Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: Strip on September 02, 2009, 06:33:44 PM
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This is a pallet I worked on showing colors of the river to ocean blend.
(http://i255.photobucket.com/albums/hh121/purplehaze835/blend1.jpg)
Basically I moved the slider to each hash mark and created a section of water blend. Then I exported the
waterc.bmp file and took the values of RGB. While it while it will export 17 colors it will only import and draw
4 shades. So each section of four colors will import and draw as one blend of river-ocean. Hope it makes
sense and helps people draw blends.
Strip
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So wait, are these what it looks like in the game, or is this just the color-coding it uses?
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This is the color coding it uses for water color when you export the waterc(d) file....
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Do you have an example of what the ACTUAL colors look like?
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You can change them outside the T.E so it would be different for everyone who played with the original ocean color.
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Original post edited to show water color with stock settings.....
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I wish HTC had used grayscale for water color too. Transitions would be easier to do that way.
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Both waterc and waterd are always greyscale for me, strip must be inadvertantly applying a custom color table. I've found I get the best results by using only 3 colors, 0,0,0 130,130,130 & 255,255,255, Using more colors adds little or nothing to the look of the water and it caused the size of the res output file to jump from 8 megs to over 50 megs.
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Hm, I may try copying my waterd into waterc and see what happens, because the depth should correspond to my "shallows."
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Both waterc and waterd are always greyscale for me, strip must be inadvertantly applying a custom color table. I've found I get the best results by using only 3 colors, 0,0,0 130,130,130 & 255,255,255, Using more colors adds little or nothing to the look of the water and it caused the size of the res output file to jump from 8 megs to over 50 megs.
It seems like we are working off three or four versions or something, that or language/term/naming confusion.
The waterc/d files are always 256 color .bmp when I create one and check its properties. Your right tho, only makes sense to input three colors as you only have three levels of water shade.
Strip
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Interesting enough, I made a copy of my waterd.bmp and renamed it waterc.bmp, and the water color DID change.
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How did it turn out?
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I'll probably want to fine-tune it, but not too badly. On the whole, I think the effect would be better with a smoother transition like the water depth, however.
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The exports are / should be gray scale.
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Incidentally, I was able to change the River color in the editor but even after changing the Ocean color it's not updating in the TE, just using the default.
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The exports are / should be gray scale.
Not on my computer, that is where I got the original post from. When you export water to bitmap and check properties it even says 256 color .bmp. The elev.bmp, which is a grayscale, will show as 8-bit grayscale when you right-click and check properties.
(http://i255.photobucket.com/albums/hh121/purplehaze835/waterc.jpg)
I work/save/edit using these colors and everything is working wonderfully. If I import this and then export it back out I would get the same image.
Strip
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No fair! Strip gets the colored TE version! :cry
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Not on my computer, that is where I got the original post from. When you export water to bitmap and check properties it even says 256 color .bmp. The elev.bmp, which is a grayscale, will show as 8-bit grayscale when you right-click and check properties.
(http://i255.photobucket.com/albums/hh121/purplehaze835/waterc.jpg)
I work/save/edit using these colors and everything is working wonderfully. If I import this and then export it back out I would get the same image.
Strip
Looks like some kind of modern art :lol