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General Forums => Wishlist => Topic started by: swareiam on June 16, 2009, 01:30:56 PM

Title: Additions to the Battle Fleet...
Post by: swareiam on June 16, 2009, 01:30:56 PM

Now, here is an idea that I think folks will like.

The addition of Liberty ships to the fleet.

(http://www.lifelikecharm.com/liberty_ship.jpg)

Well, what the heck would it do Redtail? Ahh, I thought you might ask that question...

Well, beyond the obvious being a less well defended target.  :lol It would make available the launching of the LST.

(http://www.lstmemorial.org/history/17d.jpg)

The LST once it reached the shore would autoMAGICALLY bring a fully destroyed base up to 100% after being
captured. This action would make the Liberty ship an extremely valuable target during any attempted base captures.

Any thoughts?  :D
Title: Re: Additions to the Battle Fleet...
Post by: Clone155 on June 16, 2009, 01:59:24 PM
I like it! :aok
Title: Re: Additions to the Battle Fleet...
Post by: Pigslilspaz on June 16, 2009, 02:13:07 PM
seen better, but what the hell, go for it!
Title: Re: Additions to the Battle Fleet...
Post by: waystin2 on June 16, 2009, 02:32:24 PM
Variety is the spice of life.  I say add it when the times right HTC!
Title: Re: Additions to the Battle Fleet...
Post by: Denholm on June 16, 2009, 02:47:59 PM
If the river tiles are fixed in the next T.E. release this might become a very nice addition.
Title: Re: Additions to the Battle Fleet...
Post by: vipers on June 16, 2009, 03:27:56 PM
Now, here is an idea that I think folks will like.

The addition of Liberty ships to the fleet.

(http://www.lifelikecharm.com/liberty_ship.jpg)

Well, what the heck would it do Redtail? Ahh, I thought you might ask that question...

Well, beyond the obvious being a less well defended target.  :lol It would make available the launching of the LST.

(http://www.lstmemorial.org/history/17d.jpg)

The LST once it reached the shore would autoMAGICALLY bring a fully destroyed base up to 100% after being
captured. This action would make the Liberty ship an extremely valuable target during any attempted base captures.

Any thoughts?  :D

They should also be able to carry vehicles?
Title: Re: Additions to the Battle Fleet...
Post by: swareiam on June 16, 2009, 03:53:13 PM
They should also be able to carry vehicles?

Well the problem with vehicles is this. Who's going to be in the vehicles. The LST will be player manned with a few defensive weapons, (2) 50 mounts and (1) 20mm mount. We don't have any unmanned vehicles in the game. So that didn't make any since.
Title: Re: Additions to the Battle Fleet...
Post by: DrDea on June 16, 2009, 03:53:24 PM
 I like it :aok
Title: Re: Additions to the Battle Fleet...
Post by: Saxman on June 16, 2009, 04:03:47 PM
Now, here is an idea that I think folks will like.

The addition of Liberty ships to the fleet.

(http://www.lifelikecharm.com/liberty_ship.jpg)

Well, what the heck would it do Redtail? Ahh, I thought you might ask that question...

Well, beyond the obvious being a less well defended target.  :lol It would make available the launching of the LST.

(http://www.lstmemorial.org/history/17d.jpg)

The LST once it reached the shore would autoMAGICALLY bring a fully destroyed base up to 100% after being
captured. This action would make the Liberty ship an extremely valuable target during any attempted base captures.

Any thoughts?  :D

Not a bad idea, but it should be completely independent from the CV battlegroups we already have in the game. And with the addition of such "invasion fleets," LVTs (and PT boats, for that matter) should be removed from the CV groups entirely.

Invasion fleets could comprise: 1 CVE, 2 Liberty ships, and maybe 3-4 DEs. LVTs could spawn only from the Liberty ships. CVE could carry F4Fs, FM-2s, SBDs, TBMs, Seafires, A6Ms, B5Ns and D3As. Sinking the Liberty ships would eliminate LVT spawning, while loss of the CVE would obviously eliminate aircover, as well as trigger the respawn countdown.
Title: Re: Additions to the Battle Fleet...
Post by: AKP on June 16, 2009, 04:06:37 PM
I was thinking about liberty ships (troop transports) just today actually.  Ya beat me to it!  

Personally, I think each task force should have 2 - 4 of these in it.  THESE would be the launching point for the LVT's and PT Boats instead of the carrier.  It would make it much more realistic.  Right now, the carriers in game function more like LHA's than CV's... and LHA's didnt exist in WW2.

