http://mysite.verizon.net/resttsdu/sitebuildercontent/sitebuilderpictures/1945_Unk_Okinawa_Overview_2_CL90CB_1300x.jpg)
(http://4.bp.blogspot.com/_XOjDUIzHDXw/SILnpa_amSI/AAAAAAAAA5I/Zqo1u1jCUMc/s400/blog%2Bberlin%2Bmission.JPG)
No more compromises with your little box -- fill the sky with puffy!!
That's what I was saying...as soon as I hit 3.0K I got whacked on the first volley from auto puffy.
you can fly under 3k for ages and it will still reaquire you when you pop up even if there are cons alot closer (although presumably within the deadband?) not sure how long, possibly indefinitely. surely once you go below 3k the target aquisition should reset? you can be 6k out and at 50' ASL and you are still being tracked, if not locked. just doesnt seem right (we are talking about visual tracking IRL here right?)
It's not that
it's accuracy, it's way to accurate
Yeah ... that's what the Japanese pilots thought as they tried to fly thru the ack blanket too ... :rolleyes:How do you know they said it if they were...well...dead? :P
HiTech, I was wondering if there was a coding explanation for why it seems puffy ack scores more hits on a fast fighter than it does on a slow bomber or slower fighter?
I want to emphasize SEEMS here, because it is only my observation, not a hard fact.