Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Belial on July 24, 2009, 03:35:32 PM

Title: Damage hit% in gv's for dummies
Post by: Belial on July 24, 2009, 03:35:32 PM
This ones for Damage Inc. that cried for me to tell them the secret, out by popular demand.  1.You take up a set of Lancasters, 2.you drop bombs on strat,3. you bail from bombers while they are falling,4. you up a Skdz251 and let the bombs hit, 5. you fire 1 rocket and tower.







P.S. If you use this your as dweeby as me :P  oh and by the way You can earn 45 perk points if you hop in a jeep and let them hit. :aok
Title: Re: Damage hit% in gv's for dummies
Post by: PFactorDave on July 24, 2009, 03:36:41 PM
lame
Title: Re: Damage hit% in gv's for dummies
Post by: mensa180 on July 24, 2009, 03:37:54 PM
But how do you win in air combat?
Title: Re: Damage hit% in gv's for dummies
Post by: Belial on July 24, 2009, 03:40:21 PM
I mostly do it for gv perks, SHawk is the one who figured it out not me lol.
Title: Re: Damage hit% in gv's for dummies
Post by: mensa180 on July 24, 2009, 03:41:05 PM
You could always GV for them.
Title: Re: Damage hit% in gv's for dummies
Post by: Ratpack1 on July 24, 2009, 03:43:01 PM
Lets hope this gets moved to the bugs section
Title: Re: Damage hit% in gv's for dummies
Post by: BaldEagl on July 24, 2009, 03:44:11 PM
Geez, the lengths people go to to score.   :O   

You can do just as well using the Skd's rockets to take out a town or a strat.  Imagine that.  Doing just as well without gaming the game.  I'm surprised the self-professed god of all things GV didn't figure that one out himself.
Title: Re: Damage hit% in gv's for dummies
Post by: Belial on July 24, 2009, 03:45:17 PM
haha if i want my sherman I will drive it!!!!!
Title: Re: Damage hit% in gv's for dummies
Post by: FireDrgn on July 24, 2009, 03:54:51 PM
Is it set up this way on purpose by HiTech or is it just a game glitch?


Title: Re: Damage hit% in gv's for dummies
Post by: Belial on July 24, 2009, 03:57:49 PM
no clue but it doesnt bother me to use it I like perkies
Title: Re: Damage hit% in gv's for dummies
Post by: Lusche on July 24, 2009, 03:57:51 PM
haha if i want my sherman I will drive it!!!!!

That's almost the same spirit as vulching shades or squaddies in MW to get perks. "haha if I want my 262 I will fly it"
Reminds me a bit of autopilot/todd420/toddnben ect...
Title: Re: Damage hit% in gv's for dummies
Post by: TonyJoey on July 24, 2009, 04:00:55 PM
Weak.  :eek:
Title: Re: Damage hit% in gv's for dummies
Post by: Skuzzy on July 24, 2009, 04:05:18 PM
This has been fixed in the next release.  Important to note.

When you start a new sortie, any live ords you have dropped or fired disappear as if they were never launched.
Title: Re: Damage hit% in gv's for dummies
Post by: Qrsu on July 24, 2009, 04:06:24 PM
Oh snap!
Title: Re: Damage hit% in gv's for dummies
Post by: Motherland on July 24, 2009, 04:06:32 PM
This has been fixed in the next release.  Important to note.

When you start a new sortie, any live ords you have dropped or fired disappear as if they were never launched.
:rock

Should tick off bomb and bailers as well!

:rock
Title: Re: Damage hit% in gv's for dummies
Post by: PFactorDave on July 24, 2009, 04:08:15 PM
This has been fixed in the next release.  Important to note.

When you start a new sortie, any live ords you have dropped or fired disappear as if they were never launched.

Outstanding!  :aok
Title: Re: Damage hit% in gv's for dummies
Post by: Lusche on July 24, 2009, 04:08:44 PM
:rock

Should tick off bomb and bailers as well!

