Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: Fencer51 on September 09, 2009, 08:26:36 PM
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Ok, this first happened on Friday night on the Ardennes terrain in FSO..
(http://www.51hangar.net/bugs/ahss12.jpg)
(http://www.51hangar.net/bugs/ahss13.jpg)
It turned my prop into a compass, wipe out the vox ident on the upper right making un readable, took out the ord readings, and completely took down the map and interface..
I am not sure what caused it. Gavagai, who took over lead, said his film screwed up at the same time..
And then it happened again tonight.. in a P-51D. The game.. hung for a second when I was looking at my 10oclk.. then when it came back live the world had went wacky.
(http://www.51hangar.net/bugs/ahss26.jpg)
(http://www.51hangar.net/bugs/ahss27.jpg)
(http://www.51hangar.net/bugs/ahss28.jpg)
(http://www.51hangar.net/bugs/ahss29.jpg)
(http://www.51hangar.net/bugs/ahss31.jpg)
DXDIAG:
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 08/18/08 Ver: 08.00.14
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5400+, MMX, 3DNow (2 CPUs), ~2.8GHz
Memory: 3072MB RAM
Page File: 692MB used, 4264MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
--------------
Display Devices
---------------
Card name: NVIDIA GeForce 9800 GTX/9800 GTX+
Manufacturer: NVIDIA
Chip type: GeForce 9800 GTX/9800 GTX+
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0612&SUBSYS_0577196E&REV_A2
Display Memory: 512.0 MB
Current Mode: 1920 x 1200 (32 bit) (60Hz)
Monitor: SyncMaster 2493HM(Digital)
Monitor Max Res: 1920,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.9038 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 7/14/2009 14:54:00, 5842816 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 7/14/2009 14:54:00, 7741664 bytes
Device Identifier: {D7B71E3E-4552-11CF-9059-7C2503C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0612
SubSys ID: 0x0577196E
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
-------------
Sound Devices
-------------
Description: SB Audigy 2 ZS Audio [E800]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_20021102&REV_04
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctaud2k.sys
Driver Version: 6.00.0001.1371 (English)
Driver Attributes: Final Retail
WHQL Logo'd: No
Date and Size: 6/23/2009 13:36:24, 528408 bytes
Other Files:
Driver Provider: Creative
HW Accel Level: Standard
Cap Flags: 0xF5F
Min/Max Sample Rate: 4000, 192000
Static/Strm HW Mix Bufs: 64, 62
Static/Strm HW 3D Bufs: 64, 62
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
But I landed 5 kills.. :aok
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:O :lol Holy crap Fencer! I bet it's a driver issue but I'm sure someone who really knows will chime in soon. I think there was a thread like this a week or two ago, but I don't know what to tell you to run a search for.
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Looks similar to the problem they addressed in Patch 6...... fixed a problem that caused clipboard textures to apply to other objects
Im sure since theyve already encountered a similar bug it will be an easy fix for em
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The second time it happened, were you in the same terrain?
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No Pyro, it was the Orange Arena at about 8pm CDT last night.
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But the same terrain textures. Would the film from the first occassion be helpful?
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Actually caught a 60s flashback on video. Simply amazing.
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I kinda like the grassy E6B... :D
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Almost identical to what happened to me yesterday screen froze up then the lower two thirds of the screen turned black top third flickered then normally I would have to reboot everything. This time the game came back on line by it's self however it looked a lot like what you have on your screen shots.
I started recording it & took screen shots as well the smoke on the v-base appeared as code while I was playing & yet when I reviewed tape it looked 100% fine? Most of the screen shots also looked OK except for a couple.
I also had similar issue some months back & it was a bad graphics card & updated them both & since the last patch this is happening several times a day now.
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Almost identical to what happened to me yesterday screen froze up then the lower two thirds of the screen turned black top third flickered then normally I would have to reboot everything. This time the game came back on line by it's self however it looked a lot like what you have on your screen shots.
I started recording it & took screen shots as well the smoke on the v-base appeared as code while I was playing & yet when I reviewed tape it looked 100% fine? Most of the screen shots also looked OK except for a couple.
I also had similar issue some months back & it was a bad graphics card & updated them both & since the last patch this is happening several times a day now.
This happened on the Compello map at V-164 late war blue arena.Every thing is switched on for graphics shadow texture set to 4096 .
