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General Forums => Aces High General Discussion => Topic started by: frank3 on June 19, 2009, 09:12:23 AM

Title: Why the arena split-up?
Post by: frank3 on June 19, 2009, 09:12:23 AM
Back in my days, there was only 1 Main Arena (with some training arenas and such aside). However, I noticed we have several coloured Arenas now, like Purple Mid War, Orange Early War etc. etc.

Why was it split up in the first place?
Title: Re: Why the arena split-up?
Post by: Kazaa on June 19, 2009, 09:13:49 AM
Becuase people with low end P.Cs couldn't play AH2.

Something about being ganged also.
Title: Re: Why the arena split-up?
Post by: Motherland on June 19, 2009, 09:15:47 AM
Becuase people with low end P.Cs couldn't play AH2.
That has nothing to do with it.

Back in my days, there was only 1 Main Arena (with some training arenas and such aside). However, I noticed we have several coloured Arenas now, like Purple Mid War, Orange Early War etc. etc.

Why was it split up in the first place?
The population grew too large, turning the single main into a cesspool and stopping expansion of the games player base. Immediately after the split the game took off again according to HT.
Title: Re: Why the arena split-up?
Post by: frank3 on June 19, 2009, 09:18:18 AM
Quick replies, thanks :aok

But doesn't the split-up cause less players per arena, thus less fights?
Title: Re: Why the arena split-up?
Post by: Motherland on June 19, 2009, 09:23:51 AM
There's a huge thread about this on like the second page...
1. Why have arena limits.
   Simply put there is an optimal number of people in an arena that works best for the most people to have fun in many aspects. This number is more than 1 and less than 500.
   As sine quick reasons why there is a top end cap, here are just a few.
   1. Communication on country/voice and 200. With more people it can almost become unreadable.
   2. The more people the less noticed each person is, and hence they are more anonymous.
   3. More people create more of a herding / fly where they are not mentality. This is because each person feels they have less of an impact on the game, hence they need to be part of a bigger flying group to have any impact.

HiTech
Title: Re: Why the arena split-up?
Post by: frank3 on June 19, 2009, 09:33:34 AM
That answers my question, thanks!

This probably caused less hording?
Title: Re: Why the arena split-up?
Post by: Warspawn on June 19, 2009, 09:59:18 AM
That answers my question, thanks!

This probably caused less hording?

Not really.  The old arena set up, in my opinion, was much more fun.  Always a decent fight to be had, lots of people on, and you knew where your friends and squad mates were going to be so you could play together.  With the new setup, many people try to log into a 'capped' arena unsuccessfully, and if they don't want to wait for a 380 person arena capped at 300 players total, they go find something else to do.

You still get the same hording issues, and the same base grabbing.  Often even worse.  If the arena is capped and one side has a significant numerical advantage, they will keep that advantage throughout the evening (no one else can get into the arena); gets frustrating at times trying to fight 1 vs. 3 when the numbers get really heavily in favor of one particular chesspiece.

Titanic Tuesdays become really fun for those of us who love the 'massive' ground and air fights of the old arena.  It's a popular evening, with close to a thousand players in one arena during peak hours (I've seen Tuesday's arena population higher than weekend populations at times!).  Sometimes I wish we'd have another evening with a rolling planeset and huge single arena that would encourage flying aircraft other than late-war birds.  Would love to see a night full of Brewsters, I-16's, P-40's, Zeros and such.
Title: Re: Why the arena split-up?
Post by: Rawghh on June 19, 2009, 10:00:24 AM
Nothing wrong with abit of hording :D It feels good when you turn towards the horde and kill then  :x
Title: Re: Why the arena split-up?
Post by: Yeager on June 19, 2009, 10:19:15 AM
The MA was becoming the proverbial overstressed rat maze.  I was ready to toss this game into the trash can of my own personal history as a result of years of more and more overcrowding and dwindling quality of my own time invested in game. 

The arena split is what saved the game for me. 
Title: Re: Why the arena split-up?
Post by: The Fugitive on June 19, 2009, 10:20:44 AM
Not really.  The old arena set up, in my opinion, was much more fun.  Always a decent fight to be had, lots of people on, and you knew where your friends and squad mates were going to be so you could play together.  With the new setup, many people try to log into a 'capped' arena unsuccessfully, and if they don't want to wait for a 380 person arena capped at 300 players total, they go find something else to do.

