Aces High Bulletin Board
General Forums => Aircraft and Vehicles => Topic started by: brady on April 19, 2001, 11:39:00 PM
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Careful what u ask for you might get it.IMO ground units are very easy to kill. Without the Osty tanks would be easy meat for aircraft. At least with the osty they stand a chance. The M16 is worthless IMO, i can kill it with the 7.7mm on the zero.Also I dont realy see why people think the osty is such a menace it is relatively easy to kill, drop a bomb on it or give it a sec or 2 of 20mm hispano and it is toast, also the yak 9t makes short work of them.
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[This message has been edited by brady (edited 04-19-2001).]
[This message has been edited by brady (edited 04-19-2001).]
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If they just would rid that super AT charasteristics of hispano, then I could agree with compromission of having Osty perked up to some level.
and then have some replacement unit with minimum of 20mm cannon for mobile air defence.
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Originally posted by brady:
The M16 is worthless
Anytime that I up a vehicle for base defense it's an M16. True u can kill it with fighters besides the f4uc crowd BUT I can down a fighter and more a hell of a lot quicker than with the single stream of slow firing 37mm's.
I wish there were some true anti-air guns then the osti could be perked...very small amount though.
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(http://www.luftjagerkorps.com/images/sigs/wingnut.gif)
The quality of the box matters little. Success depends upon the man who sits in it - Baron Manfred von Richthofen
[This message has been edited by Wingnut_0 (edited 04-20-2001).]
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GV damage model will be changed in next version, making Hispano much less effective. That gives possibility to perk Ostwind.
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jochen / Gefechtsverband Kowalewski
Units: I. and II./KG 51, II. and III./KG 76, NSGr 1, NSGr 2, NSGr 20.
Planes: Do 17Z, Ju 87D, Ju 88A, He 111H, Ar 234A, Me 410A, Me 262A, Fw 190A, Fw 190F, Fw 190G.
Sieg oder bolschevismus!
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Originally posted by Jochen:
GV damage model will be changed in next version, making Hispano much less effective. That gives possibility to perk Ostwind.
You wish...
Hispano will be one über gun still against GVs, im sure.
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Perking osti might be good idea if we got wirblewind.
Osti is latewar ubervehicle afterall. (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
..oh and perk that f4u1-c.
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I've done a lot of jaboing in the tiffie this tour (ranked in the top ten at the moment).
The hispanos have been anything but uber - it's taken 2-3 passes with many hits in each one to kill an ostie. And this wasn't an isolated incident. The panzers seem to take more time to kill too. Back in 1.04 I could kill a panzer in one pass - now it seems to take 3/4 of the tiffies ammo load to make a kill. It seems to me that something has changed; it could possibly be a lag issue, but I'm seeing the same thing over and over again.
BTW, a2a I don't think the hispanos are that uber. I was downing planes in the tiffie at ranges I normally would use in the La5/7. Sure the planes went down in pieces, but the same thing happens with the ShVaks or B20s.
The only issue is the flat tradjectory the hisps possess and the range - but, out of interest, can anyone post data which shows the hispano modelling in AH to be inaccurate?
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Originally posted by Dowding:
I've done a lot of jaboing in the tiffie this tour (ranked in the top ten at the moment).
The hispanos have been anything but uber - it's taken 2-3 passes with many hits in each one to kill an ostie. And this wasn't an isolated incident. The panzers seem to take more time to kill too. Back in 1.04 I could kill a panzer in one pass - now it seems to take 3/4 of the tiffies ammo load to make a kill. It seems to me that something has changed; it could possibly be a lag issue, but I'm seeing the same thing over and over again.
BTW, a2a I don't think the hispanos are that uber. I was downing planes in the tiffie at ranges I normally would use in the La5/7. Sure the planes went down in pieces, but the same thing happens with the ShVaks or B20s.
The only issue is the flat tradjectory the hisps possess and the range - but, out of interest, can anyone post data which shows the hispano modelling in AH to be inaccurate?
Last time when I played, I noticed that it was for some reason bit tougher to kill with Tiffy hispanos than with Chogs M2 hispanos..
It does have twice more ammo, but still effect seemed lacking in tiffy hispies compared to chog.
Once I got 5 and 6 panzer kills in chog, then some 3-4 while returning home with ammo left.
Then I flew tiffie and got just 1-2 kills with guns.
dunno if its me or the game but was strange.. and i got A/A kills easier in chog too. (at long range)
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The Ostie is not a problem.
The damage model that does not allow a open turret vehicle to be killed by MG fire is.
If you take this vehicle out of the game the gang banging out numbers field will be rampant and big time no fun. All you have to do now is grab a couple of 1K bombs and kill the VH. It is not a big deal. It is a few lazy players who get upset when somebody plugs them. Then that person is cheating or there vehicle is over modeled.
I can't speak for anyone else but it takes me about 200 rounds in the Ostie to get one hit. And unless they are flying right at me inside 1K I usually can't get that either.
I think a bunch of AH players should probably try CSF2. The drones make it real nice and easy for ya.
