Aces High Bulletin Board

General Forums => Hardware and Software => Topic started by: Pudgie on September 12, 2009, 04:15:50 PM

Title: Gotta Get Shader Power
Post by: Pudgie on September 12, 2009, 04:15:50 PM
Well now since AHII is using shaders in it's graphics.............hence the importance of shader processing power.
Even though my trusty GTX260 Vanilla is running great (OC to 684/1512/1200) I'm getting the all-powerful urge to go get me the GTX295 single PCB vid card w/ all them 480 shader processor cores onboard. I bet this game will just fly w/ 480 cores handling all the shader rendering duties so you wouldn't have to clock up the card at all.......................not that I wouldn't do that...............NOT!

Not because it's needed now but it WILL be needed in the future.................& the most pressing reason is...................I WANT ONE!!!!

 :D

Man I LOVE me some AHII more & more every time I lift off.
But this last update to the game is what's driving me to go get the king of shader power!

I like these developments.

 :aok

Title: Re: Gotta Get Shader Power
Post by: batch on September 12, 2009, 04:21:58 PM
from the perspective of you just gotta have it....... I could see the reasoning

from the perspective of difference in AH............ since the 260 should be running the game at maximum settings and netting the maximum possible returns anyhow......... you shouldnt see any difference whatsoever

Im guessing of course the first perspective is the most important one :)

so enjoy the new card :)
Title: Re: Gotta Get Shader Power
Post by: Fulmar on September 12, 2009, 04:36:50 PM
I run everything maxed with 8x AA 1600x1050 resolution and my 8800 GTS 640mb only has 96 stream processors.  About 90% of the time I'm running at 60FPS with some dips down to the mid 50s and lowest being about 45 FPS.

The 295 is going to be overkill for this game and for quite some time.  I doubt there will ever be a time that AH will come remotely close to pushing the envelope of that card, even down the line a few years.  The developers at HTC are still using the same engine for what, the last 6 years?  And was AH 1 on the same engine?

If you play other games, than I can see you wanting the card.  But just for AH?  Use that $500+ on multiple monitors or a new joystick set up.
Title: Re: Gotta Get Shader Power
Post by: TilDeath on September 12, 2009, 05:34:27 PM
The 295 would not be a bad investment.  EVGA states they are not intending to replace the 295 anytime soon... making the purchase good presently without the fear of something better coming out in a few months.

TD
Title: Re: Gotta Get Shader Power
Post by: Denholm on September 12, 2009, 06:12:24 PM
Ask Chalenge how AH runs with the 295. He has one (or two?).
Title: Re: Gotta Get Shader Power
Post by: eagl on September 12, 2009, 08:07:49 PM
You ought to wait until the new AMD cards hit the market...  AMD is claiming that they'll offer a full generation leap ahead in performance while being priced a couple of hundred bucks below the current generation nvidia cards.  Plus they offer up to 24 monitor support!  The first cards will support 3 monitors each, but you can put more than one card in your system if you have the pci-e slots available, and each card you add will give you 3 more monitors.

If you can wait until Christmas, you can get up to 6 monitors per card, 24 monitors per computer.  And HT said it should work seamlessly in AH without any requirement for driver support or modifications to the game :)
Title: Re: Gotta Get Shader Power
Post by: guncrasher on September 12, 2009, 11:09:39 PM
two cards= six monitors.  now how is my girlfriend supposed to pay for all that?  would be awsome to have 3 monitors but read the other thread regarding the border on the monitors.

semp
Title: Re: Gotta Get Shader Power
Post by: batch on September 13, 2009, 12:59:39 AM
now how is my girlfriend supposed to pay for all that?

tell her to get another job in between fetchin your beers and makin you a sammich
Title: Re: Gotta Get Shader Power
Post by: guncrasher on September 13, 2009, 02:10:01 AM
tell her to get another job in between fetchin your beers and makin you a sammich

naw If i tell her that, then she'll get mad and leave me and then I'll have to get a job. :rofl.  maybe i should have another girl on the side, but not too many are looking for a slightly overweight middle age man :cry.

semp
Title: Re: Gotta Get Shader Power
Post by: Denholm on September 14, 2009, 10:03:52 AM
Sell advertising slots on your plane.


