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Special Events Forums => Friday Squad Operations => Topic started by: Stoney on May 10, 2009, 11:06:28 AM

Title: MjTalon's Bomber Speed Idea
Post by: Stoney on May 10, 2009, 11:06:28 AM
Started a new thread since I figured it would need one.

Well here is what i suggest:


MPH Cap on the bombers.  No faster than 180-230MPH

So, is that 180-230mph TAS or IAS?  180 TAS at 22,000 feet is close to stall speed for a fully loaded B-17. 

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they only flew at full power only on take off and even when climbing out they used a lower power setting.

I can show you how they flew at full power on other occasions.  You think fighters flew at full throttle all the way to Berlin and back?

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Closure rates were much higher i assume than what they appear to be in Aces High

Like what?  What exactly was the typical closure rate?  Throw a number out there that you got from a source and quote the source.

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bombers flew at max cruise settings to conserve fuel.

What exactly is the best "max cruise setting" for a B-17 carrying 6,000lbs of bombs at 25,000 feet for 8 to 10 hours?

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So why don't we set a MPH cap for the bombers to a reasonable MPH that won't make the buffs sitting bath tubs but won't allow the closure rate of the escorts to be a snail and tortoise race.

Strangely enough, well over one half of all Allied bombers were shot down.  Seems to me they were "sitting bath tubs" even with only 100-150 mph speed differentials between they and the German interceptors.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Hajo on May 10, 2009, 11:16:15 AM
I hereby appoint Stoney as Fireman of the week!

Great fire prevention!   :lol
Title: Re: MjTalon's Bomber Speed Idea
Post by: Krusty on May 10, 2009, 11:27:34 AM
From this thread:

http://bbs.hitechcreations.com/smf/index.php/topic,259955.0.html

(locked due to insults)

Apparently Stoney doesn't have the right numbers.

He came up with an example where a plane blew an engine so it ran the other 3 at full power to catch up. Big whoop. Emergency power used in... well an emergency!

Also he was corrected on what power settings were considered full. Apparently AH uses full-time "WEP" settings.

Further, the old arguments of "fighters run at full throttle all the time too, so it's even!" are false comparisons. Fighters engaged in combat at full power or WEP almost always. They had this capability, and cruised to combat, but engaged at high power. Bombers stayed at cruise EVEN DURING COMBAT. They weren't going to melt their engines off in 1 sortie. Plus, running away from the bomber stream, their friends, from the box formation they had to stay in, would have been a death sentence.


Not quite the fireman, it seems.

As for MPH limitations, they cannot be enforced. What could be enforced is to force all bombers to take 100% fuel, as this was the case even for short missions in real life. That would slow them down a little (drag), slow down their climb rate, and remove the 30K bombers problem (try getting to 30K on full internal fuel in a B17).
Title: Re: MjTalon's Bomber Speed Idea
Post by: BnZs on May 10, 2009, 12:22:54 PM
And a buff alt cap is easiest of all to enforce.

There is nothing a-historical about buffs being at 22K.
Title: Re: MjTalon's Bomber Speed Idea
Post by: PFactorDave on May 10, 2009, 12:24:08 PM
And a buff alt cap is easiest of all to enforce.

There is nothing a-historical about buffs being at 22K.

Someone somewhere (maybe this thread, maybe another) suggested the bombers take 100% fuel.  Would this alone be enough to control bomber altitudes?
Title: Re: MjTalon's Bomber Speed Idea
Post by: Stoney on May 10, 2009, 12:25:49 PM
No, merely slow down the rate of climb, and to a smaller extent, top speed.
Title: Re: MjTalon's Bomber Speed Idea
Post by: MjTalon on May 10, 2009, 12:27:30 PM
Started a new thread since I figured it would need one.

So, is that 180-230mph TAS or IAS?  180 TAS at 22,000 feet is close to stall speed for a fully loaded B-17. 

From my personal experiences flying the B-17 before i went all luft I would proceed to level the bombers for max cruise or normal power at 200-220mph TAS,  200-220mph IAS and you're already stalling and the engines aren't generating enough power to provide lift to maintain level flight.
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I can show you how they flew at full power on other occasions.  You think fighters flew at full throttle all the way to Berlin and back?

By all means feel free. I'm not arguing that they didn't fly at full power on other occasions. I'm just making a statement that the bombers didn't fly full power throughout their entire mission flight from England to Berlin.  Escort fighters? I'm pretty positive they didn't fly at full throttle as they were escorting the bombers from a redez point, to the target, and back.
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Like what?  What exactly was the typical closure rate?  Throw a number out there that you got from a source and quote the source.

The source that I'm drawing my statements from our based on my personal reading of several sources:

*B17 Flight Video ( unreliable since it's not combat fitted but gives a base number to speculate.
http://www.zenoswarbirdvideos.com/B17.html
*Typical style of attack from luftwaffe interceptors from the front quarters. If you do the math you can basically find out a closure rate nearing 200-300 MPH difference! B17 Leveled at 22,000ft cruising 200-230PMH TAS vs a Fw190 making a Head On pass on the bomber stream- 400+ MPH TAS = 200+ mph closure rate differential.

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What exactly is the best "max cruise setting" for a B-17 carrying 6,000lbs of bombs at 25,000 feet for 8 to 10 hours?

I would not know the best max cruise setting. As I've stated above, i base my statements from my personal experience from flying both aircraft in game, I'm far from a real pilot. I can however say that at 25k with 6,000lbs of ords would make the aircraft very difficult to maintain level flight on power settings no less than normal power.

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Strangely enough, well over one half of all Allied bombers were shot down.  Seems to me they were "sitting bath tubs" even with only 100-150 mph speed differentials between they and the German interceptors.

I am not arguing about the bombers Stoney, We had the perfect angel of approach for our Geschwader on the B26s. We flew overhead of the bombers we were engaged with and was presented with the best type of approach for minimal losses, a Head On Pass with the entire B26 stream so we were already in a position of advantage despite the large number of fighter escorts.