When there was only 300-350 in the arena, yes one arena was much more fun. Also, back then you had more players that were WWII enthusiast instead of "gamers".  

Quote
You still get the same hording issues, and the same base grabbing.  Often even worse.  If the arena is capped and one side has a significant numerical advantage, they will keep that advantage throughout the evening (no one else can get into the arena); gets frustrating at times trying to fight 1 vs. 3 when the numbers get really heavily in favor of one particular chesspiece.

Again, that aspect of the game is really pushed to the fore due to the "gamers". From a gamers point of view the be all and end all of the game is to win the war. In the old days, it was more about the fights, whether it was a fight in the air, on the ground, for a base, or just against a certain squad, thats what the game use to be about. I wish there was a way to let people into a capped arena as long as they joined the lowest numbered side. I think that would help with splitting up the "hordes" a bit. Unfortunately, how do you stop them from switching back to the populated side after they get in?

Quote
Titanic Tuesdays become really fun for those of us who love the 'massive' ground and air fights of the old arena.  It's a popular evening, with close to a thousand players in one arena during peak hours (I've seen Tuesday's arena population higher than weekend populations at times!).  Sometimes I wish we'd have another evening with a rolling planeset and huge single arena that would encourage flying aircraft other than late-war birds.  Would love to see a night full of Brewsters, I-16's, P-40's, Zeros and such.

To a lot of people, this is the worst night of the week to play. HTC has said himself that the numbers are not as high on Tuedays as any other night. I work to much these days to fly during the week, but before I got this job, Tuesday night was the only night of the week I would avoid flying. Just to hard to find a nice little fight going on. Hordes of 60+ planes abound, and skill is unimportant, all you need is luck. Wheres the fun in that?
Title: Re: Why the arena split-up?
Post by: Warspawn on June 19, 2009, 10:48:32 AM
To a lot of people, this is the worst night of the week to play.

Not to me.  Not to many others.  Many people find it's the most fun!

HTC has said himself that the numbers are not as high on Tuedays as any other night.

Gonna have to call you on this one.  Post that link.  If you can't you're just talking out your kazoo.  On Tuesday prime time when I logged in, there were 864 players in the big arena.  Show me another night during the week Mon-Thurs where the totals of the two late war arenas match this number.  The MAX number allowed into one arena that I've seen during those nights are */400.

   
skill is unimportant, all you need is luck. Wheres the fun in that?

Skill there to me is more important than in little fights where your SA doesn't have to be quite as good.  Getting into a mad knife fight with a hundred other players from all sides in both the air and on the ground, as well as at sea, just makes it more fun to many players than the little battles where you can fixate on a single target.  Remember to not try and define what's fun for me.  I may find fun in a bombing mission with my squad mates, you may enjoy sitting in an AA gun at a front-line base.  Each can qualify as 'fun'.  Thanks.
Title: Re: Why the arena split-up?
Post by: Warspawn on June 19, 2009, 10:56:40 AM
I wish there was a way to let people into a capped arena as long as they joined the lowest numbered side. I think that would help with splitting up the "hordes" a bit. Unfortunately, how do you stop them from switching back to the populated side after they get in?


Make it a button to change sides before you actually enter the arena.  Maybe instead of total players in each room, have the numbers seperated by slashes, B/K/R or little chess symbols.  Then a GUI button added that prompts you to change sides if you desire before chosing an arena.  If the side you have selected currently is too heavily represented, then block entry and display an appropriate message.
Title: Re: Why the arena split-up?
Post by: Rawghh on June 19, 2009, 10:59:45 AM
Make it a button to change sides before you actually enter the arena.  Maybe instead of total players in each room, have the numbers seperated by slashes, B/K/R or little chess symbols.  Then a GUI button added that prompts you to change sides if you desire before chosing an arena.  If the side you have selected currently is too heavily represented, then block entry and display an appropriate message.

