Aces High Bulletin Board
General Forums => Wishlist => Topic started by: 5PointOh on July 06, 2009, 07:57:49 PM
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(http://canadatoysoldiersclub.com/images/articles/Russian_artillery_fire_in_Berlin.jpg)
(http://img479.imageshack.us/img479/7928/bm13nd2.jpg)
Design
The M-132 started development in 1938.1 The first designs had the rockets mounted so that they fired over the sides, but these weren't satisfactory.1 The ZiS-5 truck was the first chassis used.1
The first self propelled artillery weapon produced in quantity by the Soviet Union was the BM-13 rocket launcher.1
Lend-Lease
Under Lend-Lease the Soviet Union received over 100,000 2.5 ton 6x6 Studebaker trucks and almost 10,000 of these were converted to Katyushas.1 The Studebakers had better cross country capabilities than any of the other chassis available to the Soviet Union.1
The cab had anti-blast armor over the windscreen.1
Prototype
Prototypes were first tested in August 1939.1
Production
•BM-13-16:
◦Production started in 19401
Variants
•BM-13-16: Mounted 132 mm rockets.1
•??: Mounted M-30 300 mm rockets.1 Entered service in 1944.1
Usage
Initially only units under the control of the NKVD (secret police) were issued Katyushas.1
First Action
Katyushas were used for the first time in July 1941 at Orsha.1
Post World War II
Some variants of the Katyusha weapons system remained in service with the Soviet Military until 1980s.1
(http://www.wwiivehicles.com/ussr/trucks/katyusha-bm-13.asp
I always though these were very neat, and would like to see them in the game...
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So 16 of either of those rocket types? Any idea what the ballistic range was?
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Most website are say about 5.4km (3.5mi)
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very inacurate you would have to have a battery of 4 and even then a reload normally would take about a hour
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Well, how accurate are the rockets on a PT or the 251? It would be something new and new is often good.
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It would be pretty cool to have rockets flying out of the woods into towns from 3 miles away.
Give the GVers some good artillery that's not floating.
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Perhaps the aiming of the Katuysha could be done similar to the 'Land Mode' of the naval guns.
Just click somewhere on the map, and fire at will.
Ofcourse with a certain 'inaccuracy'.
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Must have been bloody terrifying wot? http://www.youtube.com/watch?v=bzS21Ssal5s
And for those artistic types among yous all that likes background music accompanying your mahem. http://www.youtube.com/watch?v=qc3u7t60dKw&feature=related
Nor was the bloody Hun to be left out with his Nebelwerfers http://www.youtube.com/watch?v=34xz-WPVZqg&feature=related
More nebelwerfer fun to buck up the home front http://www.youtube.com/watch?v=eN_AJmWB2-I
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hu hu hu, he said Nebelwerfer... :lol
(http://www.geocities.com/stimpysvideotrading/bandb.jpg)
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"Shoot at town"???? Now we all know there going to park that thing 3 miles away and shoot at the runways!!! :rofl
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well...maybe just once. :D
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Took this a couple years ago...pity the windows were whited out and even more of a pity the ship was leaving in a couple hours and we didn't have more time...there was a LOT of hardware here.
(http://www.ahevents.com/nnkat.jpg)
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:aok
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"Shoot at town"???? Now we all know there going to park that thing 3 miles away and shoot at the runways!!! :rofl
I would. If I knew how to range the 251, I'd carry some supplies and have some fun in it while listening to all the whines.
ack-ack
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You can do it but it takes quite a bit of time.
1) Range it from somewhere and note precise location you're shooting from.
2) Range same target, precisely as possible, from at least 2 other spots.
3) Go offline into CM eye mode, top view mode. Take a screenshot from above, where you see target and as many of the spots as you can.
4) Take screenshot and draw a line from spots to target. That's the range radius. Mark the locations exactly opposite from the firing spots. Draw a circle from all these spots/marks. It should be apparent where there's errors; the more ranging spots the better the odds of seeing where the true range circle lies.
5) Obviously, you need to do all the ranging over flat ground.
The biggest time sink is the limited ammo to range with.
And of course, you need to note the target heading from any given firing spot where the target's not visible.
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the only problem with rockets in this game, is that cannons are soooo much more effective against buildings that using rockets fired from a vehicle is almost utterly futile.. 1 tiffe could do more damage than 10 of these vehicles in about 1/10th the time.
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No.. 10 251's fire enough to drop a major part of a whole town in 3 quick salvos, if they have salvo set to 6 and supplies out and ready. Nothing comes close.
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Most website are say about 5.4km (3.5mi)
I heard it was around 4km and someone else said it was like 7km.
very inacurate you would have to have a battery of 4 and even then a reload normally would take about a hour
Yes it was in accurate, but probably not THAT in accurate. I doubt shells from ships were accurate enough to destroy a water tower from the distance at which they were often used except by luck. Also they didn't have maps which you could zoom in on in 1944.
I would say +1 for the idea. But it would probably see some problems with the reload time and air attacks (you wouldn't be able to reload while driving.
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If anyone makes these ranging circles, they're welcome (encouraged) to post the compiled results on a wiki page. Or send them to me and I'll format them onto a wiki page. It would make it that much more interesting for GV action in the game, to have true indirect arty hitting vehicle and air fields. The location that's probably most likely to be popular is the center 3 or 6 vbases at the OzKansas TT. Others would be those vbase surroundings where attacking GVs have a higher ground to shell from, e.g. V85 (IIRC) out on the east front (north ridge) on that map where the water's in the shape (mostly) of a lambda.
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I like the Katyusha idea, but you would need massive numbers of them to be worthwhile... 50 drones?
Better yet, if ya want artillery? Then lets have some real ARTILLERY!!!
Willy Pete, would be nice to have too...
(http://i686.photobucket.com/albums/vv226/RipChord929/Armored%20Vehicles/HummeltakingWillyPetefire.jpg)
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Its an old one of mine but the Katyusha could form of just a part of a range of options for the Studebaker if it was modelled with a trailer.
Some katyusha systems were trailer towed
so imagine if you just had a Studebaker with ( # ) field supplies modelled
then the trailer options could be
16 set Katyusha.
88mm artilery HE/AP
5" Artilery HE
Field supplies
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Its an old one of mine but the Katyusha could form of just a part of a range of options for the Studebaker if it was modelled with a trailer.
Some katyusha systems were trailer towed
so imagine if you just had a Studebaker with ( # ) field supplies modelled
then the trailer options could be
16 set Katyusha.
88mm artilery HE/AP
5" Artilery HE
Field supplies
FLAK. base under attack, spawn some puff.