:rock

How so? Bailing after impact would not be affected by this.
Title: Re: Damage hit% in gv's for dummies
Post by: Motherland on July 24, 2009, 04:11:46 PM
How so? Bailing after impact would not be affected by this.
Yes... I'm sure there will be at least a couple of sorties right after the release where bomb and bailers do their standard 'bail right after bombs are out of the bay' and nothing happens with their ordnance.
Title: Re: Damage hit% in gv's for dummies
Post by: Skuzzy on July 24, 2009, 04:13:56 PM
They can bail and the ord stays alive.  As long as they do not start another sortie, the ord stays alive.
Title: Re: Damage hit% in gv's for dummies
Post by: Lusche on July 24, 2009, 04:13:57 PM
Yes... I'm sure there will be at least a couple of sorties right after the release where bomb and bailers do their standard 'bail right after bombs are out of the bay' and nothing happens with their ordnance.

I think you misread Skuzzy's statement...

When you start a new sortie, any live ords you have dropped or fired disappear as if they were never launched.


edit: whooops... to slow
Title: Re: Damage hit% in gv's for dummies
Post by: Motherland on July 24, 2009, 04:14:42 PM
They can bail and the ord stays alive.  As long as they do not start another sortie, the ord stays alive.
Whoops misread  :o
I thought it said when you end sortie :o
Title: Re: Damage hit% in gv's for dummies
Post by: SHawk on July 24, 2009, 04:15:12 PM
I mostly do it for gv perks, SHawk is the one who figured it out not me lol.

Wrong again, I'm the one that told you. Not the one that figured it out.
Title: Re: Damage hit% in gv's for dummies
Post by: TonyJoey on July 24, 2009, 04:16:45 PM
This has been fixed in the next release.  Important to note.

When you start a new sortie, any live ords you have dropped or fired disappear as if they were never launched.

 :aok
Title: Re: Damage hit% in gv's for dummies
Post by: SHawk on July 24, 2009, 04:18:40 PM
This has been fixed in the next release.  Important to note.

When you start a new sortie, any live ords you have dropped or fired disappear as if they were never launched.

Better yet, make it when you bail from your plane. Also if you bail from a ride with absolutely nothing wrong with it, a 15 min waitin the tower should be in order. :aok
Title: Re: Damage hit% in gv's for dummies
Post by: Lusche on July 24, 2009, 04:20:02 PM
Better yet, make it when you bail from your plane. Also if you bail from a ride with absolutely nothing wrong with it, a 15 min waitin the tower should be in order. :aok

Instead of bailing, they will just auger then...
Title: Re: Damage hit% in gv's for dummies
Post by: Bear76 on July 24, 2009, 04:25:05 PM
Good grief :O
Title: Re: Damage hit% in gv's for dummies
Post by: Belial on July 24, 2009, 04:27:59 PM
Nice fix skuzzy I must admit I enjoyed the free perks but I can get them the old fashion way no problem <S>
Title: Re: Damage hit% in gv's for dummies
Post by: PFactorDave on July 24, 2009, 04:31:39 PM
You guys that "know" all of these gamey score potato tactics should PM them all to someone on the HTC staff.  Maybe they can get more of them fixed for the next release.
Title: Re: Damage hit% in gv's for dummies
Post by: texastc316 on July 24, 2009, 04:35:58 PM

The new version gets better and better every day
Title: Re: Damage hit% in gv's for dummies
Post by: Belial on July 24, 2009, 04:41:42 PM
Ive put everything I know out there at one point or another I'm sure some know more than me
Title: Re: Damage hit% in gv's for dummies
Post by: PFactorDave on July 24, 2009, 04:45:28 PM
Ive put everything I know out there at one point or another I'm sure some know more than me

Couldn't hurt to consolidate it into a single PM.
Title: Re: Damage hit% in gv's for dummies
Post by: Ack-Ack on July 24, 2009, 04:57:40 PM
This ones for Damage Inc. that cried for me to tell them the secret, out by popular demand.  1.You take up a set of Lancasters, 2.you drop bombs on strat,3. you bail from bombers while they are falling,4. you up a Skdz251 and let the bombs hit, 5. you fire 1 rocket and tower.

