Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: HighGTrn on August 04, 2009, 09:14:31 PM

Title: Gunnery and the new patch
Post by: HighGTrn on August 04, 2009, 09:14:31 PM
Hello all.  If you are reading this thread and looking for another complaint about the new patch, you are not gonna see it here so just keep moving (don't want to waste anyone's time).

Ok, now to the topic at hand.  I've always been a horrible shot to begin with but I seem to be really struggling since the new patch.  My frame rate is good (between 50 and 60) and have not notice any lagging or stuttering.  Does anyone know if modeling for guns have changed with the new patch?

I seem to be leading too much and overshooting the target most of the time.  I feel like I'm having to develop a whole new sight picture now every time I squeeze the trigger.

Thanks,

S1n1ster
Title: Re: Gunnery and the new patch
Post by: Lusche on August 04, 2009, 09:21:22 PM
You are not alone in that perception. In the few sorties I could fly I have a very hard time hitting my mark, my hit % has been cut by half.
Gun modeling hasn't changed tho, such a major redesign would have found it's way to the version notes...
Title: Re: Gunnery and the new patch
Post by: Yenny on August 04, 2009, 09:22:26 PM
I have no problem, I think it seems easier to hit people. I'm not sure if it because I haven't play in a while or not. Everythign seems to slow down a bit, giving more time to make small adjustment.
Title: Re: Gunnery and the new patch
Post by: Marshal on August 04, 2009, 09:26:12 PM
Did you check your convergence ?

Every one of my convergence settings reset to default. Threw me off a bit too.
Title: Re: Gunnery and the new patch
Post by: mensa180 on August 04, 2009, 09:27:23 PM
Perhaps since AH is set to default to the highest screen resolution now things are a bit weird to you.  Just a guess.
Title: Re: Gunnery and the new patch
Post by: 100hooch on August 04, 2009, 09:30:59 PM
I've noticed that also, HighG -- even with detail turned off and convergance reset.  There is another thread around here somewhere about fx on hits and kills as well.  So, one would tend to believe that it would be on the list of inumerable bugs to be swatted.
Title: Re: Gunnery and the new patch
Post by: Pyro on August 04, 2009, 09:32:01 PM
No changes were made in that area.  The only change that I can think of that might produce this effect is that the new automatic field of view configuration is picking a different FOV setting than what you previously used.  I suppose that could throw your sight picture off but that's just a hypothesis.  
Title: Re: Gunnery and the new patch
Post by: uptown on August 04, 2009, 09:35:49 PM
<--hit % cut in half
Title: Re: Gunnery and the new patch
Post by: Becinhu on August 04, 2009, 09:36:12 PM
gremlins man....gremlins
 :noid
little green men
 :noid
mess with your airplane
 :noid
Bugs was right....
Title: Re: Gunnery and the new patch
Post by: dunnrite on August 04, 2009, 09:38:52 PM
<--hit % cut in half

Soooooo......


What is half of zero?



 :D
Title: Re: Gunnery and the new patch
Post by: Newman5 on August 04, 2009, 09:41:59 PM
Soooooo......


What is half of zero?



 :D

 :lol
Title: Re: Gunnery and the new patch
Post by: uptown on August 04, 2009, 09:44:50 PM
-0  :cry danmit i quit!  :cry
Title: Re: Gunnery and the new patch
Post by: RTGorkle on August 04, 2009, 09:49:18 PM
IMO, changes to screen resolution/FOV/geometry and/or new cockpit artwork/modelling will change the cues that you subconsiously use to predict the path and rate at which objects will move across your screen.
Title: Re: Gunnery and the new patch
Post by: RTSigma on August 04, 2009, 10:03:45 PM
No changes were made in that area.  The only change that I can think of that might produce this effect is that the new automatic field of view configuration is picking a different FOV setting than what you previously used.  I suppose that could throw your sight picture off but that's just a hypothesis.  

What can FOV settings do in terms of say, having a standard 19 inch monitor and a resolution of 1280x1024? I've always been slightly dumb in that field.
Title: Re: Gunnery and the new patch
Post by: AWwrgwy on August 04, 2009, 11:01:54 PM
I still think everything looks "bigger" or "closer".  My gunnery is off as well but I believe it is a matter of perception.

My normal problem is not leading enough and now, surprisingly, I've found myself shooting in front of targets in turns more than once.

As the gvers have complained as well, I think it will just take some time to "get used" to it.

Otherwise, I don't think the gunnery model nor lethality has changed at all.

