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Help and Support Forums => Help and Training => Topic started by: moot on May 02, 2009, 11:50:01 AM

Title: Some Ta152 flying.
Post by: moot on May 02, 2009, 11:50:01 AM
Visualizing where the snapshot will happen. (http://dasmuppets.com/public/moot/OneWeekStuff/_K9_yak_visualizecircle_0000.ahf) It's kinda treacherous but is a good illustration.
A bait/counter attack that turned out pretty good. (http://dasmuppets.com/public/moot/OneWeekStuff/film23_quartr_0646.ahf)  It's kinda close though, someone more careful probably would have landed at least one hit.
Just a nice kill. (http://dasmuppets.com/public/moot/OneWeekStuff/film23_shawk_wayne_1_0000.ahf)
I manage to wound shawk trying to e-fight despite all the red guys are around, and then I all but beat an F4F in a very slow stall fight. (http://dasmuppets.com/public/moot/OneWeekStuff/film23_shawk_wayne_2_0216.ahf)  A pretty good example of using the vert to stay competitive with the better turners in the game.
Another stall fight, against Trotter's Spit IX. (http://dasmuppets.com/public/moot/OneWeekStuff/film23_Trotter_0003.ahf)  Pretty good example of setting up vert maneuvers.
This spit16 screws the pooch and I manage to coax a killshot with barely any lift remaining. (http://dasmuppets.com/public/moot/OneWeekStuff/spit16_0228.ahf)
Probably a good example of corkscrewing your way inside a spitfire's flatish turn. (http://dasmuppets.com/public/moot/OneWeekStuff/film23_tatersssssssssssssssssssssss_0000.ahf)  Ruddered the nose out of the way and let the tater fly.
A couple of pretty good counter attacks on a string of bogies, on the deck. (http://dasmuppets.com/public/moot/OneWeekStuff/film23_tatersssssssssssssssssssssss_0705.ahf)  The taters are landing for a change...
Just a nice shot on a Typhoon trying to BnZ, and then a killshot after I screw up and a spit lights me up and tries to walk away. (http://dasmuppets.com/public/moot/OneWeekStuff/film23_landed.ahf)
Title: Re: Some Ta152 flying.
Post by: BnZs on May 02, 2009, 08:29:20 PM
I get something weird on the first, third, sixth, and seventh link Moot. Others seem to be working fine.. TYVM!  :aok
Title: Re: Some Ta152 flying.
Post by: bcadoo on May 02, 2009, 08:47:24 PM
I figured I would have been the dead spixteen
Title: Re: Some Ta152 flying.
Post by: MajWoody on May 02, 2009, 09:12:24 PM
I get something weird on the first, third, sixth, and seventh link Moot. Others seem to be working fine.. TYVM!  :aok

Right click on the link. Save as.   save it to your desktop. play movie  :)
Title: Re: Some Ta152 flying.
Post by: moot on May 02, 2009, 09:12:49 PM
The links work.. Can you say what's weird?
Title: Re: Some Ta152 flying.
Post by: BnZs on May 02, 2009, 11:25:06 PM
The links work.. Can you say what's weird?

Most of them I click on them, I get the normal "save file" screen. The ones I mentioned when I clicked, I got a new tab with a bunch of odd characters on 'em.
Title: Re: Some Ta152 flying.
Post by: moot on May 02, 2009, 11:49:23 PM
The random characters are your browser trying to open the ahf files as though they were text.  Do you get that even when you right click and select 'save as'?
Title: Re: Some Ta152 flying.
Post by: BnZs on May 03, 2009, 09:36:47 AM
Interesting films, seem to have all been of a theme. I must ask though, do you have any 152 tips for those of us who *can't* shoot like God himself upside down while performing a hammerhead stall?

Also, in the Trotter film the SpitIX *clearly* eats the first tater with no damage whatsoever. The bug DOES exist.
Title: Re: Some Ta152 flying.
Post by: moot on May 03, 2009, 11:17:02 AM
I get the trotter film to display a tater every other time I play it.  I haven't checked (cause from memory there definitely wasnt a tater there) but I'm pretty sure it happens when you've changed the play speed.