We did the best we could in our situation and we took advantage of the moment to knock down alot of enemy bombers before the escorts were able to strip majority of us away from them. I was just suggesting a alternative approach seeing as that the topic of closure rate of the bombers was too low that came up in the other thread but apparently I've become the target of my own opinion it seems.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Stoney on May 10, 2009, 12:39:35 PM
*Typical style of attack from luftwaffe interceptors from the front quarters. If you do the math you can basically find out a closure rate nearing 200-300 MPH difference! B17 Leveled at 22,000ft cruising 200-230PMH TAS vs a Fw190 making a Head On pass on the bomber stream- 400+ MPH TAS = 200+ mph closure rate differential...I was just suggesting a alternative approach seeing as that the topic of closure rate of the bombers was too low but apparently I've become the target of my own opinion it seems.

No, I appreciate the discussion.  When we describe the "problem" with closure rates, most folks are talking about the tail-chase, and not a HO attack.  I don't think there would ever be a problem with HO closure rates. 
Title: Re: MjTalon's Bomber Speed Idea
Post by: MjTalon on May 10, 2009, 12:48:12 PM
Alright  :). As for the tail chase style of attack, I personally wanted to limit it as much as possible but at the same time with 50+ planes actively engaging one another the bomber pilots i could have assumed were just in awe at the ensuing battle around them and allowed us to knock down alot from the rear quarters. We were only able to hit the front stream with a H.O once, the stragglers were engaged from the front quarters as well.

I can personally say that if all of the Luftwaffe bomber destroyer packages had the same fortunate advantage as JG11 had on Ho'ing the bombers with 400-500 MPH speed advantage, there could have easily been 150+ bombers knocked down in frame 1, We were just that fortunate to have friendlies call out the bombers heading and we went ahead and proceeded from there.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Baumer on May 10, 2009, 12:55:33 PM
Krusty,
I have attached the power charts for the B-17G and the PB4Y-1 (B-24D) to give you an idea of the maximum continuous power settings.

B-17G
(http://332nd.org/dogs/baumer/Stuff/B-17Gpwrsettings.jpg)

PB4Y-1
please note section III "normal rated continuous operation"
(http://332nd.org/dogs/baumer/Stuff/PB4Y-1pwrsettings.jpg)

I flew the B-24 in the last frame, and my entire squadron flew the B-24 within it's maximum continuous power settings for the entire frame. That gave us a cursing speed of 283 mph true at 23,000 feet which is exactly what would have happened historically. So to try and place some artificial limits on something that is modeled CORRECTLY is not needed. In my opinion this points out how extremely difficult it was for the Luftwaffe to intercept the bombers in real life. From most of my reading of various Luftwaffe books it seems that the German pilots would only get one or two passes on the bombers (most of the time) before they would have to either extend significantly away to regroup or RTB.


Title: Re: MjTalon's Bomber Speed Idea
Post by: TequilaChaser on May 10, 2009, 01:12:33 PM
From my personal experiences flying the B-17 before i went all luft I would proceed to level the bombers for max cruise or normal power at 200-220mph TAS200-220mph IAS and you're already stalling and the engines aren't generating enough power to provide lift to maintain level flight.

snip>>>

apparently I've become the target of my own opinion it seems.


just wanted to point out that your  examples of TAS ( True air speed ) and  IAS ( Indicated air speed ) are misleading / backwards in the above quote..... assuming you are at a significant altitude, in which you did not list an altitude, only listed a max cruise speed...

simplified examples:
50ft alt--------> TAS = 220 mph / IAS = 220 mph
25,000ft alt----> TAS = 220 mph / IAS = 130 mph

your white Needle ( IAS indicator ) is what you should be looking at / referencing when trying to maintain speed for maneuvering, it will always be increasingly Lower than TAS as your altitude increases........ TAS is your speed referencing how fast the ground(earth) is moving below you.......rough explanation anyhows....
Title: Re: MjTalon's Bomber Speed Idea
Post by: morfiend on May 10, 2009, 07:23:28 PM
Krusty,
I have attached the power charts for the B-17G and the PB4Y-1 (B-24D) to give you an idea of the maximum continuous power settings.

B-17G
(http://332nd.org/dogs/baumer/Stuff/B-17Gpwrsettings.jpg)

PB4Y-1
please note section III "normal rated continuous operation"
(http://332nd.org/dogs/baumer/Stuff/PB4Y-1pwrsettings.jpg)

I flew the B-24 in the last frame, and my entire squadron flew the B-24 within it's maximum continuous power settings for the entire frame. That gave us a cursing speed of 283 mph true at 23,000 feet which is exactly what would have happened historically. So to try and place some artificial limits on something that is modeled CORRECTLY is not needed. In my opinion this points out how extremely difficult it was for the Luftwaffe to intercept the bombers in real life. From most of my reading of various Luftwaffe books it seems that the German pilots would only get one or two passes on the bombers (most of the time) before they would have to either extend significantly away to regroup or RTB.




   Great post Baum :aok
Title: Re: MjTalon's Bomber Speed Idea
Post by: Krusty on May 13, 2009, 06:13:28 PM
PB4Y Privateer was NOT a B-24D. They had different configurations and the PB4Y had no turbochargers on the engines, being designed to cruise over sea at low alts looking for subs. The engine nacells had a round shape because of this omission.

Further, considering that the max speed for a B-24 with minimal fuel and at full throttle and no ord onboard is 300mph, I find it hard to believe that "max cruise" keeps you above 280 with ease. Please take a look at HTCs speed charts.

As for 100% fuel, it:
1) slows the plane down. The plane is heavier, so level flight will be a little slower, but specifically it slows the plane down by:
2) reduces climb rate. AH currently gives heavy bombers 2-4x their normal climb rate because nobody ever takes more than 50%, and rarely goes more than 25%. Reducing climb rate means the bombers take longer to get to alt, are slower while climbing (best climb speed vs top speed) and if they want to level out to get to target on time are at a lower altitude, helping counter-balance their high top speeds (lower alts = lower speeds, gives attacking fighters better chance to engage).

What we need is a separate fuel multiplier for the 4-engine bombers. Jack the fuel burn up to 8x or so, force them to take 100%, and CRUISE properly to the target and back, and then you'll get historical performance numbers. That or they run outta fuel and ditch before reaching the target!

