Aces High Bulletin Board

General Forums => Wishlist => Topic started by: bcadoo on June 13, 2009, 10:15:45 AM

Title: Allow baled pilots to capture maproom
Post by: bcadoo on June 13, 2009, 10:15:45 AM
Ok, we've all seen it happen.  You've got cap over an airfield and you've dropped troops and a few get taken out for one reason or another.  Why not allow pilots to bale and become a troop?

It would then become a strategic decision as to whether maintaining the cap is more important or trying to take the base immediately is.
Title: Re: Allow baled pilots to capture maproom
Post by: Spikes on June 13, 2009, 10:46:13 AM
Well that would be a good idea, but if you get the hordes with 30 guys, get the town and base down, then 10 can bail and there is no need for a goon...
Title: Re: Allow baled pilots to capture maproom
Post by: Rino on June 13, 2009, 11:03:11 AM
      :uhoh
Title: Re: Allow baled pilots to capture maproom
Post by: frank3 on June 13, 2009, 02:08:11 PM
Ok, we've all seen it happen.  You've got cap over an airfield and you've dropped troops and a few get taken out for one reason or another.  Why not allow pilots to bale and become a troop?

It would then become a strategic decision as to whether maintaining the cap is more important or trying to take the base immediately is.

WW2 pilots did not receive the same training as the goons, and are therefore unable to capture a maproom.
Title: Re: Allow baled pilots to capture maproom
Post by: grizz441 on June 13, 2009, 02:14:01 PM
WW2 pilots did not receive the same training as the goons, and are therefore unable to capture a maproom.

Yeah, the pilots also don't have machine guns either like the troops do.  (even though the troop picture doesn't show a big gun)
Title: Re: Allow baled pilots to capture maproom
Post by: moot on June 13, 2009, 02:22:25 PM
NOE carpet -> bail.
Title: Re: Allow baled pilots to capture maproom
Post by: Spikes on June 13, 2009, 02:28:04 PM
NOE carpet -> bail.
Exactly my point.
Title: Re: Allow baled pilots to capture maproom
Post by: bravoa8 on June 13, 2009, 02:32:50 PM
It would be kinda cool though
Title: Re: Allow baled pilots to capture maproom
Post by: Yossarian on June 13, 2009, 02:42:29 PM
How about you scale up the number of bailed pilots necessary to capture the map room to perhaps 20 or 30.
Title: Re: Allow baled pilots to capture maproom
Post by: Bruv119 on June 13, 2009, 02:43:53 PM
the main reason for horde mishuns failing is the fact that their 3 x goon drivers  dont have a clue and get killed,  or drop troops on the airfield because nobody wants the boring, dangerous job of the vitally important GOON DRIVER.

Spikes is 100% right   after the poor innocent buildings get demolished everyone would jump in yelling  GERONIMO and it will make base capture even easier than it is right now.


Title: Re: Allow baled pilots to capture maproom
Post by: Cajunn on June 13, 2009, 04:38:10 PM
I think Friendly goons should be able to take out enemy goons if they reach the map room first on a friendly base!! :D
Title: Re: Allow baled pilots to capture maproom
Post by: waystin2 on June 14, 2009, 10:39:18 AM
(http://www.nope.org/images/nope_logo2.gif)
Title: Re: Allow baled pilots to capture maproom
Post by: Spikes on June 14, 2009, 10:46:50 AM
I think Friendly goons should be able to take out enemy goons if they reach the map room first on a friendly base!! :D
They can...collide with them :)
Title: Re: Allow baled pilots to capture maproom
Post by: trotter on June 14, 2009, 11:15:40 AM
Sounds like a feature of the Battlefield games. My opinion is no.
Title: Re: Allow baled pilots to capture maproom
Post by: frank3 on June 17, 2009, 06:25:34 AM
What'll be next...troops with bazookas?

Uh oh, opened up another can of worms  :O
Title: Re: Allow baled pilots to capture maproom
Post by: danny37 on June 17, 2009, 06:28:52 AM
its already bad enough with bomb-and- bail lamers.
Title: Re: Allow baled pilots to capture maproom
Post by: Masherbrum on June 17, 2009, 07:06:10 AM
Ok, we've all seen it happen.  You've got cap over an airfield and you've dropped troops and a few get taken out for one reason or another.  Why not allow pilots to bale and become a troop?

