Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Spikes on April 14, 2009, 06:52:43 PM

Title: Can pufy ack get turned down please
Post by: Spikes on April 14, 2009, 06:52:43 PM
I'm flying a Tempy below 3k cause there's a cv around. I am about 5-10 miles from the CV at least. I pulled up to shoot a con and as SOON as I hit 3.1K a volley of puffy ack gave me a pilot wound.
Title: Re: Can pufy ack get turned down please
Post by: The Crossed Fox on April 14, 2009, 06:55:07 PM
 :salute
That's about as realistic as it gets out there mate.
Title: Re: Can pufy ack get turned down please
Post by: Tec on April 14, 2009, 06:56:20 PM
I swear to god Temps are puffy ack magnets, anytime I'm in one in the same sector as a CV I lose it.  Hell, I even took a rad hit from a friendly CV a couple months ago.
Title: Re: Can pufy ack get turned down please
Post by: Spikes on April 14, 2009, 07:00:08 PM
I swear to god Temps are puffy ack magnets, anytime I'm in one in the same sector as a CV I lose it.  Hell, I even took a rad hit from a friendly CV a couple months ago.
There's definitely something. I've never had that happen to me before except now. The sad thing was there were other friendlies over the CV, above 3k, taking no ack.
Title: Re: Can pufy ack get turned down please
Post by: sethipus on April 14, 2009, 07:01:40 PM
Last month I was diving down in my 262 to attack a set of KI-67s that happened to be flying near (not even attacking) a friendly ammo factory.  As I fired on and destroyed a KI, I hear this loud pop and was instantly sitting in the tower.  I had been head-shot and instantly killed by friendly puffy ack.  Bogus bogus bogus.  And don't even get me started about the 262 I lost to a CV's auto-puffy when I was probably at least 7 or 8k out from it, going like 450 knots in a course that was 90 degrees away from that CV.
Title: Re: Can pufy ack get turned down please
Post by: Banshee7 on April 14, 2009, 07:02:26 PM
Rumor has it that Puffy ack is "randomized."  Meaning that the chances of it hitting you while maneuvering is greater than the chance of getting hit while in level flight.  Whether this is true or not, I have no clue.
Title: Re: Can pufy ack get turned down please
Post by: Tec on April 14, 2009, 07:08:05 PM
Bogus bogus bogus.

While it is aggravating for sure, it's not bogus. 
Title: Re: Can pufy ack get turned down please
Post by: RMrider on April 14, 2009, 07:08:39 PM
I have lost thousands of perks from lsoing 262s to CV puffy, its riciulous.

BoB08 i got blown out of the sky in my Emil by puffy when on auto climb.  :(
Title: Re: Can pufy ack get turned down please
Post by: Lusche on April 14, 2009, 07:10:04 PM
Rumor has it that Puffy ack is "randomized."  Meaning that the chances of it hitting you while maneuvering is greater than the chance of getting hit while in level flight.  Whether this is true or not, I have no clue.

That's the one spreading the rumor:
It becomes less acturate based on your speed,how much your turing, and how far away you are. But less accurate does NOT meen you cant be hit.
Title: Re: Can pufy ack get turned down please
Post by: BnZs on April 14, 2009, 07:44:20 PM
The puffy ack always shoots at the highest aircraft available, to the point of taking out a high maneuvering fighter while ignoring slightly lower buffs making a bee-line for the carrier. Many players can verify its relative lack of effectiveness or interest in buffs. The only conceivable reason I can fathom that the puffy ack has not been changed is delight at making players so frustrated as to tear their hair out.
Title: Re: Can pufy ack get turned down please
Post by: E25280 on April 14, 2009, 09:23:06 PM
The puffy ack always shoots at the highest aircraft available, to the point of taking out a high maneuvering fighter while ignoring slightly lower buffs making a bee-line for the carrier. Many players can verify its relative lack of effectiveness or interest in buffs. The only conceivable reason I can fathom that the puffy ack has not been changed is delight at making players so frustrated as to tear their hair out.
Ahh -- so that explains the bald guy in your avatar!
Title: Re: Can pufy ack get turned down please
Post by: Banshee7 on April 14, 2009, 10:57:59 PM
That's the one spreading the rumor:

Like I said I had no idea, that's just what I was told the other night when I was griping about puffy ack on range.
Title: Re: Can pufy ack get turned down please
Post by: Cajunn on April 14, 2009, 11:50:47 PM
What is the distance on the puffy ack anyway, man they shoot sometime I can barely see the CV and I still have puffy act shooting around me.
Title: Re: Can pufy ack get turned down please
Post by: Lusche on April 15, 2009, 12:04:13 AM
What is the distance on the puffy ack anyway, man they shoot sometime I can barely see the CV and I still have puffy act shooting around me.