"I fly AT&T!"
"Hanes, for the girl in your life!"
"Kill 'em with Love. Visit eHarmony today."


 :D
Title: Re: Gotta Get Shader Power
Post by: OOZ662 on September 14, 2009, 10:25:48 AM
Like I keep saying, if I can run near-max settings on an AGP 6800, y'all ought to be blazin' with anything better. :) So, I'll trade ya if you want... :D
Title: Re: Gotta Get Shader Power
Post by: cattb on September 14, 2009, 10:53:36 AM
i noticed the evga overclocked 260 has gone up 30.00 dollars, was 159 after rebate,now189.00.
be a few months I think before price drop. 260 must be popular card.
Tim O/Cattb
Title: Re: Gotta Get Shader Power
Post by: Pudgie on September 14, 2009, 01:15:53 PM
Hi Guys,

This is my reasoning:

1. Any graphical improvements from now on will mostly be based on the amount of shader capabilities of the graphics engines of ANY forth-coming games, so the vid card(s) that have more numerical & more powerful shader cores will be able to handle the increasing loads & are the cards to get for future additions of AHII. HTC has already demonstrated this by their work w/ the latest updates. Most of these "modern" vid cards were built to handle the modern RPG games that extensively are using shader technology to achieve the graphics levels that they are reaching-thus why the # of cores & large amounts of VRAM but NOT necessarily the increases in core clock speeds. In short, the Nvidia's & AMD/ATI's have learned from Intel's development thru it's C2D successes & are following suit.

A GTX295 should hold you w/ AHII for a fairly long time due to the # of & strength of the shader cores, the LARGE amount of onboard memory (which IMHO makes up for the mem being DDR3) & the easily OC'ability of the GTX295's cores, shader & mem speeds. When Nvidia wised up & revamped this setup on a single PCB instead of the dual PCB & used the cooling arraingement that they had used w/ the 7900 GTX series (which I thought was the best setup--I own this card also & am sure that it'll run this vers of AHII loaded out--never even got hot. I also own the 9800 GTX 55nm card-darn good card but when it comes to running games w/ shader technologies it just can't hang w/ this GTX260) they had me then. That is, except for the price (the last time I paid $500+ for a vid card was for the 7900GTX-the economy was more favorable then  :D).


I hope that AMD does come thru-this will LOWER the price of the GTX295's to my price range.
I have a Nvidia-based mobo that I ain't gonna replace no time soon so it's the GTX 295 for me.

 :salute

Thx TD for that endorsement.

 :aok
Title: Re: Gotta Get Shader Power
Post by: Bruv119 on September 14, 2009, 01:38:25 PM
I run everything maxed with 8x AA 1600x1050 resolution and my 8800 GTS 640mb only has 96 stream processors.  About 90% of the time I'm running at 60FPS with some dips down to the mid 50s and lowest being about 45 FPS.

The 295 is going to be overkill for this game and for quite some time.  I doubt there will ever be a time that AH will come remotely close to pushing the envelope of that card, even down the line a few years.  The developers at HTC are still using the same engine for what, the last 6 years?  And was AH 1 on the same engine?

If you play other games, than I can see you wanting the card.  But just for AH?  Use that $500+ on multiple monitors or a new joystick set up.

fulmar I have exactly the same card.   do you still get those frame rates on the deck in busy areas?  over a busy airfield?  in a furball?   

My card isn't playable with everything maxed + smooth shadows.  Max AA same resolution on a 22" screen.  The FPS may read 30-60 but it definately isn't alright in terms of stutter free performance.

I'm in a similair boat to pudgie.  I think the gtx295 will be overkill for AH but it may well be needed for all of the eye candy.  Soon as prices drop a little and I have some spare cash that 295 is IN!
Title: Re: Gotta Get Shader Power
Post by: Getback on September 14, 2009, 01:58:24 PM
It's 500 bucks! Any shader power in an ATI card?
Title: Re: Gotta Get Shader Power
Post by: MrRiplEy[H] on September 14, 2009, 03:21:45 PM
ATI 4890 is one of the best bang for buck cards at the moment. Q4 ATI promises to bring a new line of graphics cards that will bring next generation performance for a fraction of Nvidia cost. They've done it before and I don't doubt they will again.
Title: Re: Gotta Get Shader Power
Post by: Pudgie on October 10, 2009, 08:24:49 PM
All good points made on this subject...................... ...........................

