Aces High Bulletin Board

Help and Support Forums => Technical Support => Topic started by: Casper1 on May 25, 2009, 11:56:50 AM

Title: Sound warping/stuttering near other planes/fights
Post by: Casper1 on May 25, 2009, 11:56:50 AM
Howdy all -

So I have a kick bellybutton new rig built professionally by TilDeath.  Since I got the new rig and have been playing, I have noticed what sounds like lasers and warping sounds, plus sound stuttering whenever i get into it with enemy planes.    These problems do not happen in other games/apps.  Seems to be worst when I am being fired at, closing fast on multiple baddies, and/or transitioning sound situations.  There are NO other problems...this rig runs AH without hitch, except sound wise. 

At first I thought I was using too big and burly of a sound pack for my on-board chipset.  So I scaled down to Mitsu's, which is great, but not super-large.  Still had the problem.  So, I scaled down to the original game sound pack.  Still have the problem.

I have tried updating sound drivers using manufacturer's updated driver sets but that did not help.  Has anyone else experienced something like this?  Any ideas about what could be going wrong?  TilDeath and I will probably keep working the problem, but I wanted to reach out and see if anyone knows what might be going on after seeing my symptoms.

PC Info:

MoBo: Gigabyte EP45T-UD3P (using on-board Realtek Sound chipset)
CPU:  OC'ed Intel C2D E8400
RAM:  OCZ SLI-Ready DDR3 1800 - 4GB
Gfx:  EVGA GeForce GTX 260 896MB 448-bit GDDR3 PCI Express 2.0 x16
OS:  XP Pro 32-bit
HDD:  WD 640GB SATA
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Casper1 on May 25, 2009, 12:02:24 PM
------------------
System Information
------------------
Time of this report: 5/25/2009, 12:59:26
       Machine name: DANPC
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
           Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
       System Model: EP45T-UD3P
               BIOS: Award Modular BIOS v6.00PG
          Processor: Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz (2 CPUs)
             Memory: 3326MB RAM
          Page File: 361MB used, 4843MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce GTX 280
     Manufacturer: NVIDIA
        Chip type: GeForce GTX 280
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_05E1&SUBSYS_12823842&REV_A1
   Display Memory: 1024.0 MB
     Current Mode: 1280 x 1024 (32 bit) (60Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.8250 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 3/27/2009 10:03:00, 6186880 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 3/27/2009 10:03:00, 6280416 bytes
Device Identifier: {D7B71E3E-46A1-11CF-C87B-893200C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x05E1
        SubSys ID: 0x12823842
      Revision ID: 0x00A1
      Revision ID: 0x00A1
      Video Accel: ModeMPEG2_C ModeMPEG2_D
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
Sound Devices
-------------
            Description: Realtek HD Audio output
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0885&SUBSYS_1458A102&REV_1001
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: RtkHDAud.sys
         Driver Version: 5.10.0000.5793 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 2/17/2009 16:55:54, 5026816 bytes
            Other Files:
        Driver Provider: Realtek Semiconductor Corp.
         HW Accel Level: Full
              Cap Flags: 0xF5F
    Min/Max Sample Rate: 8000, 192000
Static/Strm HW Mix Bufs: 33, 32
 Static/Strm HW 3D Bufs: 33, 32
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: Yes, Yes
   I3DL2(tm) Listen/Src: Yes, Yes
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
            Description: Realtek HD Audio Input
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: RtkHDAud.sys
         Driver Version: 5.10.0000.5793 (English)
      Driver Attributes: Final Retail
          Date and Size: 2/17/2009 16:55:54, 5026816 bytes
              Cap Flags: 0x41
           Format Flags: 0xFFF

            Description: Realtek HD Digital input
  Default Sound Capture: No
  Default Voice Capture: No
            Driver Name: RtkHDAud.sys
         Driver Version: 5.10.0000.5793 (English)
      Driver Attributes: Final Retail
          Date and Size: 2/17/2009 16:55:54, 5026816 bytes
              Cap Flags: 0x41
           Format Flags: 0xFFF
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Casper1 on May 25, 2009, 12:02:59 PM

-----------
DirectMusic
-----------
        DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
     DLS Version: 1.00.0016.0002
    Acceleration: n/a
           Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
                  Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
                  Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
        Registry: OK
     Test Result: Not run

-------------------
DirectInput Devices
-------------------
      Device Name: Mouse
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Keyboard
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Logitech Extreme 3D Pro USB
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC215
        FF Driver: n/a