Real World: According to http://www.navweaps.com/Weapons/WNUS_5-38_mk12.htm the 5"/38 Mark 12  firing the AAC Mark 49 shell had a max horizontal range of ~17k yards and an AA ceiling of ~37k feet
Title: Re: Can pufy ack get turned down please
Post by: MachFly on April 15, 2009, 02:43:18 AM
I wish HTC would make the puffy ack just like it was about a year ago.
Title: Re: Can pufy ack get turned down please
Post by: Wingnutt on April 15, 2009, 04:47:06 PM
it shouldn't bother firing at a maneuvering fighter at 10k+ in real life it would be quite literally imposable to get any kind of solution on a target moving over 300mph and constantly changing direction at that altitude.. but yet in the game it will not only shoot at it, but it will often hit it, and not only will it often hit it, it will hit it while firing through a mountain.
 :uhoh
Title: Re: Can pufy ack get turned down please
Post by: Spikes on April 15, 2009, 05:00:43 PM
I wish they'd code it to fire at bomb-laden aircraft FIRST.
Title: Re: Can pufy ack get turned down please
Post by: waystin2 on April 16, 2009, 09:16:18 AM
Ack is supposed to be deadly.  I cannot comment to it's targeting or accuracy settings, but friendly or enemy ack is supposed to damage aircraft regardless of affiliation.  Maybe stay away from ack? :uhoh
Title: Re: Can pufy ack get turned down please
Post by: BnZs on April 16, 2009, 09:23:26 AM
I wish they'd code it to fire at bomb-laden aircraft FIRST.

There you go!
Title: Re: Can pufy ack get turned down please
Post by: BnZs on April 16, 2009, 09:25:29 AM
Ack is supposed to be deadly.  I cannot comment to it's targeting or accuracy settings, but friendly or enemy ack is supposed to damage aircraft regardless of affiliation.  Maybe stay away from ack? :uhoh

There is no staying away from autopuffy if you are defending a base under CV attack or the like. People's problem with the puffy is not that it is deadly, but that it seems much more likely to annoy distant fighters than to actually protect the CV from dangerous attacks by buffs and Jabos. Like I say, it literally targets the highest aircraft in range, and that is a problematic targeting method.
Title: Re: Can pufy ack get turned down please
Post by: hitech on April 16, 2009, 10:32:17 AM
Once again myths abound.

Ack does not target the highest plane, it simply targets the closest with a dead band (I.e. once targeted to change targets some one hast to be at least X closer , not just closer)

But 2 new Ideas did occur to us to change some things.

1. Priorities targets based on incoming vs outgoing, I.E. Incoming first.
2. Do not target a plane if X number of friendlies are in Y range of it.


HiTech
Title: Re: Can pufy ack get turned down please
Post by: Spikes on April 16, 2009, 10:43:54 AM
Once again myths abound.

Ack does not target the highest plane, it simply targets the closest with a dead band (I.e. once targeted to change targets some one hast to be at least X closer , not just closer)

But 2 new Ideas did occur to us to change some things.

1. Priorities targets based on incoming vs outgoing, I.E. Incoming first.
2. Do not target a plane if X number of friendlies are in Y range of it.


HiTech

Makes more sense now, since I've heard about 10 different things.

For the incoming/outgoing situation, that will just mean it targets a plane that has more of a degree on the CV than one with out?

Also, with what I had mentioned before, is that do-able, with targeting bomb-laden planes before non-bomb-laden?
Title: Re: Can pufy ack get turned down please
Post by: Saurdaukar on April 16, 2009, 10:45:15 AM
Once again myths abound.

