Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: minke on September 19, 2009, 05:23:36 PM

Title: game dynamic changed
Post by: minke on September 19, 2009, 05:23:36 PM
First of all this aint just a wirbelwhine post.Its still early doors yet but I feel the game dynamic has/is changing for the worse. GV assualts on town are way too vunerable now without a greater number of ostie/wirb support. All the defenders in numerous ground sorties no long bother to drive tanks to repel the assault,its simply a matter of upping il2's and 110's and razing everything to the ground. Rinse and repeat.

The new AH sop taking shape seems to be "who drops most ord wins". Any successful gv assault now requires most of, if not all the base to be porked. Or a group needs to be increased into a 'horde' to capture the base. Bases seem to be defended way too easily now (from the ground perspective at least) ,nearly all sorties of any kind are now in the 10+ range.

Is the aim to reduce base captures? I dont know, but if that is true why the large maps?

I actually used to get a rush from killing flaks myself,now i can just wait until they look the other way and dive in knowing i'm completely safe. It requires little skill now and all seems rather pointless.

I suppose the biggest concern is that the game is getting tailored towards a specific player or type of player,and i dont know how I feel about that.

Don't take this as a whine,I'm prepared to give it time. I've just spent so much of my time in this game and I just have one of those nagging feelings
 :salute
Title: Re: game dynamic changed
Post by: Spikes on September 19, 2009, 05:25:33 PM
The WIRBLE and OST WERE FIXED, not broken.

Now I do agree the 37mm cannons on the IL2 need a little something done with them, but otherwise...
Title: Re: game dynamic changed
Post by: Ack-Ack on September 19, 2009, 05:26:13 PM
Yet another whine has been recorded.


ack-ack
Title: Re: game dynamic changed
Post by: ZetaNine on September 19, 2009, 05:26:23 PM
give us submarines and I'll stop posting here.
Title: Re: game dynamic changed
Post by: Raptor on September 19, 2009, 05:26:52 PM
GVs have been around since before the WirbleWind was introduces... They were capturing bases just fine then.
Title: Re: game dynamic changed
Post by: gyrene81 on September 19, 2009, 05:27:19 PM
Thank goodness I don't rely on ground vehicles to make a flight sim fun...  :aok



give us submarines and I'll stop posting here.
Go fill your bathtub...get completely undressed...then sit in the water and look down...there's your submarine.
Title: Re: game dynamic changed
Post by: crazyivan on September 19, 2009, 05:27:55 PM
Sounds like you'd be happier taking undefended bases. :rolleyes:
Title: Re: game dynamic changed
Post by: B4Buster on September 19, 2009, 05:28:09 PM
HTC should take out the GVs and fill the slots with the rest of the P-38 variants.

Title: Re: game dynamic changed
Post by: Spikes on September 19, 2009, 05:28:29 PM
Thank goodness I don't rely on ground vehicles to make a flight sim fun...  :aok
The best part is, when we have our fun low n slow furballs on the deck, the Wirbles will not interfere so much because of the slower turret rotation. I hate having a nice fight just to get whacked by a spraying wirble :(
Title: Re: game dynamic changed
Post by: crazyivan on September 19, 2009, 05:30:02 PM
HTC should take out the GVs and fill the slots with the rest of the P-38 variants.


:rofl yeah right.
Title: Re: game dynamic changed
Post by: Ack-Ack on September 19, 2009, 05:33:44 PM
HTC should take out the GVs and fill the slots with the rest of the P-38 variants.



This is the best idea I've ever heard.  I would go one step further and remove all non-P-38 planes and make this the best flight sim ever!

ack-ack
Title: Re: game dynamic changed
Post by: Nemisis on September 19, 2009, 05:39:31 PM
First of all this aint just a wirbelwhine post.Its still early doors yet but I feel the game dynamic has/is changing for the worse. GV assualts on town are way too vunerable now without a greater number of ostie/wirb support. All the defenders in numerous ground sorties no long bother to drive tanks to repel the assault,its simply a matter of upping il2's and 110's and razing everything to the ground. Rinse and repeat.

The new AH sop taking shape seems to be "who drops most ord wins". Any successful gv assault now requires most of, if not all the base to be porked. Or a group needs to be increased into a 'horde' to capture the base. Bases seem to be defended way too easily now (from the ground perspective at least) ,nearly all sorties of any kind are now in the 10+ range.

WHAT!!!! I consistantly make sucessfull GV sorties to bases. I almost always get within EASY shelling range of the bases, and stay there for 15 minutes or more shelling the base, killing tanks that up, and tauning the IL-2 and 110 drivers by marking my position with smoke and shooting my near useless hull mg for no apparent reason.

I know I stay longer than I should, but it's too fun :x.   Serisouly, if you don't REALLY care about your KTD ratio then you should up an M16 or wirb, drive near or (if your crazy enough, or if all they have left up is some hangers) onto a base, and procede to fire at all upping aircraft. I killed a formation of B17's that way :t.
Title: Re: game dynamic changed
Post by: 1Boner on September 19, 2009, 05:43:17 PM
The best part is, when we have our fun low n slow furballs on the deck, the Wirbles will not interfere so much because of the slower turret rotation. I hate having a nice fight just to get whacked by a spraying wirble :(

Yeah, but your low and slow furball will still be easy pickings for the incessent picking, alt hugging, scorebois in their punkstangs, Tempies etc.

So now you'll just be having a nice fight only to get whacked by a spraying alt monkey scoreboi.

Whats the difference??

I don't care that they "fixed" the Wirbles.

They never gave me a problem and were relatively easy to kill.

Title: Re: game dynamic changed
Post by: B4Buster on September 19, 2009, 05:53:44 PM
This is the best idea I've ever heard.  I would go one step further and remove all non-P-38 planes and make this the best flight sim ever!

ack-ack

 :rofl

but what would we shoot at!? gotta leave the zekes and 109s atleast  :rock
Title: Re: game dynamic changed
Post by: Lusche on September 19, 2009, 06:07:26 PM
I suppose the biggest concern is that the game is getting tailored towards a specific player or type of player,and i dont know how I feel about that.


Did you have the same concern when the Wirbel was introduced in tour 98 and did instantly had a massive impact on gameplay? (A much greater change than the one than we have now with a simple reduction of turret rotation speed, while firepower stays the same)
Title: Re: game dynamic changed
Post by: minke on September 19, 2009, 06:28:04 PM

Did you have the same concern when the Wirbel was introduced in tour 98 and did instantly had a massive impact on gameplay? (A much greater change than the one than we have now with a simple reduction of turret rotation speed, while firepower stays the same)

for me wirb added to the game wether you were in one or fighting one, historical accuracy in this game is hit or miss at best (outside of the flight model) so slowing turret speed in my opinion was for gaming reasons
Title: Re: game dynamic changed
Post by: Plazus on September 19, 2009, 06:47:31 PM
HTC should take out the GVs and fill the slots with the rest of the P-38 variants.



