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General Forums => Wishlist => Topic started by: 715 on June 13, 2009, 01:15:01 AM

Title: Dry spawning LVTs
Post by: 715 on June 13, 2009, 01:15:01 AM
Please, please, please get rid of dry spawning LVTs (for taking fields or for supplying them).  That is just ridiculously gamey.
Title: Re: Dry spawning LVTs
Post by: Greebo on June 13, 2009, 02:04:41 AM
Completely agree. At the very least prevent LVTs from being able to resupply their home port.
Title: Re: Dry spawning LVTs
Post by: AWwrgwy on June 13, 2009, 09:51:21 AM
It works the same for everyone so I don't really see the problem.

Is the problem that you can't capture a port if the CV is close enough to resupply the base with dry spawning LVTs?  Maybe you should stick to airbases where you can kill all the hangers and take it with no opposition that way.

A CV kept close to a port in order to dry spawn LVTs for resupply is a CV that is otherwise out of the fight offensively.  It's all about compromise and deciding how to use your assets.


wrongway
Title: Re: Dry spawning LVTs
Post by: Greebo on June 13, 2009, 11:16:51 AM
I don't like it because it allows defending players to thwart an attack with no skill whatsoever. Spawn, unload supplies, exit or die, repeat until the other side's CV dies or they get fed up. I'd rather those players up planes or GVs to fight for the base properly, or spawn from a remote base and resupply like at any other base. Why should ports get special "instant resupply" treatment compared to other bases? CVs die very easily to buffs and shore batteries anyway and in my experience a CV attack is as likely to get horded as be the horder.
Title: Re: Dry spawning LVTs
Post by: E25280 on June 13, 2009, 01:54:19 PM
I don't like it because it allows defending players to thwart an attack with no skill whatsoever. Spawn, unload supplies, exit or die, repeat until the other side's CV dies or they get fed up. I'd rather those players up planes or GVs to fight for the base properly, or spawn from a remote base and resupply like at any other base. Why should ports get special "instant resupply" treatment compared to other bases? CVs die very easily to buffs and shore batteries anyway and in my experience a CV attack is as likely to get horded as be the horder.
Usually the ports you can dry spawn LVTs are on islands quite far away from any supporting base, making the insta-resupply the only viable means of defense.

That being said, I certainly wouldn't shed a tear if this went away.  The reverse of dry spawning LVTs, dropping troops, and respawning so that you have hundreds of troops running to the maproom is also ridiculously gamey.

Ports are IMO ridiculously easy to take given their importance (maps where ports are also airfields excepted, of course).  They should at least have more than one VH so as a single Jabo can't disable the port's ability to defend itself.  If they could defend themselves better, then perhaps those CVs could be used as the offensive weapons they should be rather than sitting around protecting the ports.
Title: Re: Dry spawning LVTs
Post by: Larry on June 13, 2009, 03:06:25 PM
It works the same for everyone so I don't really see the problem.

Is the problem that you can't capture a port if the CV is close enough to resupply the base with dry spawning LVTs?  Maybe you should stick to airbases where you can kill all the hangers and take it with no opposition that way.

A CV kept close to a port in order to dry spawn LVTs for resupply is a CV that is otherwise out of the fight offensively.  It's all about compromise and deciding how to use your assets.


wrongway

Just because everyone can do it doesn't mean its right.

There is one guy in MidWar that does this all the time. He and his buddies bring the CV in, take the ack down, then if they cant take the base with skill they just dry spawn LVTs one after the other. In about 30secs you have about 200+ troops running to the maproom. Unless you have a few GVs on the field its hopeless.

Remember when you could drive into windmills or camp a Vbase by driving into the fence and sticking your barrel out? Just like the LVT dry spawn those were bugs that allowed people that used them to game the game.