That wont work.. Alot of guys are in squad thats why only 1 country

And im sure if 1 is "over populated" and has a whole squad online and then another member or that squad logs on and is forced to fly against them it will possably spark a few things like "There cheating" "you killed your own squadie" Ect..
Title: Re: Why the arena split-up?
Post by: RTSigma on June 19, 2009, 11:01:39 AM
I think the way AirWarrior did it was great, with uncapturable bases outnumbering the ones that can be captured. While this doesn't allow for a front to flow as much as it used to, it would keep the fights at places where you know where to go. Having to fly without worry about all your bases getting porked and captured lets you get into fights.
Title: Re: Why the arena split-up?
Post by: Rawghh on June 19, 2009, 11:04:32 AM
Having to fly without worry about all your bases getting porked and captured lets you get into fights.

Thats fine but some people just dont like just fighting, People like taking bases the  the thrill and porking is just the way the game goes..  I say get rid of ords FULL STOP :D
Title: Re: Why the arena split-up?
Post by: RTSigma on June 19, 2009, 11:06:57 AM
Thats fine but some people just dont like just fighting, People like taking bases the  the thrill and porking is just the way the game goes..  I say get rid of ords FULL STOP :D

There will still be bases to capture, but not as much as there would be. Say 45 percent can be captured? Figure have the maps switch every few days with winners being decided on side scores and points for that map.
Title: Re: Why the arena split-up?
Post by: Rawghh on June 19, 2009, 11:10:00 AM
There will still be bases to capture, but not as much as there would be. Say 45 percent can be captured? Figure have the maps switch every few days with winners being decided on side scores and points for that map.

Yeah there will still be captures but less.. And just think of the GV dweebs not moaning at being egg'd anymore  :lol

And ending the maps after a few days? hmm dont know if that will work out fine,
Title: Re: Why the arena split-up?
Post by: moot on June 19, 2009, 11:28:05 AM
Land grabbers are herbivores to furballing carnivores. 
Title: Re: Why the arena split-up?
Post by: AWwrgwy on June 19, 2009, 12:09:03 PM
From the "other" thread:

might be somewhat safe to say we average 600-650 people in the LW MA's on any given night with a majority showing up on TT.

It is not in anyway safe, in fact it is completely incorrect, TT is the lowest numbered night of the week.

In fact, I think the root cause of the limits is the customers computers ability to keep up with all the eye candy.

Once again you are not trying to state facts you are making stuff up that I have said point blank many times many ways there is not any technical issue limiting the players until 1000, and this could be change if there was any benifit. Are you really tying to accuse me of not telling the truth?  The limits are not set in any way do to technical limitations, and this includes users computers.


I once again call BS, if this was really your purpose, you would have simply searched for things Pyro and I have said in the past and had all the facts and reasons you need.
 

I am not overstating the fact that this line of thinking came very very close to putting HTC out of business.


So now if you wish to again have an answer to the question, you must first state which questions.
 There are 2 questions.
1. Why have arena limits.
2. Why have limits float the way they do.

1. Why have arena limits.
   Simply put there is an optimal number of people in an arena that works best for the most people to have fun in many aspects. This number is more than 1 and less than 500.
   As sine quick reasons why there is a top end cap, here are just a few.
   1. Communication on country/voice and 200. With more people it can almost become unreadable.
   2. The more people the less noticed each person is, and hence they are more anonymous.
   3. More people create more of a herding / fly where they are not mentality. This is because each person feels they have less of an impact on the game, hence they need to be part of a bigger flying group to have any impact.


2. Why have limits float the way they do.
   In an ideal world we would not , we would simply cap each arena at 300 - 450. This is how we first started the arena caps. But again no one wanted to be the first in the 2nd arena, people would still be complaining that they could not get into their desired arena. The floating arena caps simply let the system cross critical mass in the arean in the quickest amount of time.  Before anyone sugest raising this number, that actually makes the problem worse, because there are less people to establish critical mass in the 2nd arena.

Other methods we have considered. 1 Assigning each person to an arena, and they could not change. 2 Assigning squads to an arena.
makeing more arenas of about 200 cap.



Can't find a fight?  Not trying very hard, are you?  Can't find a fight where it isn't four of them, or more versus one of you?  Welcome to the hord. 


wrongway
Title: Re: Why the arena split-up?
Post by: The Fugitive on June 19, 2009, 02:42:14 PM
Not to me.  Not to many others.  Many people find it's the most fun!