P.S. If you use this your as dweeby as me :P  oh and by the way You can earn 45 perk points if you hop in a jeep and let them hit. :aok


This has been fixed in the next release.  Important to note.

When you start a new sortie, any live ords you have dropped or fired disappear as if they were never launched.

Love it when HiTech finally slams the door shut on the unskilled tools that resort to gaming the game.  Now, if we can only have arena specific perk points, that would rid the game of perk farmers in EW and MW.


ack-ack
Title: Re: Damage hit% in gv's for dummies
Post by: SHawk on July 24, 2009, 11:23:04 PM

Love it when HiTech finally slams the door shut on the unskilled tools that resort to gaming the game.  Now, if we can only have arena specific perk points, that would rid the game of perk farmers in EW and MW.


ack-ack

+1 :aok
Title: Re: Damage hit% in gv's for dummies
Post by: CAP1 on July 24, 2009, 11:44:21 PM
This ones for Damage Inc. that cried for me to tell them the secret, out by popular demand.  1.You take up a set of Lancasters, 2.you drop bombs on strat,3. you bail from bombers while they are falling,4. you up a Skdz251 and let the bombs hit, 5. you fire 1 rocket and tower.







P.S. If you use this your as dweeby as me :P  oh and by the way You can earn 45 perk points if you hop in a jeep and let them hit. :aok

further proof that score doesn't matter.
Title: Re: Damage hit% in gv's for dummies
Post by: CAP1 on July 24, 2009, 11:44:55 PM
But how do you win in air combat?

there's air combat in here?
 :noid
Title: Re: Damage hit% in gv's for dummies
Post by: CAP1 on July 24, 2009, 11:46:16 PM
This has been fixed in the next release.  Important to note.

When you start a new sortie, any live ords you have dropped or fired disappear as if they were never launched.
KEWL!!!!!!!!!!!!!!!!!!!1111 :aok
Title: Re: Damage hit% in gv's for dummies
Post by: Delirium on July 25, 2009, 12:08:35 AM
This has been fixed in the next release.  Important to note.

When you start a new sortie, any live ords you have dropped or fired disappear as if they were never launched.

Skuzzy the red-haired little vixen strikes again!
Title: Re: Damage hit% in gv's for dummies
Post by: Sincraft on July 25, 2009, 12:26:31 AM
+1 :aok

I can personally attest to the fact that SHAWK does not need to game the game.  Watched him many times in 'target rich environment's only to come out alive with multiple kills, he is a significant and visually obvious notch above the rest in a2a combat.  Kinda makes me sick to be honest lol.

Title: Re: Damage hit% in gv's for dummies
Post by: slyguy on July 25, 2009, 01:50:43 AM
Better yet, make it when you bail from your plane. Also if you bail from a ride with absolutely nothing wrong with it, a 15 min waitin the tower should be in order. :aok

Okay, then let's put the same cap on the amount of times you can up an airfield in a five minute period.

Realism is going to have to work both ways, fellas.  If airfields have infinite ammo and fighter supply then bombers will have to bomb and bail.  One is no more or less absurd than the other.
Title: Re: Damage hit% in gv's for dummies
Post by: Masherbrum on July 25, 2009, 02:01:18 AM
This has been fixed in the next release.  Important to note.

When you start a new sortie, any live ords you have dropped or fired disappear as if they were never launched.

Hot damn!   Thanks Skuzzmeister! 
Title: Re: Damage hit% in gv's for dummies
Post by: Skuzzy on July 25, 2009, 06:24:26 AM
I am just the messenger.  It was HiTech's doings.
Title: Re: Damage hit% in gv's for dummies
Post by: Larry on July 25, 2009, 06:50:28 AM
This has been fixed in the next release.  Important to note.