Lol. Yeap, that or some other planes that AH2 is lacking.
Title: Re: game dynamic changed
Post by: StokesAk on September 19, 2009, 07:17:03 PM
Quote
Go fill your bathtub...get completely undressed...then sit in the water and look down...there's your submarine.

lol
Title: Re: game dynamic changed
Post by: Rino on September 19, 2009, 07:35:52 PM
for me wirb added to the game wether you were in one or fighting one, historical accuracy in this game is hit or miss at best (outside of the flight model) so slowing turret speed in my opinion was for gaming reasons

     If you think THAT was for gaming reasons, I can't wait to hear you squeal
when they actually make the crews reload  :t
Title: Re: game dynamic changed
Post by: bmwgs on September 19, 2009, 07:48:31 PM
Thank goodness I don't rely on ground vehicles to make a flight sim fun...  :aok


Go fill your bathtub...get completely undressed...then sit in the water and look down...there's your submarine.

I love this argument.  Never have seen where this game was called by the creators as a Flight Simulator.  I always have heard it called a game of WWII Combat Experience.    :lol

Fred

(http://i709.photobucket.com/albums/ww100/bmwgs_ah/welcome.gif)
Title: Re: game dynamic changed
Post by: CAP1 on September 19, 2009, 07:54:27 PM
give us submarines and I'll stop posting here.

we alll live in a yellow submarine, a yellow submarine, a yellow submarine, we all live in a yellow submarine, yellow submarine, yellow submarine......

 :noid
Title: Re: game dynamic changed
Post by: Shifty on September 19, 2009, 08:06:52 PM
I love this argument.  Never have seen where this game was called by the creators as a Flight Simulator.  I always have heard it called a game of WWII Combat Experience.    :lol

Fred

(http://i709.photobucket.com/albums/ww100/bmwgs_ah/welcome.gif)

From AHWiki

Aces High II is a massive multi-player online combat simulation centered around the World War II air-war.

The GVs are a wart on an otherwise great flight sim. They pretty much serve the same purpose as power chairs at a Wal-Mart. They're in the way and most people using them don't need them they're just too lazy not to. ;)
Title: Re: game dynamic changed
Post by: texastc316 on September 19, 2009, 08:08:45 PM
HTC should take out the GVs and fill the slots with the rest of the P-38 variants.



finally, the voice of reason  :salute
Title: Re: game dynamic changed
Post by: bmwgs on September 19, 2009, 08:44:01 PM
From AHWiki

Aces High II is a massive multi-player online combat simulation centered around the World War II air-war.

The GVs are a wart on an otherwise great flight sim. They pretty much serve the same purpose as power chairs at a Wal-Mart. They're in the way and most people using them don't need them they're just too lazy not to. ;)

Went and looked at AHWiki to check it out.  If I'm reading correctly the page where you pulled the quote from was created by a player not a staff member of HTC.  I think I'll stay with the front page since I know that it is coming directly from HTC.    :D

As for the GV's being a "wart" to the game, I find them kind of fun when I get bored of flying.  My preference is flying, but at times I get bored and GVing is a way to break it up a bit.

Have no idea what you are talking about concerning the "power chairs".  

 :salute

Fred
Title: Re: game dynamic changed
Post by: rabbidrabbit on September 19, 2009, 08:52:20 PM
Go fill your bathtub...get completely undressed...then sit in the water and look down...there's your submarine.

I tried that but all I had was a Japanese mini sub like they sent into Pearl Harbor.  I want a Gato class sub so I can be uber!
Title: Re: game dynamic changed
Post by: ZetaNine on September 19, 2009, 08:56:19 PM
this thread is CHOCK FULL of win, baby!

Fight the old stale bulletin board hierarchy   ........ham and eggers UNITE!!!  this is OUR board!!!

let them eat cake........... we want our game back.
Title: Re: game dynamic changed
Post by: minke on September 19, 2009, 08:56:59 PM
well,had a bit of fun blowing up gv's with my jug, seen a lot more than 2 or 3 defending v bases now. Looks like ordinance is the new king of AH (puts wirbel and ostie back in the box)
Title: Re: game dynamic changed
Post by: Shifty on September 19, 2009, 09:07:19 PM
 My preference is flying, but at times I get bored and GVing is a way to break it up a bit.


Just messing with ya. I do the same thing but get bored fast in a GV.
 :aok

Have no idea what you are talking about concerning the "power chairs".  

If you haven't seen the people that use the store provided powerchairs at a Wal-Mart  you don't want to know believe me.  :lol
Rarely do see somebody who is handicapped using one it's usually some person 25-45 years of age weighing about 300 lbs too lazy to walk.
Title: Re: game dynamic changed
Post by: bmwgs on September 19, 2009, 09:15:40 PM

Just messing with ya. I do the same thing but get bored fast in a GV.
 :aok

If you haven't seen the people that use the store provided powerchairs at a Wal-Mart  you don't want to know believe me.  :lol
Rarely do see somebody who is handicapped using one it's usually some person 25-45 years of age weighing about 300 lbs too lazy to walk.

Know what your talking about now.  Guess I need to spend more time in a WalMart.   :lol

Fred
Title: Re: game dynamic changed
Post by: Shifty on September 19, 2009, 09:48:49 PM
Know what your talking about now.  Guess I need to spend more time in a WalMart.   :lol

Fred

I'd shoot for less time myself. :D
Title: Re: game dynamic changed
Post by: Dawger on September 19, 2009, 09:51:41 PM
HTC should take out the GVs and fill the slots with the rest of the P-38 variants.



I'd start my account back up if they ditched the GV's. It's not why I quit but it would be a damn good reason to come back.
Title: Re: game dynamic changed
Post by: Spikes on September 19, 2009, 09:52:08 PM
Yeah, but your low and slow furball will still be easy pickings for the incessent picking, alt hugging, scorebois in their punkstangs, Tempies etc.

So now you'll just be having a nice fight only to get whacked by a spraying alt monkey scoreboi.

Whats the difference??

I don't care that they "fixed" the Wirbles.

They never gave me a problem and were relatively easy to kill.


I found out ways to kil them, but I normally drop my bombs within 1K (normally 600) in a 234 so they get a nice shot on me...luckily I didn't run into them often a couple tours ago. I think now the wirble is a little less deadly to the common crowd, the guys who are trying to bomb them can get killed, but guys who are zooming by them at high speeds actually have a chance and don't have the warp on demand turret rotation like it used to.
Title: Re: game dynamic changed
Post by: fudgums on September 19, 2009, 09:52:38 PM
It's not why I quit

No one ask please.
Title: Re: game dynamic changed
Post by: ZetaNine on September 19, 2009, 10:14:46 PM
I'd start my account back up if they ditched the GV's. It's not why I quit but it would be a damn good reason to come back.

why did you quit?
Title: Re: game dynamic changed
Post by: John Curnutte on September 19, 2009, 10:17:44 PM
 It would seem as if HTC and staff are working on changing things around a bit or doing some remodeling . I'm very sure they know whats up with things and I'm cool with it . Times change and life goes on , its all good .

