Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Motherland on August 31, 2009, 04:04:49 PM

Title: Curious... lighting
Post by: Motherland on August 31, 2009, 04:04:49 PM
With whatever changes were made to the lighting to make the self shadowing we have now possible, will that make it easier to implement other lighting effects like HDR and ambient occlusion in the future?
Title: Re: Curious... lighting
Post by: Nemisis on September 01, 2009, 11:16:03 AM
Sorry, but I didn't understand that. Could you simplify? You lost me at "implement other lighting effects like".
Title: Re: Curious... lighting
Post by: Denholm on September 01, 2009, 11:49:59 AM
Google is your friend.
Title: Re: Curious... lighting
Post by: Noir on September 01, 2009, 12:54:02 PM
HDR would be cool. nobody would use it tho except for screenshots.
Title: Re: Curious... lighting
Post by: Nemisis on September 01, 2009, 01:06:56 PM
Google is your friend.


No he isn't. He lost us the game...wait, did you mean the google on the internet? Never mind.
Title: Re: Curious... lighting
Post by: 715 on September 01, 2009, 01:43:59 PM
I consulted my friend Google (well, his cousin Wikipedia) and he implied ambient occlusion is a ray tracing technique, not applicable to real time 3D on GPUs?
Title: Re: Curious... lighting
Post by: Motherland on September 01, 2009, 02:25:43 PM
I consulted my friend Google (well, his cousin Wikipedia) and he implied ambient occlusion is a ray tracing technique, not applicable to real time 3D on GPUs?
I've played games with ambient occlusion (or at least a setting labeled as such) (Empire: Total War, I don't have many 'new' games :) ). It looks very nice. The biggest thing would be HDR though, that always looks really cool :D
HDR would be cool. nobody would use it tho except for screenshots.
I don't see why you wouldn't... I have an OK rig and I use HDR in every game that supports it.


Sorry, but I didn't understand that. Could you simplify? You lost me at "implement other lighting effects like".
HDR=High Dynamic Range (rendering)
The big thing with HDR (IMO) is blooming which is just really cool.
(http://upload.wikimedia.org/wikipedia/commons/1/1d/Farcryhdr.jpg)

Ambient occlusion is exactly what it sounds like... taking into account the occlusion of ambient light in shadowing.
Title: Re: Curious... lighting
Post by: mike254 on September 01, 2009, 03:07:09 PM
+1, whatever makes the game look better.  :aok
Title: Re: Curious... lighting
Post by: waystin2 on September 01, 2009, 04:00:04 PM
Let me tell you the big words make my noggin ache.  If it makes the game look better than I am all for it.
Title: Re: Curious... lighting
Post by: Noir on September 02, 2009, 01:38:13 AM
well In many games I played (HL2 comes to my mind) the HDR would be used to simulate the dazzling effect, making players who use it more dazzled compared to players that don't use it. Its gamey I know  ;)

On that gamey topic I'm tempted to turn ground detail off on my AH2, as I can't 'feel' exactly what altitude I'm at when flying over the water.
Title: Re: Curious... lighting
Post by: Nemisis on September 04, 2009, 12:58:02 PM
+1. I wana see my plane shine.