Aces High Bulletin Board

Special Events Forums => Friday Squad Operations => Topic started by: Baumer on June 20, 2009, 10:39:35 AM

Title: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Baumer on June 20, 2009, 10:39:35 AM
Setup and description can be found here (http://ahevents.org/pacific-theatre/the-marianas-turkey-shoot.html).

First, some important admin info, FSO will take the next 2 weeks off due to the 4th of July holiday. Registration will be open from June 20th thru June 29th, with side assignments set on June 30th. This way the Frame 1 CiC's will have some extra time to work on their orders around the holiday. The date's for the three frames are as follows;



Murderer's Row: The Marianas Turkey Shoot

(http://ahevents.org/images/stories/1.jpg)

June 19th, 1944
"It was a gorgeous day for a battle. The nineteenth dawned at 0430, casting a semitropical light over the enormous expanse of the Philippine Sea. At that hour Mitscher's group lay a hundred miles northwest of Guam. Not quite ninety minutes later the sun appeared behind Saipan, revealing beautiful flying conditions: a warm morning with the evening's clouds dissipating before noon. 

From Clash of the Carriers by Barrett Tillman         

 

The first battle of the Philippine Sea is the largest carrier versus carrier battle in history, with 15 US Navy carriers and over 900 carrier aircraft, facing 9 Imperial Japanese Navy carriers and just under 500 carrier aircraft. Japan, realized that Saipan, would give the Americans a base for the new B-29's to expand the bombing campaign made it the highest priority to reinforce and defend the island. The Japanese navy made a series of maximum effort attacks to thwart the invasion with all available forces. At this time the IJN was still a formidable force with over a dozen aircraft carriers, and hundreds of planes and pilots to place into battle. Admiral Ozawa launched the first attack on the American carriers at 0600 on the morning of 19 June 1944. At that time the Admiral had almost 500 carrier aircraft under his command. By the end of the battle, late in the evening the next day, he had only 35 serviceable aircraft left. The blow was something the Japanese Navy would never recover from. Just five months later, the only thing the remaining carriers could be used for was as a decoy for Admiral Halsey at Leyte Gulf.

This FSO Setup will attempt to recreate the air battle that took place over the Philippine Sea on the 19th and 20th of June, 1944.


(http://ahevents.org/images/stories/2A.jpg)
Plane Set / Rules

Allied:

Axis:

NOTE: The aircraft requirements will vary per-frame, please refer to the objectives for the appropriate numbers.



Side Split-
45% Allies
55% Axis
 

 
Scoring:
Will be points based, with an even split between Air-to-Ground (A2G) points and Air-to-Air (A2A) points. Each object at an assigned target (that can be destroyed) will have an assigned point value. The attacker will score points for each object destroyed, and the defender will score points for each object that is not destroyed at that target.The point value of each pilot will be determined  by the total A2G potential points divided by the number of pilots who actually fly in the frame.
 
Aircraft Scoring:
You will score Air-to-Air (A2A) points in the following two ways.

   1. Each enemy aircraft shot down
   2. Each successful landing in an aircraft prior to the end of frame ( landing as a gunner will not count )

(http://ahevents.org/images/stories/3.jpg)

Ground Targets:
Players will earn points for objects destroyed on the ships even if they are not sunk.

(http://ahevents.org/images/stories/TF58.jpg)

Arena Settings:
    * Terrain – bigocean
    * Icon Range – Short
    * Radar – Off
    * Fighter and Bomber Warning Range – 10,560 -2 miles
    * Tower Range – 10,560 (for display to match the above setting)
    * Visibility – 17 miles
    * Wind: None
    * Clouds: TBD
    * External view for bombers (F3) – On
    * Friendly Collisions – Off
    * Enemy Collisions – On
    * Kill Shooter – Off
    * Fuel – 1.0
    * Ack – 0.2
    * Time – (See Objectives)
    * Bombsite calibration – MA standard
    * Evening- 2100

Specific Rules:
   1. Ki-61's must be used as dive bombers, therefore they must launch with bombs and attack the specified targets.
   2. F6F-5's may NOT carry rockets or 1000 pound bombs.
   3. There will be backup recovery carriers in clearly marked sectors of the objectives. Do not attack the recovery carriers.
   4. B5N pilots will get a 2nd life in A6M5b's

 :salute  Baumer
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Nefarious on June 20, 2009, 11:13:43 AM
Cool. Sounds fun!  :aok good job Baumer!