Oh, and of the US bombers destroyed? By far the majority of ALL bomber losses in the war were from FLAK, so the numbers Stoney gives are misleading. The percentage lost were high, but keep in mind when you have 1000+ US bombers, and maybe 200 US fighters escorting (or much less) at any time, compared to less than 100 LW fighters sent up to attack them, not counting the LW fighters sent up to dogfight with escorts, and taking into account that many LW planes made a single pass and were gone before the US bombers could shoot them down, most LW planes didn't get any kills on their attack runs. So saying 50% of US bombers were killed is misleading because a small small fraction of that was from LW attackers.
Title: Re: MjTalon's Bomber Speed Idea
Post by: 68falcon on May 13, 2009, 06:53:30 PM
I am so glad that this is a civil conversation  :aok

Gentlemen keep it going we may come to some type of setting or adjustment that helps the event.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Hamltnblue on May 13, 2009, 07:53:22 PM
To adjust the bombers down would just mean more slaughter of them and the possibility of losing people.  Most bomber pilots in FSO are normally fighter pilots who drew the small straw and got stuck with flying buffs.  They aren't used to them and need some extra slack to make up for it.  If anything is going to be adjusted I suggest we only use 109's or 190's for  a few months at a time like we do with the 51D's and 47's.  Those are 2 of the most successful rides of WWII and see just about the least amount of time.  Being a medium size squad we often get picked for bomber duty when our rides are available. (Yup the 353rd was a 47 and 51 squad).  Discussing the setups is a good thing but when the winners of a frame don't like having to fight for it, they should at least appreciate that they get to see the same cockpit for a majority of the time.
Sorry for the rant but after finding out that the CiC that we emailed asking to have a chance to run in our ride, bowed out, I'm a little frustrated.
 :salute
Title: Re: MjTalon's Bomber Speed Idea
Post by: Jaxxon on May 13, 2009, 09:50:13 PM
Given the time restraints (60 minutes to target) the heavys should get an airstart at altitude or change the 60 minutes to target to suit the situation.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Krusty on May 13, 2009, 11:07:16 PM
Why? They have 2x as much time as they need to get to a target 6 sectors away. I'm not making this number up, I've done the math: It takes 5 minutes to cross one sector (side to side, 25 miles) at 300mph TAS.

Why give them a 30K alt advantage and on TOP of that let them fly around for an extra hour evading/avoiding all enemy contact? The point of FSO is to cater toward interaction, NOT avoid it. T+60 is a gameplay consideration, NOT a crutch for allied bombers.
Title: Re: MjTalon's Bomber Speed Idea
Post by: BnZs on May 13, 2009, 11:27:02 PM
So...what kind of radar are this FSO's "speed cops" to track the speeds of all the buffs?

An alt cap for the buffs is the most practical and enforceable, followed by a 100% fuel requirement. A buff "speed limit" OTOH, not so much.
Title: Re: MjTalon's Bomber Speed Idea
Post by: PFactorDave on May 13, 2009, 11:48:03 PM
While watching television this evening I ran a little test.  With 25% fuel, I launched a flight of B17s.  I climbed to 20k on auto climb, leveled off and ran until 60 minutes total time had elapsed.

At the end of 60 minutes, I had traveled almost exactly 10 sectors (250 miles).  That's a pretty respectable distance, in my opinion.  To climb to 30k before leveling would have taken about another 12-15 minutes, but would have cost somewhere in the neighborhood of about 75 miles in total range (3 sectors).

Looks like climbing that extra 10k makes a big difference in how much wiggle room the bombers have to approach the target.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Stoney on May 13, 2009, 11:52:27 PM
Well, we can enforce the 100% fuel, but we can't reliably enforce the altitude restriction nor a speed restriction.  The T+60 rule, in this case, also helps to limit the altitude, since at some point, the bombers have to stop climbing and start covering some ground.  Another factor of the fuel burn is that the bombers will not lighten up like they do in the MA.  If the bombers take off with 100%, they'll have 10 hours of endurance at the start, and 8.5 to 8 hours of endurance remaining at the end of the frame.  Furthermore, they'll climb about 1/2 as fast as they do with 50% fuel.  Frame 1, it was a struggle for the bombers to climb to 20,000 feet and make the target by T+60.  Given the same distances to fly, they'll maybe make 12-15,000 feet over the same distance, and then fly at lower ground speeds to get to the target as a result of the lower altitude.  They're taking off with almost 18,000lbs of fuel, and will land with around 12,000 lbs.  So, lets think about the ramifications of that when we start talking about mandating 100% fuel at takeoff.  

I'll stand by my previous statements regarding that the perception of typical bomber interceptions is wrong, and that the misperception is what's driving us to this, rather than either (a)historical operating procedures, (b)aerodynamic fundamentals, (c) any appreciation for the patience required for high-altitude bomber interception.

My $.02.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Stoney on May 13, 2009, 11:53:58 PM
At the end of 60 minutes, I had traveled almost exactly 10 sectors (250 miles).  That's a pretty respectable distance, in my opinion.  To climb to 30k before leveling would have taken about another 12-15 minutes, but would have cost somewhere in the neighborhood of about 75 miles in total range (3 sectors).

If you run 100% full throttle during climb and after you level off, there's no way you can keep a formation together.  I would suggest running these types of tests at about 85% of available manifold in order to compensate for maintaining a formation.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Stoney on May 14, 2009, 12:10:29 AM
the numbers Stoney gives are misleading.

Those percentage killed numbers in my original post were from Frame 1, not real life.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Stoney on May 14, 2009, 02:12:11 AM
With 25% fuel...climbed to 20k on auto climb...ran until 60 minutes...traveled almost exactly 10 sectors (250 miles).

I did the same test, albeit this time with 100% fuel.  I climbed out on full power, ran for 60 minutes.

It took 20 minutes to reach 10,000 feet, over a distance of 32 miles
It took 30 minutes to reach 15,000 feet, over a distance of 65 miles
It took 40+ minutes to reach 20,000 feet, over a distance of ~100 miles

I leveled out at 20,000 feet, accelerated to 240mph TAS, then pulled power back to the max continuous rating (38" and 2300 RPM) resulting in about 230 mph TAS, and 167 IAS.  At exactly the 60 minute mark, I had travelled 175 miles.

So, you can see that the increase in weight can have an extreme affect on the aircraft.  You can also see that it can really hamstring the planes when they need to get to farther targets.
Title: Re: MjTalon's Bomber Speed Idea
Post by: PFactorDave on May 14, 2009, 07:27:28 AM
If you run 100% full throttle during climb and after you level off, there's no way you can keep a formation together.  I would suggest running these types of tests at about 85% of available manifold in order to compensate for maintaining a formation.

