Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: GreenEagle43 on May 17, 2009, 07:46:01 PM

Title: TANK ARTILLARY
Post by: GreenEagle43 on May 17, 2009, 07:46:01 PM
<S> aceshigh players.
OK this is my beef.many many times while in a tank an engaging our opponents.there has been many times that i have fired oppone another tank and he or she has hindin behind a hedgerow or trees.and your salvo explodes hitting the tree or hedgerow.in all reality wouldn't a real salvo round go thought the hedgerow or tree limbs and hit its target? so what i am asking here is way cant hightec make it so that the salvo rounds hit the gvs through the hedgerows or tree limbs. am i the only one who feels the same way about this ?


                                                  <S> all GrnEagle   DHBG
Title: Re: TANK ARTILLARY
Post by: Capt.Joe on May 17, 2009, 09:07:08 PM
I've noticed that too, but there's only so much HiTech can do ya know?
Title: Re: TANK ARTILLARY
Post by: Strip on May 17, 2009, 11:26:34 PM
In real life hedgerows did little to stop tanks once they figured out a way to plow thru them. Another HTC moment....
Title: Re: TANK ARTILLARY
Post by: Slate on May 18, 2009, 08:58:45 AM
  And why can't our troops carry Bazookas?
(http://i127.photobucket.com/albums/p153/Rincewinds_Hat/Tankbuster.jpg)

 "Its a Game not a Simulation" -----(Hitech Quote)
Title: Re: TANK ARTILLARY
Post by: Cajunn on May 18, 2009, 09:15:18 AM
I was watching something just the other night, and a quote from a M4 commander " while running through a town to get away from a Tiger I put a building between my M4 and the Tiger only to have the Tiger shoot though no less then five wall's and disable my M4 killing all but myself and my gunner". I don't know if it was a true story, but I'm just quoting what was said.
Title: Re: TANK ARTILLARY
Post by: moot on May 18, 2009, 09:27:40 AM
It simulates impassible terrain features. Indestructible terrain features are prolly not realistic, but destructible features are prolly unfeasible.
Title: Re: TANK ARTILLARY
Post by: wulf31 on May 18, 2009, 09:43:16 AM

 At full speed in  a T34/85 I was stopped dead in my tracks by a sheep...tough sheep
Title: Re: TANK ARTILLARY
Post by: Ratpack1 on May 18, 2009, 10:06:06 AM
at least that's all it did with he sheep
Title: Re: TANK ARTILLARY
Post by: Sloehand on May 18, 2009, 10:48:02 AM
  And why can't our troops carry Bazookas?
(http://i127.photobucket.com/albums/p153/Rincewinds_Hat/Tankbuster.jpg)

 "Its a Game not a Simulation" -----(Hitech Quote)

That's not a 'bazooka'.  It's the 88mm 'panzershreck' (tank terror) as it was commonly known, though it's official name was 'Raketenpanzerbüchse' (rocket tank rifle).
Title: Re: TANK ARTILLARY
Post by: Crash Orange on May 18, 2009, 11:25:40 AM
In real life hedgerows did little to stop tanks once they figured out a way to plow thru them. Another HTC moment....

That exception is big enough to swallow the rule - they were the death of many tanks before anyone figured that out. And even then a tank being able to plow through hedgerows doesn't mean it could shoot through them or see through them. So just think of the game's hedges as abstract representations of an 8-10 foot high and thick earthen embankment with a hedge on top.

The trees I have more of a problem with, especially since at longer ranges a tank can sit in the right place under the foliage and fire out from under it will being immune to the plunging return fire. I can't think of any similar real-world situation.
Title: Re: TANK ARTILLARY
Post by: Shuffler on May 18, 2009, 11:33:21 AM
Both sides have the same issue...... hence no issue.

My complaint is that I want to squash sheep.  :P
Title: Re: TANK ARTILLARY
Post by: Ack-Ack on May 18, 2009, 04:44:23 PM


My complaint is that I want to squash sheep.  :P

You used to be able to strafe the sheep in AW that were on the field grazing, they'd bleat when you shot them. 


ack-ack