Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Slate on April 23, 2009, 10:04:03 AM
-
It would be helpful to others if you have Control of a Task Group to pay attention. Watch for incoming Bombers. Be aware when the enemy is ranging the Group with shore batteries or an Enemy Group. Warn others of intent to turn so they don't go off the side during takeoff. Give up Command if you're not involved with the battle or are too distracted. A CV is a terrible weapon to waste.
(http://i259.photobucket.com/albums/hh289/grester1966/navygroup.jpg)
-
:aok
-
Good luck getting the armchair CV generals to read this thread.
-
:rofl
-
:aok
-
If you takeoff from a carrier, HIt f3 then F8...pan up and take off like that. MUCH MUCH MUCH easier...try it. You can takeoff from a cv in a tight circle this way. Might not make it off with 1000lbers , rockets and 50 fuel tho! :)
-
The Tomcatters would formally like to request that CV in game plz! Thank you! :rock
-
wth is going on in that pic? isnt that rather close to the ship to be using depth charges, surely the carrier risks hull damage at that range? :confused:
-
Years ago, I found a great essay written by Widewing on CV ops. Must reading.
-
wth is going on in that pic? isnt that rather close to the ship to be using depth charges, surely the carrier risks hull damage at that range? :confused:
My thoughts too.
-
Just another reason to cap arenas at a more managable number = 150 MAX.
-
I dunno, looks Photochopped to me. The tower on the carrier appears to be casting a shadow to the right, while the water plume is casting a shadow to the left.... two different light sources and we only have one sun. :)
Also, the shadow under the carrier looks fake.
-
Just another reason to cap arenas at a more managable number = 150 MAX.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOO!
I hate trying to log into late war only to find it full, and all other arenas practically empty...
of course, I guess capping at 150 would force the other arenas to populate......
-
wth is going on in that pic? isnt that rather close to the ship to be using depth charges, surely the carrier risks hull damage at that range? :confused:
Thats a Bish Stukaster (LancStuka) Augering :noid
-
:rofl
-
It would be helpful to others if you have Control of a Task Group to pay attention. Watch for incoming Bombers. Be aware when the enemy is ranging the Group with shore batteries or an Enemy Group. Warn others of intent to turn so they don't go off the side during takeoff. Give up Command if you're not involved with the battle or are too distracted. A CV is a terrible weapon to waste.
This is like trying to keep a virgin celibate in a potatohouse. The "Desktop Admirals" will continue to do it, because they're still stuck at age 10.
-
Called a shock test. A ‘‘shock test’’ is the name given to a series of underwater detonations that are used to propagate a shock wave through a ship’s hull (similar to those ... survivability of each new class of Navy ships.
-
Good luck getting the armchair CV Admirals to read this thread.
Fixed :aok
-
Last night Rooks were in process of taking a field off the CV...we had the town flat, and while the FH was still up, we had a constant stream of heavy fighters off the CV to keep things controlled (and hopefully take town the FH) and troops were on the way. Everything was sweet, and victory was imminent within minutes, unless someone did something galactically stupid.........
A buff formation appears on the horizon and someone decides to put the CV in a constant tight figure-8. Now, I can take off of a turning carrier under normal circumstances, but doing so heavy is tough. I actually got off the deck once, only to broadside our own cruiser which due to Captain Hazelwood's ill-advised maneuvers was arranged perpendicularly about 200 feet off the carrier's bow. All around me heavy cats were stalling into the ocean, rolling off the deck, etc. A couple of unburdened fighters got off but the damage was done. In retrospect it was hilarious, but at the time it was disastrous.
In that mere 2-3 minutes of chaos, all kinds of fighters managed to up from the field and turn the tables. All because some admiral crapped his pants over a single buff formation. To his credit, the buffs DID miss. We just put about 15 planes into the drink and lost all air superiority as a result.
One turn during each buff approach should suffice, folks....
I always hear the "you people need to learn to take off from a turning carrier!!!" defense when people complain, but the bottom line is many cannot, and like it or not it DOES screw things up, so why do these armchair admirals not account for that reality? If you KNOW doing X will result in Y, then...???
Nevermind trying to actually land on a carrier that pulls a u-turn every time you line up...
I know this debate will never end. Just gotta vent.
:furious :furious
-
I know what you mean, I'm always hearing "turn the cv theres a pont/jug/typhie diving" like a cv group is more manouverable than a fighter :rolleyes:
or cv turns when buffs have only just got inside the radar ring. people dont realise what you're doing is a break turn to spoil the firing solution, just like you do with a slower, more maneuverable aircraft. all it needs is a 70-80deg turn as the bombs are released, then back on course after theyve missed the boat. less than 90deg means that the cv wont be turning on the spot for 5mins to get back on course.
Called a shock test. A ‘‘shock test’’ is the name given to a series of underwater detonations that are used to propagate a shock wave through a ship’s hull (similar to those ... survivability of each new class of Navy ships.
interesting :aok