Poll w/ Interrupt: No
         Registry: OK

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x3A35
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 4/13/2008 14:45:37, 59520 bytes
| Driver: usbd.sys, 8/4/2004 08:00:00, 4736 bytes

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ Standard 101/102-Key or Microsoft Natural PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
| Driver: i8042prt.sys, 4/13/2008 15:18:00, 52480 bytes
| Driver: kbdclass.sys, 4/13/2008 14:39:47, 24576 bytes
|
+ HID Keyboard Device
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
| Driver: kbdhid.sys, 4/13/2008 14:39:48, 14592 bytes
| Driver: kbdclass.sys, 4/13/2008 14:39:47, 24576 bytes
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: termdd.sys, 4/13/2008 20:13:20, 40840 bytes
| Driver: kbdclass.sys, 4/13/2008 14:39:47, 24576 bytes
|
+ Microsoft USB Wheel Mouse Optical
| Vendor/Product ID: 0x045E, 0x0040
| Matching Device ID: hid\vid_045e&pid_0040
| Service: mouhid
| Driver: mouclass.sys, 4/13/2008 14:39:47, 23040 bytes
| Driver: mouhid.sys, 8/4/2004 08:00:00, 12160 bytes
|
+ HID-compliant mouse
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| Driver: mouclass.sys, 4/13/2008 14:39:47, 23040 bytes
| Driver: mouhid.sys, 8/4/2004 08:00:00, 12160 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 4/13/2008 20:13:20, 40840 bytes
| Driver: mouclass.sys, 4/13/2008 14:39:47, 23040 bytes

----------------------------
DirectPlay Service Providers
----------------------------
DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512)
IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512)
Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512)
Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512)

DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run
DirectPlay Test Result: Not run
Registry: OK

-------------------
DirectPlay Adapters
-------------------
DirectPlay8 Serial Service Provider: COM1
DirectPlay8 TCP/IP Service Provider: Local Area Connection - IPv4 -

-----------------------
DirectPlay Voice Codecs
-----------------------
Voxware VR12 1.4kbit/s
Voxware SC06 6.4kbit/s
Voxware SC03 3.2kbit/s
MS-PCM 64 kbit/s
MS-ADPCM 32.8 kbit/s
Microsoft GSM 6.10 13 kbit/s
TrueSpeech(TM) 8.6 kbit/s

-------------------------
DirectPlay Lobbyable Apps
-------------------------

------------------------
Disk & DVD/CD-ROM Drives
------------------------
      Drive: C:
 Free Space: 559.3 GB
Total Space: 610.5 GB
File System: NTFS
      Model: WDC WD6401AALS-00L3B2

      Drive: E:
 Free Space: 7.0 GB
Total Space: 19.1 GB
File System: NTFS
      Model: WDC WD200BB-00AUA1

      Drive: D:
      Model: TSSTcorp CDDVDW SH-S223F
     Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.5512 (English), 4/13/2008 14:40:46, 62976 bytes
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Casper1 on May 25, 2009, 12:04:36 PM
Can post more if required, the 10000 character limit is annoying :)
Title: Re: Sound warping/stuttering near other planes/fights
Post by: 715 on May 25, 2009, 12:47:25 PM
I use a Gigabyte motherboard with Realtek sound and the same thing happens to me, infrequently.  I just chalk it up to bad 3D positional sound drivers.  The original Realtek drivers for my board had the Doppler shift backwards making AH sound like a cartoon; updated drivers fixed that, but it still stutters or goes off on a temporary Doppler scream occassionally.
Title: Re: Sound warping/stuttering near other planes/fights
Post by: TwinBoom on May 25, 2009, 02:38:48 PM
on board sound hits the cpu to much buy a sound card 7.1 channel you should be golden
also i heard that xp only recognizes 3 gigs of ram i could be wrong but i know the on board sound chip is bad news
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Casper1 on May 25, 2009, 02:40:55 PM
That's what I am thinking, except this has not been a problem for other AH'ers with similar or exactly the same build as I have.  Only diff is Vista on the other boxes....
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Denholm on May 26, 2009, 09:58:34 AM
It's worth a shot. If it doesn't work you can always return the sound-card to the retailer or keep it for a, "rainy day."
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Scratchman on May 26, 2009, 11:07:51 AM
After investing your money on this rig you really need to lose the on-board audio and invest in a dedicated soundcard. If affordable I highly recommend the Creative Sound Blaster X-Fi Titanium sound card ( PCI-e ). You'll love the sound, and you should see an increase of video performance as well, ( i.e. increased f.p.s rendering ). It's Game Mode has really increased my computer's gaming performance and enjoyment.
 :salute
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Denholm on May 26, 2009, 11:55:38 AM
Scratchman, you are correct in parts of it. However, with his video card and processor, he won't see increased video performance. It will mainly free up the processor of one more task and probably add some audio quality to the mix.
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Eagler on May 26, 2009, 02:35:20 PM
casper
I have the same board and the same issue
I think it has something to do with the "HD" sound crap.
I'm going to install a sound card soon to get rid of it.
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Casper1 on May 26, 2009, 04:57:35 PM
Hmmm maybe that's the problem.  It's really too bad as a board of this quality on a rig of this quality should be able to handle this sort of thing.  Maybe I should contact Gigabyte and see what they say...
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Hajo on May 27, 2009, 09:11:49 PM
I solved the problem by going to a USB headset.  No stutters squeaks etc.
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Casper1 on May 27, 2009, 10:00:37 PM
I solved the problem by going to a USB headset.  No stutters squeaks etc.