It would then become a strategic decision as to whether maintaining the cap is more important or trying to take the base immediately is.

When do we get farmers? 

Title: Re: Allow baled pilots to capture maproom
Post by: Puck on June 17, 2009, 10:55:33 AM
Yeah, the pilots also don't have machine guns either like the troops do.  (even though the troop picture doesn't show a big gun)

You have obviously never met Joe Satrapa...
Title: Re: Allow baled pilots to capture maproom
Post by: AKKuya on June 17, 2009, 12:32:58 PM
Only players flying Me-262's are allowed to bail over a town and add thier single pilot running on the ground to capture a maproom.  Lose 248 perkies for one base capture sounds fair to me. :aok
Title: Re: Allow baled pilots to capture maproom
Post by: Nemisis on June 17, 2009, 02:26:31 PM
How about you scale up the number of bailed pilots necessary to capture the map room to perhaps 20 or 30.

Because it is a map ROOM, not a map TOWN. 10 troops would be more than sufficient to take a room, or even a building provided it is not to big.  If you wanted to increase the amount of troops required then you would have to allow formations or have a special channle for C47 pilots or troop carriers to talk to one another to coridnate movement with eachother. The reason for the special channle is that it seems people get easily annoyed at transport and bomber pilots if they ask for escorts or gunners, or even to have the skys above the town realitivly cleared. You might even concider starting a corps of pilots who will provide an escort for people who ask for one.
Title: Re: Allow baled pilots to capture maproom
Post by: trigger2 on June 17, 2009, 03:11:37 PM
How about you scale up the number of bailed pilots necessary to capture the map room to perhaps 20 or 30.

Or have it set so that only 1 pilot can consider as count towards map room?
IMO I think it's a bad idea.
Title: Re: Allow baled pilots to capture maproom
Post by: Nemisis on June 17, 2009, 04:02:29 PM
That might work. Or you could make it so you can't excede the ammount of troops dropped on that base in like 15 min, meaning if you and your buddies droped 30 troops and 5 get killed then only 5 pilots will count as troops, even if you have 50 pilots bailed. And I agree, it is a bad idea yossarian.
Title: Re: Allow baled pilots to capture maproom
Post by: dkff49 on June 17, 2009, 04:39:32 PM
The only way I would even consider this an acceptable idea is if they have all the troops/pilots stand in the room until it has enough to "pop". This way you can drive over to it in a gv and kill them all before the pilots can get in.


oh and of course a limit on the number of pilots that can be used as well.
Title: Re: Allow baled pilots to capture maproom
Post by: phatzo on June 18, 2009, 02:02:11 AM
nvrmind
thought it said bald pilots
Title: Re: Allow baled pilots to capture maproom
Post by: slimmer on June 18, 2009, 03:10:24 AM
no
Title: Re: Allow baled pilots to capture maproom
Post by: frank3 on June 18, 2009, 05:27:02 AM
nvrmind
thought it said bald pilots

LOL now that's funny :lol
Title: Re: Allow baled pilots to capture maproom
Post by: eddiek on June 18, 2009, 02:03:44 PM

What kind of bales are we talking about?
Square bales........the pilot would have a hard time running, more a waddling motion.
Cotton bales....well, he better be strong....or have a Jeep and other troops to load his baled self up and haul him to the maproom.
Round bales.....this I can see........just imagine a round hay bale rolling along toward the maproom.  Of course, HTC'll have to make the maproom doors wider and taller to get 'em in.  Be hard to aim your .45 too, rolling and rollin and rollin........they oughta add dizziness into the equation too, just to make bangin away with the .45 more of a challenge.
Title: Re: Allow baled pilots to capture maproom
Post by: CountD90 on June 18, 2009, 08:39:19 PM
What kind of bales are we talking about?
Square bales........the pilot would have a hard time running, more a waddling motion.
Cotton bales....well, he better be strong....or have a Jeep and other troops to load his baled self up and haul him to the maproom.
Round bales.....this I can see........just imagine a round hay bale rolling along toward the maproom.  Of course, HTC'll have to make the maproom doors wider and taller to get 'em in.  Be hard to aim your .45 too, rolling and rollin and rollin........they oughta add dizziness into the equation too, just to make bangin away with the .45 more of a challenge.