When you start a new sortie, any live ords you have dropped or fired disappear as if they were never launched.


That'll stop those tards who up a PT, drop torps, and .ef multiple times in hope that a few of their 40+ torps hit your CV.
Title: Re: Damage hit% in gv's for dummies
Post by: LYNX on July 25, 2009, 07:08:47 AM
They can bail and the ord stays alive.  As long as they do not start another sortie, the ord stays alive.

I assume this also applies to troops left to run from a GV, if the guy towers and ups a C47.  :aok

by Shawk
Quote
Better yet, make it when you bail from your plane. Also if you bail from a ride with absolutely nothing wrong with it, a 15 min waitin the tower should be in order.

Some guys intentionally bail to help counter an NOE.  Where as bailing to counter an NOE could be considered gamey, without it NOE's I fear would be the standard modus operandi.

Perhaps a better alternative would be to disallow the use of the bailers original field for 15 minutes.  There by forcing them to use another field. 

by Skuzzy
Quote
I am just the messenger.  It was HiTech's doings.
Understanding I'm not the mouth peace for the community "I" would like to say ...thanks :aok
and not wishing to be ungrateful could we have bombs dropped from heavy bombers in the F6 view only  :pray :pray
Title: Re: Damage hit% in gv's for dummies
Post by: Belial on July 25, 2009, 08:16:03 AM
Hmm this is becoming very informative :aok



And yes SHawk doesnt need to game the game he is a fine Pilot some of my best 1vs1's were with him.
Title: Re: Damage hit% in gv's for dummies
Post by: lyric1 on July 25, 2009, 09:12:28 AM

Love it when HiTech finally slams the door shut on the unskilled tools that resort to gaming the game.  Now, if we can only have arena specific perk points, that would rid the game of perk farmers in EW and MW.


ack-ack
You can thank a fellow squad member of mine who forwarded this glitch on to the powers to be.
Title: Re: Damage hit% in gv's for dummies
Post by: JB11 on July 25, 2009, 09:19:14 AM
Nice fix skuzzy I must admit I enjoyed the free perks but I can get them the old fashion way no problem <S>
Why wouldn't you have done this from the beginning?  Lack of patience?

 :salute 11
Title: Re: Damage hit% in gv's for dummies
Post by: lyric1 on July 25, 2009, 09:26:03 AM
Why wouldn't you have done this from the beginning?  Lack of patience?

 :salute 11
This has only come to light of late to the masses lets say.
Title: Re: Damage hit% in gv's for dummies
Post by: 4deck on July 25, 2009, 09:35:17 AM
 :aok thank gawd for the next release.
Title: Re: Damage hit% in gv's for dummies
Post by: waystin2 on July 25, 2009, 09:56:59 AM
Thank you HTC for closing these gamey loopholes!  :salute
Title: Re: Damage hit% in gv's for dummies
Post by: CAP1 on July 25, 2009, 12:46:33 PM
another possible solution would just be to prevent bailing from bombers that are undamaged.  :D
Title: Re: Damage hit% in gv's for dummies
Post by: Ack-Ack on July 25, 2009, 12:49:06 PM
See Rule #4
Title: Re: Damage hit% in gv's for dummies
Post by: Chalenge on July 26, 2009, 03:37:35 AM
I fired off the note to Pyro about this bug about two months ago by my count. I think Belial missed a few other bugs that I also mentioned but I dont think they need repeating on the boards.  :D
Title: Re: Damage hit% in gv's for dummies
Post by: BaDkaRmA158Th on July 26, 2009, 05:07:58 AM
 :salute Chalange and to anyone else in the community who spends time FIXING errors vs. abusing them.