Title: Re: Dry spawning LVTs
Post by: Bruv119 on June 13, 2009, 03:14:38 PM
no lvts should spawn feet dry.

kind of negates the whole point really.  As for the re supply crap it is lame and gamey.  Needs fixing IMO.
Title: Re: Dry spawning LVTs
Post by: Banshee7 on June 13, 2009, 04:07:50 PM
OMG!!! I agree with Bruv  :O
Title: Re: Dry spawning LVTs
Post by: Cajunn on June 13, 2009, 04:43:03 PM
I agree, and not to point fingers but one country has perfected the tactic, they catch an enemy Port and leave the CV there so it can't be captured back. And as soon as an attack starts they up LVT's in masses so you can't take it back, the auto ack never goes down.
Title: Re: Dry spawning LVTs
Post by: lyric1 on June 13, 2009, 05:34:56 PM
I seem to recall this issue popping up before & some one said it was supposed to be fixed shortly I don't remember who though.
Title: Re: Dry spawning LVTs
Post by: waystin2 on June 14, 2009, 10:33:53 AM
No feet dry LVT spawns HTC.  Please fix this.  :pray
Title: Re: Dry spawning LVTs
Post by: caldera on June 14, 2009, 11:49:55 AM
Usually the ports you can dry spawn LVTs are on islands quite far away from any supporting base, making the insta-resupply the only viable means of defense.

That being said, I certainly wouldn't shed a tear if this went away.  The reverse of dry spawning LVTs, dropping troops, and respawning so that you have hundreds of troops running to the maproom is also ridiculously gamey.




How about mandating the troop carrier's survival for their troops to survive? That way LVTs (and M3s) can't spawn in, drop troops, tower out and repeat until the map room is swamped.
It wouldn't be realistic, but neither is re-creating the human wave of Chinese troops pouring into North Korea in order to capture a base.
Title: Re: Dry spawning LVTs
Post by: 5PointOh on June 14, 2009, 11:40:11 PM
 i'd like to see it fixed in this manner; if all fleet vessals destroyed (carrier, cruiser and escorts) then no more lvts or pts could be spawned.  I think this would add more importance to kill the entire fleet instead of just letting float on till reincarnation.
Title: Re: Dry spawning LVTs
Post by: Cajunn on June 14, 2009, 11:59:35 PM
Here is a film of it happening tonight, makes it impossible to take your port back.

http://www.mediafire.com/?ygiajttmn5y
Title: Re: Dry spawning LVTs
Post by: danny37 on June 15, 2009, 05:50:59 AM
I don't like it because it allows defending players to thwart an attack with no skill whatsoever. Spawn, unload supplies, exit or die, repeat until the other side's CV dies or they get fed up. I'd rather those players up planes or GVs to fight for the base properly, or spawn from a remote base and resupply like at any other base. Why should ports get special "instant resupply" treatment compared to other bases? CVs die very easily to buffs and shore batteries anyway and in my experience a CV attack is as likely to get horded as be the horder.
kinda like dweebs who sit in cv 5inchers (which takes no skill)like cowards shooting puffy ack at every plane in eyesight instead of uppin a plane and fighting,so if the dry spawning of lvts is stopped,so should the use of the 5in guns when the cv is under attack or when the fighting is close to the cv.its more or less the same thing imo.how about we just let the side with the most members at the time  win the map without a fight and the other sides no chance of a defense.thats what it sounds like everyone wants,for it to be easier for them,if that were the case,how long you think you would play before being bored to death with the game?
Title: Re: Dry spawning LVTs
Post by: Spikes on June 15, 2009, 05:54:13 AM
kinda like dweebs who sit in cv 5inchers (which takes no skill)like cowards shooting puffy ack at every plane in eyesight instead of uppin a plane and fighting,so if the dry spawning of lvts is stopped,so should the use of the 5in guns when the cv is under attack or when the fighting is close to the cv.
But 5" were used in real life...magic land-spawning LVT's were not.
Title: Re: Dry spawning LVTs
Post by: danny37 on June 15, 2009, 06:09:38 AM
But 5" were used in real life...magic land-spawning LVT's were not.
but this is not real life...its a game.also the real life 5inchers were not as accurate as in this game.
Title: Re: Dry spawning LVTs
Post by: Oleg on June 15, 2009, 06:28:04 AM
Ever manning 5'' take much more skill than spawning horde of LVTs for instant resupply.
It must be fixed.
Title: Re: Dry spawning LVTs
Post by: Greebo on June 15, 2009, 06:28:33 AM
I don't like any aspect of the game that is made artificially easy. That includes the accuracy of player manned 5" ack and level bomber bombsites for that matter. However those are gameplay/accuracy tradeoffs that for better or worse HTC deliberately incorporated into the game. I believe the dry spawning issue to be either a bug or an oversight and not any sort of intended feature on HTC's part.
Title: Re: Dry spawning LVTs
Post by: waystin2 on June 15, 2009, 08:47:58 AM
LVT's should launch into the water from a ship and traverse said water to reach landfall before being able to drop their supplies or troops.  For god's sake, at least make them get a little wet! :aok
Title: Re: Dry spawning LVTs
Post by: Cajunn on June 15, 2009, 09:50:08 AM
What got me if you watched the film was that one person could get the auto ack back up with two trips :O
Title: Re: Dry spawning LVTs
Post by: SlapShot on June 15, 2009, 09:54:53 AM
no lvts should spawn feet dry.