Actually, I did my test at 100% power with the intent to see the maximum possible range.  Which, admittedly, is more useful from an Axis buff hunter point of view.  Which just happens to be my frame of reference for this months FSO.   ;)

But I do understand what you're saying.
Title: Re: MjTalon's Bomber Speed Idea
Post by: BnZs on May 14, 2009, 01:13:16 PM
I feel like the honor of the player base would be enough to enforce the 22K rule. Just hit X when you reach 22K, easy enough. Whereas if I were a buff pilot, watching my speed would require alot closer attention to my piloting while I'm trying to watch television and B.S. with squaddies during the interminable ride to target. :devil


Well, we can enforce the 100% fuel, but we can't reliably enforce the altitude restriction nor a speed restriction.  The T+60 rule, in this case, also helps to limit the altitude, since at some point, the bombers have to stop climbing and start covering some ground.  Another factor of the fuel burn is that the bombers will not lighten up like they do in the MA.  If the bombers take off with 100%, they'll have 10 hours of endurance at the start, and 8.5 to 8 hours of endurance remaining at the end of the frame.  Furthermore, they'll climb about 1/2 as fast as they do with 50% fuel.  Frame 1, it was a struggle for the bombers to climb to 20,000 feet and make the target by T+60.  Given the same distances to fly, they'll maybe make 12-15,000 feet over the same distance, and then fly at lower ground speeds to get to the target as a result of the lower altitude.  They're taking off with almost 18,000lbs of fuel, and will land with around 12,000 lbs.  So, lets think about the ramifications of that when we start talking about mandating 100% fuel at takeoff.  

I'll stand by my previous statements regarding that the perception of typical bomber interceptions is wrong, and that the misperception is what's driving us to this, rather than either (a)historical operating procedures, (b)aerodynamic fundamentals, (c) any appreciation for the patience required for high-altitude bomber interception.

My $.02.
Title: Re: MjTalon's Bomber Speed Idea
Post by: bongaroo on May 14, 2009, 02:00:24 PM
I could always call my Grandpa and ask about his missions.  He's shown me his log a few times.  I'd love to be able to scan a copy of it.

He was in B-17s out of North Africa and Italy with the 97th Bomb Group.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Stoney on May 14, 2009, 02:18:59 PM
Whereas if I were a buff pilot, watching my speed would require alot closer attention to my piloting while I'm trying to watch television and B.S. with squaddies during the interminable ride to target.

Some folks actually enjoy bomber missions--try to keep the banter constructive.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Kermit de frog on May 14, 2009, 02:40:49 PM
I could always call my Grandpa and ask about his missions.  He's shown me his log a few times.  I'd love to be able to scan a copy of it.

He was in B-17s out of North Africa and Italy with the 97th Bomb Group.

 :O

The 97th BG was represented in the last scenario!
Title: Re: MjTalon's Bomber Speed Idea
Post by: Jappa52 on May 14, 2009, 07:47:58 PM
I like the idea of giving the bombers an air start because it gives them more time to get a good formation established and their heading set. Tactically, I think it would be beneficial for both the bomber formation and the interceptors as well as provide a bit more realism to the engagement. My squad was assigned CAP at 66 last frame in an A8 and we cut through the bombers pretty easy because they were strung out several k in length and altitude.
Title: Re: MjTalon's Bomber Speed Idea
Post by: AKKaz on May 14, 2009, 09:49:54 PM
Though I have read through all the posts as well as the other posts about this same subject from the past few years.  Pardon me for sounding quite stupid, but I just don't get it......

Have flown many buffs in FSO's and other scenerios, flew axis and allies, during one FSO was in buffs when we had to go 9 sectors with no formations at 18k (due to distance/time requirements to target, 1 out of 25 made it there) while the spit escort could only come halfway because of fuel.  Was in 109's during the mighty 8th scenerio and have flown about every ride thats been put into all the scenerios.

Though sometimes difficult, I can't remember a single time where it was ever a problem getting to the buffs and taking them down.  Now bostons on the deck running full speed are hard to catch in early model 109's. Not starting anything up here, but to be honest I just dont get the argument (sorry).  Most of the problems I have seen are usually due to a few common themes.

The defense is out of position and doesnt even know where they are coming from
They spend alot of alt, E, or just get rerouted and mix up with the escorts
Get duped by radar, or a smaller diversion force
Get caught lower and slower due to a forward fighter sweep
Or attack in singles with not much coordination between each other for joint attacks

Now it is a great discussion, and not making light of either side... but all these scenerios and the only time I can remember having a hard time reaching and downing buff was with flyingspit 1's against JU88's.  and that was mainly because of the armament.

I'm sry, I admit, I just dont get it when the target is known, timing is known and not only do you get one shot at it.. they also have a return trip.  Even the biggest buff scenerio of them all, the mighty 8th with pony/38/jug escorts against 109 and 190's, it was challenging and fun but no where near the problem that it seems to be talked about here.

Sry again, I just don't get the problem........
Title: Re: MjTalon's Bomber Speed Idea
Post by: BnZs on May 14, 2009, 10:02:41 PM
Some folks actually enjoy bomber missions--try to keep the banter constructive.

Okay, how about this...I would trust most players in FSO to TRY and fly within a freakin' speed limit if one was assigned, but I wouldn't want to saddle the buffers with another piloting task.

Anyway, climb/time/distance considerations in this particular FSO means that the buffs probably will be at 25K at most.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Krusty on May 14, 2009, 10:14:30 PM
In this game, even if a bomber goes down it usually accounts for 2-3 of its attackers before done (talking US bombers here, formations enabled).

So, if a 190A is able to catch a 30K US bomber without miraculously being shot down 1.5k from the target, how long will it last?

On average 1 pass before being damaged beyond remaining, or out-and-out killed/disabled. So while some bombers may die, more LW fighters go down in droves for it. Usually it's a slaughter in favor of the allied gunners.

I know you've been around for a while, but to claim ignorance baffles me a bit. Anybody that's had to chase B17s up past 25k in ANYTHING LW-made knows they are too fast and fly too high and climb too quickly (low fuel weight). You can spend 15 minutes at WEP even in LATE war planes just to close for a single attack run.