BIG :salute
Title: Re: Damage hit% in gv's for dummies
Post by: SNIPER30 on July 26, 2009, 08:46:01 AM
I think that this goes to show how lame some people are.I think that gaming the game is the same as the "c" word and i would hope that with belial's admittance of doing this that his gv perks be taken awayand let him start over.spawn camping is one thing but this is just wrong!I have no doubt that he can earn his perks honestly so this should not be a big deal.I find it funny all the times he crys about being bombed while in a gv and then admits to this why would it matter?
Title: Re: Damage hit% in gv's for dummies
Post by: SunBat on July 26, 2009, 09:06:51 AM
Isn't this a lot like the field capture thing in attack mode for squads?  I always thought that was stupid. Maybe there is something I'm missing about it, but it was explained to me that in order to score a capture for your squad in attack mode, you have to drop troops, bail, the up a plane in attack mode before they take. I just don't get why it would be set up that way. I'm not sure if it still is like this, I was told this about 2 years ago.  If it is, it's silly IMHO. 
Title: Re: Damage hit% in gv's for dummies
Post by: Belial on July 26, 2009, 11:57:51 AM
I think that this goes to show how lame some people are.I think that gaming the game is the same as the "c" word and i would hope that with belial's admittance of doing this that his gv perks be taken awayand let him start over.spawn camping is one thing but this is just wrong!I have no doubt that he can earn his perks honestly so this should not be a big deal.I find it funny all the times he crys about being bombed while in a gv and then admits to this why would it matter?


LOL you could take away my perks I only have about 500.  Frankly its a loophole that many many people have been using for much longer than most even realize.  To zero in on me as the bad guy is ludicrous when I am reporting it and doing the right thing.  What you think of me or how I play has no impact on how I sleep at night, this is a game and I guess I Game it well.
Title: Re: Damage hit% in gv's for dummies
Post by: SNIPER30 on July 26, 2009, 01:09:59 PM
LOL Belial, i don't think bad of you, just knowing you in a gv i don't know why you would do this lame thing.You could have e-mail htc about this problem long ago instead of exploiting it.I am glad that you don't lose sleep at night, it is just a shame that you have done it.And it is also a shame that you have to game  the game.
Title: Re: Damage hit% in gv's for dummies
Post by: CAP1 on July 26, 2009, 01:27:26 PM
I think that this goes to show how lame some people are.I think that gaming the game is the same as the "c" word and i would hope that with belial's admittance of doing this that his gv perks be taken awayand let him start over.spawn camping is one thing but this is just wrong!I have no doubt that he can earn his perks honestly so this should not be a big deal.I find it funny all the times he crys about being bombed while in a gv and then admits to this why would it matter?

heh.......i broke storches spawncamp at one of our ports last night. i used a lot of ords on him, but what the heck.......it was an excuse to fly the ole ju88 for a change.  :D
Title: Re: Damage hit% in gv's for dummies
Post by: lyric1 on July 26, 2009, 01:44:51 PM
LOL Belial, i don't think bad of you, just knowing you in a gv i don't know why you would do this lame thing.You could have e-mail htc about this problem long ago instead of exploiting it.I am glad that you don't lose sleep at night, it is just a shame that you have done it.And it is also a shame that you have to game  the game.
This issue was only very recently shown to Belial & he knew Chalenge had passed it on to HTC so it is not as bad as it seems.
Title: Re: Damage hit% in gv's for dummies
Post by: R 105 on July 26, 2009, 01:56:01 PM
Nice fix HT.
Title: Re: Damage hit% in gv's for dummies
Post by: 715 on July 26, 2009, 02:28:07 PM
So does the fix apply to troops?  (i.e. stopping the repeated dry spawn LVT trick to dump hundreds of troops?)

Edit: Nevermind... other thread answers this question.
Title: Re: Damage hit% in gv's for dummies
Post by: CAP1 on July 26, 2009, 02:31:57 PM
So does the fix apply to troops?  (i.e. stopping the repeated dry spawn LVT trick to dump hundreds of troops?)

yes......as lusche put it....reoops are just another form of ords. meat bombs if ya will.  :x
Title: Re: Damage hit% in gv's for dummies
Post by: Lusche on July 26, 2009, 02:34:45 PM
So does the fix apply to troops?  (i.e. stopping the repeated dry spawn LVT trick to dump hundreds of troops?)

