Aces High Bulletin Board
General Forums => Wishlist => Topic started by: texastc316 on May 14, 2009, 03:41:47 PM
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I have an idea for strats. How about making the strats worth defending. make them bigger, make them more important for the country, raise the building hardness a bit where 2 formations of buffs can't knock them down to 30%. But make them more important to attack and defend. Instaed of one formation of buffs doin a leisurely strat run (I love these btw) you would need several formations. I think it would spawn more fights, mass bomber v fighter air battles, bigger furballs, and still help the win t eh war!! effort. right now the strats with the exception of HQ are after thoughts. Make em worth defending and worth attacking. And difficult for all sides. just an idea
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Ahh.. who needs a huge fuel dump or AA ammo supply point?
Make 'em internet connection facility's.. The more they bomb your connection facility, the worse your connection get. ie: more lag, disco's. That would make it worth defending. :lol
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I love it!
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Ahh.. who needs a huge fuel dump or AA ammo supply point?
Make 'em internet connection facility's.. The more they bomb your connection facility, the worse your connection get. ie: more lag, disco's. That would make it worth defending. :lol
One could drop a hail stone on Malhuer Bell's office out here & do that. :rolleyes:
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Making them bigger might help, lowering the percentage of damage you could do in a single group. Of course this would open the doors to more milkers due to the extra targets available.
Making them more important is a fine line. This is a game and people are suppose to be here to have fun :D FORCING them to defend things might not be their idea of "fun", and limiting what they can use due to the damaged strat will also curtail their fun, again, a fine line.
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Making them bigger might help, lowering the percentage of damage you could do in a single group. Of course this would open the doors to more milkers due to the extra targets available.
More milkers = More easy to find bombers to blast
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+ 1
Making them bigger might help, lowering the percentage of damage you could do in a single group. Of course this would open the doors to more milkers due to the extra targets available.
Making them more important is a fine line. This is a game and people are suppose to be here to have fun :D FORCING them to defend things might not be their idea of "fun", and limiting what they can use due to the damaged strat will also curtail their fun, again, a fine line.
Good points Fugitive, but after a period of adjustment, I think game play will improve and new strategies will evolve. The NOE 110 raid is growing a little stale for my taste. I have to admit even a Pony NOE raid on a GV base was a marked improvement. Why not make the Fuel Refineries and Communication Centers, major targets? It just seems appropriate warfare to me.
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Do you all realize what kind of havoc you can create if you attack strats in organized fashion? I shudder to at the thought of giving them greater impact than they already have.
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Sorry Gav,
Maybe I fly for the wrong country but I have yet to see where an attack on anything other that HQ has impacted Main Arena play. I frequently see on channel, "Pork troops..." or "Kill ord" but never ever heard anyone suggest attacking strats to gain an advantage. Oh maybe once when the war was about to be over and one country was down to one airfield.
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I think it would add another level of play. I agree it would take some adjustment at first, but not much. maybe higher fights. Maybe move the strats farther inland, a bit so they are protected somewhat.
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I would like to see Strat targets tied to the availability of certain resources. Like Aircraft. Air Warrior used to have a spit factory that when damaged limited available aircraft.
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Its obvious that the current system has no one worried about factory raids against their countries. What a solution could be is to increase the level of effectiveness of the current settings.
Solution #1: Instead of being limited to 75% fuel maybe for airfields within 50 miles get the 75% and then 51-75 miles 50% and then 76 miles+ from the factory only 25% available. For the ammo possibly even limiting the amount of ammo available to the aircraft, a spit for example normally has 1400mg rounds and 240 cannon rounds. If the factory was bombed to 50% + nothing would be effected, if the factory is 30-49% then the ammo is effected by 15%, the mgs would be down to 1190 and the cannons to 204. 10-29% would equal 20%, and then 0-9% would equal 25% of ammo loss to the aircraft.
Solution #2: Increased perk points = to percentage of damage done to the factory. 1% = 1/2 perk
Solution #3: Make factory bombing into a part of winning the war, instead of pure capture determining the winner make factory downtime a winning criteria.
these are just ideas, change them up to fit the game, its just what i think
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The last time someone organized a coordinated attack on strats, so the story goes, they got a phone call from HTC the next day asking them not to do it again. Take down all the strats for a zone and the city that supplies them at the same time, and then immediately bomb the snot out of ords, fuel, troops, radar, etc. and you can have everything shut down for a very long time, so much so that a credible counter attack is impossible.
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The last time someone organized a coordinated attack on strats, so the story goes, they got a phone call from HTC the next day asking them not to do it again.
Poppycock.
Take down all the strats for a zone and the city that supplies them at the same time, and then immediately bomb the snot out of ords, fuel, troops, radar, etc. and you can have everything shut down for a very long time, so much so that a credible counter attack is impossible.
This I know to be true. At least the "shut down for a long time" part.
wrongway
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The last time someone organized a coordinated attack on strats, so the story goes, they got a phone call from HTC the next day asking them not to do it again.
hmm, reason enough to do it in my book lol :devil
really Id just like to see more mass bomber formations.........and a mass attack against them. more mayhem and chaos.
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The problem is this is a "Combat" game, NOT a "war" game. If it were a war game the impact of the strat damage would be important so increasing the effects would be ok. However this is a combat game, and anything that takes away the ability of doing combat isn't going to happen. You used to be able to take the fuel down to 25% at all airfields (you can only go down to 75% now). The reason it was changed was porkers would take the fuel down along a front and shutdown the ability to defend, killing the fight.