As for another thing... some folks think a couple thousand feet is enough to attack bombers. It's not. They say "Oh, B17s at 22k, you're 24k, more than enough!!" but from the B17s gunner that's only 600 yards (instant kill zone range, first ping will kill you). To be 1k (yards from gunner) is still within lethal range at this alt (thin air, bullets fly better), so you need 3000 feet advantage to... well... still be inside gunnery range. To even MANUVER into position to attack bombers you need 4000 feet advantage or MORE, and that's bare minimum just to move around without being shot down instantly.


So flying at alts so high with guns so strong and powerful you can kill anybody under 35k? Oh, wait... LW planes can't fly that high.


You see the problem? It's no one thing, no one alt. The entire bomber system in this game is screwed up and doesn't "work" for historical use. Because of this LW planes have every disadvantage that historically was not there.
Title: Re: MjTalon's Bomber Speed Idea
Post by: AKKaz on May 14, 2009, 11:52:31 PM
I am not claiming ignorance and do consider myself probably in the 20% of the low end of pilots in the game. I just dont see the major discrepancies within this argument that is being put forth.  I have flown LW planes at 30k, and do see the problems that exist doing so.  The buffs we were escorting were around 20-22k which is what is being brought in as a ceiling cap for in the future.  Also, even though I was in a 47, at 28k, the eny force was above us on the initial.  This fits right in to the fixes suggested for future ops, though I cant say what was the specifics in other areas.  So maybe this is why I dont understand the argument from this last frame, from where I was everything fit into what everyone is stating they want it to be.

If the buffs were to high, to fast and over armed, I dont understand why so many go down each and every scenerio.  I dont beleive I have ever seen the fighter to buff kill ratio in any frame that I have been in that you have suggested of course I took your posting as them unescorted).

Will go along with what comes out of the whole thing and adapt accordingly to it.  Heck, am even willing to fly a squad of b17's (15 pods?) at 25k-28k unescorted against the usual 2-3 squads of defenders (40+ planes) to see how things fair out to help come to some sort of conclusion that will make everyone happy.  I think something like this will give good insight for changes if needed.



Either way, you guys figuire it all out.  Will sit back and wait for the results to see what we are left with to adapt to.


<S> AKKaz, CO Arabian Knights

With all the back and forths in this subject, maybe that will be the only way to get it to somewhat of a conclusion for everyone.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Stoney on May 15, 2009, 02:15:21 AM
In this game, even if a bomber goes down it usually accounts for 2-3 of its attackers before done (talking US bombers here, formations enabled).

In the MA, perhaps or perhaps not depending on the quality of the fighters and the bomber pilot.  In frame 1 though, the ratio between bombers lost and Axis fighters lost was close to 1:1.  And, that doesn't account for all the German fighters shot down by Allied fighters, versus bomber guns.  So, I feel fairly comfortable spit-balling that the ratio was less than 1:1.

Quote
...catch a 30K US bomber

You didn't see any bombers that high in Frame 1, and you won't see any bombers that high in Frame 2 or 3 because the bombers do not have the time to climb that high and still make the T+60 restriction.

Quote
The entire bomber system in this game is screwed up and doesn't "work" for historical use.

Make sure you let Dale know so he can fix it.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Krusty on May 15, 2009, 06:20:39 PM
Let's be honest by admitting the ONLY reason the US bombers were flying less than the 32-35K you find them in MA encounters was ONLY because of the time limit in the rules.

I threw out 30K because .... frankly.... given any option to do so, most US heavy bombers in this game (FSO or MA) try to get as high as they can BECAUSE they know they can't be attacked this high.

Historically the B-24 couldn't even FLY that high. Wing warping and flexing caused the entire thing to shake and shimmy to hell and gone at that alt, but in this game it flies steady as a train on a track.
Title: Re: MjTalon's Bomber Speed Idea
Post by: DrDea on May 16, 2009, 12:28:06 PM
 This is a historical setup. Historical records show the LW went for head on passes and either disengaged or tried to make another pass.They had real lives to worry about.In the FSO its normaly to the death taking risks that a real pilot wouldnt even think about for the most part.
 I think the axis did an outstanding job in the first frame.They were in the right place at the right time and it worked for them. THAT,to me is what makes a plan work or not. Not the alt of the buffs,which if I have this right was below 25000 ft. Well within the FW and 109's envelope.I fly em all the time.I know this.
  If theres a problem with the FSO's its in the planning stage of the CIC of the side. Sometimes they get lucky and sometimes they dont. If they adjust to the situation from good intel from the air wings,they should be able to put the fighters dead in front of the buffs and create a favorable situation.
  IMHO castrating the buffs to make up for poor leadership is nonsence. :salute
Title: Re: MjTalon's Bomber Speed Idea
Post by: Krusty on May 16, 2009, 05:46:39 PM
It's not a matter of castrating them. It's a matter of HTC uber-fying them and that skewing with any results in any FSO, snapshot, or scenario they are used in.

Think not of it as nerfing, but returning back to where they should be. IMO 100% gas (which historically all bombers took even for short hops across the channel) should be mandatory, but that's just the only easily-controlled solution I can think of that is actually enforcable.
Title: Re: MjTalon's Bomber Speed Idea
Post by: DrDea on May 16, 2009, 08:02:28 PM
 Like it was said before,with a 1 hour time limit to attack AND the targets known,your asking for some kind of realism as far as the buffs go but still wanna know where and when they are going to attack.If FSO made buffs take on 100% fuel then how about they do away with the known targets and time limit to attack.THAT would make for a fair exchange.Give a list of 20 or so targets and the defenders gotta figure out where and when they are going to be hit.
  But who wants to be on all night hunting buffs? Thus the 1 hour and known targets and less fuel so buffs can get some alt.Its all equal and fair.
Title: Re: MjTalon's Bomber Speed Idea
Post by: PFactorDave on May 16, 2009, 08:09:05 PM
The bombers we encountered last night were at about 22-23k or so.  We had no problem intercepting them and killing a bunch of them before their escorts could stop us.  I think the only reason so many of us got shot down was that there were a ton of fighters and we stayed around a little longer then we should have.  I think if we had dove for the deck after a couple passes we could have reformed and caught the bombers again on their way out.