Ack does not target the highest plane, it simply targets the closest with a dead band (I.e. once targeted to change targets some one hast to be at least X closer , not just closer)

But 2 new Ideas did occur to us to change some things.

1. Priorities targets based on incoming vs outgoing, I.E. Incoming first.
2. Do not target a plane if X number of friendlies are in Y range of it.


HiTech


I like both.  Target priority would make a huge impact on the "expected" behavior of AI gunners and, to a lesser extent, although it happened often, guns with access to Mk II Eyeballs would like not desire to fire in proximity to friendly A/C.
Title: Re: Can pufy ack get turned down please
Post by: sethipus on April 16, 2009, 02:19:00 PM
1. Priorities targets based on incoming vs outgoing, I.E. Incoming first.
And how about adding that incoming bombers get priority over incoming fighters?

Quote
2. Do not target a plane if X number of friendlies are in Y range of it.

If Y is the range limits within which puffy ack can explode around the target it's aiming at, then I would say X ought to be 1.

I can't think of any good reason why the gunners on the ground ought to purposefully continue lobbing shells up at a target which is under direct attack by a friendly aircraft.  So, in my view, the rule ought to be if a friendly aircraft enters the space around an aircraft in which puffy ack can explode (like a sphere or a cube or whatever of X number of feet around that aircraft) the firing stops.

ps: this, btw, is why I said it was bogus that my 262 got blown up by friendly puffy ack a few weeks ago - there's no good reason why those ack gunners should have been firing when I was attacking those bombers
Title: Re: Can pufy ack get turned down please
Post by: BnZs on April 16, 2009, 04:27:12 PM
Once again myths abound.

Ack does not target the highest plane, it simply targets the closest with a dead band (I.e. once targeted to change targets some one hast to be at least X closer , not just closer)



I have seen it happen over and over, in close wing with a friendly, slightly higher, I start getting flack puffs around me, I get beneath them, it picks them up. Will try to get film of the phenomenon.

How about priortizing ord-laden aircraft over clean ones, or at least 4 engine bombers over single-engine fighters, if possible? Anything to make it auto puffy do its job better without unduly annoying fighters attempting to dogfight would be nice.
Title: Re: Can pufy ack get turned down please
Post by: Ack-Ack on April 16, 2009, 04:44:10 PM


I can't think of any good reason why the gunners on the ground ought to purposefully continue lobbing shells up at a target which is under direct attack by a friendly aircraft.  So, in my view, the rule ought to be if a friendly aircraft enters the space around an aircraft in which puffy ack can explode (like a sphere or a cube or whatever of X number of feet around that aircraft) the firing stops.


I can think of a really good one...the ship the gunner is protecting is far more vital than a couple of friendly planes chasing the attacking enemy plane.  Don't think it never happened or wasn't common place.  There are many stories of US fighter planes getting caught up in friendly AAA fire as they were trying to intercept Japanese planes attacking the fleet.  A ship's gunner isn't going to hold his fire just because there is a Hellcat or two on the tail of a kamikazi bearing down on his ship.


ack-ack
Title: Re: Can pufy ack get turned down please
Post by: Greebo on April 17, 2009, 10:29:01 AM
Actually I remember reading of an incident where a ship's gunnery officer held fire on an incoming Japanese torpedo bomber that was being closely chased by an F6F which should have broken off. IIRC the torpedo hit the ship and the officer was court martialled.
Title: Re: Can pufy ack get turned down please
Post by: Lusche on April 17, 2009, 10:37:19 AM
Another point is plane identification. Despite all training, identification handbooks and binoculars, ack gunners of all nations tended to shoot first and ask question laters.
See Unternehmen Bodenplatte, where 30-35 German Fighter pilots had been shot down by German AA batteries...
Title: Re: Can pufy ack get turned down please
Post by: Cajunn on April 17, 2009, 01:46:32 PM
I know in some cases when there are buff's or attacking planes on the deck you cant shoot at them with friendly's taking off because they burst around the area of the friendly's.
Title: Re: Can pufy ack get turned down please
Post by: Motherland on April 17, 2009, 02:05:42 PM
Once again myths abound.

Ack does not target the highest plane, it simply targets the closest with a dead band (I.e. once targeted to change targets some one hast to be at least X closer , not just closer)

But 2 new Ideas did occur to us to change some things.