Edit: Nevermind... other thread answers this question.

It seems that dry spawning LVT's are gone too in future, so that alone would prevent it.
Title: Re: Damage hit% in gv's for dummies
Post by: kilz on July 27, 2009, 11:49:19 AM
and i have wondered how shawk was getting his 8000 hit %. the most i have been able to get to is this current tour 2600. Belial you say you where letting HTC know about the loophole as you put it then why did you title it Damage Hit % for dummies. you have over 13,000 hit % you did more then abuse it. this leaves one question how you going to score hore in a gv now>? ? ? ? what loophole are yall going to find now
Title: Re: Damage hit% in gv's for dummies
Post by: Belial on July 27, 2009, 02:18:46 PM
Haha 8,000% ranks you around # 12 in that category...800% ranks your around 20 its really NOT a big deal get over it. :x
Title: Re: Damage hit% in gv's for dummies
Post by: Noir on July 27, 2009, 02:30:30 PM
What a joke. this is sad really, get a life.
Title: Re: Damage hit% in gv's for dummies
Post by: waystin2 on July 27, 2009, 02:42:28 PM
This thread is a testament to why we need to over-haul or get rid of the scoring system.  Rank is pretty meaningless at this point...
Title: Re: Damage hit% in gv's for dummies
Post by: BaldEagl on July 27, 2009, 04:32:30 PM
What a joke. this is sad really, get a life.

The sad part is he's proud of it.
Title: Re: Damage hit% in gv's for dummies
Post by: DCCBOSS on July 27, 2009, 04:46:15 PM
This has been fixed in the next release.  Important to note.

When you start a new sortie, any live ords you have dropped or fired disappear as if they were never launched.


Very nice, logic in the madness, hope to see more  :rock
Title: Re: Damage hit% in gv's for dummies
Post by: Chalenge on July 27, 2009, 05:55:54 PM
The sad part is he's proud of it.

In the month I went for rank I noticed SHawk had a very high percentage in vehicles also. I tried to match it and discovered you cant go that high with a SKDZ. Later on I was defending a vehicle field when someone dropped troops from an M3 and towered but I didnt realize what had happened when I got the proxy and I landed it. While I was checking out this guys score he captured the field and since I was looking at his score I could see how the GV capture helped him out (comparing scores the next day). I refreshed his score and noticed the capture went to bombers and not vehicles. One thing led to another and the next thing you know Im flying a single Lanc to bomb a city and check out the possibilities.

As it turns out you dont need the formation of Lancs because one Lanc will do the same thing and the extra bombs (use 2k bombs) will drop maybe one or two extra buildings so their a waste. Drop one bomb each in three city groups on the south side of the city and bail immediately and end sortie. Up a SKDZ and fire one rocket and then wait for the bombs to hit. You can do this as many times as you like but dont fire any more rockets EVER. The hit percentage will climb to infinity BUT you take a hit in the CAPTURED category of bombers. Thats exactly how I knew what SHawk was doing because he had WAY too many captured(s) in bombers for someone that plays the way he does.

A close examination was required to figure out that there really was a bug involved and so I emailed Pyro once I had the results.

Those of you that were witness to the argument I had about this in Aircraft & Vehicles should now realize why I did not explain myself further but held to the reality that hit percentage can be as high as the user wishes but it is as gamey as can be and needs to be fixed (as it will be).