                                                                          Nutte :salute
Title: Re: game dynamic changed
Post by: dunnrite on September 19, 2009, 11:35:04 PM
why did you quit?
someone get this guy a submarine
Title: Re: game dynamic changed
Post by: Saxman on September 20, 2009, 12:33:08 AM
Anyone else notice that all the whining has been about the corrected Wirblewind turret, and NOT the correctly de-synchronized 37mm on the Il-2? In fact I've seen more "flak" in the first few days since the turret speed was reduced than ANY GAMEPLAY MECHANIC CHANGE I can remember since I first started flying.

And that includes the Arena Splits, linked base capture, etc...
Title: Re: game dynamic changed
Post by: Bruv119 on September 20, 2009, 12:39:04 AM
If people find themselves unable to kill with the wirb/osty combination anymore then instead of flooding the field / vbase with anti air they ACTUALLY god forbide get in a plane and take off and attempt to fight  :D  that has to be a good thing.

Whilst I sympathise with fields getting vulched or capped,  players / squads that opt for the horde style mission approach and sometimes rolling a wirbel was the only way of killing many people quickly.

any way it is aces high not GV's low, so it shouldn't effect the game dynamic at all   :P

Been using the T34 as anti air craft for base attack recently, that is realistic  :)  :rolleyes:  Players seem to prefer flying straight down the main gun barrel.

Title: Re: game dynamic changed
Post by: FireDrgn on September 20, 2009, 12:59:30 AM
Maybe its just me then , but im finding it easier to kill planes now.......They all think they can dive right in on you... With a little SA its actually easier now..
Title: Re: game dynamic changed
Post by: RipChord929 on September 20, 2009, 01:07:36 AM
I agree with the OP... It was easy to pork the tankers before, now its revoltingly easy..
IMO, Definately going the wrong direction, gameplay wise...

RC
Title: Re: game dynamic changed
Post by: Shuffler on September 20, 2009, 01:31:09 AM
I have no problem with them removing all gvs. Don't need the dirt farmers either.
Title: Re: game dynamic changed
Post by: dev1ant on September 20, 2009, 01:51:50 AM
I have no problem with them removing all gvs. Don't need the dirt farmers either.

QFT  :aok
Title: Re: game dynamic changed
Post by: Stoney on September 20, 2009, 02:20:13 AM
Definately going the wrong direction, gameplay wise...

Hmm...Even if its the right direction in historical accuracy?
Title: Re: game dynamic changed
Post by: RipChord929 on September 20, 2009, 02:44:59 AM
Hmm...Even if its the right direction in historical accuracy?

Been down the reality vs gameplay thread before, hmmm, tough question... Dive bombin vs Flaks...
I've seen good info that says the traverse rates were too high in game, so there is no real point debating that... But slowing them down has had the effect, that I knew it would... More realistic? Yes.. But there needs to be some more realism added on the Air side as well....

Dump the GV icons visible from the air, enemy and friendly!!! That way you would need to double check by radio, before lettin rip with the cannon(s), or slingin bombs... Turn off killshooter for air vs gv as well...
That would be added realism for ya...   "Don't bomb me Bro!!!"

Give the GV's deployable cammo nets that can obviate their type and shape on the ground!!! That way a pilot won't quite know whats under that cammo net... He might get a snout full of 20 or 37mm, from a crafty gunner who holds his fire...  Ah, the risks of waging war, LOL!!!

Realism is good, as long as it cuts both ways.. That would even things out again, mostly!!!

RC
Title: Re: game dynamic changed
Post by: save on September 20, 2009, 03:26:43 AM
Problem is it is too easy to spot enemy gv's from air with fat neon signs hanging there .
Can can easily be solved by lower icon ranges when looking from an aeroplane to GV's . That makes the tracking time shorter and gv's less vulnerable to  planes.

Title: Re: game dynamic changed
Post by: bmwgs on September 20, 2009, 04:49:54 AM
Hmm...Even if its the right direction in historical accuracy?

Historical Accuracy?   This is an argument some like to use when it fits their opinions.  Sure the Wirbel turret turn rate is historically accurate now, but since GVs are lit up like a casino in Vegas, it's a no brainier to spot and drop an egg on one.  I like it when the "historical accurate" argument starts.  There are many things in this game that are not historically accurate.  Many aspects of flying are not historically accurate.  

If you want historically accurate then lets do it, not just some aspects of it.  I say HiTech bring on the weather, night time, fuel mixtures, remove the icons, and when you die, the game is over for you.  Game wouldn't last long would it?

In my opinion slowing down the Wirbel turret rate is not a good idea.  It just made base taking easier in non peak hours.  One or two wirbels used to be able put up some-what of a defense, but now I don't see where they would have much effect.  Maybe the turret rate was to fast, but for game play maybe there needs to be a compromise of somewhere in between, but please don't use the historically accurate argument, because it just doesn't float.

Just an ending note.  I like the game and don't have any real complainants.  I have my opinions as to what should be changed, improved, or implemented, but I don't use the historical accurate platform, because it just doesn't apply.

 :salute

My opinion.

Fred  
Title: Re: game dynamic changed
Post by: bmwgs on September 20, 2009, 05:00:03 AM

Did you have the same concern when the Wirbel was introduced in tour 98 and did instantly had a massive impact on gameplay? (A much greater change than the one than we have now with a simple reduction of turret rotation speed, while firepower stays the same)

Since the patch has only been out a couple of days, how can one determine how game play is effected (good or bad)?  I don't think there has been enough time to evaluate the effect of the turret rate concerning the game, we all just have opinions right now.  When the Wirbel was introduced, the OST turret rate was not reduced, now it is, big difference, and now hard to compare.

 :salute

Fred
Title: Re: game dynamic changed
Post by: trotter on September 20, 2009, 05:26:13 AM
Thank goodness I don't rely on ground vehicles to make a flight sim fun...  :aok

I started reading this thread from the top and stopped right when I saw this. No more point, this is the absolute truth.
Title: Re: game dynamic changed
Post by: texastc316 on September 20, 2009, 06:16:34 AM
See Rule #4
Title: Re: game dynamic changed
Post by: lyric1 on September 20, 2009, 07:29:44 AM
Problem is it is too easy to spot enemy gv's from air with fat neon signs hanging there .
Can can easily be solved by lower icon ranges when looking from an aeroplane to GV's . That makes the tracking time shorter and gv's less vulnerable to  planes.


I would disagree with this comment. With the new terrains GV's are so much harder to spot,before I could pick out GV's from 14k up & 6k back & could tell you most likely what they are. Now you have to get within icon range just to find them & with flacks even with the correct turret configuration & some one who knows how to use it,that close is almost always going to get you hit.
Title: Re: game dynamic changed
Post by: Dadsguns on September 20, 2009, 08:25:01 AM
I started reading this thread from the top and stopped right when I saw this. No more point, this is the absolute truth.