1. Priorities targets based on incoming vs outgoing, I.E. Incoming first.
2. Do not target a plane if X number of friendlies are in Y range of it.


HiTech

Could it also target planes based on ordinance or sortie type, or even just plane type? I.E., the puffy ack shoots at the B24/what have you coming to bomb the CV/factory, not the furball happening just near it?
Title: Re: Can pufy ack get turned down please
Post by: Lusche on April 17, 2009, 02:10:50 PM
Could it also target planes based on ordinance or sortie type, or even just plane type? I.E., the puffy ack shoots at the B24/what have you coming to bomb the CV/factory, not the furball happening just near it?

I wouldn't like to see such "magicc" knowledge. How could an ack gunner decide of an enemy P-47 has ords or not? Or if buffs are still heavy or not? Not mentioning the sortie type.

Also... even without ords, a plane can still be pretty dangerous to a CV or a strat target - BF 110, B-25H, Mossie, P-47...


Title: Re: Can pufy ack get turned down please
Post by: Motherland on April 17, 2009, 02:12:32 PM
I wouldn't like to see such "magicc" knowledge. How could an ack gunner decide of an enemy P-47 has ords or not? Or if buffs are still heavy or not? Not mentioning the sortie type.

Also... even without ords, a plane can still be pretty dangerous to a CV or a strat target - BF 110, B-25H anybody?



I'm just trying to suggest something that would make the auto ack somewhat 'smart'. I don't know by what means, but there is some way that the code should be able to prioritize by the danger a plane poses to the thing they're trying to defend.
Title: Re: Can pufy ack get turned down please
Post by: SlapShot on April 17, 2009, 02:15:33 PM
it shouldn't bother firing at a maneuvering fighter at 10k+ in real life it would be quite literally imposable to get any kind of solution on a target moving over 300mph and constantly changing direction at that altitude.. but yet in the game it will not only shoot at it, but it will often hit it, and not only will it often hit it, it will hit it while firing through a mountain.
 :uhoh

5 inch guns, shooting proximity shells, do go for a "solution" ... the object is never to try and directly hit a plane ... the object is to get as many shells into the air in "close proximity" to the enemy aircraft ... and let the proximity fuse do it's job.

Why people think 5 inches are used like shooting trap targets at a shot gun range has always baffled me.
Title: Re: Can pufy ack get turned down please
Post by: hitech on April 17, 2009, 02:56:30 PM
I have seen it happen over and over, in close wing with a friendly, slightly higher, I start getting flack puffs around me, I get beneath them, it picks them up. Will try to get film of the phenomenon.

How about priortizing ord-laden aircraft over clean ones, or at least 4 engine bombers over single-engine fighters, if possible? Anything to make it auto puffy do its job better without unduly annoying fighters attempting to dogfight would be nice.

Do you really think I just talk out of my rear end on this stuff? So much so that you persist in perpetuating the rumor?

static int _SelectFlackTarget(waautoAUTO_GUN * AutoGun,clkCLOCK * Clock)
{
int i;
int Cnt;
madPOINT Vec;
obOBJECT * CollideList[256];
double MinDistSqr;
obOBJECT * NewTargetObject;
madPOINT AutoPnt;
double DistSqr;

if(Clock->dblTime - AutoGun->LastTargetTime < _AUTO_TARGET_RATE)
{
return 0;
}
obTranslateObjDlbPoint(AutoGun->ParentObject,&AutoGun->BarrelPoints[0],&AutoGun->WldPnt);

AutoGun->LastTargetTime = Clock->dblTime;


AutoPnt = AutoGun->WldPnt;

Cnt = _GetPosibleTargetList(AutoGun,CollideList,255);

MinDistSqr = AutoGun->AutoWeaponClass->MaxRange *
AutoGun->AutoWeaponClass->MaxRange * 1.2;
NewTargetObject = NULL;


for(i=0;i<Cnt;++i)
{
if(CollideList[i]->ObjectClass == obOC_BAD_GUY_OBJECT ||
CollideList[i]->ObjectClass == obOC_USER_OBJECT ||
CollideList[i]->ObjectClass == obOC_USER_DRONE ||
CollideList[i]->ObjectClass == obOC_WEAPON)
{

