Aces High Bulletin Board
General Forums => Wishlist => Topic started by: DREDIOCK on June 20, 2009, 11:21:57 AM
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Terrain effect on Gv movement
GVs should be able to move faster on roads then open ground and even slower over sand.
Wold also like to see bridges that actually cross rivers,water, etc.
Right now bridges have no real purpose but to look cool.
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I also would like to be able to destroy a tree this in my way either with my main gun or the tank itself
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:aok :aok :aok Wanted this for a long time!
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That's how it used to be. Open country was rough ground. You couldn't really land there and certainly couldn't fire while maneuvering a tank. Returning to those settings and adding more roads in the country side would change the strat and tactical dynamic of the ground war for the better. Putting two or three paths between any two strat areas (strat or fields) would make it a lot more interesting.
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Adding more roads and bridges that cross rivers, along with rougher terrain would create choke points which, from what I understand is good for gameplay. Certainly makes things more interesting.
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Bridges that cause chokepoints and are therefore catylysts for fights. :rock
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There was one AH scenario that had destroyable bridges as a chokepoint for GVs and very nice battles, involving both GVs and jabo planes, developed around them. Is this still possible in AH? Is it just that current terrains don't use this feature?
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We already have bridges.. I think the hold-up is rivers.
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Is this still possible in AH? Is it just that current terrains don't use this feature?
That was a custom terrain, unfortunately those terrains are not allowed in the MA to keep everyone's machines running a little faster.
I do agree with everything posted in this thread so far.
+1
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Just a little open thinking here..
I was thinking more along the lines, of just slowing crosscountry movement maybe 25 or 30%...
Hardball road would still yield max speed..
We would need roads that actually led from one objective to another...
Rivers and creeks, with natural (hard to find) fords, light/med/hvy capacity (destoyable/rebuildable) bridges..
Light bridges=Jeep only, Med bridges= M3 251 and M8, Hvy bridges= Tanks... Medium Bridges could be reinforced to Hvy, w engineer supplies...
M3's carrying Engineer or Demo supps, could build, repair, reinforce, or destroy all bridges... "Those Damn Sappers!!!"
Adding mud/soft ground in a few key spots, here and there...
Hmmm, shaping up nicely!
We have valleys in our terrain already, add creeks and rivers in the places where they would actually exist...
Small villages w destroyable bldgs, at intervals along the main hwy, sprouting secondary and dirt roads leading to secondary stream crossings...
Vehicle spawns would be along the hwy, at a crossroad village, a reasonable distance from the next objective...
Like I said, thinking openly!
RC
The main hwy, would pass thru or near the enemy town and base...
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I think this would be a good idea, it would also be good to be able to put a hole in a building and fire out a smaller hole made by an AP round in the opposite wall, but not have the building count as destroyed.
And at least moot said "for the better", it seems like a lot of people want to dump the whole strat part of the game, and never touch it AND leave it out of the game forever, even after they die.
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No one is using the strat we have enough now.
wrongway
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what real strat do we have besides trains, truck convoys, and barges. I use strat bombing, I hit the most strategic targets first, I go after the bases that would give us the greatest edge (an island base capable of striking the enemy's fleets and ports in the area), or I try to advance any column we have sticking into enemy territory (they will be attacked from all sides if we en circle them), and I DO go after trains, truck convoys, and barges (I don't hunt them specifically but if I see one then I will attack it instead of attacking another figher or buff). If there are any other strat stuff then I am unaware of it's existence.
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That's not really strategic bombing, that's tactical bombing. Strategic bombing is against cities and factories that affect large areas.
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OK, then I had them backwars, sorry. Either way, I do use strat, I was listing the things I THOUGHT was strat, not all the stuff I do. I bomb towns, I bomb factories regularly enough, I try to go after the ammo things most though so it's kinda narrow strat, but strat none the less.
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Lets see if someone gets this...
Strategic Bombing: Roll 3 dice for each heavy bomber attacking the factory. Add them up and thats how much "money" the defending player loses that turn.
Anyone.... anyone?
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Lets see if someone gets this...
Strategic Bombing: Roll 3 dice for each heavy bomber attacking the factory. Add them up and thats how much "money" the defending player loses that turn.
Anyone.... anyone?
Minus the dice rolling, we did something like that in the AvA a year ago. Was called Battle of Aces. Strategic bombing was the emphasis and each week the CO would be able to 'buy' aircraft based on how much of the strats were left.
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bridges yes,tear up hedge rows :D
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That's not really strategic bombing, that's tactical bombing. Strategic bombing is against cities and factories that affect large areas.
If bombing strats actually had a noticeable impact on the game, then maybe there WOULD be more use of strats as a target. Right now hitting them is really pretty useless.
What about:
Less than 100% destruction: Strats are slower to repair at each individual field, as it is now. How much damage has been inflicted acts as a modifier. The more damage inflicted, the slower it is to repair.
100% Destruction of fuel strat: ALL bases go to 75% fuel
100% Destruction of ammo strat: No ords heavier than 500lb bombs available at ANY field. Rockets and other special ordinance (torpedoes and maybe even gondolas) are also unavailable
100% Destruction of troop strat: Troops do not repair at bases until the troop strat is repaired first -OR- Limit the number of troops that can be taken from a base within a given time frame
100% Destruction of radar strat: Radar does not repair at bases until strat is repaired first. -OR- Instead of destroying HQ knocking out radar, have it tied to the radar strat
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If bombing strats actually had a noticeable impact on the game, then maybe there WOULD be more use of strats as a target. Right now hitting them is really pretty useless.
As long as we're highjacking this thread (its was about the terrain effect on GV movement) ;)
I agree on the current strat situation.
I've always advocated something along the lines of how we had it in Airwarrior where there was a spit factory. where if destroyed would deny the attacked sides spitfires until rebuilt.
There was a reason to attack them. And a reason to put forth the effort to defend them.
I'd like to see the same type thing here. Fighter factory, Bomber factory. Fuel Depot could maybe somehow modeled to effect perhaps GVs in some way.
You put a spit factory here along those lines. you WILL see people up to defend it. LOL.
Now to get back on Topic.
Thinking about it. this is the only ware type game I've ever played where movent isnt effected by the use of roads over open terrain, and vise verse.
Seems to me to almost be a no brainer.
As for the bridges. Yes we have them. but other thent o look cool. In a game where on certain maps I've seen resupply convoys travel completely vertical up and down a mountain so steep a billy goat couldnt climb it. They serve no real purpose LOL
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I love how we come up with these awsome ideas and they fade into forum log land never to even be payed attention too.....
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I love how we come up with these awsome ideas and they fade into forum log land never to even be payed attention too.....
wrong..