Since you didnt take the time to read the entire post before you made your comment, the absolute truth past right over your head.   :lol
Title: Re: game dynamic changed
Post by: The Fugitive on September 20, 2009, 08:26:44 AM
Its a game folks. There are a number of things that have changed in the years I've been here. Some by HTC, some by the players themselves. The one constant is the player base WILL adapt. Sometimes a change like this will bring out some new dweebery, other times it will make the game a much more fun experience as the players adjust.
Title: Re: game dynamic changed
Post by: Rich46yo on September 20, 2009, 08:28:37 AM
Quote
First of all this aint just a wirbelwhine post.Its still early doors yet but I feel the game dynamic has/is changing for the worse. GV assualts on town are way too vunerable now without a greater number of ostie/wirb support. All the defenders in numerous ground sorties no long bother to drive tanks to repel the assault,its simply a matter of upping il2's and 110's and razing everything to the ground. Rinse and repeat.
Translation : I'm a Tank Queen and I want to setup GV camps at airbases without airplanes interfering and I want to be able to rinse and repeat same.


The WIRBLE and OST WERE FIXED, not broken.
Now I do agree the 37mm cannons on the IL2 need a little something done with them, but otherwise...
Translation : "Geld them to unhistorical levels so they stop shooting my tanks up. You Know? The Tanks with the 20mm top armor with the NS-37 cannon that could, in reality, shoot thru 50mm of armor at 400 m."

Quote
this thread is CHOCK FULL of win, baby!
Fight the old stale bulletin board hierarchy   ........ham and eggers UNITE!!!  this is OUR board!!!
let them eat cake........... we want our game back.
Translation : I dont want my tank killed by airplanes when I'm GV'ing near airbases.

Quote
I agree with the OP... It was easy to pork the tankers before, now its revoltingly easy..
IMO, Definately going the wrong direction, gameplay wise...
Translation : I dont want any threat from airplanes, around airbases, as we had before, unless its from bombs. And those I can take care of quickly with one throwaway Typhie run. Now its exceedingly easy to get killed around an airbase, by an airplane, that was the most accomplished GV killer of its era. Something needs changing. The hanging dice and chrome rims of my lowrider keeps getting singed.

Quote
Problem is it is too easy to spot enemy gv's from air with fat neon signs hanging there .
Can can easily be solved by lower icon ranges when looking from an aeroplane to GV's . That makes the tracking time shorter and gv's less vulnerable to  planes.
Translation : I want to be able to drive in a straight "conga" line to a town or airbase, shooting at ridiculous ranges with tracers visible, and without using available cover effectively. I want to do it near airbases and without airplanes being able to kill me.

Quote
If you want historically accurate then lets do it, not just some aspects of it.  I say HiTech bring on the weather, night time, fuel mixtures, remove the icons, and when you die, the game is over for you.  Game wouldn't last long would it?
Translation : I know that they know, that I know, that they know, that I know THEY only want Historical changes that helps THEIR style of gameplay and makes them look better. We all know that I know that they know that I know they dont want any changes that would crimp THEIR style. BMW knows it and so do I.


Thanks for the early Sunday  :lol some of you.
Title: Re: game dynamic changed
Post by: oTRALFZo on September 20, 2009, 08:31:29 AM
All this hipe over the speed of a turret? The WW will and always be a point and shoot weapon in AH.  Slowing down the turret doesnt change the game dynamics at all. Just means you have to adopt newer tactics when using it. I always keep in mind how slow the Tigers turret is when Im going in a GV battle, or how horrible the roll rate is in my Typh when I up one. Its just a tiny change to the game IMO. Once people get used to it, the complaints will go away.
Title: Re: game dynamic changed
Post by: j500ss on September 20, 2009, 08:40:57 AM
Historical Accuracy?   This is an argument some like to use when it fits their opinions. Sure the Wirbel turret turn rate is historically accurate now, but since GVs are lit up like a casino in Vegas, it's a no brainier to spot and drop an egg on one.  I like it when the "historical accurate" argument starts. There are many things in this game that are not historically accurate. Many aspects of flying are not historically accurate.  

If you want historically accurate then lets do it, not just some aspects of it.  I say Hi Tech bring on the weather, night time, fuel mixtures, remove the icons, and when you die, the game is over for you. Game wouldn't last long would it?
  
I agree with this one 100%. But doing it would register a huge WHINE from many in the game. It would get us closer to a true flight sim, which is what most seem to believe the game really is.

I would disagree with this comment. With the new terrains GV's are so much harder to spot,before I could pick out GV's from 14k up & 6k back & could tell you most likely what they are.

They are not that much harder to spot, HTC just gave them more cover to work with on the ground. Which ends up being irrelevant anyways, cause the bombs will go through the thickest of trees and blow ya up anyways.


As someone who does both ( gv's and flies)  but does neither very well,   personally I could care less what they do, or did to the wirble.  Like it or not, a good fight in the air, is no different on the ground, it's a good fight!!!!  

Example: An air base near water, you got cons coming in from a carrier dropping the town and with fighter support. It's all air to air, as the first thing dropped is the VH. Its all good and fun, till someone drops the carrier with lancs @ 3k. Fight is over  :(  .  You've all been there and know what I mean.

Example 2:  A gv fight, for a gv base. Its a blast, the same elements of the fight are all there, the out maneuvering, patience, SA, and gunnery.  I've seen them go on for an hour or more. Then come the bombers at low level. fight is over  :(

Some nights, I just don't feel like putting in the effort to fly, I'm waxed from my real job. I just want to play around, have some fun, and chew the fat with some of the guys in the squad, on country, and in the arena.  Other times I want to fly, the game allows me to do that ( it allows ALL of us to do that) .  This game is not perfect, it in all likely hood it never will be, but HTC is doing what they feel to be best, to make it as good as it can possibly be, with the info and numbers that are out there to work with.  We do not have real life test pilots, gunners, bombardiers, and gv drivers who can tell us, "yep that's exactly how it flew, drove, or shot in real life"  there is reference material, op manuals, tech specs, and some other stuff, after that its all up to computers and the people telling the computers how to make things in the game act the way they do.

There are many who disagree with how I look at this sim/game, but ya know in the end, its about fun, and a good time, with some realism thrown in. I have a real life and a real job, this is supposed to be fun, and for me it is  :x

 :salute   To all, and especially HTC!  

Title: Re: game dynamic changed
Post by: Stoney on September 20, 2009, 08:59:12 AM
Historical Accuracy?   This is an argument some like to use when it fits their opinions.  Sure the Wirbel turret turn rate is historically accurate now, but since GVs are lit up like a casino in Vegas, it's a no brainier to spot and drop an egg on one.  I like it when the "historical accurate" argument starts.  There are many things in this game that are not historically accurate.  Many aspects of flying are not historically accurate.

You know, you're absolutely right.  There are game mechanics, such as icons, that are not "historically accurate".  But, the game is designed to acheive fidelity with performance, both in the air and on the ground.  The aircraft have their "historically accurate" amounts of horsepower.  They roll at real-life rates.  They fly at the real-life speeds.  GV's roll at real-life speeds. 