 :rofl :rofl :rofl :rofl
:aok :aok :aok
Title: Re: Allow baled pilots to capture maproom
Post by: dkff49 on June 18, 2009, 09:05:07 PM
What kind of bales are we talking about?
Square bales........the pilot would have a hard time running, more a waddling motion.
Cotton bales....well, he better be strong....or have a Jeep and other troops to load his baled self up and haul him to the maproom.
Round bales.....this I can see........just imagine a round hay bale rolling along toward the maproom.  Of course, HTC'll have to make the maproom doors wider and taller to get 'em in.  Be hard to aim your .45 too, rolling and rollin and rollin........they oughta add dizziness into the equation too, just to make bangin away with the .45 more of a challenge.


with all the BS in the forums he must be talking about straw bales not hay.
Title: Re: Allow baled pilots to capture maproom
Post by: usvi on June 20, 2009, 09:11:01 AM
Well that would be a good idea, but if you get the hordes with 30 guys, get the town and base down, then 10 can bail and there is no need for a goon...
(http://img.dailymail.co.uk/i/pix/2006/08/battlebrit250806_600x452.jpg)
Title: Re: Allow baled pilots to capture maproom
Post by: RipChord929 on June 20, 2009, 09:37:19 AM
I agree, bad Idea!


But GV bailout, w SMG and Panzerfaust, OH YEAH :aok


RC
Title: Re: Allow baled pilots to capture maproom
Post by: FireDrgn on June 21, 2009, 01:05:35 AM
A better Idea mabye is that goons have to fill troops with real players. :devil
Title: Re: Allow baled pilots to capture maproom
Post by: phatzo on June 21, 2009, 04:50:41 AM
A better Idea mabye is that goons have to fill troops with real players. :devil
"I NEED TEN GUYS IN MY GOON11111!!11!????///JOIN UP"
"WHERES THE MAPROOM"
Title: Re: Allow baled pilots to capture maproom
Post by: frank3 on June 21, 2009, 03:13:14 PM
With half of the players jumping out too early/late :D
Title: Re: Allow baled pilots to capture maproom
Post by: MachFly on June 21, 2009, 04:14:06 PM
You will also have people arguing about who should jump out of there plane, I know I certainly would not want to.
Title: Re: Allow baled pilots to capture maproom
Post by: Becinhu on June 21, 2009, 06:04:34 PM
people would not go into the maproom because they would want to be number 10 and get the capture.  You would have 10 dweebs running in circles yelling at each other to get in the maproom.
Title: Re: Allow baled pilots to capture maproom
Post by: dkff49 on June 21, 2009, 10:17:12 PM
This is the most probable thing that would happen and the one time I would not listening to the dweebs arguing on range. :rofl
Title: Re: Allow baled pilots to capture maproom
Post by: Enker on June 21, 2009, 10:48:07 PM
people would not go into the maproom because they would want to be number 10 and get the capture.  You would have 10 dweebs running in circles yelling at each other to get in the maproom.
Ok, lets do it, tired of having good fights get ruined by NOE base takers.
Title: Re: Allow baled pilots to capture maproom
Post by: MachFly on June 21, 2009, 11:10:08 PM
people would not go into the maproom because they would want to be number 10 and get the capture.  You would have 10 dweebs running in circles yelling at each other to get in the maproom.

 :rofl :rofl :rofl
Title: Re: Allow baled pilots to capture maproom
Post by: frank3 on June 22, 2009, 05:07:55 AM
people would not go into the maproom because they would want to be number 10 and get the capture.  You would have 10 dweebs running in circles yelling at each other to get in the maproom.

Haha so true, AH players are predictable!

Besides, who'd want to spend +15 minutes in someone's C-47, without being able to do anything but looking out of the window?
Title: Re: Allow baled pilots to capture maproom
Post by: Yeager on June 22, 2009, 12:21:39 PM
a single player?  NO WAY.

If you want to allow ten players to load up a goon and go capture something well.....Im all for that  :rock