Will be in Dayton from Frame 2 though. :)
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Flifast on June 20, 2009, 11:48:32 AM
Sign the CLAIM JUMPERS up!  looks great.
Fli
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Captfish on June 20, 2009, 11:49:05 AM
 :x SWEET!!! I cant wait!!  :rock


VF-6 RULES!!
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: DH367th on June 20, 2009, 11:58:50 AM
will be with nef getting hammered looks nice
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Baumer on June 20, 2009, 12:42:34 PM
Thank you all, I appreciate your comments.

To give you a little more of an idea how this FSO will play out. To capture more of the "feel" of this battle, the three frames will be very different. Fame one will be the Japanese all on the attack with all the USN pilots in F6F's (with a 0600 dawn lauch). Frame two will be a midday time with both the USN and IJN having targets to attack. And finally, frame three will be the early evening launch (1700) with the USN on the attack and the IJN (all in A6M5b's) defending.

Please note that frame 3 will end well after sunset, to replicate the conditions of the US attack on June 20th. Some players my want to practice their night carrier landings!
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: ImADot on June 20, 2009, 12:47:40 PM
Please note that frame 3 will end well after sunset, to replicate the conditions of the US attack on June 20th. Some players my want to practice their night carrier landings!

 :x
I think I just wet myself a little!   :D
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: PFactorDave on June 20, 2009, 01:40:21 PM
This one looks fun!

Many thanks to the CM staff for taking July 3rd off.  I'll be starting a vacation on the 2nd and would have been forced to miss the first and second frames.  Now I'll only miss the first frame.

Yay! 
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: texastc316 on June 20, 2009, 02:23:03 PM


Please note that frame 3 will end well after sunset, to replicate the conditions of the US attack on June 20th. Some players my want to practice their night carrier landings!


schhhhhhhhhwwwwiiiiiiiiiiing!!!!!!
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Husky01 on June 20, 2009, 02:26:48 PM
<--Will be watching and making fun of Nef and DH getting hammered. :)
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Dantoo on June 20, 2009, 06:51:48 PM
Just an observation about a dawn launch.  There is a long standing bug that prevents missions when the sun is down.  Many squads use missions for lots of good reasons in FSO.  Could you look at how you might keep your look and feel, but still allow the use of missions please.
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Baumer on June 20, 2009, 07:56:44 PM
I do not believe that will be an issue Dantoo, however I will run a test this week to verify. The reason I believe that "bug" happens, is due to the change from "evening" to "morning" in the arena settings. The in game times, for the various frames will fall between the "evening" [2400] and "morning" [0400] settings that will be used to avoid that conflict.

I will post the results once I've run the test.

Thanks,
Baumer
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Fencer51 on June 21, 2009, 08:19:11 AM
Very Cool Baumer.
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Hamltnblue on June 21, 2009, 09:13:30 AM
Since there is a 3 week gap this time will the side assignments still be next weekend? I vote that they are so that the upcoming Frame 1 CiC's have a little more time to get ready.  :salute
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Baumer on June 21, 2009, 10:35:51 AM
Side assignments will be posted June 30th, so the frame 1 CiC's will have more time to prepare. Registration will be open until 1700 on June 29th.
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: whiteman on June 21, 2009, 10:02:03 PM
Very Nice!
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: MachFly on June 21, 2009, 10:02:40 PM
Just wondering, if B5N pilots get a 2nd life why not give a 2nd life to D3A pilots?
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Saxman on June 21, 2009, 10:09:38 PM
Just wondering, if B5N pilots get a 2nd life why not give a 2nd life to D3A pilots?


Have to agree, there. D3As are only barely more survivable than the Kates, especially going up against F6Fs.
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Baumer on June 22, 2009, 12:11:21 PM
This was a topic of discussion with the other CM's while I was working on the design. After much discussion with a few of the senior CM's, I added the second life for the B5N2's. Primarily this is due to the fact that they have no forward guns. If we had the B6N's that were actually used in this battle it would be different, but we don't. The D3A1 does have forward guns and can maneuver very well and at least fight for it's self, something the B5N can't do. Also, in this design the D3A1's will be used in very small numbers and will have plenty of escorts.

After frame 1 I will review the results and discuss them with the other CM's. If we feel that the small number D3A1's are truly that vulnerable then a 2nd life will be added for frame 2.   

My personal perspective is that FSO should always be a one life event, regardless of a particular aircraft's strengths or weakness (but that's just me). The most important point to focus on is the creation of a fun and balanced event for everyone. So, I will always be willing to change a design to achieve that goal, if it's needed.