Dare I ask how many people used this to their advantage and never reported the problem?  :eek:
Title: Re: Damage hit% in gv's for dummies
Post by: kilz on July 27, 2009, 08:03:57 PM
its really NOT a big deal get over it. :x

as you can see most here seem to think it is a big deal so deal with it
Title: Re: Damage hit% in gv's for dummies
Post by: Belial on July 27, 2009, 10:04:45 PM
In the month I went for rank I noticed SHawk had a very high percentage in vehicles also. I tried to match it and discovered you cant go that high with a SKDZ. Later on I was defending a vehicle field when someone dropped troops from an M3 and towered but I didnt realize what had happened when I got the proxy and I landed it. While I was checking out this guys score he captured the field and since I was looking at his score I could see how the GV capture helped him out (comparing scores the next day). I refreshed his score and noticed the capture went to bombers and not vehicles. One thing led to another and the next thing you know Im flying a single Lanc to bomb a city and check out the possibilities.

As it turns out you dont need the formation of Lancs because one Lanc will do the same thing and the extra bombs (use 2k bombs) will drop maybe one or two extra buildings so their a waste. Drop one bomb each in three city groups on the south side of the city and bail immediately and end sortie. Up a SKDZ and fire one rocket and then wait for the bombs to hit. You can do this as many times as you like but dont fire any more rockets EVER. The hit percentage will climb to infinity BUT you take a hit in the CAPTURED category of bombers. Thats exactly how I knew what SHawk was doing because he had WAY too many captured(s) in bombers for someone that plays the way he does.

A close examination was required to figure out that there really was a bug involved and so I emailed Pyro once I had the results.

Those of you that were witness to the argument I had about this in Aircraft & Vehicles should now realize why I did not explain myself further but held to the reality that hit percentage can be as high as the user wishes but it is as gamey as can be and needs to be fixed (as it will be).

Dare I ask how many people used this to their advantage and never reported the problem?  :eek:



Chalenge I learned of this a little bit after you did, Dont you love how they jump on my back when tons of people do it and never would have said a word.
I feel as though 75% of the people on these boards can burn in the furball lake of dweebfire. :mad:
Title: Re: Damage hit% in gv's for dummies
Post by: MORAY37 on July 27, 2009, 10:13:47 PM
They can bail and the ord stays alive.  As long as they do not start another sortie, the ord stays alive.

Skuzzy,

Is this applicable to troops out of a goon?  I mean, goon comes in, drops the drunks, then gets drilled.....troops still floating down?
Title: Re: Damage hit% in gv's for dummies
Post by: Gloves on July 27, 2009, 10:18:13 PM
The only issue with ords going away when you re-up I see is with torpedos.  Bombs don't take long to fall so it's a short wait - not a big deal.  But torps take a while to run.  I think this may kill some folks attempting to use torps.  Just my .02 cents.

Glove
Title: Re: Damage hit% in gv's for dummies
Post by: Motherland on July 27, 2009, 10:37:25 PM
The only issue with ords going away when you re-up I see is with torpedos.  Bombs don't take long to fall so it's a short wait - not a big deal.  But torps take a while to run.  I think this may kill some folks attempting to use torps.  Just my .02 cents.

Glove
Not folks trying to use torpedoes, rather torpedo spamming.
I don't see how stopping that can be a bad thing.
Title: Re: Damage hit% in gv's for dummies
Post by: LYNX on July 27, 2009, 10:42:06 PM
Skuzzy,

Is this applicable to troops out of a goon?  I mean, goon comes in, drops the drunks, then gets drilled.....troops still floating down?

It only applies if you end sortie.......not killed.
Title: Re: Damage hit% in gv's for dummies
Post by: Motherland on July 27, 2009, 10:42:49 PM
It only applies if you end sortie.......not killed.
It only applies if you start a NEW sortie.
Title: Re: Damage hit% in gv's for dummies
Post by: moot on July 27, 2009, 10:43:47 PM
Skuzzy,

Is this applicable to troops out of a goon?  I mean, goon comes in, drops the drunks, then gets drilled.....troops still floating down?
Voiding ordnance/cargo drop when a new sortie is made while ord/cargo is still flying would also kill the troop spamming with M3s and Jeeps. e.g. Run troops to max range from map room, drop, exit, rinse-repeat.
Title: Re: Damage hit% in gv's for dummies
Post by: Chalenge on July 28, 2009, 01:05:09 AM
Chalenge I learned of this a little bit after you did, Dont you love how they jump on my back when tons of people do it and never would have said a word.
I feel as though 75% of the people on these boards can burn in the furball lake of dweebfire. :mad:

I was very much heard on this not only in the arenas but also on the BBS here and I dont think anything else needs to be said about it. Pyro has said (and I already reported this) that it would be fixed which is good. Now if the gv-strafing stuff also gets fixed most of the obvious dweebery will be taken care of.