(http://www.freeimagehosting.net/uploads/8580931496.jpg) (http://www.freeimagehosting.net/)
(http://www.freeimagehosting.net/uploads/7974f6c39d.jpg) (http://www.freeimagehosting.net/)
(http://www.freeimagehosting.net/uploads/f26a1adc9a.jpg) (http://www.freeimagehosting.net/)
System Information
------------------
Time of this report: 9/15/2009, 07:55:14
Machine name: RODNEY
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Dell DXG061
BIOS: Phoenix ROM BIOS PLUS Version 1.10 1.4.1
Processor: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz (2 CPUs)
Memory: 2814MB RAM
Page File: 625MB used, 4074MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
------------
DxDiag Notes
------------
DirectX Files Tab: The file d3d9d.dll is a debug version, which will run slower than the retail version.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTS 250
Manufacturer: NVIDIA
Chip type: GeForce GTS 250
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0615&SUBSYS_0D7619F1&REV_A2
Display Memory: 1024.0 MB
Current Mode: 1280 x 1024 (32 bit) (75Hz)
Monitor: Dell 2407WFP (Digital)
Monitor Max Res: 1920,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.9062 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 8/17/2009 00:57:00, 5845760 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 8/17/2009 00:57:00, 7729568 bytes
Device Identifier: {D7B71E3E-4555-11CF-2759-7D2D03C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0615
SubSys ID: 0x0D7619F1
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
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Same thing just took place a short while ago.
(http://www.freeimagehosting.net/uploads/ef8ff743d0.jpg) (http://www.freeimagehosting.net/)
(http://www.freeimagehosting.net/uploads/a985e60d4d.jpg) (http://www.freeimagehosting.net/)
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Is everyone having this problem using SLI or using a Dell system?
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your dreaming and your in a wacky AH2 world where theres meters on the ground words in the fire etc. etc. :lol
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you guys need to just open your mind and let the love in mannnn.....free love man :cool:
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Looks like a nightmare that a hardcore AH gamer would have. Hehehe.
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This seems to be a situation where drivers have been repeatedly updated without proper cleaning of previous drivers or of corrupted drivers through some other process or problem.
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My problem occurred twice and has not reoccurred.
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I have had AH Dreams before, 14 kill sorties and when i land dream ends, no perks and im PO'd :cool:
TT
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Well I believe this was on my end. I think my drivers were corrupted and they just "went" last night. I ended up updating with the newest Nvidia 9800 drivers (10/5) and things started working again.
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In my case one of my brand new graphics cards was bad out of the box it eventually died & now a new one is installed & no problems so far.
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I have had AH Dreams before, 14 kill sorties and when i land dream ends, no perks and im PO'd :cool:
TT
:lol I have dreams of AH2 sometimes but,right now I can't think of one.
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No a good dream is to take out 10 ME 262 with a a6m .... LOL now that is a dream
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No a good dream is to take out 10 ME 262 with a a6m .... LOL now that is a dream
Wet dream :rofl
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In my case one of my brand new graphics cards was bad out of the box it eventually died & now a new one is installed & no problems so far.
Well PC blew up again last night :furious Bloody PT boats jumped in rear gun pulled the trigger black screen of death. Tried to reboot nothing but fans switching on at high RPM? Dell ran me through some tests & they have decided after 4 mother boards 2 power supplies 6 graphics cards & 1 new processor that they will replace my entire computer :banana: It will only take 14-21 business days :furious Last Dell I will be buying.
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That graphics card I had went boom 3 weeks ago. So I assumed that this problem was part of the melt down on a year old PNY GeForce 9800 GTX+.
I replaced it with a GeForce 250 GTS NVidia. Unfortunately, I was flying in the scenario today, looked left and someone keyed their mic. The game hung, then when it came back 2 seconds later the sky was dark grey, the ground was white and the trees were still showing. This was on the Rhine Summer terrain, using the converted file.. just like the converted file for Ardenne Summer.
Why would this happen to two different cards and two different sets of drivers?
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That graphics card I had went boom 3 weeks ago. So I assumed that this problem was part of the melt down on a year old PNY GeForce 9800 GTX+.
I replaced it with a GeForce 250 GTS NVidia. Unfortunately, I was flying in the scenario today, looked left and someone keyed their mic. The game hung, then when it came back 2 seconds later the sky was dark grey, the ground was white and the trees were still showing. This was on the Rhine Summer terrain, using the converted file.. just like the converted file for Ardenne Summer.
Why would this happen to two different cards and two different sets of drivers?
Is your case getting enough air flow,is your case actually an oven? Possibly your PSU spiking?