After last night, I think things work fairly well how they are as long as the scenario designer uses the T+60 rule to limit the bombers' climb out.  Although, I do think it would be proper to require bombers to carry 100% fuel.
Title: Re: MjTalon's Bomber Speed Idea
Post by: SmokinLoon on May 17, 2009, 10:51:19 PM

  IMHO castrating the buffs to make up for poor leadership is nonsence. :salute


It isnt about castrating the bombers.  It is about putting them (and the entire sim) more in line with the real deal.  The bombers in AH2, and in particular in the FSO's are by far and away are being abused because they can be.  They dont take %100 fuel (against SOP in WWII) so they climb far better that the real deal, and they fly %25-30 faster while performing bombing runs in FSO than they did in WWII.  Typical speed was roughly 200, at least in the PTO in late 1943, and I doubt it was much different in the ETO.   

It has nothing to do with "poor leadership".  Check your fire, young padawan.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Baumer on May 17, 2009, 11:59:25 PM
Looking at the Air Force records it's clear that the losses due to enemy flack vs enemy fighters was pretty balanced for heavy bombers.

(http://332nd.org/dogs/baumer/Stuff/ETOLossesByTypeAndCause.jpg)

To be VERY clear, the PB4Y-1 was a B-24D. They were passed directly from the Air Force to the Navy as part of a deal to increase B-29 manufacturing space. The PB4Y-2 did have the modifications that have all ready been discussed. See the two picture below,

PB4Y-1
Note the oval engine cowling and lack of a single tail
(http://www.portlyautey.com/lefvb112.jpg)

PB4Y-2
(http://www.highgallery.com/Collection/Family/WWII/CARL-002A.jpg)

Title: Re: MjTalon's Bomber Speed Idea
Post by: Stoney on May 18, 2009, 01:35:11 AM
are being abused because they can be.

Abused???  Lets not be overly melodramatic. 

Quote
They dont take %100 fuel (against SOP in WWII)...

You have a copy of one of these SOPs?

Quote
Typical speed was roughly 200, at least in the PTO in late 1943, and I doubt it was much different in the ETO.

Is that 200 IAS or 200 TAS?  And, at what altitude?  Can you post your source?   

Title: Re: MjTalon's Bomber Speed Idea
Post by: DrDea on May 18, 2009, 05:23:07 AM
 And as its been said you could say the fighters are being abused.Fighters didnt run around full throttle either.I would wager that the fuel fighters use in the game last longer than it did in rl. Its 6 of one half dozen of the other.Like I said in another thread.Give the buffs 100% fuel and no time limit in FSO.Targets not known and THEN it would be fair.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Ghosth on May 18, 2009, 06:56:20 AM
"Give the buffs 100% fuel and no time limit in FSO.___Targets not known___ and THEN it would be fair."

Exactly, bombers are going up against a stacked deck every single fso frame.
As the enemy knows which targets they have to hit. Granted they don't have to hit them all.
But they are on a tight time frame, and you still know where they are going to come. Some maps you can even make a very good educated guess as to flight path. Avoiding radar circles helps funnel them into certain area's. Bombers are fighting an uphill battle in FSO already, and now you want to make it harder?

You want to impose speed limits?

Unlike an alt cap which film will instantly show if someone breaks the rules. How are you going to know how fast they are going? How are you going to punish them if they are over the set speed? Is this really someplace we want FSO to go? Cause it doesn't sound healthy to me.

Bombers have gotten a bad rap in the mains IMO, FSO one of the few places where you can actually fly a bomber somewhat historically, in a group, with escort, and feel good about yourself. We don't want to change that.
Title: Re: MjTalon's Bomber Speed Idea
Post by: RTHolmes on May 18, 2009, 07:34:00 AM
So to try and place some artificial limits on something that is modeled CORRECTLY is not needed.

agreed, however the power settings for (at least) the B-17G are modelled incorrectly. I showed in the locked thread Krusty linked to that the B-17G effectively has unlimited WEP. Certainly in MA usage they are commonly flown at full WEP settings for the entire sortie until descent for landing. Correcting the power settings model would go along way to providing realistic climbrate/speed performance, and hence more realistic bomber/fighter encounters.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Anaxogoras on May 18, 2009, 08:59:51 AM
Until Aces High tries to approximate complex engine management there isn't much to be done here.
Title: Re: MjTalon's Bomber Speed Idea
Post by: AKKuya on May 18, 2009, 09:07:00 AM
Let's put this to a test in a future FSO.  Let's take 60 players and put them with B-17's and B-24's with no escorts like in WW2 before the Ponies with Rolls Royce Engines.  They attack 4 targets only.  The Axis has no information as to what is being attacked like in WW2.  The remaining 500 or so players are the Luftwaffe in fighters.  
Title: Re: MjTalon's Bomber Speed Idea
Post by: Anaxogoras on May 18, 2009, 09:11:26 AM
Is there an altitude restriction on the bombers?  Are they given enough time to go as high as they want?
Title: Re: MjTalon's Bomber Speed Idea
Post by: RTHolmes on May 18, 2009, 09:42:15 AM
Until Aces High tries to approximate complex engine management there isn't much to be done here.

if thats a reply to my post, more complex engine managment isnt required. just the correct application of a time limit for WEP on heavy bombers in the same way as we already have for fighters. :)
Title: Re: MjTalon's Bomber Speed Idea
Post by: Anaxogoras on May 18, 2009, 09:50:06 AM
if thats a reply to my post, more complex engine managment isnt required. just the correct application of a time limit for WEP on heavy bombers in the same way as we already have for fighters. :)

Not a direct reply, just my general point of view on the issue.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Baumer on May 18, 2009, 09:59:25 AM
(http://332nd.org/dogs/baumer/Stuff/B-17G.jpg)

I agree that the B-17G does get to run at a slightly higher power setting than maximum continuous power, however it is not running on WEP continuously. Matter of fact it's not even capable of military power. In my off-line testing I was only able to get 46.5 manifold pressure not 47.5.

Another aspect that's over looked is that the engine model will not give proper continuous power at 20,000 feet. At 20K you should be able to pull 2300 RPM and 41.5 MAP (up to 35,200 feet) in game you can only get 38.5 MAP at 2300 RPM. So in essence the engine model is all ready limiting the speed at altitude.