The only "balancing" mechanism that exists in this game is ENY and the perk system.  Game balance is not achieved by nerfing or boosting a particular weapon system below or beyond its performance criteria.

You want to debate the reality of game mechanics, go ahead.  That's a different topic. 
Title: Re: game dynamic changed
Post by: Rich46yo on September 20, 2009, 09:04:40 AM
Im amazed they are able to create such a realistic inner-space that draws so many older History hounds.

I think the AH staff does a tremendous job. :aok
Title: Re: game dynamic changed
Post by: Saxman on September 20, 2009, 10:23:18 AM
Problem is it is too easy to spot enemy gv's from air with fat neon signs hanging there .
Can can easily be solved by lower icon ranges when looking from an aeroplane to GV's . That makes the tracking time shorter and gv's less vulnerable to  planes.



Ok, seriously, the visibility of vehicles from the air is so UNBELIEVABLY misunderstood. A vehicle on the move WOULD stick out like a fat neon sign hanging there. First you just have motion, and motion is easier to spot than something standing still to begin with. That's why animals that evolved the best camouflage to blend in with their environments general spend all their time NOT MOVING. Then you have everything that comes with a multi-ton tank on the move: dust, debris, tank tracks, foliage being smashed and pushed down, etc.

The only thing that made a tank difficult to spot from the air during the war was IF IT WAS SITTING PERFECTLY STILL UNDER COVER.

Now I'd agree to lower icon ranges for a vehicle that's shut down, especially if it's operating on a terrain tile with cover (we don't really have enough trees in the ground clutter, but reduced icon range on forest vs. grass would simulate the denser foliage) but a vehicle on the move SHOULD be easily spotted.
Title: Re: game dynamic changed
Post by: ACE on September 20, 2009, 10:53:29 AM
HTC should take out the GVs and fill the slots with the rest of the P-38 variants.



 +1  :aok  :lol
Title: Re: game dynamic changed
Post by: Spikes on September 20, 2009, 11:14:59 AM


Translation : "Geld them to unhistorical levels so they stop shooting my tanks up. You Know? The Tanks with the 20mm top armor with the NS-37 cannon that could, in reality, shoot thru 50mm of armor at 400 m."

Your translation: Wrong.

As a general question how many IL2's were equipped with the 37mm cannons?
Title: Re: game dynamic changed
Post by: lyric1 on September 20, 2009, 11:51:02 AM
I agree with this one 100%. But doing it would register a huge WHINE from many in the game. It would get us closer to a true flight sim, which is what most seem to believe the game really is.

They are not that much harder to spot, HTC just gave them more cover to work with on the ground. Which ends up being irrelevant anyways, cause the bombs will go through the thickest of trees and blow ya up anyways.


As someone who does both ( gv's and flies)  but does neither very well,   personally I could care less what they do, or did to the wirble.  Like it or not, a good fight in the air, is no different on the ground, it's a good fight!!!!  

Example: An air base near water, you got cons coming in from a carrier dropping the town and with fighter support. It's all air to air, as the first thing dropped is the VH. Its all good and fun, till someone drops the carrier with lancs @ 3k. Fight is over  :(  .  You've all been there and know what I mean.

Example 2:  A gv fight, for a gv base. Its a blast, the same elements of the fight are all there, the out maneuvering, patience, SA, and gunnery.  I've seen them go on for an hour or more. Then come the bombers at low level. fight is over  :(

Some nights, I just don't feel like putting in the effort to fly, I'm waxed from my real job. I just want to play around, have some fun, and chew the fat with some of the guys in the squad, on country, and in the arena.  Other times I want to fly, the game allows me to do that ( it allows ALL of us to do that) .  This game is not perfect, it in all likely hood it never will be, but HTC is doing what they feel to be best, to make it as good as it can possibly be, with the info and numbers that are out there to work with.  We do not have real life test pilots, gunners, bombardiers, and gv drivers who can tell us, "yep that's exactly how it flew, drove, or shot in real life"  there is reference material, op manuals, tech specs, and some other stuff, after that its all up to computers and the people telling the computers how to make things in the game act the way they do.

There are many who disagree with how I look at this sim/game, but ya know in the end, its about fun, and a good time, with some realism thrown in. I have a real life and a real job, this is supposed to be fun, and for me it is  :x

 :salute   To all, and especially HTC!  


I can only speak for my particular PC & not for yours it mattered not if the gv was under a tree or not before I still could see them very well. As an example I could go in to God mode in the soft gun & see a gv as it spawned & again I would know what it was from over 6K away now the gv has to just about be on base before I can find it using the soft gun in God mode.

 I don't mind the change as I think now it is far more realistic.
Title: Re: game dynamic changed
Post by: Spikes on September 20, 2009, 12:02:45 PM
Normally people come in with bombers when they get killed over and over...
Title: Re: game dynamic changed
Post by: Ghosth on September 20, 2009, 12:08:25 PM
Before you can go there you have to answer how many wirbles were made.



Quote from: Spikes link
As a general question how many IL2's were equipped with the 37mm cannons?
[/quote
Title: Re: game dynamic changed
Post by: Masherbrum on September 20, 2009, 12:10:15 PM
Your translation: Wrong.

As a general question how many IL2's were equipped with the 37mm cannons?


The better question is this: "How effective was the 37mm version in WWII?"   
Title: Re: game dynamic changed
Post by: Masherbrum on September 20, 2009, 12:10:49 PM
Before you can go there you have to answer how many wirbles were made.

I agree.   Don't forget about the less than 50 Ostwind's produced. 
Title: Re: game dynamic changed
Post by: Boxboy on September 20, 2009, 12:34:52 PM
LOL don't even go there about how many were produced, I absolutely HATE the 262 and 163 being deployed in the numbers that we find in the MA, the answer I got from the man himself was "this is a GAME using WWII vehicles".

That being the case I just take ANY change in that vein, its just a GAME they own it they make the decisions as to game play.  I get to decide if I will pay to play or not, it is quite simple actually :)
Title: Re: game dynamic changed
Post by: OOZ662 on September 20, 2009, 01:40:52 PM
This is one of the most childish threads I've seen in quite a while. From both sides of the argument.
Title: Re: game dynamic changed
Post by: Captain Virgil Hilts on September 20, 2009, 01:52:42 PM
Before you can go there you have to answer how many wirbles were made.

So, I gotta ask. How many wirbelwhines were made?   :t
Title: Re: game dynamic changed
Post by: Ack-Ack on September 20, 2009, 01:57:05 PM
So, I gotta ask. How many wirbelwhines were made?   :t

Between 87 and 105 were made, the exact number isn't quite known but thought to fall within that range.


ack-ack
Title: Re: game dynamic changed
Post by: Nemisis on September 20, 2009, 02:16:14 PM
Damn this thing made it far so fast.


If only around 100 were made then howcome other additions get rejected because not enough were made?
Title: Re: game dynamic changed
Post by: Delirium on September 20, 2009, 02:17:54 PM
GV assualts on town are way too vunerable now without a greater number of ostie/wirb support.

