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General Forums => Wishlist => Topic started by: Stalwart on September 11, 2009, 04:13:14 AM

Title: minimum aircraft sortie spawn delay for person/field
Post by: Stalwart on September 11, 2009, 04:13:14 AM
This may have already been kicked around, so please forgive...

It might be nice to have a minimum time between aircraft sorties for the same player/field.  Nothing unreasonable, just 2 minutes or even 90 seconds.   I think this could reduce some forms of dweebery without bothering anyone.

 :salute
Stalwart
Title: Re: minimum aircraft sortie spawn delay for person/field
Post by: hammer on September 11, 2009, 07:18:45 AM
Just out of curiosity, what form of dweebery would be prevented by a 90 - 120 second delay between sorties?
Title: Re: minimum aircraft sortie spawn delay for person/field
Post by: waystin2 on September 11, 2009, 09:45:01 AM
Nope.
Title: Re: minimum aircraft sortie spawn delay for person/field
Post by: Knite on September 11, 2009, 10:31:28 AM
So make it tougher to defend fields that are under attack because I cannot spawn quickly to try to up and help my wingmate whom I am no longer covering?   :huh

Can't think of a good reason for this.
Sorry, no thank you.
Title: Re: minimum aircraft sortie spawn delay for person/field
Post by: Rich46yo on September 11, 2009, 10:48:05 AM
Its hard enough trying to defend against some of these insane, over-kill horde attacks as it is. Why would you make it harder?

I like the defense even tho its murder on my scores, "who cares right"? It already seems like I spend 1/2 the night dodging 4 cannon'ed cons with 6 k of E on my slow pathetic IL2s. With a 90 second wait the typhoons, nikis, run-90s, run-09s, would have a field and town de'acked by the time the 1st wave of defenders was able to upp again. It would simply tilt an already unbalanced battle further against you.

Its hard enough finding defenders as it is.
Title: Re: minimum aircraft sortie spawn delay for person/field
Post by: Stalwart on September 12, 2009, 03:19:43 PM
Just out of curiosity, what form of dweebery would be prevented by a 90 - 120 second delay between sorties?

Two types come to mind.

1) The dweeb who ups a fighter to HO inbound attackers, gets killed, then ups another, repeat, repeat, repeat...

2) The dweeb who ups, and re-ups, and re-ups an IL-2, because the fighter hanger is down and he can't be dweeb type number 1 above.

The ability to disable flight sorties at a base by taking out the fighter hanger(s) and the bomber hanger(s) mitigates some of this dweebery already.  Maybe that's enough.

Title: Re: minimum aircraft sortie spawn delay for person/field
Post by: Stalwart on September 12, 2009, 03:25:29 PM
So make it tougher to defend fields that are under attack because I cannot spawn quickly to try to up and help my wingmate whom I am no longer covering?   :huh

Can't think of a good reason for this.
Sorry, no thank you.

I don't mean you have to wait 90 seconds from the time your sortie ends.  I'm talking about 90 seconds from the time your sortie starts.  If you're up covering your wingman, you would probably already be beyond 90 seconds in a sortie, right?

No, what I'm thinking of would not affect you, but it would affect the base defense suicide dweebs.    ... then again, those guys are fun to kill.
Title: Re: minimum aircraft sortie spawn delay for person/field
Post by: 5PointOh on September 12, 2009, 03:27:43 PM
Two types come to mind.

1) The dweeb who ups a fighter to HO inbound attackers, gets killed, then ups another, repeat, repeat, repeat...

2) The dweeb who ups, and re-ups, and re-ups an IL-2, because the fighter hanger is down and he can't be dweeb type number 1 above.

The ability to disable flight sorties at a base by taking out the fighter hanger(s) and the bomber hanger(s) mitigates some of this dweebery already.  Maybe that's enough.


So you're saying you want vulching without danger?
Title: Re: minimum aircraft sortie spawn delay for person/field
Post by: Stalwart on September 12, 2009, 03:29:53 PM
So you're saying you want vulching without danger?

No... That's spinning what I'm suggesting.
Title: Re: minimum aircraft sortie spawn delay for person/field
Post by: batch on September 12, 2009, 03:35:19 PM
I wouldnt say its spinning at all......... sounds like exactly what you want........ to be able to vulch without having to worry about someone willing to do anything to break the vulch...........

exactly which side of the equation is the dweebery on?  the vulcher or the person willing to do whatever it takes to stop the vulcher?
Title: Re: minimum aircraft sortie spawn delay for person/field
Post by: Stalwart on September 12, 2009, 03:42:02 PM
Its hard enough trying to defend against some of these insane, over-kill horde attacks as it is. Why would you make it harder?

