Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: Karnak on April 23, 2001, 12:28:00 PM

Title: Two fixes I most hope to see in v1.07
Post by: Karnak on April 23, 2001, 12:28:00 PM
I would love to see both of these bugs, Pyro mentioned that they both exist, fixed in v1.07:

1) The Typhoon rolls too well by about 50%.

2) The N1K2-J does not bleed as much energy as it should.

Please HTC, fix these flight model errors.

Kiitos.

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We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me
Shall be my brother

Bring the Spitfire F.MkXIVc to Aces High!!!

Sisu
-Karnak
Title: Two fixes I most hope to see in v1.07
Post by: Sancho on April 23, 2001, 01:05:00 PM
Here's mine:

1) Films that record and playback 100% of the time -- ok I'd settle for 99.5% of the time.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
2) realistic 88mm ack. No more psychic tarot-card reading death star turbolaser first ping kills ya flak.
Title: Two fixes I most hope to see in v1.07
Post by: Zigrat on April 23, 2001, 02:14:00 PM
109 slats not modeled

rediculous 5 inch flak
Title: Two fixes I most hope to see in v1.07
Post by: hogfarmr on April 23, 2001, 11:51:00 PM
Sancho,
First ping should kill ya. but first ping shouldnt be first shots from the ack.
ever see pics of b17s blown in half from 88mm flak or a pic of a fire ball that was a 51d 2 sec before? very serious stuff, but very interesting.
not saying it's ok as is, just saying first ping should kill ya.
-AKHog
Title: Two fixes I most hope to see in v1.07
Post by: GRUNHERZ on April 24, 2001, 12:13:00 AM
Good points Karnak, but IIRC the 50% figure is minimum at some speeds the AH Thyphoon has almost double or triple its RL roll rate as shown by the NACA charts.

Plus I think Pyro also said something about niki having a bug in its vertical performance.
Title: Two fixes I most hope to see in v1.07
Post by: Sancho on April 24, 2001, 12:59:00 AM
 
Quote
Originally posted by hogfarmr:
Sancho,
First ping should kill ya. but first ping shouldnt be first shots from the ack.
ever see pics of b17s blown in half from 88mm flak or a pic of a fire ball that was a 51d 2 sec before? very serious stuff, but very interesting.
not saying it's ok as is, just saying first ping should kill ya.
-AKHog

No argument there.  Big bellybutton flak round meets aluminum plane and there is no question who is going to win.  What I meant to type was first flak burst always hits you and flak anticipates your every move.

Title: Two fixes I most hope to see in v1.07
Post by: funked on April 24, 2001, 01:26:00 AM
Where did Pyro say these things about the N1K?  I've never seen any evidence to support something like that, would be interested to read it.  The only thing I know about is a slight error in the climb at high altitudes when using WEP.
Title: Two fixes I most hope to see in v1.07
Post by: Jekyll on April 24, 2001, 03:13:00 AM
 
Quote
Originally posted by GRUNHERZ:
Good points Karnak, but IIRC the 50% figure is minimum at some speeds the AH Thyphoon has almost double or triple its RL roll rate as shown by the NACA charts.

Plus I think Pyro also said something about niki having a bug in its vertical performance.

Well, it's not QUITE triple the rollrate Grun  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

 (http://www.users.bigpond.net.au/phoenix/images/typhoon.jpg)


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Jekyll
9./JG 54 "Grünherz"
Aces High Training Corps
Title: Two fixes I most hope to see in v1.07
Post by: Citabria on April 24, 2001, 09:55:00 AM
n1k2 certainly has a bug in its vertical performance.

it has unmatched dive acceleration and unmatched zoom performance.

add to that its ability to retain e and you have a problem.
Title: Two fixes I most hope to see in v1.07
Post by: MANDOBLE on April 24, 2001, 11:54:00 AM
vertical zoom with engine stopped: 190A8 vs nikki:

Well, nikki outzooms radically the 190A8.
AFAIK, with engine stopped there are three main factors related to the zoom climb: initial speed, weight and drag. Initial speed was the same so, is the nikki much heavier than 109A8? Has the nikki half the drag than 190A8?
Title: Two fixes I most hope to see in v1.07
Post by: flakbait on April 24, 2001, 12:03:00 PM
N1K2 loaded weight: 8,818 lbs

It's about 1,200 lbs lighter than a P-51D, with 220 some-odd more HP. Provided Pyro stuck the 1,990 HP engine in it and not an 1,800 Hp or less engine. Either way something screwey is going on with it.


------------------------
Flakbait [Delta6]
Delta Six's Flight School (http://www.worldaccessnet.com/~delta6)
Put the P-61B in Aces High
"I wanted to go back for another 50 missions, but they ruled it out
because I had a case of malaria that kept recurring. So I had to stay
in the States and teach combat flying. I was shot down by a mosquito!"
Frank Hurlbut, P-38 pilot

 (http://www.worldaccessnet.com/~delta6/htbin/behappy.jpg)
Title: Two fixes I most hope to see in v1.07
Post by: GRUNHERZ on April 24, 2001, 01:33:00 PM
Funked that came up on the BBS a few months ago, after the 1.04 FM came out and Pyro said something about its vertical performance capability being off.