LVTs currently can not spawn "feet dry" ... in the true sense of the word.

I have pointed this out before. It all has to do with the terrain.

Have you ever noticed that when you are flying towards a port, and you zoom in to look at the port, where the port "objects" are ... you see water ... and then when you get closer, the actual port terrain (what appears to be ground) suddenly appears ?

Have you ever noticed that when you are de-acking a port, when the bullets hit the ground ... you see a water splash ?

That is why LVTs can spawn (as we see it) "feet dry" ... because the application sees "water" where we see "ground".

I would bet the farm, that this will no longer be a problem when the new "terrain" is released.
Title: Re: Dry spawning LVTs
Post by: 715 on June 15, 2009, 12:08:31 PM
Yes bullets hitting the "ground" cause splashes, but the LVT drives as if it is on ground and the supplies dropped, and troops dropped, do not sink as if in water, but act as if on land.  Basically we're just asking they prevent LVTs from spawning inside supply range and inside troop walking range.
Title: Re: Dry spawning LVTs
Post by: SlapShot on June 15, 2009, 03:02:56 PM
Yes bullets hitting the "ground" cause splashes, but the LVT drives as if it is on ground and the supplies dropped, and troops dropped, do not sink as if in water, but act as if on land.  Basically we're just asking they prevent LVTs from spawning inside supply range and inside troop walking range.


That is probably due to the fact that the "spawn" logic is separate method and is only looking to see if the spawn lands on "water".

Like I said in my other post ...

I would bet the farm, that this will no longer be a problem when the new "terrain" is released.
Title: Re: Dry spawning LVTs
Post by: Bruv119 on June 15, 2009, 03:13:05 PM
hopefully so slapshot. 

I know in older terrains it was a much rarer occurance.   The situation in TAGMA (a recent enough addition)  is a joke.
Title: Re: Dry spawning LVTs
Post by: E25280 on June 15, 2009, 06:32:00 PM
I don't like any aspect of the game that is made artificially easy. That includes the accuracy of player manned 5" ack
Curious as to why you think there is a problem with the 5" guns?  They are modeling the proximity fuse.
Title: Re: Dry spawning LVTs
Post by: danny37 on June 15, 2009, 07:01:14 PM
why not stop gv spawns as well,you might as well stop all non-real life happenings,gvs didnt spawn miles from their bases to enemy bases,when two planes collided in mid-air both would be destroyed,not one dying and one going on to land his kills.you guys are trying to make a GAME into real life because you find it hard.i dont see anyone complaning about vbases or airfields for that matter and 20-30 flaks out when you try to take it and the enemy mounts a defense.sounds like some people just want the port handed to them just cause they showed up to fight for it,except without the fight.spawning lvts feet dry may be a glitch but theres more important gliches that need fixed first IMO.these are just a few.
Ever manning 5'' take much more skill than spawning horde of LVTs for instant resupply.
It must be fixed.
it takes no skill to point crosshairs at an object and fire away when you dont have to watch for an enemy on your 6 or one diving on you from high above  as your on an enemys 6 trying to shoot them down.
Title: Re: Dry spawning LVTs
Post by: AWwrgwy on June 15, 2009, 07:51:58 PM

when two planes collided in mid-air both would be destroyed,not one dying and one going on to land his kills.