with the same mobo/chipset?  cuz that sounds like an odd solution!
Title: Re: Sound warping/stuttering near other planes/fights
Post by: AWwrgwy on May 27, 2009, 11:49:24 PM
with the same mobo/chipset?  cuz that sounds like an odd solution!

Headset doesn't use the sound card or sound card drivers, IIRC.  It's its own separate device.


wrongway
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Casper1 on May 28, 2009, 07:49:23 AM
Headset doesn't use the sound card or sound card drivers, IIRC.  It's its own separate device.


wrongway

hmmm...so where does the Digital-Analog conversion occur to transform those 0s and 1s into sound waves?  Do USB headsets have this hardware built-in?
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Denholm on May 28, 2009, 09:55:04 AM
No, they tax the CPU the same way onboard chipsets do.
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Hajo on May 28, 2009, 02:54:07 PM
USB taxes the chipset...yes.

But it also gives you the ability to remove your soundcard and drivers.  They aren't needed.

I use a powered USB Hub and Windows XP Pro has great USB Drivers which will handle your

USB Headset without installing any drivers which came with your USB Headset!

Title: Re: Sound warping/stuttering near other planes/fights
Post by: TwinBoom on May 28, 2009, 06:23:47 PM
USB taxes the chipset...yes.

But it also gives you the ability to remove your soundcard and drivers.  They aren't needed.

I use a powered USB Hub and Windows XP Pro has great USB Drivers which will handle your

USB Headset without installing any drivers which came with your USB Headset!



ditto
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Casper1 on May 28, 2009, 07:37:43 PM
Interesting...that would be a cheaper solution to a new sound card.
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Hajo on May 28, 2009, 08:25:49 PM
Casper search for them.  I got my headset at Tiger Direct.

Provantage...new egg probably have them also.
Title: Re: Sound warping/stuttering near other planes/fights
Post by: bustr on May 29, 2009, 01:35:06 AM
After reading this thread I got a USB headset today.

I started hitting what I aimed at again.

I have a PCI sound card, SB Extream Gamer. In large furballs with all the explosions and vox chatter Ive been shooting people point blank who fly away. If I go to a smaller engagement elsewhere on the map I start hitting things again. My frame rates stay constant 59-60 in hoards or away from them. I just built the PC I'm using to fix these issues. I would venture the PCI sound card may be acting as a bottle neck. Even my joystick control inputs and button presses appeared to be more responsive while using the USB headset.

The obvious question: How much negative impact does your soundcard have on game performance while processing sounds and VOX versus the benifits of having the game sounds and VOX?
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Hajo on May 29, 2009, 11:03:52 AM
bustr.....believe it or not newer soundcards have their own memory if I recall correctly.

Their impact should be nil.

I do know this....when using soundcards I used an SB live.  I upgraded to an SB Audigy ZS or X.

When I installed the new Audigy it would not work properly...I tried updating drivers. 

I tried everything to no avail.  I had to uninstall the Audigy and re-install the SB Live.

Then......doing a search found out for a fact that the Audigy and Via chipsets did not get along.

Some problems with adding hardware aren't advertised or known for that matter.

Every PC and it's set-up differ.  Drivers, chipset drivers, etc. can cause problems when installing

new hardware.  Sometimes we just have to fiddle around to try and make it work.

