Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: Strip on September 02, 2009, 06:33:44 PM

Title: River-Ocean Blend Color RGB Values....
Post by: Strip on September 02, 2009, 06:33:44 PM
This is a pallet I worked on showing colors of the river to ocean blend.
(http://i255.photobucket.com/albums/hh121/purplehaze835/blend1.jpg)

Basically I moved the slider to each hash mark and created a section of water blend. Then I exported the
waterc.bmp file and took the values of RGB. While it while it will export 17 colors it will only import and draw
4 shades. So each section of four colors will import and draw as one blend of river-ocean. Hope it makes
sense and helps people draw blends.

Strip



Title: Re: River-Ocean Blend Color RGB Values....
Post by: Saxman on September 02, 2009, 10:02:30 PM
So wait, are these what it looks like in the game, or is this just the color-coding it uses?
Title: Re: River-Ocean Blend Color RGB Values....
Post by: Strip on September 02, 2009, 10:05:23 PM
This is the color coding it uses for water color when you export the waterc(d) file....
Title: Re: River-Ocean Blend Color RGB Values....
Post by: Saxman on September 02, 2009, 11:16:05 PM
Do you have an example of what the ACTUAL colors look like?
Title: Re: River-Ocean Blend Color RGB Values....
Post by: Strip on September 03, 2009, 04:16:58 AM
You can change them outside the T.E so it would be different for everyone who played with the original ocean color.
Title: Re: River-Ocean Blend Color RGB Values....
Post by: Strip on September 03, 2009, 06:21:56 AM
Original post edited to show water color with stock settings.....
Title: Re: River-Ocean Blend Color RGB Values....
Post by: Saxman on September 10, 2009, 09:03:52 PM
I wish HTC had used grayscale for water color too. Transitions would be easier to do that way.
Title: Re: River-Ocean Blend Color RGB Values....
Post by: zmeg on September 10, 2009, 10:34:58 PM


    Both waterc and waterd are always greyscale for me, strip must be inadvertantly applying a custom color table. I've found I get the best results by using only 3 colors, 0,0,0  130,130,130 & 255,255,255, Using more colors adds little or nothing to the look of the water and it caused the size of the res output file to jump from 8 megs to over 50 megs.
Title: Re: River-Ocean Blend Color RGB Values....
Post by: Saxman on September 10, 2009, 11:03:34 PM
Hm, I may try copying my waterd into waterc and see what happens, because the depth should correspond to my "shallows."
Title: Re: River-Ocean Blend Color RGB Values....
Post by: Strip on September 11, 2009, 07:48:26 AM

    Both waterc and waterd are always greyscale for me, strip must be inadvertantly applying a custom color table. I've found I get the best results by using only 3 colors, 0,0,0  130,130,130 & 255,255,255, Using more colors adds little or nothing to the look of the water and it caused the size of the res output file to jump from 8 megs to over 50 megs.

It seems like we are working off three or four versions or something, that or language/term/naming confusion.

The waterc/d files are always 256 color .bmp when I create one and check its properties. Your right tho, only makes sense to input three colors as you only have three levels of water shade.

Strip
Title: Re: River-Ocean Blend Color RGB Values....
Post by: Saxman on September 11, 2009, 07:58:30 AM
Interesting enough, I made a copy of my waterd.bmp and renamed it waterc.bmp, and the water color DID change.
Title: Re: River-Ocean Blend Color RGB Values....
Post by: Strip on September 11, 2009, 08:05:21 AM
How did it turn out?
Title: Re: River-Ocean Blend Color RGB Values....
Post by: Saxman on September 11, 2009, 08:58:05 AM
I'll probably want to fine-tune it, but not too badly. On the whole, I think the effect would be better with a smoother transition like the water depth, however.
Title: Re: River-Ocean Blend Color RGB Values....
Post by: Waffle on September 11, 2009, 02:46:12 PM
The exports are / should be gray scale.
Title: Re: River-Ocean Blend Color RGB Values....
Post by: Saxman on September 11, 2009, 04:50:42 PM
Incidentally, I was able to change the River color in the editor but even after changing the Ocean color it's not updating in the TE, just using the default.
Title: Re: River-Ocean Blend Color RGB Values....
Post by: Strip on September 11, 2009, 08:03:28 PM
The exports are / should be gray scale.

Not on my computer, that is where I got the original post from. When you export water to bitmap and check properties it even says 256 color .bmp. The elev.bmp, which is a grayscale, will show as 8-bit grayscale when you right-click and check properties.

(http://i255.photobucket.com/albums/hh121/purplehaze835/waterc.jpg)

I work/save/edit using these colors and everything is working wonderfully. If I import this and then export it back out I would get the same image.

Strip




Title: Re: River-Ocean Blend Color RGB Values....
Post by: USRanger on September 11, 2009, 09:36:46 PM
No fair!  Strip gets the colored TE version! :cry
Title: Re: River-Ocean Blend Color RGB Values....
Post by: Motherland on September 11, 2009, 09:42:49 PM
Not on my computer, that is where I got the original post from. When you export water to bitmap and check properties it even says 256 color .bmp. The elev.bmp, which is a grayscale, will show as 8-bit grayscale when you right-click and check properties.

(http://i255.photobucket.com/albums/hh121/purplehaze835/waterc.jpg)

I work/save/edit using these colors and everything is working wonderfully. If I import this and then export it back out I would get the same image.

Strip






Looks like some kind of modern art :lol