#ifndef syscfgAUTO_TESTING

if(AutoGun->ParentObject->Country != CollideList[i]->Country)
#endif
{

maSUB_POINTS(Vec,AutoPnt,CollideList[i]->Pnt);
if(fabs(Vec.y) < _MIN_FLAK_ALT)
{
continue;
}

DistSqr = maVEC_LENGTH_SQR(Vec);
if(DistSqr < MinDistSqr)
{
MinDistSqr = DistSqr;
NewTargetObject = CollideList[i];
}
}
}
}

_SetAutoGunTargetObject(AutoGun,NewTargetObject);
return 0;
}


Where exactly, except for the min flak alt that everyone knows of, do you see anything to do with altitude for target selection.

Title: Re: Can pufy ack get turned down please
Post by: dunnrite on April 17, 2009, 03:33:13 PM
Do you really think I just talk out of my rear end on this stuff? So much so that you persist in perpetuating the rumor?

snip

Where exactly, except for the min flak alt that everyone knows of, do you see anything to do with altitude for target selection.


(http://i277.photobucket.com/albums/kk70/a-breeze123/asskicker.gif)
Title: Re: Can pufy ack get turned down please
Post by: Ack-Ack on April 17, 2009, 04:27:18 PM
Ouch!  Someone just received an epic beat down from HiTech.  Wonder if BnZ enjoys the taste of crow right about now.


ack-ack
Title: Re: Can pufy ack get turned down please
Post by: BnZs on April 17, 2009, 04:46:18 PM
Do you really think I just talk out of my rear end on this stuff? So much so that you persist in perpetuating the rumor?




I have no idea why this effect happens, but sometimes, it does indeed happn. Do you deny that the auto-puffy sometimes (often?) targets clean, maneuvering, fighters instead of buffs making a bee-line for the carrier? Instead of looking for funny GIFs on the internet, why not fix the ack to do its job? Unless annoying the crap out of most of the player base IS its job?
Title: Re: Can pufy ack get turned down please
Post by: Ack-Ack on April 17, 2009, 04:55:53 PM
I love it when players tell a developer they are wrong right after the developer has shown the player to be rather clueless on the subject matter.

I guess some players just need to be beaten a couple of times for things to sink in properly.



ack-ack
Title: Re: Can pufy ack get turned down please
Post by: BnZs on April 17, 2009, 05:19:30 PM
I love it when players tell a developer they are wrong right after the developer has shown the player to be rather clueless on the subject matter.

I guess some players just need to be beaten a couple of times for things to sink in properly.



ack-ack

So, you are going on record as saying that auto-puffy has never shot at a clean fighter in lieu of buffs headed for the CV it was supposed to be protecting?
Title: Re: Can pufy ack get turned down please
Post by: moot on April 17, 2009, 06:09:53 PM
HT was replying to your comment about flying lower "picking up" the flak from the higher friendly, not about clean/heavy biasing.
Title: Re: Can pufy ack get turned down please
Post by: sethipus on April 17, 2009, 06:12:46 PM
So, you are going on record as saying that auto-puffy has never shot at a clean fighter in lieu of buffs headed for the CV it was supposed to be protecting?

BnZs, read the code, if you can.  And if you can't, then please get a clue and take it from those of us who can.  The fact is, this code clearly shows *exactly* how the new auto-puffy target is chosen.  And, other than skipping planes below the minimum altitude (which we know to be 3k), altitude doesn't factor into it.  Range to the target does.

Yes, the auto-puffy will fire at a fighter, rather than a set of buffs, if the fighter is closer.  

Please note that the distance being considered is the actual length of the vector from the gun to the target, not merely the X or Y offsets.  This means that someone could be "closer" to the autogun than another target according to horizontal distance, and yet be further from the gun in absolute terms because it's at a much higher altitude.  So, if you have a fighter at 4k off the deck and 2k out from the ship, or a set of buffs at 10k off the deck by only 1.5k out from the ship, the fighter is the closer target (despite being .5k further out horizontally), and the gun will fire at the fighter.