They need a greater number of Ostie/wirb support because there is a greater number of airplanes when compared to tanks in Aces High.

I'm sure the Germans complained about the Allied fighter/bombers in the Falaise pocket and later in Belgium as well. Armor is supposed to move with air cover, not in spite of it.

(http://www.ibiblio.org/hyperwar/AAF/AAF-H-DDay/img/AAF-H-DDay-p33.jpg)

edit: before you say that German Panzer were immune to fighter bombers, remember that even IF this was true, the supply trucks that followed behind were not.
Title: Re: game dynamic changed
Post by: Nemisis on September 20, 2009, 02:21:19 PM
Hell, they were probably pissing and moaning about it since the war went south.
Title: Re: game dynamic changed
Post by: Madkow on September 20, 2009, 02:48:03 PM
I wouldn't mind trading GVs for having sheep on the airfields.
Title: Re: game dynamic changed
Post by: Lusche on September 20, 2009, 02:51:57 PM
Damn this thing made it far so fast.


If only around 100 were made then howcome other additions get rejected because not enough were made?

Do they? Or are you confusing player opinions (we don't need it, only XXX made) with HTC statements? You have an example?
Title: Re: game dynamic changed
Post by: bmwgs on September 20, 2009, 03:00:48 PM
You know, you're absolutely right.  There are game mechanics, such as icons, that are not "historically accurate".  But, the game is designed to acheive fidelity with performance, both in the air and on the ground.  The aircraft have their "historically accurate" amounts of horsepower.  They roll at real-life rates.  They fly at the real-life speeds.  GV's roll at real-life speeds. 

The only "balancing" mechanism that exists in this game is ENY and the perk system.  Game balance is not achieved by nerfing or boosting a particular weapon system below or beyond its performance criteria.

You want to debate the reality of game mechanics, go ahead.  That's a different topic. 

Didn't know I was debating anything.   In my earlier post I was stating an opinion, and I placed that in bold so it was clear that it was my opinion.  

As for debating the game mechanics, how can they be historically accurate if there is no weather, specifically wind.  Did these planes fly in a vacuum in WWII?  I can think of a few more examples, but I think you get the idea.  I agree that HTC goes to great lengths to make the mechanics of the game as real as possible, and I for one am great full for that, but there is a line, at times, that needs to be crossed and icons is one of them.  I can also think of a few more examples other than icons, but again, I think you get my point.

I understand that they are needed to make the game playable, but they are not historically accurate.  So when one argues historically accurate, it still doesn't float.  The statement would be more accurate if one said attempts to achieve historical accuracy.

Let me make myself clear.  I don't want to deal with fuel mixtures and such while flying, so in my opinion I think these modifications are acceptable.  What I was attempting to say, and maybe I wasn't clear, don't pull the historical accurate card out to make your argument, when it really doesn't always apply to all aspects of this game.

Fred
Title: Re: game dynamic changed
Post by: bmwgs on September 20, 2009, 03:08:35 PM
Its a game folks. There are a number of things that have changed in the years I've been here. Some by HTC, some by the players themselves. The one constant is the player base WILL adapt. Sometimes a change like this will bring out some new dweebery, other times it will make the game a much more fun experience as the players adjust.

Did this statement come from the Fugitive I love to argue with?     :lol 

Well said!!!!   :aok

Fred
Title: Re: game dynamic changed
Post by: SectorNine50 on September 20, 2009, 03:11:02 PM
I can't believe the Wirb is making this much waves on the forum.  The change is not that big of a deal, I still got kills with it.  Hell if they did the 20 rounds per gun before they reloaded bit it wouldn't be all that bad either.  Just shoot the primary 2, while reloading shoot the other 2, etc. etc..  I am a person that is all about getting things as historically accurate as possible, I love the thought that my tactics here MIGHT have worked in real life.

It's not going to get changed back-- ever, so learn to adapt fellas.
Title: Re: game dynamic changed
Post by: BnZs on September 20, 2009, 05:30:49 PM
1. The equipment in the game must be modeled accurately. To do something else is to make this game a joke and is asinine. There are a whole lot more AA options out there, and I hope we'll see them along with more vehicles in the future.

2. The complaint about icons just doesn't work. No one has yet explained why it would be realistic to be able to spot an aircraft with a 30 foot wingspan at 6,000 yards but be unable to spot a 30 ton tank at 6000 feet.

3. The only thing more asinine than some of the complaints I'm hearing about making the equipment accurate are some of the remarks from the "anti-GV" peanut gallery. They ought to be ashamed...doesn't matter whether it is your "thing" or not, the ground game adds something no other flight sim has, allows pilots to fly in the CAS role if they so desire. A more in-depth ground game, which the competition does not have btw, can not do anything but help HTC win customers.
Title: Re: game dynamic changed
Post by: NoBaddy on September 20, 2009, 06:00:47 PM
Went and looked at AHWiki to check it out.  If I'm reading correctly the page where you pulled the quote from was created by a player not a staff member of HTC.  I think I'll stay with the front page since I know that it is coming directly from HTC.    :D


Hi there, Fred. :)

FYI, the AHWiki is hosted by Hitech Creations. If if were that in accurate...it wouldn't be there.  :salute

Title: Re: game dynamic changed
Post by: save on September 20, 2009, 06:31:52 PM
Im a RL tanker since -79 , and I have a pilot licence since -92

I was worried about attack aircraft when in my tank, talked with their pilots , they say if you are camo'ed they have a real hard time finding u - if not moving in an open field. -chopper are different though, they changed the way how you fight in tanks totally.

Anything moving in the open would be spotted as a moving object , not a sign saying its a t34 @distance xx

Anything moving in woods, towns, should be really really hard to spot and not be id'ed easy,

Title: Re: game dynamic changed
Post by: BnZs on September 20, 2009, 07:08:22 PM
The 1.5K distance which fliers have a GV icon is 4,500 feet. IOW, they have to be messing around at chopper-esque low altitudes to even have a prayer of getting the icons. A sedan is easily distinguisable from a truck at that distance...you can even tell the convertibles...are you telling me there would be no telling a Tiger from a Sherman? Especially since this is the same "pilot" that can obstensibly spot a tiny Brewster 18,000 feet or 3.4 statute miles away?

Airplanes don't ruin GVing anyway. Spawn camping and certain frustrations with the GVing setup come alot closer to doing that.

Im a RL tanker since -79 , and I have a pilot licence since -92

I was worried about attack aircraft when in my tank, talked with their pilots , they say if you are camo'ed they have a real hard time finding u - if not moving in an open field. -chopper are different though, they changed the way how you fight in tanks totally.

Anything moving in the open would be spotted as a moving object , not a sign saying its a t34 @distance xx

Anything moving in woods, towns, should be really really hard to spot and not be id'ed easy,


Title: Re: game dynamic changed
Post by: bmwgs on September 20, 2009, 07:14:31 PM
Hi there, Fred. :)

FYI, the AHWiki is hosted by Hitech Creations. If if were that in accurate...it wouldn't be there.  :salute



How ya doing NB.