There's probably some very academic and formal methods to aim the 30mm.. But let me be honest and tell you what I think is the best way. Stop thinking about it.  If you have any habit of hesitating, get rid of it. Even if you have to "forget" or "unlearn" what you know or have taken for granted.  The brain never really forgets and in my experience "relearns" very fast.  From then, just fire anytime it feels right.  Don't think or second guess yourself, just fire and move on.   You'll make mistakes and go home bingo ammo early, but just go with it and don't try to analyze it.  Just take it all as it happens.  Let it become second nature.  Maybe.. Forget about the 20mm.  Fire just the 30, or concentrate only on it.  The best way to learn a tool is to treat it as an extension of your body.
The 30mm is a really dodgy gun and will frustrate you (bullets flying around target despite piper held steady RIGHT on target).. It's a roll of the dice - there's nothing you can do, as far as gunnery goes, about that.  Only fly yourself into a solution on as big a target as you can. 
Title: Re: Some Ta152 flying.
Post by: BnZs on May 03, 2009, 11:21:56 AM
Ah, so it's really a 20mm hit? Okay.

I get the trotter film to display a tater every other time I play it.  I haven't checked (cause from memory there definitely wasnt a tater there) but I'm pretty sure it happens when you've changed the play speed.

There's probably some very academic and formal methods to aim the 30mm.. But let me be honest and tell you what I think is the best way. Stop thinking about it.  If you have any habit of hesitating, get rid of it. Even if you have to "forget" or "unlearn" what you know or have taken for granted.  The brain never really forgets and in my experience "relearns" very fast.  From then, just fire anytime it feels right.  Don't think or second guess yourself, just fire and move on.   You'll make mistakes and go home bingo ammo early, but just go with it and don't try to analyze it.  Just take it all as it happens.  Let it become second nature.  Maybe.. Forget about the 20mm.  Fire just the 30, or concentrate only on it.  The best way to learn a tool is to treat it as an extension of your body.
The 30mm is a really dodgy gun and will frustrate you (bullets flying around target despite piper held steady RIGHT on target).. It's a roll of the dice - there's nothing you can do, as far as gunnery goes, about that.  Only fly yourself into a solution on as big a target as you can. 
Title: Re: Some Ta152 flying.
Post by: Belial on May 05, 2009, 12:31:17 AM
Whenever I try to play videos like mediafire and such it says windows media player cannot play them, do I need a newer version of the media player or what?
Title: Re: Some Ta152 flying.
Post by: moot on May 05, 2009, 01:00:27 AM
AHF files open with the film viewer in your aces high folder.  "ahfilm.exe".  Double click on the files, or if the film viewer's already open, open the files from within the viewer.
Title: Re: Some Ta152 flying.
Post by: Brentlo on May 08, 2009, 01:54:52 PM
Moot,

Watched all the videos and enjoyed them.  Have flown the 152 exlusively for the past few days except when eny intervenes.  I have had some moderate success but more importantly it has been fun.  I have been using 3/4 fuel usually.  Do you burn off any tanks manually such as the aft tank first etc?  Any tidbits would be welcomed.

Thanks
Title: Re: Some Ta152 flying.
Post by: Krusty on May 08, 2009, 03:54:19 PM
One of the wings holds more fuel than the other. There are 3 fuel cells in a row, and on one side the outboard fuel cell is WEP additive (MW50, maybe? can't recall which WEP). That means if you manually drain the wings one will be heavier than the other.

For a long time I knew that. What I didn't know was that when you leave it on AUTO fuel, it burns equal amounts of fuel in both wings, and LEAVES a little in the larger tank, balancing out the other wing's "go-juice" tank (which never drains, is full weight).