HiTech, is there any chance you guys would consider prioritizing bombers over fighters in these calculations?  I would think that any sane gunner would regard the threat of a set of B-17s lumbering toward the CV or factory to be far higher than the threat of a bobbing and weaving P51 or Bf 109 (or Me 262, arg).
Title: Re: Can pufy ack get turned down please
Post by: BnZs on April 17, 2009, 06:41:30 PM
HT was replying to your comment about flying lower "picking up" the flak from the higher friendly, not about clean/heavy biasing.

So, Ack shooting at an aircraft that is both higher and farther horizontally from the CV than another, impossible? 
Title: Re: Can pufy ack get turned down please
Post by: sethipus on April 17, 2009, 07:00:48 PM
So, Ack shooting at an aircraft that is both higher and farther horizontally from the CV than another, impossible? 
According to the actual source code that the game engine runs to make this decision, yes.

If you have film that shows otherwise, I'm sure HTC would very much like to see it.
Title: Re: Can pufy ack get turned down please
Post by: Ack-Ack on April 17, 2009, 07:19:03 PM
So, you are going on record as saying that auto-puffy has never shot at a clean fighter in lieu of buffs headed for the CV it was supposed to be protecting?

When your original arguments gets blown out of the water and you're made to look like a tool by the developer, change the argument.  Great strategy.


ack-ack
Title: Re: Can pufy ack get turned down please
Post by: MachFly on April 17, 2009, 11:56:02 PM
I was just flying FSO, and I almost lost my 190 because of puffy ack.
I was half sector away from the city and it was still firing at me.
Title: Re: Can pufy ack get turned down please
Post by: FYB on April 18, 2009, 12:18:01 AM
What part of 17k width of range and 37k height of range are we not understanding?

-FYB
Title: Re: Can pufy ack get turned down please
Post by: MachFly on April 18, 2009, 01:07:41 AM
What part of 17k width of range and 37k height of range are we not understanding?

-FYB

It's not that

it's accuracy, it's way to accurate
Title: Re: Can pufy ack get turned down please
Post by: StokesAk on April 18, 2009, 01:47:10 AM
Yea don't fly in a formation with an enemy fighter in puffy ack.  :noid
Title: Re: Can pufy ack get turned down please
Post by: E25280 on April 18, 2009, 11:41:08 AM
I think it is high time for HiTech to simply make the ack as realistic as possible.  Obvoiusly there are many AH players who can't accept HiTech's attempt to save frame rates and give only a taste of what the real thing would have been like.  They need FULL REALISM!!

(http://mighty90.com/images/1945_unk_okinawa_overview_1_cl90cb_cu_650x_vxpe.jpg)
(http://cache.daylife.com/imageserve/093TgNueaz9Ra/610x.jpg)
(http://mysite.verizon.net/resttsdu/sitebuildercontent/sitebuilderpictures/1945_Unk_Okinawa_Overview_2_CL90CB_1300x.jpg)
(http://4.bp.blogspot.com/_XOjDUIzHDXw/SILnpa_amSI/AAAAAAAAA5I/Zqo1u1jCUMc/s400/blog%2Bberlin%2Bmission.JPG)

No more compromises with your little box -- fill the sky with puffy!!
Title: Re: Can pufy ack get turned down please
Post by: caldera on April 18, 2009, 12:48:42 PM
I think it is high time for HiTech to simply make the ack as realistic as possible.  Obvoiusly there are many AH players who can't accept HiTech's attempt to save frame rates and give only a taste of what the real thing would have been like.  They need FULL REALISM!!

(http://mighty90.com/images/1945_unk_okinawa_overview_1_cl90cb_cu_650x_vxpe.jpg)
(http://cache.daylife.com/imageserve/093TgNueaz9Ra/610x.jpg)
(http://mysite.verizon.net/resttsdu/sitebuildercontent/sitebuilderpictures/1945_Unk_Okinawa_Overview_2_CL90CB_1300x.jpg)
(http://4.bp.blogspot.com/_XOjDUIzHDXw/SILnpa_amSI/AAAAAAAAA5I/Zqo1u1jCUMc/s400/blog%2Bberlin%2Bmission.JPG)

No more compromises with your little box -- fill the sky with puffy!!