The bottom line of this business:

Price per performance ratio.

This works in different ways guys.

The route that AMD/ATI is taking is a very good route.....it's geared for mostly mainstream consumers AND those enthuiasists who also value costs....the have my cake & eat it too folks. Nothing wrong w/ that at all.

Nvidia has taken the 2nd route in most all instances & it has worked very well for them:

Build the fastest, most powerful product out there & you can command the cost/price for it because there will be no lack of demand for it because nothing can compete with it. When the competition catches up w/ you, unveil another product to reestablish your position. This approach also works as long as parity is not achieved in the genre because most enthuiasists simply want the best they can get their hands on & costs are not a showstopper. Notice I said enthuiasists--not mainstream. There is a difference. Just ask Intel.

This is exactly what Nvidia is doing w/ Fermi-& the gamers will get the benefit of it. Nvidia is in no hurry.

This current phase between ATI & Nvidia is nothing new. 8-10 years back the same situation presented itself w/ the ATI 9700, 9800, X800 series. What happened after that? Just because the name changed from ATI to AMD/ATI upped the anti in the game but the game didn't change at all. Same o same o.

History has a funny way of repeating itself.

IMHO, Nvidia's focus has indeed shifted...................... .....toward taking on Intel.

This is my 2 cents on this discussion.  I'll let y'all know how the GTX295 works out!

 :D

Title: Re: Gotta Get Shader Power
Post by: Chalenge on October 10, 2009, 08:56:53 PM
Best bang for buck? Can you run SLI? Two 9800s in SLI will do everything a single (or dual) 295 can do in AHII. Two 8800 GTS in SLI will do everything except the highest shadow size. Two of them will cost a little more than a single ATI 4890 and you will never see a difference between them in AH. There are games that the ATI does better in and the same can be said for the 9800s. If you play FSX or NFS:Shift for instance I would stick to the 9800s and games like Assassins Creed II probably the opposite.

(better late than never)
Title: Re: Gotta Get Shader Power
Post by: Krusty on October 10, 2009, 10:02:11 PM
There's a difference between a game using shaders (subroutines to add in shades, bumps, etc, based off of mathematical algorithms) and video cards that have "processors" -- the two are not correlary.

Meaning:

Just because AH uses "shaders" (for detail in-game) you don't need to upgrade to a vid card with higher processors.

Video cards used to have a certain way of doing things, they had the pipelines from the memory to the GPU and back, and a set number of shader processors. Then they rethought everything, and with the newer generation of video cards (from the Ge8800s and up) have a set number of "generic" processors that can be used for textures, shaders, whatever the GPU calls for at any given moment, rather than having pre-specified functions.

So you see, the 2 aren't really linked, other than the vid cards with more onboard processing units will be able to do more work, faster.

AH runs on relatively low video requirements. If you have ANY card in the latest generation (like your GTX260) AH will run maxed for many years to come without any problems.
Title: Re: Gotta Get Shader Power
Post by: Chalenge on October 11, 2009, 01:05:42 AM
Just to put another stroke on this: Two 9800 GTX/GX2s in SLI will outperform that 260 hands down but in AHII even a single 9800 GX2 out performs the 260. The 295 is overkill and two 295s use more juice (power) but deliver nothing extra for AHII. The question becomes what do you need the extra horsepower for?
Title: Re: Gotta Get Shader Power
Post by: TheZohan on October 11, 2009, 12:05:12 PM
the 4850 has 800 shaders
Title: Re: Gotta Get Shader Power
Post by: Skuzzy on October 11, 2009, 12:53:23 PM
800 streams, not shaders.
Title: Re: Gotta Get Shader Power
Post by: TheZohan on October 11, 2009, 03:16:20 PM
my bad, its seems most people are calling them shaders, how many shaders does the 4850 have.. seems ati site does say just says streams