Don't start with this one.

 :aok


wrongway
Title: Re: Dry spawning LVTs
Post by: Krusty on June 15, 2009, 08:57:56 PM
Any LVTs spawn feet dry, report the map, the field, and the situation to HTC, and they'll put it in the "to fix" list.

It's a bug, same as GV spawns being bugged and fixed after players reported them.
Title: Re: Dry spawning LVTs
Post by: Enker on June 16, 2009, 01:29:09 PM
kinda like dweebs who sit in cv 5inchers (which takes no skill)like cowards shooting puffy ack at every plane in eyesight instead of uppin a plane and fighting,...
Sometimes, we choose to get into the five inchers because the enemy are vulching us every chance they have, or maybe because there are s***loads of buffs taking off from a field and the five inchers are the quickest way to destroy them without allowing them to get lined up for CV damage. Then, when there are not buffs, we aim at the aircraft to help clear our teammates sixes. Is that a crime?

...it takes no skill to point crosshairs at an object and fire away when you dont have to watch for an enemy on your 6 or one diving on you from high above  as your on an enemys 6 trying to shoot them down.
It takes skill to keep an eye out for other potential threats to the CV, even though they may not be diving on YOUR six and you don't have to get on THEIR six to take them down. If you leave the VH up, you have to be wary of the swarms of PT boats, or the Tiger that is trying to sink your CV. If you leave to ordinance available, you have to keep an eye out for lancstukas. If you are near other bases, you have to keep an eye out for dive bombers and heavy bombers that may try to hit the CV. I don't know if you do any of those things, but doing all of those things at once takes just as much skill as it does to succeed in a P-39 against a P-51. If you don't do any of the things I have listed when you man a five incher, you have no right to talk about skill.
Title: Re: Dry spawning LVTs
Post by: danny37 on June 17, 2009, 12:07:05 AM
Sometimes, we choose to get into the five inchers because the enemy are vulching us every chance they have, or maybe because there are s***loads of buffs taking off from a field and the five inchers are the quickest way to destroy them without allowing them to get lined up for CV damage. Then, when there are not buffs, we aim at the aircraft to help clear our teammates sixes. Is that a crime?
It takes skill to keep an eye out for other potential threats to the CV, even though they may not be diving on YOUR six and you don't have to get on THEIR six to take them down. If you leave the VH up, you have to be wary of the swarms of PT boats, or the Tiger that is trying to sink your CV. If you leave to ordinance available, you have to keep an eye out for lancstukas. If you are near other bases, you have to keep an eye out for dive bombers and heavy bombers that may try to hit the CV. I don't know if you do any of those things, but doing all of those things at once takes just as much skill as it does to succeed in a P-39 against a P-51. If you don't do any of the things I have listed when you man a five incher, you have no right to talk about skill.
for 1 i dont use 5inchers except in the case of buffs,if its just fighter i up a fighter.
2nd:no its not a crime but its cowardly game play to use againts fighters in a furball.if your being vulched on a cv then that must be a glitch cause whenever i get close to cv ack i die
3rd:your just missing the point alltogether
everyone uses them for buffs,im talkin about just fighters in a fight,some get killed and are to scared to up again so they just jump in a 5in and blast away,it takes no skill at all, a 2 day noob can do it
4th:as for the tigers,puttin your cv that close to land is the person in control of the cv and is just plain senseless,oh but that helps you also by keeping fighters at low alt with puffy ack,so i think thats a fair trade.
5th:pt boats,again,dont put your cv in front of a pt spawn,simple.most pts have to travel a good distance to even reach a cv let alone sink it.as for the swarms of pts the only time i see swarms of them is in a cv vs. cv battle,usually after one as already sank.
6th:so your sayin the only defence a cv has against buffs are 5inchers,kinda the same as dry spawning lvts againt a horde of jugs or other cv planes.as was mentioned before most airfields are miles away from most ports with no chance of uppin in time to defend the port.