Now... I can already hear the "but they would be sitting ducks," and "if the Troop transports get sunk, what good is the task force?"  Well... here are my thoughts:

1) The liberty ships would have AA guns on them... so the fleet would pick up a few more guns to defend it.
2) The team attacking a task force would have to split its forces and decide what to take out first... the CV and its ability to provide air cover, the escorts and their AA and surface guns, or the troop transports and its landing craft.
3) It would now take MORE hits to disable the amphib capabilities of the task force.

And even if a CV group lost its transports, it could then be used as a cv group is meant to be used... fighting other cv groups and providing air support to ground actions anywhere on the map.

Well... those are my thoughts anyway.
Title: Re: Additions to the Battle Fleet...
Post by: vonKrimm on June 16, 2009, 04:08:05 PM
Well the problem with vehicles is this. Who's going to be in the vehicles. The LST will be player manned with a few defensive weapons, (2) 50 mounts and (1) 20mm mount. We don't have any unmanned vehicles in the game. So that didn't make any since.

Beach Supplies.  A VH that players can spawn from for 15minutes or is hit by 1000lbs of ords; whichever comes 1st.

1) The liberty ships would have AA guns on them... so the fleet would pick up a few more guns to defend it.

Manned by civillian gunners, so ack leathality for those ships to be set at 0.25 of MA standard (I hope).
Title: Re: Additions to the Battle Fleet...
Post by: AKP on June 16, 2009, 04:08:25 PM
Not a bad idea, but it should be completely independent from the CV battlegroups we already have in the game. And with the addition of such "invasion fleets," LVTs (and PT boats, for that matter) should be removed from the CV groups entirely.

Invasion fleets could comprise: 1 CVE, 2 Liberty ships, and maybe 3-4 DEs. LVTs could spawn only from the Liberty ships. CVE could carry F4Fs, FM-2s, SBDs, TBMs, Seafires, A6Ms, B5Ns and D3As. Sinking the Liberty ships would eliminate LVT spawning, while loss of the CVE would obviously eliminate aircover, as well as trigger the respawn countdown.

Wow... you were thinking almost the same thing I was while I was typing.  And the separate task group is an even better idea.  Even more like it really was.
Title: Re: Additions to the Battle Fleet...
Post by: BigKev03 on June 16, 2009, 04:23:07 PM
I think we already have the ability to resupply bases in the game as it would have been rsupplied in actual combat.  Currently we can spawn an amtrak and drop supplies.  In WWII and after the Liberty class ships and the AKA/LKA class ships carried supplies and troops to the invasion beaches but once on station they would drop their Landing Craft Utilities (LCU's) to transport men and supplies to shore.  Landing Ship Tanks (LST's) were the ships that carried their cargo straight to the beach and unloaded it and it future amphibious operations the LST's would splash their cargo of amtraks so they could make the run to the assault beach.  Normally in an amphibious assault the only craft to come ashore during H-hour would be the amtraks (LVT's) and the LCU's.  The LST's would not beach and unload until after the landing beach was secure and beachhead expanded.  Reason being is that the Navy did not want to risk losing a vessel crammed with troops and equipment to direct enemy fire.  So if your point is to resupply a base then we dont need Liberty ships or LST's because we can do that now with amtraks once we capture a base or we can run supplies from another land base with a nearby spawn.  If your purpose it to land vehicles in an assault then I guess an LST is an option to add.  But I just think it would be sunk quicker than the carrier in the task group.  Just my thoughts. What do you all say?

BigKev
Title: Re: Additions to the Battle Fleet...
Post by: Wraith_TMS on June 16, 2009, 05:03:56 PM
I like this idea.  Would it be possible to go the extra mile and make it a truly game-changing feature by treating these beached LST's as mobile vehicle bases?

I haven't thought it out completely (so please be gentle), but if technically possible (code-wise), wouldn't beaching an LST with the ability to offload a dozen or a score of GVs (with troop and supply capability too), allow for some interesting fights.  Right now, the GV spawns are well-known.  If an LST group could be brought into an enemy's back yard at points that are not known, it seems to me it would add several fun elements (suprise invasions, new ships, new tactics).  There might be more reliance on reconnaissance and coastal patrol, for instance.

The GV, and mission and capture- oriented folk would get a new way of attacking (heck, invading...), and the furballers and attack people will have a blast (literally) trying to take out the LST group and its air cover.

I think this idea above may have some holes in it, true, but maybe it's doable.  If so, you could expect some hellacious combat as a result.  Certainly what the OPs have suggested seems doable, even if it's not taken as far the above.

