Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: Blooz on September 13, 2009, 08:46:01 AM
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For me, your graphic of the tall, slender leaved, individual clumps of "elephant grass" (usually found along the truck convoy supply road) render painfully slow compared to all the other foliage.
I could send a screen shot of the grass if my description of it doesn't help with identification.
Just posting this in case it helps with the graphical stutter problems somewhere.
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Please post a screen shot. That is way too vague for us to figure out what you're talking about.
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Email sent to "Support" with screenshot attached.
Hope it helps.
Thanks, Superfly.
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Same issue. Let us know how that turns out.
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Got your email Blooz. Is it only the grass by the roads that is causing this, or is it everywhere? Also, are you seeing this only with the Pacific tile set, or do you see it with the European tile set as well?
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I noticed this problem in the TA as I was landing. The supply convoy road is just off to the right when landing from west to east and saw a bunch of little white squares where trees should be. As I looked at the white squares turn into clumps of grass I thought, hmmm that's different, why did they render so slow? After I landed, I drove a jeep out there to get a sceenshot of the grass that I sent to you. That's all I did. So, I don't know tile set or even if this particular graphic exists on other maps. Sorry I can't be more help on this.
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Still not right.
The grass renders a little faster but it's still way too slow.
Email sent with screenshot attached.
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I'm unable to reproduce the bug you're describing. Have you checked to make sure you have the latest drivers for your video card? Post your DXDIAG info (check the sticky at the top of this forum).
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System Information
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Time of this report: 9/5/2009, 13:10:05
Machine name: HOMECOMPUTER
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: GBT___
System Model: AWRDACPI
BIOS: Award Modular BIOS v6.00PG
Processor: AMD Athlon(tm) XP 2600+, MMX, 3DNow, ~1.9GHz
Memory: 512MB RAM
Page File: 369MB used, 880MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
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DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 7800 GS
Manufacturer: NVIDIA
Chip type: GeForce 7800 GS
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_00F5&SUBSYS_1FA419F1&REV_A2
Display Memory: 256.0 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.9038 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 7/14/2009 14:54:00, 5842816 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 7/14/2009 14:54:00, 7741664 bytes
Device Identifier: {D7B71E3E-43B5-11CF-0F59-AF3F03C2CB35}
Vendor ID: 0x10DE
Device ID: 0x00F5
SubSys ID: 0x1FA419F1
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
-------------
Sound Devices
-------------
Description: Realtek AC97 Audio
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1106&DEV_3059&SUBSYS_A0021458&REV_60
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ALCXWDM.SYS
Driver Version: 5.10.0000.5850 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 5/18/2005 17:50:30, 2319680 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Full
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: Yes, Yes
I3DL2(tm) Listen/Src: Yes, Yes
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run
---------------------
Sound Capture Devices
---------------------
Description: Realtek AC97 Audio
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: ALCXWDM.SYS
Driver Version: 5.10.0000.5850 (English)
Driver Attributes: Final Retail
Date and Size: 5/18/2005 17:50:30, 2319680 bytes
Cap Flags: 0x0
Format Flags: 0x0
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Blooz, check your background processes and CPU usage in the Windws Task manager (under Processes tab). Your computer only has 512MB of RAM, and the page file usage indicates the computer may have too much running in the background. Your performance issues could be related to constant memory swapping due to lack of free RAM.
Just a thought.
What game settings (Options->Graphic Detail and in the Advanced panel), including "Video Settings" are you currently running?
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Turned off all the processes I dare. BIOS won't recognize more than 512mb of RAM. Everquest uses alot of page file (that's why it's so big).
But still...
Even with my mediocre vid card all the trees and shrubs render fine, except for that one type. Why? There's something different about that graphic that causes it to render so slow compared to everything else.
Why don't those little shrubs load into the world to start with like all the other trees and buildings? Why does it wait until I "look" before it loads the graphic for it?
Go to the TA and go to A127...select the runway so you're taking off northeast. When you spawn onto the runway snap your view to 3 or 4 o'clock. I see little white squares that fill in a couple seconds to be little clumps of grass. Meanwhile all this time every tree, bush, building...everything... is rendered just fine.
Doesn't really bother me. I can play with it like it is. I'm just trying to help smooth things out because I know that that graphic is not the way it should be.
Best of luck.
Salutes.
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I performed the steps you mentioned in the TA, and I don't get those results. Everything renders normally. I'm with Skuzzy. I think it's something with your system. Given that no one else is piping in about this problem just gives more evidence of that.
If Getback could post what he's seeing this might help us if it is an issue on our end.