Aces High Bulletin Board
General Forums => Wishlist => Topic started by: ToeTag on August 26, 2009, 08:22:37 AM
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Remove god mode from soft guns. I'm getting tired of manned guns shooting over things that they cant see through. I can't do that crap in my tank. :aok
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well, aint people always wishing for artillery on bases or other non-line-of-sight guns, etc? :P
they got their wish right now! sorta :)
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how do you use god mode in that case?
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F5
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thank you
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F5
Seriously? This is possible? This has never caused me a problem, but remove the ability I say. :aok
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Yep it's very useful to GTC players. They can give a nearly omniscient real-time bird's eye view of the near battlefield over range vox.
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I think the F5 god mode is similar in purpose to F3/F5 in bombers.... to simulate the view of people who aren't necessarily there, in the game, but would be. And for this purpose F5 god mode is pretty useful in a field gun. Trying to hit something using it, however, is extremely difficult, if it's even possible.
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I think the F5 god mode is similar in purpose to F3/F5 in bombers.... to simulate the view of people who aren't necessarily there, in the game, but would be. And for this purpose F5 god mode is pretty useful in a field gun. Trying to hit something using it, however, is extremely difficult, if it's even possible.
I agree. :aok
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Near impossible to hit any vehicle in God mode. Keep in mind though the soft gun can nail targets from 6K out easily. With the new terrains it is much harder to see GV's now until they are almost on base. Where as before I could tell what you are from God mode the moment you spawned in most cases, when spawn is visible in God mode.
I suggest the first target you go for is the soft gun in future just bring some HE rounds that way you don't even need to get a direct hit.
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we have a God mode? so, if i die, i can used it to rise up and fly again?
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God mode is useless for aiming manned ack and if a CV is close enough for God mode to help its probably already at the bottom of the ocean.
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F5 is very useful against GVs in manned ack, for spotting first, then it allows you to accurately readjust your fire even if you dont have line of sight. whether it should be allowed is another thing.
I can see the justification for F3 in crewed buffs, dont think F5 should be enabled though.
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Well I started this thread because a few guys do a rather good job of aiming in god mode. When I found out about it, I tried it and have racked several kills. :angel: I have quit doing it because I hate it when I hear the thunks from rounds but can't even see the base. So I know It must really tick the guys off that I have killed. F5 is there for field guns and it is kinda cheating. F5 for tower sure but for a gun.....nope. The day I found out about it the guys were shooting from one v base to another and knocking down hangers. I was like who figures this crap out..... :confused:
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Since none of us are gods, despite what some arrogantasses think, there should be no "god view"...
Get rid of it!!!
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Well I started this thread because a few guys do a rather good job of aiming in god mode. When I found out about it, I tried it and have racked several kills. :angel: I have quit doing it because I hate it when I hear the thunks from rounds but can't even see the base. So I know It must really tick the guys off that I have killed. F5 is there for field guns and it is kinda cheating. F5 for tower sure but for a gun.....nope. The day I found out about it the guys were shooting from one v base to another and knocking down hangers. I was like who figures this crap out..... :confused:
Want to see film of this.
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Want to see film of this.
yeah.. i dont think softguns have the range..
shorebatteries on the other hand.. I know of 2 places on baltic where a shorebat can hit a base..
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yeah.. i dont think softguns have the range..
shorebatteries on the other hand.. I know of 2 places on baltic where a shorebat can hit a base..
Just tried doing this now on a V-base damn near impossible to hit some of the hangars from starting to fire from God mode & not aiming gun from it's origanal ground position to start with. The likely hood of hitting moving ground or air target in my opinion. ----> 0.0
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Lyric: Max zoom, then press F5+F8, and just guide your shots in while panning for the best view. Best shooting POV of the whole ground war in AH.
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Lyric: Max zoom, then press F5+F8, and just guide your shots in while panning for the best view. Best shooting POV of the whole ground war in AH.
