Aces High Bulletin Board

General Forums => Wishlist => Topic started by: oakranger on August 09, 2009, 10:37:46 PM

Title: skin enable
Post by: oakranger on August 09, 2009, 10:37:46 PM
Is it possible that you can enable certain skins on other AC?
Title: Re: skin enable
Post by: Krusty on August 09, 2009, 10:52:05 PM
Not even remotely. Doesn't work that way. Each skin is a bitmap specifically laid out as to how it "wraps" around the 3d shape of the plane model.

On top of that, HTC's criteria for accepting skins lists that they must be historically accurate (no Fw190 skins painted on P-51Ds, or whatever)
Title: Re: skin enable
Post by: Enker on August 09, 2009, 10:53:42 PM
Is it possible that you can enable certain skins on other AC?
Whatever skin the other AC has enable is visible to you. It isn't really your choice as to what the other person wants to have his/her aircraft look like. I mean, if one wanted to have every F4U-1A use the VMF-122 skin, or every Panzer use the Default, that might give a player a way to game the game.
Title: Re: skin enable
Post by: Krusty on August 09, 2009, 11:04:20 PM
I should clarify, I replied thinking he meant take a 109k4 skin and put it on some other plane. (for example)
Title: Re: skin enable
Post by: Enker on August 09, 2009, 11:49:44 PM
He could clarify as well, as both of our responses are perfectly acceptable answers to a vague question.
Title: Re: skin enable
Post by: oakranger on August 09, 2009, 11:59:33 PM
ok, i will clearify. If i was in my AC, is it possible to select what skin you want to see on other AC which to that player selected it?
Title: Re: skin enable
Post by: Enker on August 10, 2009, 12:04:58 AM
ok, i will clearify. If i was in my AC, is it possible to select what skin you want to see on other AC which to that player selected it?


Ok, I will quote myself to show what pompous poop I am.
Whatever skin the other AC has enable is visible to you. It isn't really your choice as to what the other person wants to have his/her aircraft look like. I mean, if one wanted to have every F4U-1A use the VMF-122 skin, or every Panzer use the Default, that can be considered a method of gaming the game.
Title: Re: skin enable
Post by: Krusty on August 10, 2009, 01:48:22 AM
 :aok
Title: Re: skin enable
Post by: hammer on August 10, 2009, 08:55:14 AM
ok, i will clearify. If i was in my AC, is it possible to select what skin you want to see on other AC which to that player selected it?

Actually, yes you can. To do it, put the .tca file file of the skin you want to see in the stdshapes and hires folders (if you're using hires). This makes the skin you want to see the default. Now disable other players skins. That's all there is to it. It only effects what you see, but that's what you're really interested. As an example, every June I force every allied plane possible into D-Day stripes.

Regards,

Hammer
Title: Re: skin enable
Post by: Stoney on August 10, 2009, 09:07:37 AM
Actually, yes you can. To do it, put the .tca file file of the skin you want to see in the stdshapes and hires folders (if you're using hires). This makes the skin you want to see the default. Now disable other players skins. That's all there is to it. It only effects what you see, but that's what you're really interested. As an example, every June I force every allied plane possible into D-Day stripes.

Regards,

Hammer

Well, hopefully this will end all of those whines about the default tank skins being orange or whatever.
Title: Re: skin enable
Post by: oakranger on August 10, 2009, 11:38:51 AM
Actually, yes you can. To do it, put the .tca file file of the skin you want to see in the stdshapes and hires folders (if you're using hires). This makes the skin you want to see the default. Now disable other players skins. That's all there is to it. It only effects what you see, but that's what you're really interested. As an example, every June I force every allied plane possible into D-Day stripes.

Regards,

Hammer



can this still work if you dont have the hires?
Title: Re: skin enable
Post by: Krusty on August 10, 2009, 01:39:12 PM
Hammer that's what I did ages ago, but any and every new update can force rebuilding of the cache and your work is undone.

However, I will say it is WAY easier to figure out which TCA files belong to which skins now with the AH download page being so nicely laid out as it is. Before (years back) I had to do trial and error and it took forever.

Overall really not that helpful, though.
Title: Re: skin enable
Post by: hammer on August 10, 2009, 07:14:06 PM
Hammer that's what I did ages ago, but any and every new update can force rebuilding of the cache and your work is undone.

However, I will say it is WAY easier to figure out which TCA files belong to which skins now with the AH download page being so nicely laid out as it is. Before (years back) I had to do trial and error and it took forever.

Overall really not that helpful, though.

Simply keep a copy of the group of .tca files you want in a seperate folder, then dump it back in after every update. Piece of cake.

Regards,

Hammer
Title: Re: skin enable
Post by: Krusty on August 10, 2009, 10:44:36 PM
It took up a lot of HD space hehehe, but I did do that after a while. Then after a while more I gave up because it wasn't worth it. Just lowering texture resolution allowed me to run with all skins enabled as they were anyways.

I primarily started all of my tinkering with HTH, which didn't allow skins, so I played around with the defaults. I grew out of it, as most folks probably will.
Title: Re: skin enable
Post by: hammer on August 11, 2009, 11:51:17 AM
It took up a lot of HD space hehehe,...

1TB external firewire. Takes care of all my space hogs!