FWIW,
Title: Re: Additions to the Battle Fleet...
Post by: swareiam on June 16, 2009, 05:29:00 PM
I think we already have the ability to resupply bases in the game as it would have been rsupplied in actual combat.  Currently we can spawn an amtrak and drop supplies.  In WWII and after the Liberty class ships and the AKA/LKA class ships carried supplies and troops to the invasion beaches but once on station they would drop their Landing Craft Utilities (LCU's) to transport men and supplies to shore.  Landing Ship Tanks (LST's) were the ships that carried their cargo straight to the beach and unloaded it and it future amphibious operations the LST's would splash their cargo of amtraks so they could make the run to the assault beach.  Normally in an amphibious assault the only craft to come ashore during H-hour would be the amtraks (LVT's) and the LCU's.  The LST's would not beach and unload until after the landing beach was secure and beachhead expanded.  Reason being is that the Navy did not want to risk losing a vessel crammed with troops and equipment to direct enemy fire.  So if your point is to resupply a base then we dont need Liberty ships or LST's because we can do that now with amtraks once we capture a base or we can run supplies from another land base with a nearby spawn.  If your purpose it to land vehicles in an assault then I guess an LST is an option to add.  But I just think it would be sunk quicker than the carrier in the task group.  Just my thoughts. What do you all say?

BigKev

Kev,

Point well taken and understood. But how many times have you captured a base to have it sit there without stores because guys are too impatient to help with the resupply. With the advent of the Liberty ship a well organized and disciplined attack group that protects the Liberty ship gets icing on the cake after the capture. That's pretty simple... On the other hand, if you're defending and you fail to take out the Liberty ship. The next adjacent base up the road a piece won't be yours for long.  In general, WARs can actually be won in 10 -12 hours rather than 3 - 7 days.

Cheers...
Title: Re: Additions to the Battle Fleet...
Post by: BigKev03 on June 16, 2009, 07:37:10 PM
Kev,

Point well taken and understood. But how many times have you captured a base to have it sit there without stores because guys are too impatient to help with the resupply. With the advent of the Liberty ship a well organized and disciplined attack group that protects the Liberty ship gets icing on the cake after the capture. That's pretty simple... On the other hand, if you're defending and you fail to take out the Liberty ship. The next adjacent base up the road a piece won't be yours for long.  In general, WARs can actually be won in 10 -12 hours rather than 3 - 7 days.

Cheers...

Swareiam, I understand your point.  I guess it depend son what a player wants to do.  I know that when I start to run down my vehicle perks I try to regain them by running supplies.  I think the average perks I get is about 3 per run give or take.  But yes it is frustrating waiting on a base to come back up.  I don't know where you would draw the line at what level it would resupply a base.  100%, 75%, 50%??  who knows.  It would be interesting but I don't know if the ship would make it to the poiint of being able to resupply.
Title: Re: Additions to the Battle Fleet...
Post by: swareiam on June 16, 2009, 08:58:37 PM
Swareiam, I understand your point.  I guess it depend son what a player wants to do.  I know that when I start to run down my vehicle perks I try to regain them by running supplies.  I think the average perks I get is about 3 per run give or take.  But yes it is frustrating waiting on a base to come back up.  I don't know where you would draw the line at what level it would resupply a base.  100%, 75%, 50%??  who knows.  It would be interesting but I don't know if the ship would make it to the poiint of being able to resupply.

Kev,

Now that is my point. The British knew the Liberty ships and other cargo ships of the like were vital to the survival of England at the outset of WWII. Squads and Base capture crews that go after seaside bases with Fleet Battle Groups will see how vital the Liberty ship will be  to their strategy. It really adds another layer to the game. Hypothetically... A large attack force lifts from a CV group just offshore of your base, Radars down, Ord is out, and there goes two FHs. It won't be long before the third is gone. The seaside hords don't appear to be letting up. You up bombers from an adjacent base. Whoops, town is going down pretty fast.

So... what do you do, take out the CV or the Liberty ship that is just about to launch an LST bound for shore? Three more minutes and the base will be captured and fully operational. For the opposition that's how you when a war. I think this is good stuff...