I know its hosted by them, but is it written by them?  In other words does the content of AHwiki reflect the opinions of HTC?

My argument is the AHwiki is in conflict with their web page.  So which is true, is it a Flight Simulator or not?  For the sake of argument I believe it is mostly a Flight Simulator, but you really can't have it both ways, at least not in my opinion.  Sorry had to put the opinion part in bold, some have trouble seeing it.  :D

 :salute

Fred

Need to get you on the phone again, time for another good debate.    :lol



Fred
Title: Re: game dynamic changed
Post by: 1Boner on September 20, 2009, 07:18:15 PM
Anything moving in woods, towns, should be really really hard to spot and not be id'ed easy,

I don't know about you, but I can spot a really hot sheep sashaying her fluffy hips from 10 miles away.

I don't care if they're hiding in the woods, towns, or under the bed.

I find them.

Its a gift.
Title: Re: game dynamic changed
Post by: The Fugitive on September 20, 2009, 07:31:03 PM
Did this statement come from the Fugitive I love to argue with?     :lol 

Well said!!!!   :aok

Fred

EVERYTHING I say is well said, you just don't agree with most of it  :devil
Title: Re: game dynamic changed
Post by: texastc316 on September 20, 2009, 07:31:24 PM
I don't know about you, but I can spot a really hot sheep sashaying her fluffy hips from 10 miles away.

I don't care if they're hiding in the woods, towns, or under the bed.

I find them.

Its a gift.

your a sick sick man. And I really respect that.
Title: Re: game dynamic changed
Post by: bmwgs on September 20, 2009, 07:52:27 PM
EVERYTHING I say is well said, you just don't agree with most of it  :devil

The Fugitive I know is back.  I have to disagree with you on that.   :D

Fred
Title: Re: game dynamic changed
Post by: Rich46yo on September 20, 2009, 08:50:30 PM
Guys would enjoy this game more if they forgot about scores. I just spent about 30 mins in the new PT. I got shot to pieces but had a riot. Wonderful job on the PTs.

The game is simply getting better all the time. :salute
Title: Re: game dynamic changed
Post by: Nemisis on September 20, 2009, 09:11:03 PM
Do they? Or are you confusing player opinions (we don't need it, only XXX made) with HTC statements? You have an example?


Yeah. I asked about the M12 155mm "long tom" in one of the artillery threads and someone sent me a personal message saying it wouldn't get added because only around 200 were made.
Title: Re: game dynamic changed
Post by: FALCONWING on September 21, 2009, 09:53:21 AM
Just my thoughts.....


I can see both sides of the argument and there is no happy medium imho...

First off let me shock most folks by saying that I wish there was no such thing as base taking...but i understand the need for there to be something to encourage people to fight.

That being said...why do people congregate to tank town when there is nothing there to "win"???

It's because there are many people who like to find fights and like enjoying the GV modeling HTC has provided them...

Sooo lets weigh in on "historical accuracy" etc...I like historical accuracy as long as it still allows good gameplay...

While the whirbles turret may have spinning a wee bit fast...its introduction into the game allowed folks like me to offset the "historically accurate"  suicide lancs/b17s/il2's/b25s who could be at my position in a heartbeat (with infinite reupping)while it took me ten minutes to drive there...even now I can easily defend a base against mutliple gvs with a buddy and il2s

I guess my point is that there are so many historically inaccurate means to defeat GVs and their attacks...lets not use the concept of "historical accuracy" to handcuff them.  Since the introduction of whirbies I have seen dramatically less vulching and I think that was definitely an issue we all wanted to see addressed.
Title: Re: game dynamic changed
Post by: CAP1 on September 21, 2009, 09:58:46 AM
i think, that if you look back to when you were new to the game, you'll find that it's not so much the game or its dynamics that have changed, but rather you, or your outlook that has changed.

 as we get to know more about things, we view them differently.

 look at the guys that insist that every time an enemy warps, he must be cablepulling? the truth of that is that some have systems that simply cannot handle the extra information transfer when multiple enemies get close to him. hence, his computer drops some packets, and he warps.

 the game is fine as it is.

 i talked to a friend today, that has talked to others, and tried different flight sims......but he doesn't log to any, as most of his time is on the road.
 his opinion was that AH is the best out there. he also feels that the flight characteristics are modeled very well too.


just my 20 cents(inflation) :D
Title: Re: game dynamic changed
Post by: BnZs on September 21, 2009, 10:05:10 AM
 Since the introduction of whirbies I have seen dramatically less vulching and I think that was definitely an issue we all wanted to see addressed.

I actually wholeheartedly agree with this, and consider this the primary "good" effect of the introduction of WW. I've many of times seen the pigs lining up at the trough to vulch and said "Gee guys, lets allow a few of them to get gear-up for sport". No takers. What I think we *really* need are multiple 20MM manned gun positions at the bases.
Title: Re: game dynamic changed
Post by: Getback on September 21, 2009, 10:05:32 AM
I see no difference in tactics. Like someone said, they were taking base prior to the werble. I have found my accuracy is much better in the Osty than it was. So far this camp I have killed many IL II's with it. If you hit a wing or tail they go down with one shot.

Besides there are ways around the slow turret. One person suggested leaving it in first gear and just use rudder controls.


You are correct about the vulching part. People stayed away from bases. The other day, when there was a great opportunity to tear down a town and capture the base they instead chose to de-ack the field and vulch.

I looked at the K/D ratio between this month and last month. It's dropped from 1.95 to 1.69. Be interesting to see next month's stats.
Title: Re: game dynamic changed
Post by: doc1kelley on September 21, 2009, 10:57:06 AM
I don't know about you, but I can spot a really hot sheep sashaying her fluffy hips from 10 miles away.

I don't care if they're hiding in the woods, towns, or under the bed.

I find them.

Its a gift.

Well Boner, I want what you are taking cause the sheep are all gone. ROFLOL...

All the Best...

    Jay
 awDoc1
Title: Re: game dynamic changed
Post by: Nemisis on September 21, 2009, 08:41:49 PM
I actually wholeheartedly agree with this, and consider this the primary "good" effect of the introduction of WW. I've many of times seen the pigs lining up at the trough to vulch and said "Gee guys, lets allow a few of them to get gear-up for sport". No takers. What I think we *really* need are multiple 20MM manned gun positions at the bases.

Agreed. And in reallity, most bases would have .50's sprouting like mushrooms whever there was a few feet of space. Think about it, if YOU knew you were going to be under attack, wouldn't you want as many .50's and 20mm's whever you could?

And we should have the flackviering (probably shot the spelling).
Title: Re: game dynamic changed
Post by: 1Boner on September 21, 2009, 10:20:24 PM
Well Boner, I want what you are taking cause the sheep are all gone. ROFLOL...

All the Best...

    Jay
 awDoc1


Oh noooo!