Thanks,
Baumer
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: morfiend on June 22, 2009, 02:08:03 PM
Baum,

 With your attention to details,I'm sure this will be a great event!

   :salute
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Stampf on June 22, 2009, 02:11:56 PM
"My personal perspective is that FSO should always be a one life event, regardless of a particular aircraft's strengths or weakness (but that's just me)." - snip - Baumer.

Amen.
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: MachFly on June 22, 2009, 06:23:06 PM
My personal perspective is that FSO should always be a one life event, regardless of a particular aircraft's strengths or weakness (but that's just me).

Yea, I agree, but if your giving one aircraft a 2nd life then I feel it's ok to ask for another aircraft in it's class
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Baumer on June 22, 2009, 08:38:36 PM
I appreciate your asking, and it will be addressed after frame 1 if the outcome warrants it.

As to the matter of the 2 aircraft being in the same category, take a look at the logs from the Midway FSO last year. Totaling all three frames, the B5N's were credited with just 8 kills, compared to 37 kills by D3A's. Also, don't forget to look at the number of assists, it's about a 3 to 1 ratio that the Val had over the Kate. That's why I believe the D3A can protect it's self much better than a B5N.
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: RSLQK186 on June 24, 2009, 01:37:09 PM
After an EW incounter with NB (I think) in a D3A vs my Hurri 1, I never again looked at a D3A as just fodder. Flew them in Midway FSO and found the F4Fs coudn't touch me. 2 D3A working together can take 1 down easy enough. I don't think they will kill too many F6Fs, but if the F6 starts turning with em the Zekes will eat em alive.
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Saxman on June 24, 2009, 01:47:13 PM
Flew them in Midway FSO and found the F4Fs coudn't touch me. 2 D3A working together can take 1 down easy enough.

Flew AGAINST them in Midway FSO and would have done just fine if it WAS only 2-1. 120 vs. 10 is a different story...
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: AKKuya on June 24, 2009, 02:20:36 PM
Frame 2 will be during the Dayton Air Show.  Many FSO players will be gone for that week including several AK's.  Would be a good thing to postpone Frame 2 one week for the air show returnees.  Betty has a big list of who's attending.

Or maybe during Frame 2, squads aren't penalized for being understrength in commitment levels.

Thoughts on this.
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Baumer on June 24, 2009, 02:34:14 PM
Thanks for pointing that out AKKuya, I will discuss frame 2 with the FSO team lead, and get back to everyone.
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: 68falcon on June 24, 2009, 03:38:11 PM
Frame 2 will not be postponed. There are many weeks left before that date. Squads have ample time to invite replacements and get them up to speed.
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Shifty on June 24, 2009, 06:32:28 PM
Just wondering, if B5N pilots get a 2nd life why not give a 2nd life to D3A pilots?


B5Ns have no forward firing guns. D3As do.
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: branch37 on June 28, 2009, 06:14:09 PM
in frame 3 will the carriers have lights on them for the night landings assuming they are not on fire?
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Saxman on June 28, 2009, 06:43:07 PM
in frame 3 will the carriers have lights on them for the night landings assuming they are not on fire?

I don't think the fleets have lights.
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Baumer on June 28, 2009, 06:47:45 PM
Sorry no lights, however there will be plenty of moonlight.
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: branch37 on June 28, 2009, 08:48:13 PM
 :salute
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: LuckyI3 on June 28, 2009, 08:55:44 PM
Out standing write up looks like this will be a fun one  :rock
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Dustoff2 on July 13, 2009, 07:57:09 AM
Question :Allied Cv's for frame 2.


will those allied cv's that were sunk during frame 1 by the IJN.  :aok    remain sunk and unavailable during frame 2?

 :salute
dustoff2
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Fencer51 on July 13, 2009, 11:39:28 AM
Sure, then any of the people shot down can't fly frame two for the Japanese.  :lol
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Plazus on July 15, 2009, 08:14:20 AM
Will be looking forward to Frame 2 and 3!  :salute
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: mtn-paradoc on July 15, 2009, 12:44:22 PM
 :salute

first frame was great! cant wait till friday!
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Motherland on July 15, 2009, 01:04:52 PM
I can't wait till the update comes out, this is going to be awesome with the new water :aok
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Dustoff2 on July 17, 2009, 07:38:06 AM
as of 7:30 am cental big ocean is not loaded in sea1
Title: Re: July's FSO- Murderer's Row: The Marianas Turkey Shoot
Post by: Baumer on July 17, 2009, 12:15:57 PM
The BigOcean terrain is now loaded in SEA1.