Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: Strip on September 12, 2009, 03:14:11 PM
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Anyone have the time to explain how to create custom ground clutter?
What I am doing is decidedly ineffective....
Strip
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Sure, open the OE. Select File->New. You now have a blank terrain square. Now hit File->Tile Properties. Put a check in theses 3 boxes:
-Is terrain cell
-Display terrain under tile
-Map selected texture over whole tile
Now your properties are set and your terrain square will have lines dividing it up like a pizza into 8 slices. You MUST have at least one object in each of the slices and do NOT place an object on any of the dividing lines. When done, save it as a new nttXXXX.til file and place it in your texsrc folder in your terrain.
If you wish to see the defaults, open them in the OE. Go to File->Open->Editor->ahstandard->tertile->nttXXXX.til
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Oh, and there are 2 clutter types for each terrain type. ntt0001 and ntt1001 are both clutter for the grass texture for example. ntt0001 is pacific clutter, ntt1001 is euro clutter.