Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Nemisis on August 27, 2009, 06:14:55 PM

Title: skill level identification
Post by: Nemisis on August 27, 2009, 06:14:55 PM
I think it would help newbs not to get slaughter if you had some sort of skill level identification similar to our BB metal system. If you have over 25 kills your name has a little symbol next to it that stays the same untill you reach 50 kills where it changes. It would go up by 25 untill it reaches 100 where it will go up by 50, untill you reach 200, where you will have a skull and crossbones next to your name.

People who vulch may have a high ammount of kills but not able to fight leading them to vulching, so I don't think it is a problem, however it you can see becoming a problem please let us all know.

I could see how this might get exploited, so HT could set it so you can only see the status of those equal or hight than you, so you can avoid picking a fight with someone who is MUCH better than you. Each player would be given the option to display it as normal or to everyone.

If you see any holes in my idea or have a better one then please tell me.
Title: Re: skill level identification
Post by: minke on August 27, 2009, 06:23:16 PM
personally i find it a pleasant surprise when i kill someone i consider better than myself
Title: Re: skill level identification
Post by: waystin2 on August 27, 2009, 06:34:45 PM
Sorry no.  This would bring a whole new level of mob-hunting at one end of the scale, and extreme temerity on the other.  Besides the fun is in the surprise! :aok
Title: Re: skill level identification
Post by: stodd on August 27, 2009, 06:44:35 PM
If you see any holes in my idea or have a better one then please tell me.
Ok here it goes. I think it is an awful idea. First off # of kills doesnt equal skill. Second, this would just cause timidness and running.

so you can avoid picking a fight with someone who is MUCH better than you.
This is a horrible reason! I dont know if you meant this as a "benefit" from the idea or a "negative" but its definitely a negative. You get better by fighting people better then you, not running away from them  :rofl

I give this a -5/10 and im tempted to throw in a "you fail" pic.
Title: Re: skill level identification
Post by: Lusche on August 27, 2009, 06:57:30 PM
A good pilot can get 200 kills in 2 days, a bad one in 2 years. Both would end up with the same symbol.
So much for the "skill".

besides that, I don't understand the point of having such a thing for the BBS

But wait... I have more than 50,000 kills now... would that mean 250 skulls & crossed bones next to my profile? If yes, I'm all for it!  :lol
Title: Re: skill level identification
Post by: texastc316 on August 27, 2009, 07:18:54 PM


Might as well be a bullseye
Title: Re: skill level identification
Post by: Spikes on August 27, 2009, 07:24:54 PM
No.
Title: Re: skill level identification
Post by: thndregg on August 27, 2009, 07:25:13 PM
No, thank you to this idea.
Title: Re: skill level identification
Post by: branch37 on August 27, 2009, 07:25:27 PM
this would just cause timidness and running.



dont we have enough of this already  :huh
Title: Re: skill level identification
Post by: Nemisis on August 27, 2009, 07:43:37 PM
personally i find it a pleasant surprise when i kill someone i consider better than myself

Then this will let you find people better than you.

Ok here it goes. I think it is an awful idea. First off # of kills doesnt equal skill. Second, this would just cause timidness and running.
This is a horrible reason! I dont know if you meant this as a "benefit" from the idea or a "negative" but its definitely a negative. You get better by fighting people better then you, not running away from them.

No, not nessicarily, but if you see someone with 300 kills and you only have 10 then it is a good bet he is better than you. And you learn nothing if the fight lasts six secs.
Might as well be a bullseye
Which is why you can only see the symbol of people equal than or better than you. I can see how people would still get attacked, but it wouldn't be all on the 2 weekers.

Lusche, good point, I hadn't thought of that, maybe it could be reset every tour or something. And it would be in the game; there would be a skull and crossbones next to the "Spit" on your icon.

If this makes it into the game then great, less two-week-wonders attack you and match their 6 hrs flight time against your years of flight time. But if it dosen't affect me all that much, I mostly bomb.
Title: Re: skill level identification
Post by: Anaxogoras on August 27, 2009, 07:47:59 PM
Sorry no.  This would bring a whole new level of mob-hunting at one end of the scale, and extreme temerity on the other.  Besides the fun is in the surprise! :aok

You used my favorite word! :)
Title: Re: skill level identification
Post by: Scotty55OEFVet on August 27, 2009, 11:26:53 PM
personally i find it a pleasant surprise when i kill someone i consider better than myself

Agreed!
Title: Re: skill level identification
Post by: nipper on August 28, 2009, 03:47:55 AM
The other side to this is that some unscrupulous vets will just pick on those indicated as newbs or inexperienced for the easy kill. Imagine you're new, first few days of flying, and you rarely stay in the air for more than a couple of minutes because the uber l33t pilitz single you out because of the set of training wheels next to your name. Not much fun, not likely to make you want to keep playing, yet alone subscribe.
Title: Re: skill level identification
Post by: Anaxogoras on August 28, 2009, 07:35:18 AM
The other side to this is that some unscrupulous vets will just pick on those indicated as newbs or inexperienced for the easy kill. Imagine you're new, first few days of flying, and you rarely stay in the air for more than a couple of minutes because the uber l33t pilitz single you out because of the set of training wheels next to your name. Not much fun, not likely to make you want to keep playing, yet alone subscribe.