I'd be all in favor for that 100% providing the CV group could no longer be parked at the end of my runway.
Title: Re: Can pufy ack get turned down please
Post by: Spikes on April 18, 2009, 01:16:01 PM
I think it is high time for HiTech to simply make the ack as realistic as possible.  Obvoiusly there are many AH players who can't accept HiTech's attempt to save frame rates and give only a taste of what the real thing would have been like.  They need FULL REALISM!!

(http://mighty90.com/images/1945_unk_okinawa_overview_1_cl90cb_cu_650x_vxpe.jpg)
(http://cache.daylife.com/imageserve/093TgNueaz9Ra/610x.jpg)
(http://mysite.verizon.net/resttsdu/sitebuildercontent/sitebuilderpictures/1945_Unk_Okinawa_Overview_2_CL90CB_1300x.jpg)
(http://4.bp.blogspot.com/_XOjDUIzHDXw/SILnpa_amSI/AAAAAAAAA5I/Zqo1u1jCUMc/s400/blog%2Bberlin%2Bmission.JPG)

No more compromises with your little box -- fill the sky with puffy!!
Too bad this isn't real life.
Title: Re: Can pufy ack get turned down please
Post by: StokesAk on April 18, 2009, 01:24:21 PM
Too bad this isn't real life.

It isn't. HiTech said it wasn't it is a "Simulation".
Title: Re: Can pufy ack get turned down please
Post by: Banshee7 on April 18, 2009, 01:25:21 PM
Too bad this isn't real life.

It isn't. HiTech said it wasn't it is a "Simulation".

don't you feel smart Strokes
Title: Re: Can pufy ack get turned down please
Post by: Spikes on April 18, 2009, 10:54:17 PM
It isn't. HiTech said it wasn't it is a "Simulation".
Fail.
Title: Re: Can pufy ack get turned down please
Post by: V1per on April 18, 2009, 11:07:14 PM
It isn't. HiTech said it wasn't it is a "Simulation".

If you want Realism, how about we strap you to a Harpoon and launch you off a Hornet's rail and let you hunt down a Bish CV. :aok
Title: Re: Can pufy ack get turned down please
Post by: MachFly on April 18, 2009, 11:12:55 PM
Yea, lets make the 4000lb bomb into a nuke and drop it on Bish HQ!

I'd love that   :devil
Title: Re: Can pufy ack get turned down please
Post by: GGhost on April 26, 2009, 08:27:30 AM
I think they need to bring back 2 or 3 puffy ack guns to the air bases defenses.

Title: Re: Can pufy ack get turned down please
Post by: RTHolmes on April 26, 2009, 09:03:37 AM
Once again myths abound.

Ack does not target the highest plane, it simply targets the closest with a dead band (I.e. once targeted to change targets some one hast to be at least X closer , not just closer)

But 2 new Ideas did occur to us to change some things.

1. Priorities targets based on incoming vs outgoing, I.E. Incoming first.
2. Do not target a plane if X number of friendlies are in Y range of it.


HiTech


firstly, thanks alot for responding to this topic :)

experience suggests that the deadband X is pretty big, once locked and at about the edge of ack range, the puffy only seems to switch to cons which are almost on top of the cv, I'd suggest reducing the deadband alot so more switching occurs. also when the original locked con goes back within the deadband is it reaquired? it seems that way.

you can fly under 3k for ages and it will still reaquire you when you pop up even if there are cons alot closer (although presumably within the deadband?) not sure how long, possibly indefinitely. surely once you go below 3k the target aquisition should reset? you can be 6k out and at 50' ASL and you are still being tracked, if not locked. just doesnt seem right (we are talking about visual tracking IRL here right?)

thinking about it it seems that the tracking goes on when you go beyond range as well as under the puffy deck.

I like your 2 ideas on target priority - both make good sense, but I think the biggest problem at the moment is with the switching. once you've been locked its almost impossible to lose that lock even if the sky is full of friendlies who are way closer to the cv, except by giving yourself an alt cap of 3k for the rest of your sortie.

hope that makes some kind of sense :)
Title: Re: Can pufy ack get turned down please
Post by: RTHolmes on April 26, 2009, 09:08:30 AM
I think it is high time for HiTech to simply make the ack as realistic as possible.  Obvoiusly there are many AH players who can't accept HiTech's attempt to save frame rates and give only a taste of what the real thing would have been like.  They need FULL REALISM!!

