Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: 5PointOh on September 20, 2009, 05:27:29 PM
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Since 2.15 P1 I am no longer hearing sound when GV rounds hit my GV. Checked in game sounds, they are all up. Any ideas? Was ok before recent patch.
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Similar issue on at least one occasion. http://bbs.hitechcreations.com/smf/index.php/topic,274106.0.html
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I get a sort of whisper sound when hit! Like a swhoosh sound!
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I think it's a new sound. I hear it now too with the latest version. Need to find out what it's called.
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As an actual GV sounds "bug" that irritates me;
All external GVs inherit the tank gun and reloading sounds of your current vehicle. Rather redonkulous to site next to a Tiger in your M8 and head "Psst....clink-clunk" out of it. :D
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Tried changing sound packs, no help. Skuzzy any idea why I might not be hearing hit sounds on my gvs? Namely when another GV hits me?
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I am having the same issue for awhile now, no sounds when taking hits.
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I have had the same thing happen to me. But as an added kicker I hear a ping then nothing then a swish and I'm back in tower.
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I've had the same problem it sounds like a little 7.7mm bullet hit the ground in front of me or something and then im dead.
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Makes me curious as to whether you're all using a soundpack with an improper hit sound.
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Makes me curious as to whether you're all using a soundpack with an improper hit sound.
I have NO soundpack if I use one my game quits.
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Then I wonder if your sound chip is unable to handle it...
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Then I wonder if your sound chip is unable to handle it...
Probably :rolleyes: I have an old computer I need a new one.
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Never had a problem until 2.16
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Sound Devices
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Description: Speakers / Headphones (SigmaTel High Definition Audio CODEC)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_7618&SUBSYS_102801DB&REV_1002
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: stwrt.sys
Driver Version: 6.10.5343.0001 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 2/8/2007 01:16:26, 647680 bytes
Other Files:
Driver Provider: SigmaTel
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Description: Digital Output Device (S/PDIF) (SigmaTel High Definition Audio CODEC)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_7618&SUBSYS_102801DB&REV_1002
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: stwrt.sys
Driver Version: 6.10.5343.0001 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 2/8/2007 01:16:26, 647680 bytes
Other Files:
Driver Provider: SigmaTel
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
---------------------
Sound Capture Devices
---------------------
Description: Microphone (SigmaTel High Definition Audio CODEC)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: stwrt.sys
Driver Version: 6.10.5343.0001 (English)
Driver Attributes: Final Retail
Date and Size: 2/8/2007 01:16:26, 647680 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF
Description: Rear Mic (SigmaTel High Definition Audio CODEC)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: stwrt.sys
Driver Version: 6.10.5343.0001 (English)
Driver Attributes: Final Retail
Date and Size: 2/8/2007 01:16:26, 647680 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF
Description: Line In (SigmaTel High Definition Audio CODEC)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: stwrt.sys
Driver Version: 6.10.5343.0001 (English)
Driver Attributes: Final Retail
Date and Size: 2/8/2007 01:16:26, 647680 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF
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Your drivers are very slightly out of date, but I wouldn't blame them. You never know, though.
http://download.cnet.com/SigmaTel-High-Definition-Audio-CODEC/3000-2110_4-173629.html
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I also had same problem till lastnight I put hit_6 sound in all the GV folders even though it was alrdy in the root sound folder. Damm, I forgot if I renamed it though in the gv folders to hit_1 because I think hit_6 was not playing in the game. When I get home I will check my folder again.
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Confirmed what I did and that was rename hit_6 to hit_1 in the GV folders only. Seems like the GV hit sounds link to hit_6 got disconnected from the root sounds folder and is now linked to hit_1.
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Thanks Dogg, will try it and see. I'm guessing you're right though. :cheers:
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Curious if HTC can confirm what has happened with the GV hit sounds (hit_6). Would like to know in case I need to change the files in the soundpack. In the previous versions, the GV hit sound for a main shell hit was hit_6. Its now playing hit_1 which is a ricoshay hit sound.
Are yas going to change it back to hit_6 or leave it as hit_1 now?
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Curious if HTC can confirm what has happened with the GV hit sounds (hit_6). Would like to know in case I need to change the files in the soundpack. In the previous versions, the GV hit sound for a main shell hit was hit_6. Its now playing hit_1 which is a ricoshay hit sound.
Are yas going to change it back to hit_6 or leave it as hit_1 now?
Anyword?
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The sound I hear when I am hit but it doesnt sound like a hard hit is the same sound you hear when AAA grazes the ground with 20mm and yet it will kill you.
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That's exactly because of what AKDogg said two posts above. hit_1 was a ground impact effect and hit_6 was a tank round penetration. Apparently they've switched recently, probably on accident on somebody's part.
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Seems like an association problem then. Hopefully Dogg has got their attention on it.
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Lol I am gonna try that when I get home toniute and see if that fixes it.
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Skuzzy, I didn't see this as a bug fix in the latest patches. Has this issue been addressed?
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Apparently this got missed in the list of changes but this should be fixed now.
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Yes. I heard that old penatrating steel sound yesterday. Care to guess what happend next?