I like the defense even tho its murder on my scores, "who cares right"? It already seems like I spend 1/2 the night dodging 4 cannon'ed cons with 6 k of E on my slow pathetic IL2s. With a 90 second wait the typhoons, nikis, run-90s, run-09s, would have a field and town de'acked by the time the 1st wave of defenders was able to upp again. It would simply tilt an already unbalanced battle further against you.

Its hard enough finding defenders as it is.

I can certainly see this point of view.  It does make a point defense more difficult when you can't respawn Ad infinitum.  Perhaps, when one encounters the re-spawn delay that I'm proposing, one could spawn from a nearby base, grab some alt, and engaging the enemy with some energy and AC technique as an alternative.  Of course, if you survive beyond 90 seconds each sortie, you'd be free to re-up at will.
Title: Re: minimum aircraft sortie spawn delay for person/field
Post by: Stalwart on September 12, 2009, 03:58:53 PM
I wouldnt say its spinning at all......... sounds like exactly what you want........ to be able to vulch without having to worry about someone willing to do anything to break the vulch...........

exactly which side of the equation is the dweebery on?  the vulcher or the person willing to do whatever it takes to stop the vulcher?

OK, I can see how what I'm proposing would tilt the advantage to the vulcher.  That was not my motivation.  If what I'm suggesting was implemented, there might be fewer people being vulched.

Maybe there's a tie in here to another thread about bombing / not bombing the fighter hangers.
Title: Re: minimum aircraft sortie spawn delay for person/field
Post by: batch on September 12, 2009, 04:14:35 PM
again it makes little sense.......... if your suggestion is to limit the number of people being vulched? the vulcher has every advantage in the situation to begin with....... and hes vulching for a reason (either to suppress the field for a capture or he just needs a way to get easy kills) none of which is the fault of the lifter.......... any advantage the lifter has to defeat a vulcher such as HOing, spraying, ramming, whatever he is certainly entitled to and should be encouraged to use it.......... after all he is trying to defend his field from attack

suppose the same idea was suggested from the other perspective..... if your intent is to benefit the person being vulched (how I cannot see in any fashion)......... then any plane who has his nose pointed and diving toward the runway while someone is trying to lift will immediatley blow up ........ makes just as much sense to me
Title: Re: minimum aircraft sortie spawn delay for person/field
Post by: Rich46yo on September 12, 2009, 04:31:46 PM
I can certainly see this point of view.  It does make a point defense more difficult when you can't respawn Ad infinitum.  Perhaps, when one encounters the re-spawn delay that I'm proposing, one could spawn from a nearby base, grab some alt, and engaging the enemy with some energy and AC technique as an alternative.  Of course, if you survive beyond 90 seconds each sortie, you'd be free to re-up at will.

I dont keep re-spawning. Usually I get shot on the runway once by one of these heros and I'm out of there. If nobody else cares to defend a base with me then the enemy is welcome to it.

I just get a kick out of these threads that suggest dweebery on the part of the defense when the real dweebery is the boneheads who are incapable of leaving their 50 player , 8K , horde that makes a living shooting helpless planes on the runway. And in the 2+ years Ive been here Ive never once seen an IL2 driver doing so.

Quote
1) The dweeb who ups a fighter to HO inbound attackers, gets killed, then ups another, repeat, repeat, repeat...

2) The dweeb who ups, and re-ups, and re-ups an IL-2, because the fighter hanger is down and he can't be dweeb type number 1 above.
I guess somebody got face shot while vulching a runway with his horde. :D
Title: Re: minimum aircraft sortie spawn delay for person/field
Post by: Stalwart on September 12, 2009, 04:54:32 PM
My intention is not to give an advantage to either the vulcher or the vulched.  In fact, the whole issue of vulching did not enter my mind when I made the post.  That's just where the conversation has moved.

.......... any advantage the lifter has to defeat a vulcher such as HOing, spraying, ramming, whatever he is certainly entitled to and should be encouraged to use it..........

I accept your point of view, but I think this may be the nodus of our disagreement.  Yes, people can fly however they want.  I'm suggesting there should be a consequence for HOing, or ramming within 90 seconds of lifting.  From my point of view that is dweebery.  

I've got nothing against people lifting off under an attack.  I do it myself all the time.  I try to survive and fight, not cream myself against an attacker.  If I've survived a minute and a half, I've earned the right to re-up immediately.  On the other hand, repeatedly HOing or ramming your pilot and your aircraft seems contrary to the ethos of the Aces High community.

However, since all the posts in this thread are in opposition, I concede.  Either this is an idea who's time has not come, or there are other dimensions of the issue I need to better understand.