So after I realized that (several months ago) I leave it on "auto" every time, so that it balances my wings out automatically for me.
Title: Re: Some Ta152 flying.
Post by: moot on May 08, 2009, 07:31:23 PM
Yes Brentlo, AFT needs to go first.  There's a Ta152 writeup at the AHWiki.  The "Fighting in" and "Fighting against" sections are outdated, but the rest should cover the most important points.
Title: Re: Some Ta152 flying.
Post by: Nisky on May 08, 2009, 07:44:02 PM
I noticed in the film with the f4f that u hit with a tator on the wing tip and he just kept on flyin. I wonder if that is a glitch in the film viewer or not.

I have hit spits in the engine and they only get an oil leak. I have hit p51 's right behind the cockpit and they take no damage it seems.
Title: Re: Some Ta152 flying.
Post by: moot on May 08, 2009, 08:03:54 PM
I don't remember hitting the F4F with a 30. It's most likely a glitch from changing the movie's playing speed.  I've seen dud 30mm in odd places though, like yours. If you get those, try and post them in this thread.. http://bbs.hitechcreations.com/smf/index.php/topic,258664.0.html
Title: Re: Some Ta152 flying.
Post by: Brentlo on May 08, 2009, 10:51:04 PM
Moot, Krust

Thanx for the reply's.  I will checkout wiki.
Title: Re: Some Ta152 flying.
Post by: moot on May 26, 2009, 02:18:54 AM
A couple more.

Timing the throttle in a barrel roll (http://dasmuppets.com/public/moot/ACMexamples/film20_JB27_0001.ahf). The target came in higher and faster, so it's not hard to make him overshoot - but this is an ok example of slowing yourself down only enough to get yourself a solution. Not so much that you're left dead in the water if you miss, or so much that the bandit recognizes you as such, and could easily be tempted to zoom out of your reach for a completely dominant position.
Another 1:1 with a better turner coming in from higher/faster (http://=http://dasmuppets.com/public/moot/ACMexamples/), starting defensive and working your way to a counter attack.  The killshot's another example of how stable the 152 can be if you ride the edge smoothly enough.  The throttle stays off for too long, though.  It was over-estimating the risk of the 109G6 leading the fight into scissors or barrel rolls, which it's more capable at than the Ta152.  The intent was to get a head start on slowing down for those scissors/barrels, to match the G6's naturally tighter weaving/rolling.
A 2:1 fight versus 2 tempests (http://dasmuppets.com/public/moot/TwoWeeksStuff/film15_zuluslimmer_Temp_1132_0000.ahf).  They're not flying the tempests to their full potential, but it's an ok example of managing a fight.  How to "herd" two guys who are taking chances (instead of playing it safe, e.g. genuine loose deuce), into giving you shots.

These next ones are linked to in the AH Wiki article (http://bbs.hitechcreations.com/wiki/index.php/Ta_152H), but I'm linking them here in case anyone reading doesn't know about the wiki article..
An example of pushing the rudder at just the right time (http://dasmuppets.com/public/moot/ACMexamples/film15_rudder_152_jink_0501_0014.ahf), to catch a target flying tighter than you can match.
Another example of this, only at really slow speed and flying up (http://dasmuppets.com/public/moot/ACMexamples/film82_Sideways.ahf). You have the benefit of flying against gravity which allows you to slow down faster, and benefit from the momentum of a hammerhead-ish reverse's momentum.  This is comparable to the first film in this post.  You're blending your shots into where the plane naturally wants to go.
Using the rudder at high speed (http://dasmuppets.com/public/moot/ACMexamples/film15_fast30snapshot_0002.ahf) to guide yourself to a fast snapshot.
Airbraking the 152 with the rudder in a sort of fishtail (http://dasmuppets.com/public/moot/ACMexamples/Fishtail_01.ahf).  Another example (http://dasmuppets.com/public/moot/ACMexamples/Fishtail_02.ahf) of the same.
Title: Re: Some Ta152 flying.
Post by: stran on May 26, 2009, 03:19:32 AM
A couple more.