As for WEP climb rate at high alt being too high, this is also true. Its far from a scientific test to be sure but I have easily outclimed P51Ds in a niki at over 28K, and these P51Ds were flown by experienced pilots.
Every time they tried to zoom up after a pass I began to quickly gain on them, nearing 600yd gun ranges until the mustang was forced to dive away. Mind you the mustangs usually started higher in the fight and my niki had about 75% gas in its in tanks. Except in dive I also outaccelerated these P51Ds at over 28K, niki may be good mid alt but at 28K it should be garbage according to what I read on Japanse engines at hi alt.
Title: Two fixes I most hope to see in v1.07
Post by: Tilt on April 24, 2001, 05:12:00 PM
 
Quote
Originally posted by Zigrat:
109 slats not modeled


La 5/7 slats not modeled

Tilt
Title: Two fixes I most hope to see in v1.07
Post by: Tac on April 24, 2001, 05:27:00 PM
1)P-38 fowler flaps,dive flap, stall and ARMOUR (is its armour modeled? Heck im getting killed by a few pings of 303 at d700!)

2)What Karnak Said

3)Chog turbonuketipwarhead hispano.

4)88mm psychik flak & ability to keep fighters below 3k when fleet is near airfield

5)1 ping kill field ack.

6)GV armour (already addressed next version it seems).
Title: Two fixes I most hope to see in v1.07
Post by: illo on April 25, 2001, 07:15:00 AM
Yak-9u dives 125-160mph/200-250kmh too fast without locking up compared to NII VVS tests.


Also it never ever could dive at speeds like 600mph/960kmh, which it does in AH. 435mph/700kmh would be more realistic.

[This message has been edited by illo (edited 04-25-2001).]
Title: Two fixes I most hope to see in v1.07
Post by: illo on April 25, 2001, 07:24:00 AM
Isnt A6M5 rollrate also too high? And most other planes too. Is FW 190 rollrate too low or dont we have right version of it? (190A-6 had reduced wing structure weight from A-5, or mb some early 190As rolled even better?)
Title: Two fixes I most hope to see in v1.07
Post by: SageFIN on April 25, 2001, 11:01:00 AM
Yes illo, according to the NACA test, most of the planes here have too high roll rates, except for the 190 and the Spit at high speeds (or was it low speeds? gotta dig that thread out again).

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SageFIN

"It´s your god.
They´re your rules.
You go to hell."
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Title: Two fixes I most hope to see in v1.07
Post by: Jekyll on April 26, 2001, 01:16:00 AM
Dont need to dig out the thread  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

 (http://www.users.bigpond.net.au/phoenix/images/rollrates.jpg)

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Jekyll
9./JG 54 "Grünherz"
Aces High Training Corps
Title: Two fixes I most hope to see in v1.07
Post by: Citabria on April 26, 2001, 01:32:00 AM
Richard Bong wrote down his tactics  for a 5th airforce survey to help fighter pilots. In his own words:

 
Quote
From the experience I have gained in individual combat in this theater against a number of different types of japanese fighters and bombers, these facts stand out.

Defense against the Jap fighters is resolved around the superior speed of our fighters. If you are jumped from above, dive to pick up an indicated airspeed of at least 350mph, then level out and start a shallow climb at high airspeed. Generally speaking, a Jap fighter will not follow you in a high speed dive, but occasionally one does and if such happens, a turn to the right for 90 degrees will throw the jap behind. the controls stiffen up to excess  in high speed dives, and he cannot follow a sharp-diving turn. A turn into the jap is always effective because they have a healthy respect for the firepower of our planes. an indicated airspeed never less than 250mph in combat is good life insurance.

Offensive measures go according to the number of enemy but they are always hit-and-run because the jap can out-maneuver us about two to one. Any number of nips can be safely attacked from above. Dive on the group, pick a definite plane as your target, and concentrate on him. Pull up in a shallow highspeed climb and come back for another pass. Single enemy planes or small groups can be surprised from the rear and slightly below a large percentage of the time. He seems to be blind, or he does not look directly behind him enough to spot you,  and your first pass should knock him down. Against bombers, it is quite safe to drive right up on the tail of any of them with two exceptions - the betty and the helen. these two planes have a 20mm cannon which cover a 30 degree arc to the rear, and a beam attack broken off before you reach this one is the best attack.

afaik a large number of his kills and escapes from enemy aircraft  using these tactics were in p38s w/o hydraulic aileron boost.


[This message has been edited by Citabria (edited 04-26-2001).]
Title: Two fixes I most hope to see in v1.07
Post by: illo on April 26, 2001, 03:44:00 AM
nevermind  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

[This message has been edited by illo (edited 04-26-2001).]