Oh I fully understand & know how to use it. I would consider myself in the soft gun one of the few things in this game that I am quite proficient at. Hence why I am sceptical of the ability's to hit & kill a continuous moving targets using God mode of any kind. :aok
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There's a greater time of flight delay, but the rounds have zero dispersion and the platform is the ground.. So it's even overall IMO. I find it pretty easy myself; guess it's just me. It's a lot simpler than A2A or G2A because the origin and target are both in 2D relative to each other. There's no 3d dimension to keep track of. F5 view mostly magnifies the target's surroundings, helping you judge your intended vs actual aim.
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There's a greater time of flight delay, but the rounds have zero dispersion and the platform is the ground.. So it's even overall IMO. I find it pretty easy myself; guess it's just me. It's a lot simpler than A2A or G2A because the origin and target are both in 2D relative to each other. There's no 3d dimension to keep track of. F5 view mostly magnifies the target's surroundings, helping you judge your intended vs actual aim.
Well if it is possible I would say just switch off the ability to fire when in God mode then. You can use this mode in more than just the soft gun.
It is a great asset when you have landed a Goon near a V-base & your playing a game of who has more patients me or the GV sitting by the map room? When you can see he has towered out let the troops loose.
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You'd have to have the switch-off last for a couple of seconds, or people would just fire/press F5 right after firing, and still benefit from the bird's eye view.
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You'd have to have the switch-off last for a couple of seconds, or people would just fire/press F5 right after firing, and still benefit from the bird's eye view.
I would really like to see film of how all of this is being done in God mode. I don't doubt you Moot as you & few others I would take your claims as the gospel truth. Can you help a fella out?
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Last post is just pointing out that having it automatically switch back to F1 view, when trigger is pressed, would only be effective in denying the bird's eye view advantage if external view was denied long enough that the player couldn't see the round(s) land (see them land in bird's eye POV).
I don't have film and I don't do this very often at all... But picture this: a tank is either stopped or moving directly at you. You aim laterally, and are then free to adjust only the pitch (range) of the gun's aim. Which is much easier when you spread out this dimension with a higher POV, just like it's way easier to aim panzer rounds sitting even just a dozen feet higher than ground level.
With a moving target, you only need to recalibrate your brain to be man-ack-centric so that you'd e.g. thoughtlessly move the stick to the left if viewing the target from behind it (facing yourself from behind target if it's within F5+F8's reach), or e.g. some other diagonal perspective -- But you never really need to deal with these complex perspectives because you can just pan around with F8. And there's few situations where you can "mortar" rounds over obstacles (man ack's round disappears relatively quick, just like all guns other than tank and 5"+ rounds).
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Last post is just pointing out that having it automatically switch back to F1 view, when trigger is pressed, would only be effective in denying the bird's eye view advantage if external view was denied long enough that the player couldn't see the round(s) land (see them land in bird's eye POV).
I don't have film and I don't do this very often at all... But picture this: a tank is either stopped or moving directly at you. You aim laterally, and are then free to adjust only the pitch (range) of the gun's aim. Which is much easier when you spread out this dimension with a higher POV, just like it's way easier to aim panzer rounds sitting even just a dozen feet higher than ground level.
With a moving target, you only need to recalibrate your brain to be man-ack-centric so that you'd e.g. thoughtlessly move the stick to the left if viewing the target from behind it (facing yourself from behind target if it's within F5+F8's reach), or e.g. some other diagonal perspective -- But you never really need to deal with these complex perspectives because you can just pan around with F8. And there's few situations where you can "mortar" rounds over obstacles (man ack's round disappears relatively quick, just like all guns other than tank and 5"+ rounds).
OK I understand where you are coming from. :aok
I was also trying to bait you on filming with the soft gun because I don't think it works at all,at least I have never have been able to view any film I have recorded from the soft gun.
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I know I've used it.. Not always at high angles, but often using pan to get a clearer picture than from the gunsight. Most often with only a slight elevation and full zoom. I'll film next time.. This also applies to any other fixed gun position, e.g. 5" ranging other ships, or from the SB if that's enabled (never use it myself) and you're shooting at a distant target.