Gonna have to call you on this one.  Post that link.  If you can't you're just talking out your kazoo.  On Tuesday prime time when I logged in, there were 864 players in the big arena.  Show me another night during the week Mon-Thurs where the totals of the two late war arenas match this number.  The MAX number allowed into one arena that I've seen during those nights are */400.

Skill there to me is more important than in little fights where your SA doesn't have to be quite as good.  Getting into a mad knife fight with a hundred other players from all sides in both the air and on the ground, as well as at sea, just makes it more fun to many players than the little battles where you can fixate on a single target.  Remember to not try and define what's fun for me.  I may find fun in a bombing mission with my squad mates, you may enjoy sitting in an AA gun at a front-line base.  Each can qualify as 'fun'.  Thanks.


Thanks WrongWay for digging up the quote.....

Warspawn, YOU are not the majority, so by saying its your favorite night doesn't mean its everyone elses, nor can you say that it is everyones elses that is flying on TT. A good percentage of those flying on TT may <---- and I use this word because I have no proof.... only be there because they are addicted to this game and have no choice  :D I have heard more complaints about TT than I have heard "cudos".

You may enjoy fighting in the horde, and thats just dandy....for you. I on the other hand find it frustrating to dodge 5 long enough to kill one, only to get killed by the sixth one in. Not once did I try to define how you or anyone else should play the game. I posted how the change has looked to me with the addition of gamers style of game play.

Sure I see problems with the community.... most here on the boards know where I stand, but as to the solutions.... ahh well thats up to Hitech and company to figure out. I think they have done pretty well so far through the years, and I plan on sticking around much longer to see where they take us next.
Title: Re: Why the arena split-up?
Post by: ACE on June 19, 2009, 04:19:36 PM
Quick replies, thanks :aok

But doesn't the split-up cause less players per arena, thus less fights?
Yes it causes less fights but better ones! thers not that much picking going on or atleast not to me :p
 And they split arneas cause alot more warping going on o.O
Title: Re: Why the arena split-up?
Post by: Bruv119 on June 20, 2009, 03:49:23 AM
And they split arneas cause alot more warping going on o.O

No disrespect Spektor,  You should know all about warp as you have the crappiest connection I have seen recently.  I doubt it would matter if there were 10, 100 , 1000 players in an arena it would still be shockingly poo poo.

Satellite I know,  don't stop the end result  :).

I do give you some dues for putting up with the "your a warping SOB" comments though.

Frank,  during Euro time zones we don't really have to deal with the mass hording that prompted the arena split Prime US time.  When the caps kick in around 19:00 CET it can be difficult to get into the "full" arena but Blue usually fills up within an hour or so and then pushes up the cap orange.   So by 20:00 CET ish you should be able to get into either arena.

My biggest gripe is seeing a BIG map with only 100 players on with no large dar bars,  it can get boring.  After the lets force them to play on small map period I'm not going to complain about a big map, but I believe they do try and have a small one in the alternative arena.
Title: Re: Why the arena split-up?
Post by: crazyivan on June 20, 2009, 05:13:29 AM
.
 
Title: Re: Why the arena split-up?
Post by: CAV on June 20, 2009, 11:31:20 AM
Quote
I think the way AirWarrior did it was great, with uncapturable bases outnumbering the ones that can be captured.

Didn't do a lot of time in AW RR arena's, But I do recall that by AW 2/3 the "Full Real" arena Big PAC had very few uncapturable bases.

Cavalry
Title: Re: Why the arena split-up?
Post by: Shuffler on June 20, 2009, 01:22:21 PM
Back in my days, there was only 1 Main Arena (with some training arenas and such aside). However, I noticed we have several coloured Arenas now, like Purple Mid War, Orange Early War etc. etc.

Why was it split up in the first place?

All explained on the boards............. over and over and over........
Title: Re: Why the arena split-up?
Post by: Delirium on June 20, 2009, 03:40:21 PM
Mommy Orange and Daddy Blue didn't split up because they didn't love you, it was because they can't stop arguing.