Looking at Frame 1 and 2 the Luftwaffe have shot down a higher percentage of bombers than was ever achieved in any heavy bomber attack on Germany. If the 8th AF had this high of a loss rate the daylight bombing campaign would have been halted.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Anaxogoras on May 18, 2009, 10:17:38 AM
Looking at Frame 1 and 2 the Luftwaffe have shot down a higher percentage of bombers than was ever achieved in any heavy bomber attack on Germany. If the 8th AF had this high of a loss rate the daylight bombing campaign would have been halted.

At the expense of a historically disproportionate % of Luftwaffe fighters.  FSO pilots want to shoot something, even if it means death in the process, so the fact that bomber losses are higher than historical % isn't good evidence.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Stoney on May 18, 2009, 10:20:05 AM
At the expense of a historically disproportionate % of Luftwaffe fighters.  FSO pilots want to shoot something, even if it means death in the process, so the fact that bomber losses are higher than historical % isn't good evidence.

I believe Baumer's point is that when discussing this issue as a matter of balance within FSO, it is crystal clear that even with no artificial penalties placed on the bombers, the Axis is already able to shoot down large percentages of Allied bombers.  Let's not forget that this thread resulted from a request to bring better "balance" to bombers in FSO.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Stoney on May 18, 2009, 10:35:56 AM
(http://332nd.org/dogs/baumer/Stuff/B-17G.jpg)

In my off-line testing I was only able to get 46.5 manifold pressure not 47.5.

I'm showing 48.5 and 2500 RPM available at takeoff, but that margin of error could simply be the mapping of the gauge.  That decreased to 47.5 and 2500 RPM by 10,000 feet, and 46.5 and 2500 RPM at 20,000 feet.

Obviously, per your chart, our B-17's are capable of flying at military, but not WEP as RTHolmes suggested.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Baumer on May 18, 2009, 10:36:28 AM
Thank you Stoney, that's correct I was merely using it as point to talk about balance.

A quick count of the logs for Frame 2, I came up with 129 Axis pilots either credited with a kill or an assist (approximately 55% of the axis forces) That's not counting the large number of players who were shot down without scoring a kill or an assist. So I think that the large majority of players are able to find action during the frame with out having to impose additional restrictions on the bombers.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Anaxogoras on May 18, 2009, 10:43:04 AM
That's a different argument. :P
Title: Re: MjTalon's Bomber Speed Idea
Post by: RTHolmes on May 18, 2009, 11:14:41 AM
SettingRPMMPduration
B-17G (AHII)
WEPn/an/an/a
Mil250047"continuous
Normal230038"continuous
Max Cruise210031"continuous
B-17F (Operators Manual, 100 octane fuel)
Takeoff & Max Emergency250046"5min
Max Continuous230038"continuous
Economical Maximum210031"continuous
Recommended Cruising1400-2000  29"continuous
B-17G (Baumer's Chart, 100/130 octane fuel)
WEP250054"5min
Takeoff/Mil250047.5"5min
Normal/Max Continuous230041.5"continuous
Maximum Cruise210031"continuous
Min Consumption140024"continuous


cant argue with the numbers - the AH B-17G has unlimited WEP (in AH terms), or unlimited WEP/Takeoff and Mil/Takeoff and Max Emergency (in official data terms) power settings.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Stoney on May 18, 2009, 11:49:34 AM
cant argue with the numbers

Well, apparently you can.  First, those B-17F numbers aren't even relevant--I don't know why you posted them.  There is no WEP setting available for the B-17G in game--either that or I need to reinstall my game because I can't pull 54" on my client.  The B-17G in game has unlimited Takeoff/Military power (just like every fighter).
Title: Re: MjTalon's Bomber Speed Idea
Post by: RTHolmes on May 18, 2009, 12:36:34 PM
1942 B-17F is very close to a B-17G, and used the same 1200hp Wright R-1820-97s. Relevant because the figures are from the official operators guide, not pulled out of thin air, and they coincide pretty well with Baumer's data, which I assume is also from official sources. I assume the slightly increased manifold pressure in Baumer's data is due to the slightly higher octane fuel.

Indeed we dont have WEP for the B-17G in AH, you will notice I have put n/a (not applicable) in these columns.

I thought the way I layed out the data illustrated my point pretty well. I'll make it crystal for you:


Title: Re: MjTalon's Bomber Speed Idea
Post by: Stoney on May 18, 2009, 01:39:13 PM
I assume the slightly increased manifold pressure in Baumer's data is due to the slightly higher octane fuel.

100/130 Octane fuel is still 100 octane fuel, so no, its not due to the slightly higher octane rating.  It probably has to do with the fact that between the F model and G model B-17, someone decided that 54" and 2500 RPM was permissible for 5 minutes, even though it was the exact same powerplant.

Quote
  • Real B-17G were rated for 2500rpm/47" power settings for 5mins use only.
  • AHII B-17G are rated for 2500rpm/47" power settings for unlimited use.

Kind of like how a P-47N was rated for 2800rpm/54" for 5 minutes on takeoff, and yet you have unlimited use of 2800/54 in-game?


Title: Re: MjTalon's Bomber Speed Idea
Post by: RTHolmes on May 18, 2009, 01:49:01 PM
I'm not really concerned with the 47N at this point. do you now accept that in AH the B-17G has unlimited use of power settings which were resticted to 5mins IRL?


edit: btw if you dont like this, your going to hate my request for WEP for the Lanc. yup, 5mins of 3000rpm/12-16lb boost, just like the real thing :D
Title: Re: MjTalon's Bomber Speed Idea
Post by: Stoney on May 18, 2009, 01:57:56 PM
do you now accept that in AH the B-17G has unlimited use of power settings which were resticted to 5mins IRL?

I've never said otherwise.  The B-17G has unlimited use of military power settings which were restricted to 5 minutes in real life, just like every other airplane in this game.  The issue as previously stated before was that heavy bombers in-game were able to somehow coax some level of performance from their engines that their opposing fighter/interceptors could not.
Title: Re: MjTalon's Bomber Speed Idea
Post by: RTHolmes on May 18, 2009, 02:18:19 PM
I've never said otherwise.  The B-17G has unlimited use of military power settings which were restricted to 5 minutes in real life, just like every other airplane in this game.

well I've only looked in detail at Spits, Typhoons, Tempests and Lancasters, which (apart from the lack of WEP for the Lanc) match the AH power settings. Continuous Military power settings which are unlimited in AH were restricted IRL to 1 hour, but considering the length of sorties and fuel loads this is much less of an issue.