Timing the throttle in a barrel roll (http://dasmuppets.com/public/moot/ACMexamples/film20_JB27_0001.ahf). The target came in higher and faster, so it's not hard to make him overshoot - but this is an ok example of slowing yourself down only enough to get yourself a solution. Not so much that you're left dead in the water if you miss, or so much that the bandit recognizes you as such, and could easily be tempted to zoom out of your reach for a completely dominant position.
Another 1:1 with a better turner coming in from higher/faster (http://=http://dasmuppets.com/public/moot/ACMexamples/), starting defensive and working your way to a counter attack.  The killshot's another example of how stable the 152 can be if you ride the edge smoothly enough.  The throttle stays off for too long, though.  It was over-estimating the risk of the 109G6 leading the fight into scissors or barrel rolls, which it's more capable at than the Ta152.  The intent was to get a head start on slowing down for those scissors/barrels, to match the G6's naturally tighter weaving/rolling.
A 2:1 fight versus 2 tempests (http://dasmuppets.com/public/moot/TwoWeeksStuff/film15_zuluslimmer_Temp_1132_0000.ahf).  They're not flying the tempests to their full potential, but it's an ok example of managing a fight.  How to "herd" two guys who are taking chances (instead of playing it safe, e.g. genuine loose deuce), into giving you shots.

These next ones are linked to in the AH Wiki article (http://bbs.hitechcreations.com/wiki/index.php/Ta_152H), but I'm linking them here in case anyone reading doesn't know about the wiki article..
An example of pushing the rudder at just the right time (http://dasmuppets.com/public/moot/ACMexamples/film15_rudder_152_jink_0501_0014.ahf), to catch a target flying tighter than you can match.
Another example of this, only at really slow speed and flying up (http://dasmuppets.com/public/moot/ACMexamples/film82_Sideways.ahf). You have the benefit of flying against gravity which allows you to slow down faster, and benefit from the momentum of a hammerhead-ish reverse's momentum.  This is comparable to the first film in this post.  You're blending your shots into where the plane naturally wants to go.
Using the rudder at high speed (http://dasmuppets.com/public/moot/ACMexamples/film15_fast30snapshot_0002.ahf) to guide yourself to a fast snapshot.
Airbraking the 152 with the rudder in a sort of fishtail (http://dasmuppets.com/public/moot/ACMexamples/Fishtail_01.ahf).  Another example (http://dasmuppets.com/public/moot/ACMexamples/Fishtail_02.ahf) of the same.

*note to self - stay clear away from moot's guns.
Title: Re: Some Ta152 flying.
Post by: Kotari on May 26, 2009, 04:51:45 AM
A couple more.

Timing the throttle in a barrel roll (http://dasmuppets.com/public/moot/ACMexamples/film20_JB27_0001.ahf). The target came in higher and faster, so it's not hard to make him overshoot - but this is an ok example of slowing yourself down only enough to get yourself a solution. Not so much that you're left dead in the water if you miss, or so much that the bandit recognizes you as such, and could easily be tempted to zoom out of your reach for a completely dominant position.
Another 1:1 with a better turner coming in from higher/faster (http://=http://dasmuppets.com/public/moot/ACMexamples/), starting defensive and working your way to a counter attack.  The killshot's another example of how stable the 152 can be if you ride the edge smoothly enough.  The throttle stays off for too long, though.  It was over-estimating the risk of the 109G6 leading the fight into scissors or barrel rolls, which it's more capable at than the Ta152.  The intent was to get a head start on slowing down for those scissors/barrels, to match the G6's naturally tighter weaving/rolling.
A 2:1 fight versus 2 tempests (http://dasmuppets.com/public/moot/TwoWeeksStuff/film15_zuluslimmer_Temp_1132_0000.ahf).  They're not flying the tempests to their full potential, but it's an ok example of managing a fight.  How to "herd" two guys who are taking chances (instead of playing it safe, e.g. genuine loose deuce), into giving you shots.

