Aces High Bulletin Board
General Forums => Wishlist => Topic started by: shreck on July 13, 2009, 12:33:04 PM
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How about make it indestructable? Or at least have it respawn every 1-2 minutes :aok , there is NO need to vulch unless you are a tard! Vulchtards should D I E !
OK now bring on the "base supression" argument---> :rofl :rofl :rofl
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How about just having some 88's on the field, or as a GV option. A few 88's would put an end to the vulcing.
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How about make it indestructable? Or at least have it respawn every 1-2 minutes
Uncapturable Vbases anyone? ;)
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Uncapturable Vbases anyone? ;)
Well, eliminate the lone manned ack from the Vbases. If the attackers are the least bit compitent, the lone manned ack will last merely a milisecond anyway! :aok ;)
Oh, btw I like the idea of fixed 88s on the field :aok make the tankvulchtards think twice!
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How about make it indestructable? Or at least have it respawn every 1-2 minutes :aok , there is NO need to vulch unless you are a tard! Vulchtards should D I E !
OK now bring on the "base supression" argument---> :rofl :rofl :rofl
10 minutes is too long to wait for it to regen?
And yes, I am a tard.
wrongway
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How about manned ack in towns? ;)
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Uncapturable Vbases anyone? ;)
YES!!!! And I would love 88's and more manned ack added to V-bases, would really slow down the 2 man, ( 1 in plane de-acking, 1 man in an M3 ) or the 1 man in a M8 and another in a M3 doing a "sneak" capture of V-bases as well. As a matter of fact the closer you are to an enemy's HQ, the bases around it should have more 88's than those of outward bases. At least that is my wish.
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Flak 88's :rock :rock :rock :rock
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Vulching is the reward for one side doing things right.
A capped field is merely a field on the verge of capture- if you continue to up from it, you know full well you're most likely gonna die before your wheels leave the ground.
Why do people insist that vulching is a problem? I just don't get it.
It's simple.
You're being vulched. You're doing it wrong.
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Vulching is the reward for one side doing things right.
A capped field is merely a field on the verge of capture-
:rofl :rofl :rofl Well I get vulched plenty from hordes with NO intention of capture! They are there to merely geek their score :aok
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:rofl :rofl :rofl Well I get vulched plenty from hordes with NO intention of capture! They are there to merely geek their score :aok
Up from the next field.
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:rofl :rofl :rofl Well I get vulched plenty from hordes with NO intention of capture! They are there to merely geek their score :aok
You're the classic example. If they're vulching and you're dying.....
ur doin' it wrong. :aok
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Up from the next field.
I like to get "stuck in" sooner than that! Many others do also :aok You see IF something was done so vulching came at a greater risk and was not so attractive, many many folks like myself would launch repeatedly to get in the fight sooner! It's when the vulch is on that EVERYONES fun is reduced! You see as the vulch becomes stupid, less and less folks will up thinking there is no point, taking away the fun of those who like the "close disadvantaged" fight and for those who like to have all the advantage at the edge of a base :aok So controlling the vulch will actually make everyone happier and multiply exponentialy the fun for most folks :aok :aok
Well maybe the fun would be improved for only me :D
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i'm a Tard then...VULCH VULCH VULCH VULH
The vulch light is on....(http://www.geekpedia.com/Pictures/Icons/ktip_1453_48.png)