Cheers...
Title: Re: Additions to the Battle Fleet...
Post by: Castle51 on June 16, 2009, 09:54:39 PM
How about this for a thought.  Along with resupplying bases why not give them the ability to resupply the carrier battle groups.  Have them fix the damaged CVs and respawn the sunk escort ships with enough cargo points.
Title: Re: Additions to the Battle Fleet...
Post by: BigKev03 on June 17, 2009, 07:18:50 PM
Kev,

Now that is my point. The British knew the Liberty ships and other cargo ships of the like were vital to the survival of England at the outset of WWII. Squads and Base capture crews that go after seaside bases with Fleet Battle Groups will see how vital the Liberty ship will be  to their strategy. It really adds another layer to the game. Hypothetically... A large attack force lifts from a CV group just offshore of your base, Radars down, Ord is out, and there goes two FHs. It won't be long before the third is gone. The seaside hords don't appear to be letting up. You up bombers from an adjacent base. Whoops, town is going down pretty fast.

So... what do you do, take out the CV or the Liberty ship that is just about to launch an LST bound for shore? Three more minutes and the base will be captured and fully operational. For the opposition that's how you when a war. I think this is good stuff...

Cheers...
I think I see where our disconnect was.  Not that we disagreed on the principle of the Liberty ships and the LST's but the spawing of them.  My point is that Liberty ships and LST's are two different classes of ships.  LST's do not spawn for Liberty ships.  They were actual sailing vessels that would pre load in port and then travel to the assault beach.  Being a former Marine I did sea duty on several LST's and splashed many a time in Amtraks.  In your scenario the task force would require and Liberty ship and an LST since they are two completely independent vessels.
Title: Re: Additions to the Battle Fleet...
Post by: stephen on June 17, 2009, 08:07:17 PM
Somthing to friggin torpedo,,......other than a blasted CV task force..... :furious

Hows about a couple destroyers just cruising around by themselves?

Not an air field... just 1 or two destroyes per port doing thier own thing away from the cv.
They could land supplies via LVT's., and it would make base taking on the big maps alot faster if the town could be put down at an enemy base.. etc.
I think it would be more realistic in the sense that not all task groups had a cv.... though they might have had radar.  :aok


Title: Re: Additions to the Battle Fleet...
Post by: Nemisis on June 18, 2009, 12:46:40 PM
Well the problem with vehicles is this. Who's going to be in the vehicles. The LST will be player manned with a few defensive weapons, (2) 50 mounts and (1) 20mm mount. We don't have any unmanned vehicles in the game. So that didn't make any since.

If you are talking about what I think you are, then a way to get around that would be to allow multiple players to join the captian (pilot) of the LST and it will give you an option to be a gunner or to be a vehicle inside the LST, it could be like a tg on it's own, gunship or field (.50 mounts or the 20mm) or you could pick from a list of gv's avaliable inside the LST.       

If what I'm saying is making no or little sense then I probably have some ships confused.
Title: Re: Additions to the Battle Fleet...
Post by: swareiam on June 18, 2009, 04:05:24 PM
I think I see where our disconnect was.  Not that we disagreed on the principle of the Liberty ships and the LST's but the spawing of them.  My point is that Liberty ships and LST's are two different classes of ships.  LST's do not spawn for Liberty ships.  They were actual sailing vessels that would pre load in port and then travel to the assault beach.  Being a former Marine I did sea duty on several LST's and splashed many a time in Amtraks.  In your scenario the task force would require and Liberty ship and an LST since they are two completely independent vessels.

Kev,

I see your point. I was an Airdale in the Gator Fleet USS Raleigh LPD-1 "86-88". You would think that I would know better. No Well deck on a Liberty ship... I suppose the compromise would be a very large Higgins boat. The end game would be to restore the base to full capacity, if the Liberty ships survive the base assault and capture. It is a prize for success and worth the time to protect.

"Here's to the Gator Fleet"!

 :salute

Title: Re: Additions to the Battle Fleet...
Post by: BigKev03 on June 18, 2009, 05:28:35 PM
Kev,

I see your point. I was an Airdale in the Gator Fleet USS Raleigh LPD-1 "86-88". You would think that I would know better. No Well deck on a Liberty ship... I suppose the compromise would be a very large Higgins boat. The end game would be to restore the base to full capacity, if the Liberty ships survive the base assault and capture. It is a prize for success and worth the time to protect.

"Here's to the Gator Fleet"!

 :salute


Swareiam, cool deal that we finally flushed out our headgear and understood one another, LOL.  Awesome you were on the Raleigh.  I did time on the Austin, Nashville, Shreveport, Portland, along with many other LST, LPH's, LHA's and LSD's.  Small world isn't it?

LAND THE LANDING FORCE!!!!!!
 :salute
BigKev