Everything is BIGGER and clearer.


wrongway
Title: Re: Gunnery and the new patch
Post by: R 105 on August 05, 2009, 01:59:41 AM
The aim is off for my in both GV's and planes now but I am Adjusting.
Title: Re: Gunnery and the new patch
Post by: Bruv119 on August 05, 2009, 02:05:54 AM
my aim in tanks is a little crappy     oh wait   it always has been   :lol.

Haven't noticed any difference from the previous version.  I point and shoot,  things blow up, all is good.
Title: Re: Gunnery and the new patch
Post by: nipper on August 05, 2009, 02:35:01 AM
I noticed that my forward views have changed, it's like I'm sitting further forward in my seat. Had to reset view to enable me to see instruments etc as before.
Also, yesterday, my tracers trails and hit sprites vanished for a while, bizarre?!
Title: Re: Gunnery and the new patch
Post by: HighGTrn on August 05, 2009, 02:43:12 AM
Well thanks for answering my question.  Played a little tonight in Titanic Tues and it was a little better.  I think you guys are right.  I'm gonna have to re-acquire my sight picture again.  If I may be so bold as to provide some advice.....   It seems you do not need to lead as much as you used to with the old graphics.  That is the number one reasons for my misses it seems.  I filmed some fights tonight and when I missed, it was always due to too much lead.

S1n1ster
Title: Re: Gunnery and the new patch
Post by: thrila on August 05, 2009, 05:36:02 AM
I agree with wrongway.  I noticed in the coral sea scenario that enemy planes appeared larger and was throwing off my gunnery.
Title: Re: Gunnery and the new patch
Post by: betty on August 05, 2009, 01:34:17 PM
No changes were made in that area.  The only change that I can think of that might produce this effect is that the new automatic field of view configuration is picking a different FOV setting than what you previously used.  I suppose that could throw your sight picture off but that's just a hypothesis.  


i've played around with my convergence also and seem to be off on alot of my shots, will this depend on what our PC specs are if this would effect us? as far as like our graphics card or whatever? i just thought my gunnery was off because i hadn't been on as much as before. and...is there a way we can fix this to get it back to normal?
Title: Re: Gunnery and the new patch
Post by: Nutzoid on August 05, 2009, 02:00:00 PM
Maybe in trying to sort out the issues with the new version, downloading updated drivers and such, and whatever else we thought we might have needed, we may have affected our ballistics ourselves? Just a thought.
Title: Re: Gunnery and the new patch
Post by: CAP1 on August 05, 2009, 02:09:22 PM
Hello all.  If you are reading this thread and looking for another complaint about the new patch, you are not gonna see it here so just keep moving (don't want to waste anyone's time).

Ok, now to the topic at hand.  I've always been a horrible shot to begin with but I seem to be really struggling since the new patch.  My frame rate is good (between 50 and 60) and have not notice any lagging or stuttering.  Does anyone know if modeling for guns have changed with the new patch?

I seem to be leading too much and overshooting the target most of the time.  I feel like I'm having to develop a whole new sight picture now every time I squeeze the trigger.

Thanks,

S1n1ster

seeing as things all look different now, i suspect that it may simply be a need to get used to new visual ques?
Title: Re: Gunnery and the new patch
Post by: Yenny on August 05, 2009, 02:18:46 PM
my aim in tanks is a little crappy     oh wait   it always has been   :lol.

Haven't noticed any difference from the previous version.  I point and shoot,  things blow up, all is good.

xD yep ! i do the same, wait til the bad guy fill my windscreen. Then I fill their plane up w/ holes !
Title: Re: Gunnery and the new patch
Post by: crazierthanu on August 05, 2009, 04:15:23 PM
My gunnery was off for a while as well. I seemed to not be leading enough. Shots I would normally nail, I was missing really bad. (Shots like a spit turning 200 out. Thats sad  :() It seems to be returning to normal though.
Title: Re: Gunnery and the new patch
Post by: ScatterFire on August 05, 2009, 04:30:47 PM
Soooooo......


What is half of zero?



 :D
Isn't that a Black Hole?
Title: Re: Gunnery and the new patch
Post by: Wingnutt on August 05, 2009, 04:42:19 PM
Ive only flown 1 sort with the new patch (been buisy) landed 5 kills in a 38..

no complaints here  :aok
Title: Re: Gunnery and the new patch
Post by: A8HatTrick on August 05, 2009, 04:44:06 PM
Did you check your convergence ?

Every one of my convergence settings reset to default. Threw me off a bit too.

Crap... well that my friend is probably the biggest DING! I have heard.  Tonight I will reset all mine... explains allot. Glad one of us was able to figure that out.  :salute