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It's good to know I'm not the only one Fishu. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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Gent's maybe I am lucky but 5 kill runs for me in a Tiffy are not unusual against Panzer's or ostys (certainly not the norm but it has happened on ocation), C Hog's of course are capable of this as well. I have killed quite a few Panzers ( or Osty's) on one Pass , lets say for me it is normal to do this on one pass and unusual if it takes more than that with Hispanos. These are passes with about 2 full seconds of hitting mind u from above or behind. Also the Yak is 90% of the time a one pass killer. I don't like to make generalizations but I feel the same people ho think the osty is too much are the same people who feel that buff guns are too much, take your time and set up your pass and u will be rewarded with a Victory.
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[This message has been edited by brady (edited 04-20-2001).]
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brady is right, and I have seen him do it as well. If I have bombs I have a 95% chance I will hit them before they hit me, it is all about the setup. I used to complain on RW oh the buff guns are so much Sh%%. Then I started to learn to setup better. Now I haven't died from a buff gun in 2 days. Take the time this isn't quake and you will get the kill. Honestly GV's and perking them is the wrong answer, if they come out with a perk vehicle I won't use it. Way to easy to kill them and a GV has no where to go. If you don't like the osty well then don't go near them plain and simple.
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Sturm6 StaffelKapitän
JV44 Platzschutzstaffel
Airfield Defense Squadron
"Did we give up when the Germans bombed Pearl harbor?" Famous quote from Animal House, John Belushi.
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Unless there will be a change made to how the open turret can be damaged for the Osti, in ver 1.07, I would love to see it perked.
Sure, you guys in the cannon birds can kill them, but what about us guys in the MG only planes like the P-51? I should be able to disable the turret with a high AOT dive and unloading 100 or so rounds into that bathtub.
YES, I can kill them with rockets and bombs, but what do I do when they keep respawning in endless waves? Sure, kill the VH, but what if they are the attacker at forward spawn points?
It should be modeled so you can kill the damned turret gunner. That's realism, or at least closer to it.
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Midnight CO
412th FG "Nightmare Mustangs"[/i]
"You tell them I'm coming.. And Hell's coming with me!" -Kurt Russel Tombstone
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I never said osties are hard to kill. 190 with 250kg is enough. Sure 151/20 doesnt do a thing against osties...but i dont much attack em anyway. Mb if i had 24 rockets in 190f-8 i did.
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What about a 2cm Flakvierling 38 auf Selbstfahrlafette (Sd.Kfz.7/1)?
(http://groups.yahoo.com/group/Skyrats/files/FLAKSF1Tb.JPG)
(http://groups.yahoo.com/group/Skyrats/files/sdkfz7_13.jpg)
Only the drivers pos, and quad gun shield is armoured. Slow and open enuf to keep the inept happy, but 4x20mm to make it useful.
Armament:20mm Flak 38 L/112.5
Ammo: 20mm - 600 rounds
Tronsky
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Originally posted by -tronski-:
What about a 2cm Flakvierling 38 auf Selbstfahrlafette (Sd.Kfz.7/1)?
(http://groups.yahoo.com/group/Skyrats/files/FLAKSF1Tb.JPG)
Try to see that ack from 5 miles away like in the game!
[This message has been edited by Fishu (edited 04-21-2001).]
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"What about a 2cm Flakvierling 38 auf Selbstfahrlafette (Sd.Kfz.7/1)?"
It would have a life expediency so bad as to make the M16 look good.At least the M16 is armored and can fire on the move, this flakwagon cant fire on the move is is virtually unarmored.
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[This message has been edited by brady (edited 04-21-2001).]
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otoh the FV 38 20mm has a range slightly shorter then then the 37mm on the Ostwind.
The M-16 should have a greater range then it does in the game, but oh well (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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S!
No perking of Osty.I just can't get hits on anything with that thing?!It is much easier to hit with M16.Maybe I need a new sight to Osty?
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DB603
3.Lentue
Lentolaivue 34 (http://www.muodos.fi/LLv34/)
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Perk it. "Spawn osties" is the call out and once done, capture is virtually impossible unless you go with chogs for attack.
How many of these were produced and saw combat? 30?
And, it is *clearly* über compared to its counterpart, the M16. Just look at the stats.
I realize that you Hispano equipped dweebs may not complain, but consider us LW's; we can dealwith vastly inferior vcanons in the air, but against ground vehicles, the'yre UTTERLY USELESS if the vehicle is an ostie or a panzer.
Our 50 kg eggs can hit an ostwind *directly* without resulting in a hit.
Perk it. Now.
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Von Santa
Staffelkapitän 9./JG 54 "Grünherz"
"If you return from a mission with a victory, but without your Rottenflieger, you have lost your battle."
- D. Hrabak, JG 54 "Grünherz"
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If it's perked, it's going to be a drain of vehicle points - I'm not sure of the exact total, but there's been times I've bagged 6-8 fighters, and only received 2 or so points. (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)
Why not address the open-top issue first (as I would expect the new damage modeling will do) before perking it.
I'd also be comfortable losing the range icon on gv's when looking at them from the air. Leave the icon for friendlies but not for enemy, much like it is for tank to tank now.
That would make it easy to differentiate between sides, but give gv's (including PT boats) a bit of camoflauge back that the blazing icon takes away.
I understand M3/M16's would be hard to see, but they are green vehicles and would be keeping to any cover they could find.
Cheers
PS - guess which one fighter I've lost my 37mm gun to most often on their first pass - the Zeke. (http://bbs.hitechcreations.com/smf/Smileys/default/redface.gif)