The B-17 and B-24 AH power settings are waaay off the mark however. Given what you've said about the 47N I'm almost scared to start digging around the data for other fighters. How much more of the planeset could be nerfed in this way ... :uhoh
Title: Re: MjTalon's Bomber Speed Idea
Post by: Stoney on May 18, 2009, 03:23:20 PM
Continuous Military power settings which are unlimited in AH were restricted IRL to 1 hour, but considering the length of sorties and fuel loads this is much less of an issue.

Well, for the Tempest, as an example, the "climb to 1,000 feet" setting of 3700rpm and +7 inches of boost (which is higher than the 1 hour climb rating)is available for an unlimited period of time, so it is consistent among all aircraft.
Title: Re: MjTalon's Bomber Speed Idea
Post by: RTHolmes on May 18, 2009, 04:08:35 PM
interesting. well I appear to have completely hijacked this topic, my apologies. Time to take it to a fresh thread I think :)
Title: Re: MjTalon's Bomber Speed Idea
Post by: Krusty on May 18, 2009, 09:17:29 PM
I've never said otherwise.  The B-17G has unlimited use of military power settings which were restricted to 5 minutes in real life, just like every other airplane in this game.  The issue as previously stated before was that heavy bombers in-game were able to somehow coax some level of performance from their engines that their opposing fighter/interceptors could not.

I think you confuse terms of what power setting are what sometimes.

There's a max continuous setting, at which most planes can run forever. There's often a higher setting that planes can run for an hour, and then there's military WEP type settings that can't be exceeded for more than a few minutes.

Bombers in AH run at full WEP, whereas the P-51D is limited to 5 minutes of this category of power. The Spit, the F4u, the .... wait... EVERY fighter in this game that even has a WEP setting is limited in its use.

It's NOT the same saying "fighters have the same problem so it's a wash" -- because it's not the same. It is by definition a double standard, and the bombers come out being uber compared to historic numbers almost always in this game.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Stoney on May 19, 2009, 03:00:07 AM
Bombers in AH run at full WEP

Krusty, I must need to reinstall my client, because the B-17G in my copy of Aces High 2 will only pull 47" of manifold pressure, which is military power for the B-17G.  Must be nice to have your version where the B-17G will pull 54".
Title: Re: MjTalon's Bomber Speed Idea
Post by: DrDea on May 19, 2009, 03:32:11 AM


Bombers in AH run at full WEP, whereas the P-51D is limited to 5 minutes of this category of power. The Spit, the F4u, the .... wait... EVERY fighter in this game that even has a WEP setting is limited in its use.

 109's have wep that runs forever.What do 17's run up against in FSO's? I'll give ya a hint. They run forever on wep and re generate it too.
Title: Re: MjTalon's Bomber Speed Idea
Post by: RTHolmes on May 19, 2009, 11:08:07 AM
Krusty, I must need to reinstall my client, because the B-17G in my copy of Aces High 2 will only pull 47" of manifold pressure, which is military power for the B-17G.  Must be nice to have your version where the B-17G will pull 54".

the 54" is a red herring. Like Krusty said there is confusion over the terms used. 2500/47" is "Military Power" according to USAAF usage, in AH we would call this "WEP" because its a high power setting which is time limited to 5mins. or would be if modelled correctly.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Krusty on May 22, 2009, 08:36:38 PM
109's have wep that runs forever.What do 17's run up against in FSO's? I'll give ya a hint. They run forever on wep and re generate it too.

Misinformation, at best.

109s are limited to their historical WEP time limits, 10 minutes. Other planes are limited to either 5 or 10 minutes based on the historic limits for those planes (1 or 2 less than 5 mins, even). Since the time limit is based on heat and heat dissipation, it most often has NOTHING to do with limited supplies of water injection, or MW50, or (in some planes) no extra additives at all. Most planes had more than enough of this to go around. The 190D, for example, has enough boost to run for over 30 minutes. It could only run for 10 minutes at a time.

So no, saying that fighters have unlimited WEP as a comparison to bombers is a lie. They do not, whereas bombers work as if the WEP button has been locked into the "on" position, but never automatically shuts off.
Title: Re: MjTalon's Bomber Speed Idea
Post by: DrDea on May 22, 2009, 08:44:59 PM
 109's regen better than most planes.Yes.Im stalking you Krusty.Im looking in your windows.You need to clean your monitor.Its filthy.
  The FSO isnt perfect.It cant be.it would cause so much confusion and the people doing the work on their own time would hate it. Take it as it is.relish it.ENJOY it. You dont always get the shatty end and I would trade what Im flying in this one for some good old German aircraft any day of the week cause I LOVE a challenge. I WANT to defend.
  You I envy.if ya got a good CIC.If not.I pitty you.  <S> Krusty.Enjoy your frame and have fun in it.The pool has you at 20 to 1 odds of squeaking about it at 14.7 hours after. I got 17 hours.Make me proud.
Title: Re: MjTalon's Bomber Speed Idea
Post by: Krusty on May 22, 2009, 09:13:43 PM
109's regen better than most planes.

This is historically documented.


So you're not only trolling, flame-baiting, and inciting, you're complaining about what has been proven to be historically accurate?
Title: Re: MjTalon's Bomber Speed Idea
Post by: DrDea on May 22, 2009, 11:45:33 PM
 No just stating what Ive noticed from flying them a lot. A 109 can always get WEP back and honestly,I'll take a 109 in this FSO over a buff I got stuck in any day.I landed 3 B26's.From your post time I take it you didnt fare so well. :rock
Title: Re: MjTalon's Bomber Speed Idea
Post by: DrDea on May 22, 2009, 11:51:48 PM
 But in all seriousness Krusty,It would be hard to make it even across the board in the way you want.You want to make it hard for the buffs to get alt,probebly till your flying allied stuff and then you would want to see the axis carry 50% fuel so they cant climb to high with their uber gun packages. You can piss and moan all you want on either side of the fence but it seems fun to the rest of us. Regardless of what side we land on.Join the fun side.Take what ya get and do the best ya can with it.If your situation sux so what.it will be someone else the next week.Suck it up princess.We all get KP some times. :aok