(http://mighty90.com/images/1945_unk_okinawa_overview_1_cl90cb_cu_650x_vxpe.jpg)
(http://cache.daylife.com/imageserve/093TgNueaz9Ra/610x.jpg)
(http://mysite.verizon.net/resttsdu/sitebuildercontent/sitebuilderpictures/1945_Unk_Okinawa_Overview_2_CL90CB_1300x.jpg)
(http://4.bp.blogspot.com/_XOjDUIzHDXw/SILnpa_amSI/AAAAAAAAA5I/Zqo1u1jCUMc/s400/blog%2Bberlin%2Bmission.JPG)

No more compromises with your little box -- fill the sky with puffy!!

hmm so the Okinawa task group just consisted of just 1 cv, 1 cruiser and 4 destroyers then? :confused:
Title: Re: Can pufy ack get turned down please
Post by: Spikes on April 26, 2009, 02:58:37 PM

you can fly under 3k for ages and it will still reaquire you when you pop up even if there are cons alot closer (although presumably within the deadband?) not sure how long, possibly indefinitely. surely once you go below 3k the target aquisition should reset? you can be 6k out and at 50' ASL and you are still being tracked, if not locked. just doesnt seem right (we are talking about visual tracking IRL here right?)


That's what I was saying...as soon as I hit 3.0K I got whacked on the first volley from auto puffy.
Title: Re: Can pufy ack get turned down please
Post by: E25280 on April 26, 2009, 09:47:36 PM
I see that sarcasm is lost on many of you . . .  :P
Title: Re: Can pufy ack get turned down please
Post by: oneway on April 27, 2009, 02:16:30 PM
I think the auto guns should act like the auto guns on bombers.

That is to say, if someone is manning a 5" gun, then the auto guns fire at the target he is firing at.

I have done a lot of 5" gunning and its frustrating to see the auto guns targeting the fighters as I try with futility to bring down the formation with my lone 5" gun.

There should be a deferential that checks whether a friendly is in the 5" gun in your logic path ahead of the targeting code. If-then check to see if the scope of the gun can intersect with the manned gun, if-then bring the auto gun to bear on the manned gun target, and lock the auto gun on that target unless or until the target is destroyed, out of scope, or a second manned 5" gun has a greater scope intersection with the auto gun at which point auto gun deference would shift to the other manned gun.

Any 5" gunner that has auto guns working with him would get the kill too... :aok

That is my two cents.

1Way
Title: Re: Can pufy ack get turned down please
Post by: SlapShot on April 27, 2009, 04:29:21 PM
It's not that

it's accuracy, it's way to accurate

Yeah ... that's what the Japanese pilots thought as they tried to fly thru the ack blanket too ... :rolleyes:
Title: Re: Can pufy ack get turned down please
Post by: Swatch on April 28, 2009, 01:04:48 PM
HiTech, I was wondering if there was a coding explanation for why it seems puffy ack scores more hits on a fast fighter than it does on a slow bomber or slower fighter?


I want to emphasize SEEMS here, because it is only my observation, not a hard fact.
Title: Re: Can pufy ack get turned down please
Post by: Spikes on April 28, 2009, 01:48:43 PM
Yeah ... that's what the Japanese pilots thought as they tried to fly thru the ack blanket too ... :rolleyes:
How do you know they said it if they were...well...dead? :P
Title: Re: Can pufy ack get turned down please
Post by: AWwrgwy on April 28, 2009, 05:06:43 PM
HiTech, I was wondering if there was a coding explanation for why it seems puffy ack scores more hits on a fast fighter than it does on a slow bomber or slower fighter?


I want to emphasize SEEMS here, because it is only my observation, not a hard fact.

My thoughts aren't that the puffy necessarily hits more but when ti does hit it tends to do more catastrophic damage.

Go to the DA and fly bombers in the bombing range through the puffy ack there.  There are, I think, eleven strats and you will probably be having at least half, if not more, firing at you at the same time.  You don't get hit much and when you do, it doesn't seem to do much damage to bombers.

A fighter in the same situation would probably go down very quickly.


wrongway