Aces High Bulletin Board
General Forums => Wishlist => Topic started by: P1Tiger on April 16, 2009, 06:42:38 PM
-
under rated much? theres times when i pump a wing or any other vital parts full of them, and they still manage to fly?
-
Ballistics = flight path of projectile. I think you're speaking of projectile performance.
Just remember that the .30 cals and .50cals are firing an FMJ (solid projectile, or full metal jacket) and not a "warhead" per say. The 20mm, 30mm, 37mm air to air, 40mm, are all firing an HE warhead that shred to pieces upon impact.
-
under rated much? theres times when i pump a wing or any other vital parts full of them, and they still manage to fly?
Show the film.
-
Show the film.
Why? Nine outa ten chance he's shooting at targets 200 or 800 meters infront of him with a gun convergence set ~500.
Tiger, all MG rounds in this game (even the more robust .50 cals) are pretty weak/useless unless you get a good concentration/shot at the proper weapon converegence that you set in the hanger. When used properly, they are very potent.
-
Because it would trump any speculation.
-
Ballistics = flight path of projectile. I think you're speaking of projectile performance.
Just remember that the .30 cals and .50cals are firing an FMJ (solid projectile, or full metal jacket) and not a "warhead" per say. The 20mm, 30mm, 37mm air to air, 40mm, are all firing an HE warhead that shred to pieces upon impact.
I thought our Browning M2 rounds were modeled as API instead of the standard ball round?
-
under rated much? theres times when i pump a wing or any other vital parts full of them, and they still manage to fly?
Hit at the convergence point and you'll shred pretty much any plane with .50s.
ack-ack
-
under rated much? theres times when i pump a wing or any other vital parts full of them, and they still manage to fly?
The M2 .50 cal is the best weapon in the game beside the Hispano.
-
I was under the impression they were using .50 API in WWII in the fighters. Does someone have the right answer?
-
i know you guys are right, thank you for the posting, but still, shouldnt i be hitting something vital to the wing, im not even peeling off the ailerons or flaps, not even gas, and it seems like everyone else who uses 50's will kill me, but hey, sometimes i make a better target
-
Film would clear up any confusion.
-
The difference between API and FMJ in terms of dmg on target would minimal. Actually, AP would be less than an FMJ due to an even tougher projectile and that much less of a chance for fragmention, the AP would be more apt to go on through vs the standard FMJ. Add in the "I" and *shrugs* who knows.
-
Film would clear up any confusion.
i wish, the only time i record, is when something weird happens. like flying sheep, i dont usually ever rec. during a fight, to laggy
-
what's your convergence and what do you fire at? I shred most planes I fire at, spits seem to loose their wings in a short burst and most other loose parts fast if they don't explode. My convergence is 375 and soon as I see D400 I fire, not that I won't shoot at further and closer but try to wait till I see D400.
-
Ballistics = flight path of projectile. I think you're speaking of projectile performance.
+1.
.50 cal ballistics in AH are pretty much as good as your going to get. "Bullet drop" doesnt seem to be in Browning's vocabulary.
That said, I have no problem with their hitting power but I have no technical information to fall back on. I think if their impact performance was increased, the weapon would be grossly unbalancing. One can already hit targets 600-800 yards away with impunity; which is a far cry from the historical deployment of the weapon, in real life, air to air scenarios, to begin with.
Remember that machine gun rounds are dependent upon kinetic force to inflict damage. Cannon rounds, by definition, add explosive damage to the equation.
-
I think our .50's in aces high only model two of the three types.
Ap & Tracer, the tracer being just slightly weaker than the .50 Ap.
-
Why? Nine outa ten chance he's shooting at targets 200 or 800 meters infront of him with a gun convergence set ~500.
Tiger, all MG rounds in this game (even the more robust .50 cals) are pretty weak/useless unless you get a good concentration/shot at the proper weapon converegence that you set in the hanger. When used properly, they are very potent.
While I understand convergence and the power of hitting the convergence point, the muzzle velocity does not change because he fired at 500 yrd vs 300 yrds only "drop" and some loss of kenetic energy at the longer distance IFRC the .50 cal muzzle velocity is somewhere around 2700 fps so at 4500 ft roughly the round would have been traveling about 2 seconds the projectile weight about 1 ounce I think. So some expert can tell ya how much drop it had at 500 yrds but the kenetic energy at that range shouldn't be affected much. This does not of course take into account vararing plane speeds. My point is that one .50 cal bullet hitting your cars engine block would do alot of damage at that range, not sure how it is modeled here.
-
I have to say one thing about the .50's. I am an Army Combat vet and Ive seen the "Ma Deuce" tear through almost anything including armor. I will back P1 up on this, the .50's should take any flimsy airframe to piece's in the WW2 era. I have the same problem, I can lace an nme ac with .50's and he continues flying, but then I can do the same with another type of MG and destroy them almost instantly. Now, I am just wondering what a good convergence for the 190 series 20mm cannon ballistic wise, and also the Hispano's on the Spit's and Hurries
-
I have to say one thing about the .50's. I am an Army Combat vet and Ive seen the "Ma Deuce" tear through almost anything including armor. I will back P1 up on this, the .50's should take any flimsy airframe to piece's in the WW2 era. I have the same problem, I can lace an nme ac with .50's and he continues flying, but then I can do the same with another type of MG and destroy them almost instantly. Now, I am just wondering what a good convergence for the 190 series 20mm cannon ballistic wise, and also the Hispano's on the Spit's and Hurries
I'll wager anything reasonable that looking at the films of this would prove you wrong. There's no weird twilight zone that the physics objects in the game fly into to go weird on you like that. 50's are the best banked MGs in the game. 303s or Bredas etc don't outperform them. It sounds like you've got some combo of spreading the 50s around, properly concentrating all the other MG types, and some random luck (running into a plane already damaged, etc).
A 1/4 second burst, at convergence, with 8 (and often enough 6) 50's, kept in the same spot of almost any average sized A2A target will be the end of that target's fight.
-
I have to say one thing about the .50's. I am an Army Combat vet and Ive seen the "Ma Deuce" tear through almost anything including armor. I will back P1 up on this, the .50's should take any flimsy airframe to piece's in the WW2 era. I have the same problem, I can lace an nme ac with .50's and he continues flying, but then I can do the same with another type of MG and destroy them almost instantly. Now, I am just wondering what a good convergence for the 190 series 20mm cannon ballistic wise, and also the Hispano's on the Spit's and Hurries
While you maybe hitting the target, you're not hitting in a concentrated spot and instead peppering the plane in multiple areas. If you hit the plane at the convergence point, you'll see how deadly the .50 cals can be. Planes like the P-38 with nose mounted guns, the .50s are very potent weapons and will usually kill another aircraft with a single burst or at the least cause significant damage.
ack-ack