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General Forums => Wishlist => Topic started by: 4deck on August 17, 2009, 12:16:13 PM

Title: Puffy Ack ( Mannable )
Post by: 4deck on August 17, 2009, 12:16:13 PM
I know there are threads on artillary, but would there be any way to implement a 5" ( Single ) type of gun on the airfields. Say a small airfield would have 2, med 3, and large 5 of these things? I still would love to see some kind of 88 (aa) type of weapon, and would like to know if there is anyway to implement maybe as a manned puffy ack on the airfield?  Thanks
Title: Re: Puffy Ack ( Mannable )
Post by: Saxman on August 17, 2009, 12:19:45 PM
I know there are threads on artillary, but would there be any way to implement a 5" ( Single ) type of gun on the airfields. Say a small airfield would have 2, med 3, and large 5 of these things? I still would love to see some kind of 88 (aa) type of weapon, and would like to know if there is anyway to implement maybe as a manned puffy ack on the airfield?  Thanks

Puffy ack is laser-guided as it is. You want to actually put someone with AIM behind it?!
Title: Re: Puffy Ack ( Mannable )
Post by: 4deck on August 17, 2009, 12:24:01 PM
Yeah, I think it be more historically accurate, and would bring a new realm into play. Yeah I would actually LOVE to see this in the game. :aok
Title: Re: Puffy Ack ( Mannable )
Post by: RTHolmes on August 17, 2009, 12:26:22 PM
only with timed fuses, which take 10mins to alter :aok
Title: Re: Puffy Ack ( Mannable )
Post by: Vudak on August 17, 2009, 12:28:43 PM
The day there are manned 5" guns on every airfield is the day I quit and never look back.
Title: Re: Puffy Ack ( Mannable )
Post by: Saxman on August 17, 2009, 12:51:49 PM
Yeah, I think it be more historically accurate, and would bring a new realm into play. Yeah I would actually LOVE to see this in the game. :aok

If you want to see what it will be like, go spend some time over a task group with someone in the manned 5" guns. See how fun it is flying then.
Title: Re: Puffy Ack ( Mannable )
Post by: Vudak on August 17, 2009, 01:06:23 PM
If you want to see what it will be like, go spend some time somewhat near a task group in a small fighter, circling tight with cons, obviously being no threat to the CV whatsoever, with someone in the manned 5" guns. See how fun it is flying then.

Fixed :aok
Title: Re: Puffy Ack ( Mannable )
Post by: B4Buster on August 17, 2009, 01:12:16 PM
 :lol

heck I hope there's never manned puffy at the airbases. Would LOVE to see 5 mannable gun positions or so at the HQ and other strats possibly.
Title: Re: Puffy Ack ( Mannable )
Post by: Saxman on August 17, 2009, 01:15:56 PM
At one time there WAS puffy ack at the airfields. It wasn't fun.

AFAIK there's still puffy ack at the factories, tho. And I do agree, puffy ack could be added to the HQ.
Title: Re: Puffy Ack ( Mannable )
Post by: Nemisis on August 17, 2009, 02:21:09 PM
I know there are threads on artillary, but would there be any way to implement a 5" ( Single ) type of gun on the airfields. Say a small airfield would have 2, med 3, and large 5 of these things? I still would love to see some kind of 88 (aa) type of weapon, and would like to know if there is anyway to implement maybe as a manned puffy ack on the airfield?  Thanks

NO 5" guns on an airfield. If I am correct, an 88 would be equivelant to about a 3 1/2 in gun. I am all for the 88. And I belive the germans had proximity fuses. May be wrong, but someone said that in a different thread.
Title: Re: Puffy Ack ( Mannable )
Post by: MachFly on August 17, 2009, 04:35:20 PM
Quote
If you want to see what it will be like, go spend some time somewhat near a task group in a small fighter, circling tight with cons, obviously being no threat to the CV whatsoever, with someone in the manned 5" guns. See how fun it is flying then.
Fixed :aok

 :aok 
Title: Re: Puffy Ack ( Mannable )
Post by: TheAce on August 17, 2009, 04:36:22 PM
Puffy ack is laser-guided as it is. You want to actually put someone with AIM behind it?!

Well, the way I see it all the squeekers would clog em' up anyway.
Title: Re: Puffy Ack ( Mannable )
Post by: Lusche on August 17, 2009, 04:38:12 PM
NO 5" guns on an airfield. If I am correct, an 88 would be equivelant to about a 3 1/2 in gun. I am all for the 88. And I belive the germans had proximity fuses. May be wrong, but someone said that in a different thread.

You are wrong. They didn't have proximity fuses, they used timed fuses.