These next ones are linked to in the AH Wiki article (http://bbs.hitechcreations.com/wiki/index.php/Ta_152H), but I'm linking them here in case anyone reading doesn't know about the wiki article..
An example of pushing the rudder at just the right time (http://dasmuppets.com/public/moot/ACMexamples/film15_rudder_152_jink_0501_0014.ahf), to catch a target flying tighter than you can match.
Another example of this, only at really slow speed and flying up (http://dasmuppets.com/public/moot/ACMexamples/film82_Sideways.ahf). You have the benefit of flying against gravity which allows you to slow down faster, and benefit from the momentum of a hammerhead-ish reverse's momentum.  This is comparable to the first film in this post.  You're blending your shots into where the plane naturally wants to go.
Using the rudder at high speed (http://dasmuppets.com/public/moot/ACMexamples/film15_fast30snapshot_0002.ahf) to guide yourself to a fast snapshot.
Airbraking the 152 with the rudder in a sort of fishtail (http://dasmuppets.com/public/moot/ACMexamples/Fishtail_01.ahf).  Another example (http://dasmuppets.com/public/moot/ACMexamples/Fishtail_02.ahf) of the same.

That second link dont work.
Thanks alot for these, very enjoyable but in the same time, very scary to watch  :salute
Title: Re: Some Ta152 flying.
Post by: moot on May 26, 2009, 05:20:29 AM
Second link should be fixed, here (http://dasmuppets.com/public/moot/TwoWeeksStuff/film20_JB11_00000.ahf). It's the same as I linked in that GD topic.  I'll post the fuller version later.  The fight only gets going after I carefully bait the G6 off a squaddie.
Title: Re: Some Ta152 flying.
Post by: Kotari on May 26, 2009, 05:40:03 AM
Thanks, really awesome footage there.
I really would like to be able to pull something like that out of the hat once in a while, but seems like my bag of tricks is still quite empty  :salute
Title: Re: Some Ta152 flying.
Post by: moot on May 26, 2009, 06:20:12 AM
One thing I've noticed in a lot of disciplines, either sports or where you're using a tool.. There's two things, actually:
One - Like I said further above, anytime you're using a tool, the best way to use it is to make it part of your own body. Don't consider it like something foreign and opaque.  Pretend it's an extension of your body.  e.g. When you're driving a car at full speed, you're part of the car.  The tires are the skin of your feet, the chassis is your legs, the engine your muscle.  It's the same with planes in this game.  Don't think too hard about what to do with these machines. And don't approach them as though you had to fight with them, to get them to do what you want.  Just like a good joystick setup, you need to have it so you forget it's there, so you're free to focus on SA.  Racing cars, the analog is forgetting (consciously, at least) about the car and focusing on the racing line through the corners, and other cars if there's any.
Similarly, in racing you're always thinking about the next corner, not the one you're in.  In dogfighting, IMO, you should be thinking about the next move.

Second - don't be pessimistic.  This is something I've seen not just in sports, but in any discipline where you're having to either compete or have to perform at your best.  Just thinking positively (and I don't mean faking yourself into this state of mind) makes a very significant difference.  Many times I've seen people who could do as well as I was doing... But simply didn't believe they could do it. That undermines what you can do. It's a needless restriction, especially in a game where the worst that could happen is falling off your chair (somehow) - no torn ligaments or flying thru a windshield if you screw up. Often enough... Being in a great mood and a corresponding audacity will break your records and sometimes totally change the way you consider the subject of your efforts.

So don't sweat it if you want to fly really well in this game.. None of the stuff I do is really extraordinary. Most other players could do it too.
Title: Re: Some Ta152 flying.
Post by: Kotari on May 26, 2009, 08:09:35 AM
Good advice, i will surely take that into consideration and try to change my mindset.
I have noticed, that if im in a really good mood and having a blast with my mates, i can win a fight that in some other day is utterly impossible for me.
Pessimism, lack of skill and creativity usually i try to compensate with beer, but that works for weekends only  :devil

I am not sure, but i think our paths have not crossed yet in MA M00t, but i surely would like to have a opportunity for a few 1v1īs with you sometime.