Next time someone takes a stab at you just ignore them. They hate it when that happens.   :devil
Title: Re: Damage hit% in gv's for dummies
Post by: PFactorDave on July 28, 2009, 06:46:30 AM


Chalenge I learned of this a little bit after you did, Dont you love how they jump on my back when tons of people do it and never would have said a word.


You not only said a word, here you are on the BBS trying to teach others how to do it.
Title: Re: Damage hit% in gv's for dummies
Post by: kilz on July 28, 2009, 12:19:51 PM
You not only said a word, here you are on the BBS trying to teach others how to do it.

thats the funny part  :rofl
Title: Re: Damage hit% in gv's for dummies
Post by: Newman5 on July 28, 2009, 12:48:22 PM
It only applies if you start a NEW sortie.

So does that mean that if we get drilled after dropping troops we have to wait a minute or two to re-up, in order to see if the troops took or not?  To me, that would be the only downside.  But if that's the case, then that's the case.
Title: Re: Damage hit% in gv's for dummies
Post by: Chalenge on July 28, 2009, 01:46:13 PM
No what it means is you wont get credit in another category but just so you know... they are killing your troops anyway.  :x
Title: Re: Damage hit% in gv's for dummies
Post by: Ruler2 on July 28, 2009, 02:08:05 PM
isn't it going to be about impossible to kill a cv with the new ord setup?
Title: Re: Damage hit% in gv's for dummies
Post by: moot on July 28, 2009, 02:10:54 PM
No.. Just wait for your ordnance to impact before starting a new sortie.
Title: Re: Damage hit% in gv's for dummies
Post by: Lusche on July 28, 2009, 02:14:40 PM
isn't it going to be about impossible to kill a cv with the new ord setup?

Some people had even been able to kill a CV and surviving it... of course not by LancStuka...
Title: Re: Damage hit% in gv's for dummies
Post by: Ruler2 on July 28, 2009, 02:17:07 PM
Some people had even been able to kill a CV and surviving it... of course not by LancStuka...


well the 3.5K turn-proof B24 run works,but you'll only live if there's no 5 inchers :)
Title: Re: Damage hit% in gv's for dummies
Post by: Lusche on July 28, 2009, 02:18:53 PM

well the 3.5K turn-proof B24 run works,but you'll only live if there's no 5 inchers :)

3.5k is the same suicide crap. LancStuka or flying level right into the light ack with a hy formation, all the same.
Title: Re: Damage hit% in gv's for dummies
Post by: Belial on July 28, 2009, 02:51:28 PM
thats the funny part  :rofl


Hey guys you ready for this? THIS MORON Kilz is talking about me and GUESS what was passed my way you wont believe this!

http://bbs.hitechcreations.com/smf/index.php/topic,223472.0.html

Read the first few posts in that thread and you will see the kinda two faced parrot beaked skanks that inhabit this game.

P.S. Kilz your a joke
Title: Re: Damage hit% in gv's for dummies
Post by: Ack-Ack on July 28, 2009, 02:57:52 PM

Hey guys you ready for this? THIS MORON Kilz is talking about me and GUESS what was passed my way you wont believe this!

http://bbs.hitechcreations.com/smf/index.php/topic,223472.0.html

Read the first few posts in that thread and you will see the kinda two faced parrot beaked skanks that inhabit this game.

P.S. Kilz your a joke

Birds of a feather...


ack-ack