 :salute
Stalwart
Title: Re: minimum aircraft sortie spawn delay for person/field
Post by: Rich46yo on September 12, 2009, 07:25:15 PM
All was good until mentions of IL2s or HO'ing cropped up.

I dont think its an idea whose time will ever come. You cant enforce behavior with rules whose only impact will be a negative one on those who dont deserve it. Those who HO will do so no matter how long they have to wait.

Any runstang or run-90 barreling into a runway , from 6K, at 600 mph, to shoot taxi'ing planes is going to get shot at by me no matter what angle I have to use. Or how long I have to wait.

To me nothing is dweebier then the runway/vulch specialist.

With FHs down what else are we supposed to upp? Bicycles?
Title: Re: minimum aircraft sortie spawn delay for person/field
Post by: batch on September 12, 2009, 10:15:21 PM
Im trying to understand your perspective...... I just cant........ it seems your basic argument is that its dweebish for a person to lift off the runway of a capped/vulched field and use any means necessary to decrease the cap/vulch............

I submit to you that if there are 10 planes (which often is a lowball number) in a steady vulch pattern....... and a guy or 2 willing to try to up and defend............ then 1/2 on the runway vs 10 diving in to vulch should be able to use any means necessary as often as he wants to eliminate the vulchers........ his only other recourse would simply to be submit the fields loss and go to another base
Title: Re: minimum aircraft sortie spawn delay for person/field
Post by: guncrasher on September 13, 2009, 02:39:31 AM
All was good until mentions of IL2s or HO'ing cropped up.

I dont think its an idea whose time will ever come. You cant enforce behavior with rules whose only impact will be a negative one on those who dont deserve it. Those who HO will do so no matter how long they have to wait.

Any runstang or run-90 barreling into a runway , from 6K, at 600 mph, to shoot taxi'ing planes is going to get shot at by me no matter what angle I have to use. Or how long I have to wait.

To me nothing is dweebier then the runway/vulch specialist.

With FHs down what else are we supposed to upp? Bicycles?

x2. If a horde just bring fast planes where all they'rer gonna do is bnz then I'll ho u, because that's just about the only way i can stop you.  If that makes me a dweeb then at least I am a very well trained dweeb :).  then again same If i am part of the horde in a mission  I am gonna ho you then ram you If that will stop you from killing the goon or the troops and if that's the only way i can stop you.  also I'll ho whoever is just flying around with the only intention of picking people off and just dive away at the slightest danger.  I killed some guy in a 262 couple of weeks ago (got it on film, perfect ho) and he pm blaming me for ruining the game, he didnt understand that its people like him just flying around picking people off that is ruining the game.

If you really want to delay somebody is the people that use the rearm pad.  instead of the 30 seconds it takes to rearm make it 5 minutes bet that will stop the pickers from landing 10 to 20 kills, which is ridiculous.

semp


Title: Re: minimum aircraft sortie spawn delay for person/field
Post by: Stalwart on September 13, 2009, 01:20:33 PM
I think understand what all of you are saying.  Try to understand me.  The way you describe defending a base at any and all costs is kind of like how I view people playing Quake.  No consequences to death, just re-spawn and keep fighting.  If that's what Aces High is about, then I misread the community.

This idea is obviously dead.  I'm done here.
Title: Re: minimum aircraft sortie spawn delay for person/field
Post by: Rich46yo on September 13, 2009, 02:25:48 PM
I think understand what all of you are saying.  Try to understand me.  The way you describe defending a base at any and all costs is kind of like how I view people playing Quake.  No consequences to death, just re-spawn and keep fighting.  If that's what Aces High is about, then I misread the community.

This idea is obviously dead.  I'm done here.

No thats ot what were saying, "tho Im glad your done". You cant seem to understand these, "other people are dweeb" threads are bound to fail. There isnt anyone here who said they dont play to win, or survive. I could easily say the same thing about the pick and run crowd tyou seem to belong to. Especially when your picking the runway...and the ack.

Believe me when defending Ive been HO'd, picked, rammed, Dweebed, far far more then I could do back in 10 lifetimes. You cant seem to get it thru your head that defenders dont do these things more then the offensive. If anything defenders do it less.

Put it this way. You get 20 guys together into a Mob and go into a nearby enemy base, heavy, at 6 to 8k. It takes time for the defense to organize but by that time you have most of the hangars down and have capped the base. Well if theres a 2 min wait to re'upp the game is over. Theres no chance to upp an effective defense, as even those who do hang around to re'upp will be doing so 1 at a time, as their time penalty allows. Allowing for easy picks off the runway.

Aww gee that sounds just swell doesnt it? :huh Frankly I would think a player whose AH history is all of 45 mins, and 2 kills/3 deaths wouldnt be calling anyone elses game style as "dweeby". Or "Quakey". :lol