Aces High Bulletin Board

Help and Support Forums => Technical Support => Topic started by: 1701E on September 23, 2009, 10:30:12 AM

Title: Arena changing, Graphics.
Post by: 1701E on September 23, 2009, 10:30:12 AM
Not really sure if it's a bug, or if it's meant to do it (hope not), but whenever I switch arenas All the Advanced Graphics Turn off.  I can be in Mid-War for as long or little as I want, then go to the arena selection menu and go to any other arena, or the same one, and they just shut off.  I know there was something HT mentioned about the Advanced Details turning off when the FR was low for 10 or 30 seconds, but I didn't think that included the logging out process.  This doesn't happen if I leave the game entirely then go back to an arena.

DxDiag:

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System Information
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Time of this report: 9/23/2009, 11:24:38
       Machine name: xxxxxx
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
           Language: English (Regional Setting: English)
System Manufacturer: BIOSTAR Group
       System Model: A785GE
               BIOS: Default System BIOS
          Processor: AMD Athlon(tm) Dual Core Processor 4850e,  MMX,  3DNow (2 CPUs), ~2.5GHz
             Memory: 2048MB RAM
          Page File: 387MB used, 3552MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

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DxDiag Notes
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  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
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Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
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        Card name: NVIDIA GeForce GTX 260
     Manufacturer: NVIDIA
        Chip type: GeForce GTX 260
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_05E2&SUBSYS_12553842&REV_A1
   Display Memory: 896.0 MB
     Current Mode: 1680 x 1050 (32 bit) (60Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.9038 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 7/14/2009 14:54:00, 5842816 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 7/14/2009 14:54:00, 7741664 bytes
Device Identifier: {D7B71E3E-46A2-11CF-BC78-5E3200C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x05E2
        SubSys ID: 0x12553842
      Revision ID: 0x00A1
      Revision ID: 0x00A1
      Video Accel: ModeMPEG2_C ModeMPEG2_D
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                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
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                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
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                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

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Sound Devices
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            Description: Sound Blaster Audigy
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_1102&DEV_0007&SUBSYS_100A1102&REV_00
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: P17.sys
         Driver Version: 5.12.0001.0512 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 7/7/2005 04:14:30, 1389056 bytes
            Other Files:
        Driver Provider: CREATIVE
         HW Accel Level: Full
              Cap Flags: 0xF5F
    Min/Max Sample Rate: 4000, 96000
Static/Strm HW Mix Bufs: 64, 63
 Static/Strm HW 3D Bufs: 64, 63
              HW Memory: 0
       Voice Management: Yes
 EAX(tm) 2.0 Listen/Src: Yes, Yes
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run
Title: Re: Arena changing, Graphics.
Post by: flatiron1 on September 24, 2009, 10:26:36 PM
I have had my detailed terrain and water turn off on its own a few times the past week. Really freaked me out the first time until I figured out what had happened.
Title: Re: Arena changing, Graphics.
Post by: guncrasher on September 25, 2009, 12:14:39 AM
mine will turn off to the minimun when I am about to get dumped.  this is done on purpose I believe by ah to try to avoid the discoes.

semp