They're still there, you just gotta know where to look.  :noid
Title: Re: game dynamic changed
Post by: RufusLeaking on September 22, 2009, 03:27:00 PM
I'd start my account back up if they ditched the GV's. It's not why I quit but it would be a damn good reason to come back.
As of this morning, 21% of kills in LW Tour 116 were made in the top three vehicles: Panzer, Wirbel, and Sherman.  Add Ship Gunner and the percent of total kills goes to 27%. 

There is a very significant number of people who enjoy low speeds and zero altitude.  If this is how they want to play, live and let them dodge ord.
Title: Re: game dynamic changed
Post by: CAP1 on September 22, 2009, 03:36:17 PM
As of this morning, 21% of kills in LW Tour 116 were made in the top three vehicles: Panzer, Wirbel, and Sherman.  Add Ship Gunner and the percent of total kills goes to 27%. 

There is a very significant number of people who enjoy low speeds and zero altitude.  If this is how they want to play, live and let them dodge ord.

i've never seen a problem with gv's. they're not my cup of tea, but i do enjoy them from time to time.

they can be useful too. i've had to drag enemies over them, to try and regain an advantage. even just last night, i had a guy drug me over his countrymen in flakkers(i dunno what kind). twice. after i finally shot him down, he pm'd me laughing at the fact that they kept missing me.
Title: Re: game dynamic changed
Post by: Nemisis on September 22, 2009, 06:46:49 PM
As of this morning, 21% of kills in LW Tour 116 were made in the top three vehicles: Panzer, Wirbel, and Sherman.  Add Ship Gunner and the percent of total kills goes to 27%. 

There is a very significant number of people who enjoy low speeds and zero altitude.  If this is how they want to play, live and let them dodge ord.

Yes, and like 50% of kills were probably made by fighters. Still not a lot to complain about IMHO.
Title: Re: game dynamic changed
Post by: CAP1 on September 22, 2009, 07:54:21 PM
Yes, and like 50% of kills were probably made by fighters. Still not a lot to complain about IMHO.

you got your peanut butter in my chocolate!!!!!
 :noid
Title: Re: game dynamic changed
Post by: texastc316 on September 22, 2009, 08:30:58 PM
No you got your chocolate in my peanut butter!
Title: Re: game dynamic changed
Post by: CAP1 on September 22, 2009, 08:53:10 PM
No you got your chocolate in my peanut butter!

hhmm...this tastes good.....real good

real milk chocolate....as opposed to fake milk chocolate.  :rofl
Title: Re: game dynamic changed
Post by: Saurdaukar on September 23, 2009, 09:20:07 AM
Whats a GV?
Title: Re: game dynamic changed
Post by: CAP1 on September 23, 2009, 09:22:43 AM
Whats a GV?

GV= Great Vette? :D
Title: Re: game dynamic changed
Post by: Saurdaukar on September 23, 2009, 09:37:13 AM
GV= Great Vette? :D

DONT MAKE ME GET ALL KINETIC ENERGY-ISH ON YO AZZ!!!!1one
Title: Re: game dynamic changed
Post by: CAP1 on September 23, 2009, 11:32:55 AM
DONT MAKE ME GET ALL KINETIC ENERGY-ISH ON YO AZZ!!!!1one


you mean "torquish"?

 :noid :noid :noid
Title: Re: game dynamic changed
Post by: Nemisis on September 23, 2009, 06:08:24 PM
hhmm...this tastes good.....real good

real milk chocolate....as opposed to fake milk chocolate.  :rofl


*Nem is an officer coming to break up fight*Hey whats going on here?


(Cap1) He got peanut butter in my chocolate!
(Texasc316) He got chocolate in my peanut butter!
(Nem) *Nem tastes the delicious combination* Oh my god this is INCREDIBLE!!

*Nem shoots both Cap1, and texas, and heads off toward the pattent office, forgeting about the bodies. He is tried in a military court but given a full pardon for inventing "his" chocolatey creation.*


Title: Re: game dynamic changed
Post by: CAP1 on September 23, 2009, 06:14:31 PM

*Nem is an officer coming to break up fight*Hey whats going on here?


(Cap1) He got peanut butter in my chocolate!
(Texasc316) He got chocolate in my peanut butter!
(Nem) *Nem tastes the delicious combination* Oh my god this is INCREDIBLE!!

*Nem shoots both Cap1, and texas, and heads off toward the pattent office, forgeting about the bodies. He is tried in a military court but given a full pardon for inventing "his" chocolatey creation.*



:noid :rofl :rofl :rofl :rofl
Title: Re: game dynamic changed
Post by: texastc316 on September 23, 2009, 06:17:38 PM
Then Resses sues you for copyright infringment and stuck in prison with a guy named Thunderdk that has a thing for grape jelly
Title: Re: game dynamic changed
Post by: Nemisis on September 23, 2009, 06:29:05 PM
Then Resses sues you for copyright infringment and stuck in prison with a guy named Thunderdk that has a thing for grape jelly

I never used their recipie. It's chocolate and peanut buter. I used peaunut butter and chocolate. (they create a shell of chocolate and fill it, I create a core of peanut butter and coat it in chocolate. And the use fake peanut butter, I use REAL peanut butter)


Nem files for appeal, and is approved.
Title: Re: game dynamic changed
Post by: texastc316 on September 23, 2009, 06:34:10 PM
Nem has good lawyer. I give up
Title: Re: game dynamic changed
Post by: Nemisis on September 23, 2009, 06:40:20 PM
hehehehe. Thanks Hitech. Threats to the game accounts work wonders :devil.
Title: Re: game dynamic changed
Post by: FLS on September 23, 2009, 07:15:12 PM

My argument is the AHwiki is in conflict with their web page.  So which is true, is it a Flight Simulator or not?  For the sake of argument I believe it is mostly a Flight Simulator, but you really can't have it both ways, at least not in my opinion.  Sorry had to put the opinion part in bold, some have trouble seeing it.  :D


80 aircraft, 9 vehicles, 1 boat. Why would anyone think this is an air combat sim?

Title: Re: game dynamic changed
Post by: CAP1 on September 23, 2009, 08:22:01 PM
80 aircraft, 9 vehicles, 1 boat. Why would anyone think this is an air combat sim?



technically speaking, at least 3 boats.  :noid :aok :D
Title: Re: game dynamic changed
Post by: bmwgs on September 23, 2009, 11:32:36 PM
80 aircraft, 9 vehicles, 1 boat. Why would anyone think this is an air combat sim?



Because HTC's home page doesn't say it.   :huh

Fred
Title: Re: game dynamic changed
Post by: Nemisis on September 24, 2009, 06:51:14 PM
Because HTC's home page doesn't say it.   :huh

Fred


I agree. You can't change the defenition of the game because thats what you want. There's some pretty good GV furballs that match all but some of the biggest A/C furballs. Hell, there was one time during the week long Titanic Tuesday near new years, when I SWEAR most of the GV'ers on both sides planed missions at opposite bases, and launched VERRY close to the same time.