Aces High Bulletin Board
Help and Support Forums => Technical Support => Topic started by: gyrene81 on July 28, 2009, 08:15:36 PM
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This isn't a complaint...more of a question:
I have the video texture size to 512 and I've turned some things off...made some tweaks on my video card. Getting 72 - 75 frames evenly consistently, but I have noticed some anomolies...like some textures taking a bit to render.
This is what happens for a few seconds after minimizing the game and bringing it back up:
(http://i25.tinypic.com/dpwm05.jpg)
DXdiag info:
ystem Information
------------------
Time of this report: 7/28/2009, 20:12:56
Machine name: XXX
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: XFX68L
System Model: XFX Nforce 680i LT
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs)
Memory: 2558MB RAM
Page File: 800MB used, 3646MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 9500 GT
Manufacturer: NVIDIA
Chip type: GeForce 9500 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0643&SUBSYS_400A1682&REV_A1
Display Memory: 512.0 MB
Current Mode: 1440 x 900 (32 bit) (75Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.8250 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 3/27/2009 10:03:00, 6186880 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 3/27/2009 10:03:00, 6280416 bytes
Device Identifier: {D7B71E3E-4503-11CF-0855-016000C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0643
SubSys ID: 0x400A1682
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_C ModeMPEG2_D
Sound Devices
-------------
Description: Realtek HD Audio output
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0885&SUBSYS_10ECE601&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RtkHDAud.sys
Driver Version: 5.10.0000.5767 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 12/26/2008 17:27:26, 4968448 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 8000, 192000
Static/Strm HW Mix Bufs: 33, 32
Static/Strm HW 3D Bufs: 33, 32
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: Yes, Yes
I3DL2(tm) Listen/Src: Yes, Yes
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run
---------------------
Sound Capture Devices
---------------------
Description: Realtek HD Audio Input
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: RtkHDAud.sys
Driver Version: 5.10.0000.5767 (English)
Driver Attributes: Final Retail
Date and Size: 12/26/2008 17:27:26, 4968448 bytes
Cap Flags: 0x41
Format Flags: 0xFFF
Description: Realtek HD Digital input
Default Sound Capture: No
Default Voice Capture: No
Driver Name: RtkHDAud.sys
Driver Version: 5.10.0000.5767 (English)
Driver Attributes: Final Retail
Date and Size: 12/26/2008 17:27:26, 4968448 bytes
Cap Flags: 0x41
Format Flags: 0xFFF
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You know if you if you leave it for a few seconds the screen will return to origonal, it just needs to reload itself.
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You know if you if you leave it for a few seconds the screen will return to origonal, it just needs to reload itself.
I know...never did it before...just wondering if there is some underlying graphics rendering process that might be taking a hit now.
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Yes, it's a new rendering engine. I think Hitech said that's the trade-off for a better engine. Just sit for a few seconds and take a breath. Sheeesh. :D
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:huh I'm not spazzing...not in the least...I'm getting good steady frame rates.
Here's the deal...I didn't get into the beta testing like I should have, and now I'm wishing I did (I do this sort of stuff for a living)...now I noticed all of a sudden I'm using less video memory than I was...and the initial object rendering is slower regardless of what changes I make to the game settings or my video driver settings...I've been trying to figure out if there is some way to improve the rendering process so that it is at least competitive with AH2131...the one thing that is missing (and might make a difference) is that texture caching(?) option that used to be in the game's video settings.
Minimize then maximize the game and you will notice the used video memory is very low...and the CNT number is high (=/- 90)...upon maximizing the game the CNT number starts getting lower quickly until it reaches zero and your used video memory has increased with every object rendered...that leads me to believe the video caching of objects/textures isn't happening like it used to and the new process is very GPU to memory intensive...which would account for a large number of the stuttering and rendering issues people are seeing.