Guesstimate distance, set fuze, fire.
Title: Re: Puffy Ack ( Mannable )
Post by: Nemisis on August 17, 2009, 04:41:01 PM
Ah, then what was that AA gun with the prox fuses. It was a land based gun, I know that, but I can't think of the name.
Title: Re: Puffy Ack ( Mannable )
Post by: 4deck on August 17, 2009, 07:34:26 PM
Well look gents we have artillary threads abound. In all BS aside, yeah, the game play has to come to it. Hell with 1 B26, I can pickle off 100's and deack a field, unless interupted by someone. Small airfield about 4 mins. Meduim 6-7 Mins depending on approach. Large not sure, by that time alone, im loosing birds. Would liek to see it though. Just might induce some better planned out missions. Im ready for some anyway. If it actually takes more then a squad to actually run in. Maybe it might mean quiker hordes, whothe Blank knows. I dont. But my Question I guess is to the HTC if its possible?

I guess thats the point of the thread, Is it possible, and if so, could it be implented in scenerio's?
Title: Re: Puffy Ack ( Mannable )
Post by: Masherbrum on August 17, 2009, 07:40:41 PM
I know there are threads on artillary, but would there be any way to implement a 5" ( Single ) type of gun on the airfields. Say a small airfield would have 2, med 3, and large 5 of these things? I still would love to see some kind of 88 (aa) type of weapon, and would like to know if there is anyway to implement maybe as a manned puffy ack on the airfield?  Thanks

Do it.   I can pretty much say this much.   Good luck trying to get anywhere near a base/town if I can man one of these.   

Title: Re: Puffy Ack ( Mannable )
Post by: E25280 on August 17, 2009, 07:49:01 PM
Ah, then what was that AA gun with the prox fuses. It was a land based gun, I know that, but I can't think of the name.
The US M2 90mm anti-aircraft gun had proximity fuse late in the war.
Title: Re: Puffy Ack ( Mannable )
Post by: Ack-Ack on August 17, 2009, 07:49:34 PM
:lol

heck I hope there's never manned puffy at the airbases. Would LOVE to see 5 mannable gun positions or so at the HQ and other strats possibly.

There used to be.  

I always thought there should be one or two mannable 88mm guns at air/vehicle bases that have the option like fleet guns to switch between land and air mode.  In land mode, the 88mm would operate like an anti-tank gun and in air mode would operate like anti-aircraft artillery.  Though, I would get rid of the proximity fuses but I don't know if that is feasible or what the alternative would be (manual timing settings?) and how feasible game play wise the alternative would be.


ack-ack
Title: Re: Puffy Ack ( Mannable )
Post by: Ack-Ack on August 17, 2009, 07:51:19 PM
NO 5" guns on an airfield. If I am correct, an 88 would be equivelant to about a 3 1/2 in gun. I am all for the 88. And I belive the germans had proximity fuses. May be wrong, but someone said that in a different thread.

Don't believe the Germans used proximity fuses, that was an Allied invention.  For a time, the proximity fused shells were only allowed to be used on naval ships out of fear that if used on land, duds could fall into enemy hands and be reversed engineered.


ack-ack
Title: Re: Puffy Ack ( Mannable )
Post by: Scotty55OEFVet on August 17, 2009, 07:52:07 PM
Germans did not use proximity fuzes...I cant recall how many books written by soldiers that fought in WWII that said if the germans had used prox fuzes they would not be here today.  I would like to see possibly towed AT guns such as the 88mm or the 76.2mm used by the Russians.  I think it would make GV missions possibly a little harder to plan.  AT guns were a staple of WWII and I think it would be cool.  Also, it would be cool to have some more gunsights added to the list already in the game.  im not smart enough to create my own, or maye just too lazy, lol.  Ive tried to find them on the net but have hit a dead end.  Deuce :t
Title: Re: Puffy Ack ( Mannable )
Post by: 4deck on August 17, 2009, 08:30:01 PM
  I'm Not saying it cant be blown up, Im just sayinng would be a nice addtion. Hell, Im sure it'll go down faster then manned ack.

"Holy crap, Shoot The MANNED FLACK"  :P

Eitherway is it feasable, and load times, could mimic cv. Its not that hard to take a cv task force down. Even with manned "5 inchers".
Title: Re: Puffy Ack ( Mannable )
Post by: 4deck on August 17, 2009, 08:32:11 PM
Do it.   I can pretty much say this much.   Good luck trying to get anywhere near a base/town if I can man one of these.   