If you make the strats THAT important, and someone does take them out your hurting the ability to have combat. Again, a lot of people couldn't care less about "the war", they are here to have fun fighting in which ever venue that like, be it fighters, gv's, or sea battles. The objective these people is to beat the other guy, NOT win the war.
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good point. I was thinking it would promote more combat, definitely not hinder it.
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Sorry Gav,
Maybe I fly for the wrong country but I have yet to see where an attack on anything other that HQ has impacted Main Arena play. I frequently see on channel, "Pork troops..." or "Kill ord" but never ever heard anyone suggest attacking strats to gain an advantage. Oh maybe once when the war was about to be over and one country was down to one airfield.
That's because at one time attacking strats did have an effect and it limited the ability of furballers to up with enough fuel to reach a fight , so the wine started. The end result is that it is impossible to do enough damage to any strat to effect game outcome. The only thing that effects game outcome now is the hoard. If the hoard is well orgainized they can roll even the large maps in short order.
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That's because at one time attacking strats did have an effect and it limited the ability of furballers to up with enough fuel to reach a fight , so the wine started. The end result is that it is impossible to do enough damage to any strat to effect game outcome. The only thing that effects game outcome now is the hoard. If the hoard is well orgainized they can roll even the large maps in short order.
Is this true of all strats or just fuel? As I understand it, still, take the city below 50% then take AAA, Grunts, Radar, or Ammo strats below 50% then pork fields in that particular zone and it takes hours for auto ack, troops, dar, or ords to come back up without player resupply of fields.
I swear one night not too long ago we had some bases without any zone bases that were porked and it seemed like ords never came back up that night.
Maybe I'm imagining things.
wrongway
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Is this true of all strats or just fuel? As I understand it, still, take the city below 50% then take AAA, Grunts, Radar, or Ammo strats below 50% then pork fields in that particular zone and it takes hours for auto ack, troops, dar, or ords to come back up without player resupply of fields.
I swear one night not too long ago we had some bases without any zone bases that were porked and it seemed like ords never came back up that night.
Maybe I'm imagining things.
wrongway
So maybe its set up like this enough afterall. Game doesnt need changed, its the gameplay that could change.... where have we heard that before?
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Again, a lot of people couldn't care less about "the war", they are here to have fun fighting in which ever venue that like, be it fighters, gv's, or sea battles. The objective these people is to beat the other guy, NOT win the war.
Waste of resources :furious We must win teh WAR!!! :furious :furious
lol
As long as strat porking affect "win war crowd" mostly, i havnt problem with it. If you want to force "furballers" to protect you precious strats, it wouldnt end well.
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I'm mostly a furballer. just an idea to promote fights.
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I'm mostly a furballer. just an idea to promote fights.
It will promote not fights but milkrunning, believe me.
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they are only milk runs if no one wants to defend them. perhaps gives bombers something to hit besides the FH at the local furball.
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Not that I ever expect to see this but I wish the strats to be completely redone as to directly impact the ability of a country to operate in that zone. Along with some of the strats we have now I'd like to see rail yards, truck yards, powerplants, factories for aircraft and GVs, and key bridges that the resupply convoys would need to use to keep the bases up. I would also like to see REAL resources in the game. What I mean by that is depending on the size of the base it would only be able to have a certain amount of fuel, ordinance, troops, etc. and those resources would be used and spent and eventually have to be replenished or else you would have a base with no fuel, bombs or hell, why not pilots!
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How about as first order of biz they make the AA ground guns actually fire on the enemy. As they are now you can kill strats very easily if you come in low...with exception of the city that has 2 AA guns that fire. I gave up, for the most part, strat runs because it poses no challenge.
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How about as first order of biz they make the AA ground guns actually fire on the enemy. As they are now you can kill strats very easily if you come in low...with exception of the city that has 2 AA guns that fire. I gave up, for the most part, strat runs because it poses no challenge.
unless your in a fighter minding your own business. sigh
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That's because at one time attacking strats did have an effect and it limited the ability of furballers to up with enough fuel to reach a fight , so the wine started. The end result is that it is impossible to do enough damage to any strat to effect game outcome. The only thing that effects game outcome now is the hoard. If the hoard is well orgainized they can roll even the large maps in short order.
That is because it is a game. Anything hindering game PLAY goes against the idea of the game. I pay a subscription to fly fighters against other fighters. If you take away my ability to do that why should I subscribe? Thats why HTC has it the way it is.
Now if HTC made it so that if you DID NOT destroy the supply factory for the zone you are trying to capture base in, the town buildings re-spawned after 5 minutes in stead of being down the 30 we have now. It would make the strat "important" to those playing the "win the war" game and add one more thing for them to defend or take down....depending on which side they were on, but wouldn't have any effect on those that don't care about the win the war aspect.
The strat have to be tied to "win the war" parts of the game with out touching the "combat" side of the game.
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Have to agree with Fugitive totally.
You can't limit ability to fly, or even what they can fly, or for how long.
You can limit how long acks would stay down at a town, buildings, etc.
Whats more doing so would improve gameplay.
Maybe we need something new. "Front line" targets, that would be tied to field and town down times.
Would be close to the field in question, would not have a lot of acks. But could be defended or attacked.
Pillboxes, bunkers, Artillery emplacements, etc.
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unless your in a fighter minding your own business. sigh
Ummm no...if your under 3k they will not fire anything at you. Ground guns are just targets at the strats