Sometimes they just won't be compatible.  A way of life in the PC world.  <shrugs>
Title: Re: Sound warping/stuttering near other planes/fights
Post by: bustr on May 29, 2009, 02:28:09 PM
I have some squad mates who detune VOX because they get low FPS and stuttering when players talk on range or squad channel. My PCI sound card is the only other device slotted into the bus than my PCIExpress Nvida 9800 video card. The sound card through my plantronics headset gives me surround sound. I had my external engine sound for other planes on 100. I would get a doppler effect as planes closed on my 6. I have the advanced setup for the sound card set for 360 degree sound. Wonder if the pretty sound effects in 4.1 sterio from my sound card are impacting my game performance? I'm not seeing a frame rate hit, but was seeing rubber bullets until I changed my primary sound source to the USB headset.

I suppose a valid test would be to reduce my soundcard to non effects and standard headset to see if I get the same results as using my USB headset. Wish skuzzy could make a few comments on sound cards and USB headsets and how they affect game play performance during cpu cycles.
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Denholm on May 29, 2009, 02:42:43 PM
Bustr, do you have an onboard sound chipset? If so did you disable it in the system BIOS instead of leaving it on, "auto" when using your PCI sound-card?
Title: Re: Sound warping/stuttering near other planes/fights
Post by: bustr on May 30, 2009, 02:45:04 AM
OK,

So I removed the USB headset and turned off all the 3D sound effects on my sound card. Setup my analog headset as a basic headset in the creative console. When I shot at planes tonight they got damaged and blown up by my rounds. It was all the special effects processing on the sound card that was the problem.

This is kind of funny. We spend so much time concerned with our Video cards and their settings causing problems like this and it turns out to be the extra bells and whistles on my bad arse gaming sound card.   :lol

Denholm, yes my onboard chipset is disabled in the bios. My sound card is a SB X-Fi XtreamGamer.
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Casper1 on May 31, 2009, 10:02:16 AM
Skuzzy -

Whats your take on this and what seems to be an audio controller + Aces High 2 compatibility issue?

Thread returned to correct topic :)

Title: Re: Sound warping/stuttering near other planes/fights
Post by: bustr on June 01, 2009, 04:20:07 PM
Casper,

Skuzzy could be really busy with the ATT update or as he has shown in the past by not getting involved, the answer to your issue is this whole thread.
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Skuzzy on June 01, 2009, 04:46:31 PM
There is no compatibility issue.

All those special effects built into spound cards are for games that do not make use of a 3D sound field.  They assume a mono or stereo sound.  We generate a 3D sound field without anything else being needed, other than a decent sound card.

The compatibility issue lies with sound cards who try to over process the sound being generated instead of leaving it alone.

Our game adheres to the documented methods of generating sound using the DirectSound API.
Title: Re: Sound warping/stuttering near other planes/fights
Post by: bustr on June 02, 2009, 03:59:07 PM
Thanks Skuzzy for the reply.

At least it only cost me one USB headset to figure this out. Wife can use it for Skype.  :)

Personaly I'd rather be able to hit other planes than have the COOL 3D sound effects from my sound card.
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Casper1 on June 02, 2009, 06:18:09 PM
There is no compatibility issue.

All those special effects built into spound cards are for games that do not make use of a 3D sound field.  They assume a mono or stereo sound.  We generate a 3D sound field without anything else being needed, other than a decent sound card.

The compatibility issue lies with sound cards who try to over process the sound being generated instead of leaving it alone.

Our game adheres to the documented methods of generating sound using the DirectSound API.

I guess I am confused.  Are you saying I should try to dumb down the processing of sounds by my chipset because the game software already puts it in 3D?  If so, how the heck do you disable said "over-processing" in the case of AH2?  I did not have this issue with my older rig which had a SB Audigy SE or something like that sound card.
Title: Re: Sound warping/stuttering near other planes/fights
Post by: Denholm on June 03, 2009, 12:20:59 PM
I would guess turning off EAX while playing Aces High might do the trick (That SB Audigy didn't really have true EAX support, perhaps that's why it worked better on that particular sound card).
Title: Re: Sound warping/stuttering near other planes/fights
Post by: bustr on June 03, 2009, 04:36:00 PM
Go into control panel and bring up the audio console SB installs for its sound cards. Disable all effects that you can. You will have things like EAX Effects and CMSS 3D. Then from the creative app folder bring up the speaker detect application and tell it you are using a headset. If you leave the speaker detect at 4.1 or 5.1 or whatever other than HEADSET it will use up time trying to feed surround sound speakers through your headset.

 
Title: Re: Sound warping/stuttering near other planes/fights
Post by: straffo on June 04, 2009, 03:05:08 AM
mobo soundboard are teh bad ...

By changing the internal sound board for a inexpensive soundcard my fps jumping by a wooping 20 fps !