If we can get, yeah,  yeah I'll be inbound fer sure.  :D
Title: Re: Puffy Ack ( Mannable )
Post by: RipChord929 on August 17, 2009, 10:25:48 PM
Sure there is a way, just use American or British AA guns at fields.. They were both using Proxi Fuses during the war...
US 90mm/up to 25rpm, and Brit 3.7inch/ up to 20rpm, Problem solved!!!  Manned puffy ack in game? HELL YES!!!
It doesn't have to be the 88mm Flak...

RC
Title: Re: Puffy Ack ( Mannable )
Post by: moot on August 18, 2009, 12:55:07 AM
The US M2 90mm anti-aircraft gun had proximity fuse late in the war.
Dang, how many weapons carried the M2 designation?
Title: Re: Puffy Ack ( Mannable )
Post by: Nemisis on August 18, 2009, 12:32:38 PM
Not just scenarios, lets have it in the MA's if it works out good.
Title: Re: Puffy Ack ( Mannable )
Post by: E25280 on August 18, 2009, 06:52:02 PM
Dang, how many weapons carried the M2 designation?
As many as needed a different designation than their M1 predecessor.   :cool:
Title: Re: Puffy Ack ( Mannable )
Post by: 4deck on August 20, 2009, 08:28:22 PM
Gonna put a reply int he other forum to this thread.
Title: Re: Puffy Ack ( Mannable )
Post by: sandwich on August 21, 2009, 10:44:22 AM
NO

I love furballs, especially when a carrier is offshore from my base.

Puffy ack from the cv is able to bust my engine up at 3k with a decent gunner.

So a decent gunner with 5 inch flak is basically going to destroy every furball that comes even remotely close to the field, especially if we get the 128mm flak gun.

If we get the puffy ack we should remove the wirblewind.
Title: Re: Puffy Ack ( Mannable )
Post by: Dantoo on August 21, 2009, 11:03:51 AM
This is a great idea!  We could completely discourage the use of both planes and gvs in the game with this!  Wow there would never be a need to do anything but race from field to field and blaze away.  Heehee what a great joke on that guy that spends 15 minutes of his valuable time trying to get a fight going over one of our fields.  Bang bang he's dead and he now has 15 minutes to grumble about it or look for another game to play or whatever.  Hee hee.

No longer would we need to waste the 3 minutes it takes to get a fighter to 10k or the 30 seconds it takes to roll an osti out of a hangar.  The best part is that we will be able to get sneaky kill after sneaky kill and there's nothing those evil smarties in planes and gvs will be able to do about it.  If he kills us so what?  We lose nothing!  If he dares to shoot me down using skill and timing and other strange foolishness, I'll be able to grab one of these nukular rifles and get him easy!
.
.
.

Or else we could just get rid of this whole manned ack idea and let people fight it out in planes and stuff, but what a boring idea that would be.  That idea will never sell or be popular.
Title: Re: Puffy Ack ( Mannable )
Post by: Tilt on August 21, 2009, 11:29:37 AM
I have no problem with manned 88's however

they should be time/range fused in the same way you set range when in land mode on a ships guns............
they should incurr a vehicle perk...............

They are unpopular in concept because the AH game model draws combat almost uniquely over air fields because land grab is decided by capturing airfields. A game model that draws air combat away from airfields makes concern over heavy airfield defences redundant.
Title: Re: Puffy Ack ( Mannable )
Post by: RTHolmes on August 21, 2009, 12:49:11 PM
agree with dantoo - manned 5" are already essentially just for griefing, add them to bases and you'll extend that griefing to land as well as sea. if you want to defend a base, up from the next one over in a fighter, bomb the enemies field, or if you've completely given up on trying the challenging stuff up a wirble.

the ridiculously overmodelled puffy falls under the same category as weapon jams and random engine failure - does nothing to improve combat, just causes irritation. if I get killed by another aircraft or gv I can learn from it and improve my chances next time. the only lesson from being killed by the current puffy is: dont go within 10 miles of puffy.

I'll also add that proxy-fused puffy has no place in EW, MW or most of the scenarios and special events. I guarantee that realistically modelled time-fused puffy, properly modelled would never be manned.

its the one aspect of this game which really annoys me from a gameplay POV, its like adding AIM9s to our current setup in the sense that the modelled acquisition and tracking is tech from the 50s/60s at the very earliest, and has no place in a WWII game/sim.


btw if it was modelled correctly I'd actually like to see alot more ack.
Title: Re: Puffy Ack ( Mannable )
Post by: Saxman on August 21, 2009, 01:23:55 PM
That would be interesting, seeing timed-fuzed AAA in the EW and MW arenas, while the LW retains the prox fuses. This WOULD be more historical.

Although then we'd also need a Yorktown or Lexington-class carrier for the EWA's task groups in place of the Essex we have.