Aces High Bulletin Board

General Forums => Wishlist => Topic started by: TheAce on September 09, 2009, 08:29:27 PM

Title: Player Made Planes
Post by: TheAce on September 09, 2009, 08:29:27 PM
Title doesn't really explain it that well, but I'll try my best to give you a picture of what I'm thinking of. Since HTC doesn't have that many "Coaders" (dunno if I spelled that right) why couldn't more experienced players create add ons then send them to HTC to proof "read"/"scan"? Sort of like how people can make add ons for Microsoft Flight Simulator. But in this case a player (or someone else?) of AH will make a basic design of an aircraft or a detailed one and send it to HTC for them to look over, and if its to there liking they can add it into the next update. That way they can work on other more important things while aircraft that are badly needed for the Japanese and Russian plane sets can be made by players (if they know how to).

Alright thats just a basic outline, please leave your opinion. Thanks
Title: Re: Player Made Planes
Post by: fudgums on September 09, 2009, 08:31:04 PM
Targetware?  :lol
Title: Re: Player Made Planes
Post by: TheAce on September 09, 2009, 08:34:47 PM
Targetware?  :lol
Explain? I know it's like AH but thats about it.
Title: Re: Player Made Planes
Post by: Nemisis on September 09, 2009, 08:35:39 PM
I think it could be used under certian situations
Title: Re: Player Made Planes
Post by: ImADot on September 09, 2009, 09:19:03 PM
Targetware?  :lol
Explain? I know it's like AH but thats about it.

http://bbs.hitechcreations.com/smf/index.php/topic,273371.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,273371.0.html)

Even though we might see more planes and other things, it may end up being more work - not less - for the HTC staff.  Building a model from scratch and looking over one that someone else created takes a completely different effort of work.  Just like trying to debug someone else's code is much more difficult than working on your own.  You first have to figure out what the other person was trying to do, then figure out what he did, then figure out if he did it right.
Title: Re: Player Made Planes
Post by: boomerlu on September 09, 2009, 10:58:31 PM
Even though we might see more planes and other things, it may end up being more work - not less - for the HTC staff.  Building a model from scratch and looking over one that someone else created takes a completely different effort of work.  Just like trying to debug someone else's code is much more difficult than working on your own.  You first have to figure out what the other person was trying to do, then figure out what he did, then figure out if he did it right.
They could have stringent commenting requirements. I do see your point though. Maybe they should just hire a few more people to handle new planes? Or take the best volunteers.
Title: Re: Player Made Planes
Post by: phatzo on September 09, 2009, 11:06:51 PM
Lets say your building a custom bike and there is heaps of work to be done to your exacting standards, do you hire someone to help, who you will need to be constantly checking, and fixing they're little discrepencies, or do you just put your head down and do it right first time. I think Hitech would probably see AH as his custom chopper and he knows how he likes it.
Title: Re: Player Made Planes
Post by: AWwrgwy on September 09, 2009, 11:36:40 PM
I think a sticking point may be the need to purchase the expensive software needed to do the coading, which I cannot recall what it is and don't feel like searching ATM.


wrongway
Title: Re: Player Made Planes
Post by: Ghosth on September 10, 2009, 07:00:06 AM
Some things HTC has chosen to keep in house.

Partially to keep every plane to the same level of realism in modeling.
Possibly to prevent people from being able to change the data. (800 mph p51 that turned like A6m)

Skins yes, but there is much more to what goes into a plane than how it looks.

One of the truly hardest parts is simply finding accurate data on flight characteristics.
Speed, climb, turn rate, that is proven data for the right model, & the right conditions, that isn't slanted or subject to personal impression or highly subjective pilots interpretation.

Example, there is 1 A6m zero in the world that fly's, its at Chino, but even it is running on much different fuel than it used in the Pacific. And I'm pretty sure  it has  got a different engine in it.

Which makes it basically useless for modeling plane data, as you've already got 2 points of inaccuracy.
Title: Re: Player Made Planes
Post by: LLogann on September 10, 2009, 07:22:31 AM
What he said!!!

Some things HTC has chosen to keep in house.

Partially to keep every plane to the same level of realism in modeling.
Possibly to prevent people from being able to change the data. (800 mph p51 that turned like A6m)

Skins yes, but there is much more to what goes into a plane than how it looks.

One of the truly hardest parts is simply finding accurate data on flight characteristics.
Speed, climb, turn rate, that is proven data for the right model, & the right conditions, that isn't slanted or subject to personal impression or highly subjective pilots interpretation.

Example, there is 1 A6m zero in the world that fly's, its at Chino, but even it is running on much different fuel than it used in the Pacific. And I'm pretty sure  it has  got a different engine in it.

Which makes it basically useless for modeling plane data, as you've already got 2 points of inaccuracy.

Title: Re: Player Made Planes
Post by: TheAce on September 10, 2009, 03:59:55 PM
Ah, I see. Thanks for clarifying that.
Title: Re: Player Made Planes
Post by: Fender16 on September 10, 2009, 04:03:52 PM
Since planes require a lot more precise and harder to find data, what about tanks?
Title: Re: Player Made Planes
Post by: fbEagle on September 10, 2009, 04:22:55 PM
I say its a good idea... but keep them realistic and modeled after actual planes.
Title: Re: Player Made Planes
Post by: Kev367th on September 10, 2009, 05:06:15 PM
Been mentioned a few times as there are a few of us who 'dabble' in the black art of 3d modelling.

3 main issues -
a) The software used by HT is very expensive and probably out of reach for most of us.
b) Even if we created it in another program and exported it to HTs format there remains the problem of part tags, animations etc etc.
c) Quality control.
Title: Re: Player Made Planes
Post by: Nemisis on September 10, 2009, 06:22:54 PM
Explain? I know it's like AH but thats about it.


http://bbs.hitechcreations.com/smf/index.php/topic,273371.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,273371.0.html)

Even though we might see more planes and other things, it may end up being more work - not less - for the HTC staff.  Building a model from scratch and looking over one that someone else created takes a completely different effort of work.  Just like trying to debug someone else's code is much more difficult than working on your own.  You first have to figure out what the other person was trying to do, then figure out what he did, then figure out if he did it right.

Well yes, but I doubt HTC would use someone elses modeling in the game. He would probably check to see if the guy got shape, size, color, and such right, and then use that, but create the preformance, flight characteristics, etc.


Another thing is, HTC will get spamed with B29 models, only about half being even remotely useable. I could MABY create a decend model, but it would just sit there.
Another issue is we will get swamped with "why didn't you choose mine?" threads.
Title: Re: Player Made Planes
Post by: Stalwart on September 11, 2009, 03:59:24 AM
Hey Ace,

It's cool you want to contribute to the community.  :salute  An easy way to do that is to learn the offline mission editor.  Work up some fun missions and share them with all of us.  :aok

Stalwart