We already have this.  If I want to pick on those silly noobs, I look for "Spit," and 9 times out of 10 I get one. :devil
Title: Re: skill level identification
Post by: stroker71 on August 28, 2009, 07:39:17 AM
The guy that is spraying from a plane 2.5k off is all the ID you need!  :x
Title: Re: skill level identification
Post by: Lusche on August 28, 2009, 07:50:01 AM
The guy that is spraying from a plane 2.5k off is all the ID you need!  :x

I do that sometimes, combined with some erratice moves, to make my enemy think I'm a two-weeker...
Title: Re: skill level identification
Post by: Anaxogoras on August 28, 2009, 08:00:33 AM
I do that sometimes, combined with some erratice moves, to make my enemy think I'm a two-weeker...

I must try this.  The game gets stale sometimes.  I think I'll be in a P-51D.
Title: Re: skill level identification
Post by: druski85 on August 28, 2009, 08:32:23 AM
Sorry no.  This would bring a whole new level of mob-hunting at one end of the scale, and extreme temerity on the other.  Besides the fun is in the surprise! :aok

Waystin hit it on the head here. 

-1 to this idea. 

We already have this.  If I want to pick on those silly noobs, I look for "Spit," and 9 times out of 10 I get one. :devil

+1. 

Unless your sneaky like Snailman over there, it is generally very easy to find the noobs.  Same with vets.  Watch what they do on merge and you'll generally get a good idea very quickly. 

Title: Re: skill level identification
Post by: Strip on August 28, 2009, 08:37:15 AM
If they go for the HO, usually a bad stick.

If they don't go for the HO, usually a good stick.

Always exceptions to the rule tho.....

Title: Re: skill level identification
Post by: Knite on August 28, 2009, 09:27:29 AM
If they go for the HO from 5k out, usually a bad stick.
If they go for the HO from 800ft out, usually a good stick.

Fixed that for you.

I see just as many "good" sticks go for the Ho as bad. Heck, really bad sticks can barely get nose up enough to Ho a good stick diving from 5k higher. =P
Title: Re: skill level identification
Post by: moot on August 28, 2009, 09:56:47 AM
But wait... I have more than 50,000 kills now... would that mean 250 skulls & crossed bones next to my profile?
Just high heels.  :lol
Title: Re: skill level identification
Post by: Lusche on August 28, 2009, 10:00:31 AM
Just high heels.  :lol

I can live with that  :D
Title: Re: skill level identification
Post by: Vudak on August 28, 2009, 12:07:22 PM

And you learn nothing if the fight lasts six secs.  


You learn how to make the next fight last seven seconds.

Title: Re: skill level identification
Post by: Skulls22 on August 28, 2009, 12:55:23 PM
 :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl

                                                                    
Nice Try :salute
Title: Re: skill level identification
Post by: Ack-Ack on August 28, 2009, 01:03:18 PM
Just high heels.  :lol

I can live with that  :D

Silat might get jealous.


ack-ack
Title: Re: skill level identification
Post by: Saurdaukar on August 28, 2009, 01:08:32 PM
Snip

Believe it or not, I actually like the basic premise.

However, the way to measure "skill level" is the trick.  Numebr of kills wont do it.  By your method, you'd be identifying the players with the most flight time, overall, not the most talented.
Title: Re: skill level identification
Post by: LLogann on August 28, 2009, 01:13:06 PM
+1   It's always good to have more ways to witch-hunt newbies!!!




 :lol

Title: Re: skill level identification
Post by: mike254 on August 28, 2009, 01:42:35 PM
I don't think there really is a way to measure "skill level". Number of kills in a tour obviously does not show skill. The only thing that comes close to "skill level" Is K/D ratio. Even that doesn't really show skill.

Someone could have a K/D of 10 easily if they only fly 262's and other l33t planez, while a P-38 pilot with a K/D of 5 could be a much better pilot.

Besides, this falls under the category of "gamey".

Although I wouldn't mind seeing little X's on my plane for every 5 or 10 kills, reset each tour. I can imagine that would cause some technical problems though.
Title: Re: skill level identification
Post by: Nemisis on August 28, 2009, 04:01:32 PM
The other side to this is that some unscrupulous vets will just pick on those indicated as newbs or inexperienced for the easy kill. Imagine you're new, first few days of flying, and you rarely stay in the air for more than a couple of minutes because the uber l33t pilitz single you out because of the set of training wheels next to your name. Not much fun, not likely to make you want to keep playing, yet alone subscribe.


Ya, thats the other side of the coin.

And mike, I would love that two, but yes I can see it causing tech problems.