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General Forums => Custom Skins => Topic started by: Ex-jazz on June 02, 2009, 02:56:31 PM

Title: How to make a engine sound loop?
Post by: Ex-jazz on June 02, 2009, 02:56:31 PM
Hi

I'm curious, how you are creating those engine sound loops?

What kind tools you are using for the sound processing?

Thanks

Title: Re: How to make a engine sound loop?
Post by: Wmaker on June 02, 2009, 04:36:42 PM
Keep me posted with the results Jatsi...Bizman has also made some experiments with the R-1820-G5. ;) :D
Title: Re: How to make a engine sound loop?
Post by: TwinBoom on June 02, 2009, 05:04:36 PM
Hi

I'm curious, how you are creating those engine sound loops?

What kind tools you are using for the sound processing?

Thanks



I use sony sound forge
Title: Re: How to make a engine sound loop?
Post by: Dux on June 03, 2009, 08:25:00 AM
Take whatever sound clip you have, place it in your sound editor. Cut the clip in half; take the first half, move it to after the second half. Now your "loop" will match perfectlybecause half 1 ends exactly where half 2 starts.

When you move the first half over, leave some overlap between the two and cross-fade between them. Make some very minute adjustments in the spacing of the overlap if you need to get the "phase" of the engine hum to match up better.
Title: Re: How to make a engine sound loop?
Post by: Ex-jazz on June 03, 2009, 11:01:35 AM
Thanks for the hints :aok

I will try to use a http://audacity.sourceforge.net/ (http://audacity.sourceforge.net/) sound processor for the job.

WwwrrrroooooaaaaaaAAAAAA!!!!!  :)

'CC' video
Title: Re: How to make a engine sound loop?
Post by: Bizman on June 03, 2009, 12:33:56 PM
I use Audacity, too. My hint is to zoom into the source sound until you can see a pattern in engine strokes or whatever pulses they are. You then make a selection a little longer than the desired resulting sound and press 'Z' for finding nearest zero of both ends of the selection. I prefer to start my selection below zero line when the beat curve is rising and end it above zero with the curve rising again, trying to catch a rhythm pattern and get the same uphill curve into both ends.

One more note: Don't make the sound clip too long, or it may make strange things. I noticed that with a 30 seconds loop offline sounded good, but online the volume decreased dramatically. 
Title: Re: How to make a engine sound loop?
Post by: AKDogg on June 03, 2009, 06:08:24 PM
I use Adobe Auditons 3.0 pro