Title: Re: Some Ta152 flying.
Post by: Brentlo on May 26, 2009, 12:30:43 PM
Thanx for the new examples.  What are you getting so good in that thing that you are starting to handicap yourself by flying with drop tanks as in film82_sideways.ahf?
Title: Re: Some Ta152 flying.
Post by: moot on May 26, 2009, 03:19:46 PM
Not exactly :)  I was trying out the DT+25% to see if the more forward COG than 50% was any interesting advantage.  I'm pretty sure I'd just forgotten to drop it for that fight.
Title: Re: Some Ta152 flying.
Post by: Brentlo on May 27, 2009, 09:04:12 AM
So what is your conclusion on your COG study?  Should I try out that configuration?
Title: Re: Some Ta152 flying.
Post by: moot on May 27, 2009, 04:25:05 PM
It's a really small difference, I'm not sure it's worth worrying about till you've got everything else down pat. :)
Title: Re: Some Ta152 flying.
Post by: Brentlo on May 27, 2009, 05:55:39 PM
Pretty funny mr. moot.  I do have need for improvement in so many ways--will not sweat the small stuff.
Title: Re: Some Ta152 flying.
Post by: slimmer on May 31, 2009, 02:30:48 PM
ty for the tip  :salute
Title: Re: Some Ta152 flying.
Post by: moot on August 16, 2009, 08:06:12 AM
Low speed high yoyo versus a better flat turner (http://trainers.hitechcreations.com/files/moot/films_AHwiki/film32_highYoYoVSflatturner_0242.ahf).  In this case also a good choice because the target (an F4U) is not something that can just point the nose up and lift itself out of the way when the shot happens, or match the high yoyo competitively. Crappy gunnery but the maneuvering concept's right there.
A tighter turn from the F4U would have made sense in the tactical situation (lots of friendlies to back him up), but the 152 can just raise the high yoyo's initial climbing to match it -- although the margin of safety is smaller and the timing window to recognize and correct for it is very short. 

Another one of those lower altitude dodge -> overshoot + snapshot on the bouncer's climbing exit. (http://trainers.hitechcreations.com/files/moot/films_AHwiki/film33_aftleakbug.ahf)
Title: Re: Some Ta152 flying.
Post by: BippeeII on August 16, 2009, 04:08:17 PM
Thanks for the films.  Nice to see what the 152 in the right hands is capable of doing.
Title: Re: Some Ta152 flying.
Post by: moot on August 30, 2009, 04:08:27 AM
An offensive demo. (http://trainers.hitechcreations.com/files/moot/films_AHwiki/152_Offensive_OvershootSideways.ahf) Baiting a P-51D into some slow flat scissors, to an overshoot, and then another example of how sideways you can put the 152 for solutions, if you coax it just right. 

A mix of offensive and defensive flying (http://trainers.hitechcreations.com/files/moot/films_AHwiki/152_Mixed_Nogaps.ahf).  Even though the 152 is no spit, you can still spoil the bandit on your six' aim by spiraling so that you're drawing circles around his gunsight. This can also serve to slow you down and get your flaps out.. But you need to be planning what comes next and when, because there's not much margin of error in this type of situation. 
The spitfire should've nailed me, but in my experience the funny sideways flying is usually a good way to confuse their aim or at least make them hesitate long enough to deny an easy shot.  This time, the tail-whip (not quite a hammerhead) reverse at the top is both an evasive against the incoming spit and a reverse to the P-51 below. It's not much in terms of getting out of the spit's way, but it's better than nothing and it lands you right where you want to be to kill the P-51 and free you to deal with the spit.. Here you can hopefully see and hear more or less exactly how smooth throttle and rudder control allows such tight reverses and angles to a solution.