Aces High Bulletin Board
General Forums => Wishlist => Topic started by: DCCBOSS on September 23, 2009, 04:54:29 PM
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I would like to see a option for spawning to out of a different hanger on a V-base or Air Base for both Planes and GV's. This could give you better fighting chance if you are being overwhelmed by the enemy. I know this has been asked for before but I was wondering what the problem would be with having that ability.
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I second that would really allow for more coordinated attacks by gv's instead of one or two tanks camping the base.
semp
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It could be in a dropdown menu, for instance.
You select the name of the Hangar or parking deck.
HANGAR 04
HANGAR 62
PARKING 10
PARKING 54
HANGAR 19
Only problem I could see, would be, since this is a battle oriented game, is if someone were to collide because of someones unfortunate spawn.
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It could be in a dropdown menu, for instance.
You select the name of the Hangar or parking deck.
HANGAR 04
HANGAR 62
PARKING 10
PARKING 54
HANGAR 19
Only problem I could see, would be, since this is a battle oriented game, is if someone were to collide because of someones unfortunate spawn.
Lol, Flight Sim sound familiar?
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It could be in a dropdown menu, for instance.
You select the name of the Hangar or parking deck.
HANGAR 04
HANGAR 62
PARKING 10
PARKING 54
HANGAR 19
Only problem I could see, would be, since this is a battle oriented game, is if someone were to collide because of someones unfortunate spawn.
unless I am missing a hidden joke here, nobody seem to collide using the current one spawn for all, why would choosing your spawn be any different?
semp
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I think it would be easier if when you spawned at a v base it was just random what hanger you pop into.
DuHasst
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I would be happier with a selectable spawn, but still like the random hangar spawn idea also. +1
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I just think the random hanger spawn would be easier to coad.
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I would like to see a option for spawning to out of a different hanger on a V-base or Air Base for both Planes and GV's. This could give you better fighting chance if you are being overwhelmed by the enemy. I know this has been asked for before but I was wondering what the problem would be with having that ability.
Brilliant 1+ :salute
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I just think the random hanger spawn would be easier to coad.
Random can usually be a bit more tedious simply because of the extra variables that need to be added in, and they also (although on "modern" computers, pretty much unnoticable) take up more memory. The more challenging part to adding the selective in game would be the visual aspect of it...
Could always make it a /. command for in the tower/hanger.
/.hanger4
^
Self explanatory.
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how the hell will I be able to camp the main VH?? !!
Oh wait :noid :lol
I just think it is FAR too easy to defend from attackers as it is. Being able to spawn map room hangar will make it even easier. with the current terrain there is no cover from the main spawning hangar.
I will throw in another idea though. Kill a hangar = no spawn in from that hangar.
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how the hell will I be able to camp the main VH?? !!
Oh wait :noid :lol
I just think it is FAR too easy to defend from attackers as it is. Being able to spawn map room hangar will make it even easier. with the current terrain there is no cover from the main spawning hangar.
I will throw in another idea though. Kill a hangar = no spawn in from that hangar.
Very good idea...so the last target to be taken down would be the Maproom VH...seeing as you'd want that to pop last.
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Good Idea! +1 :aok
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Just throwing this out there, but I want the ability to spawn my tank or vehicle on the airbase behind the tower in the little parking lot, it would make things that |_| much more interesting being not everyone knows immediately where the tower is like they do the vehicle hangers. That, and it would be one more spawn point to camp for the enemy making it, again, |_| that much more difficult for them to spawn camp.
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Just throwing this out there, but I want the ability to spawn my tank or vehicle on the airbase behind the tower in the little parking lot, it would make things that |_| much more interesting being not everyone knows immediately where the tower is like they do the vehicle hangers. That, and it would be one more spawn point to camp for the enemy making it, again, |_| that much more difficult for them to spawn camp.
I want my spawn point in the closest parking spot to the officers quarters. It better have a sign saying "Dingbat's spot. All others will be vulched" :O
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I'm all for it. :aok
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Why can't they just split the "H" button into different zones, clicking a different corner of it spawns you in different hangar? Similar to how you launch into other bases.
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This would require a rewrite of the way vehicles are introduced into the game and how spawn points work, thereby probably a GUI change. Sounds like a lot of work.
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This would require a rewrite of the way vehicles are introduced into the game and how spawn points work, thereby probably a GUI change. Sounds like a lot of work.
Yes you might right about it being a lot of work but isn't most the changes to game.
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But starting with the easy (easier) code....... Allow for different hanger spawns. :rock Deal with spawn points to other places later.
No matter how you look at it, it's a GREAT idea!!!
Yes you might right about it being a lot of work but isn't most the changes to game.
This would require a rewrite of the way vehicles are introduced into the game and how spawn points work, thereby probably a GUI change. Sounds like a lot of work.
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But starting with the easy (easier) code....... Allow for different hanger spawns. :rock Deal with spawn points to other places later.
They're the same piece of code, that's the problem. There isn't an "easier piece" in the equation. A spawn point is actually an object called a vehicle entry. One is automatically created inside the main VH. Then you manually place vehicle entries on the map belonging to a field. The game draws a line from the field to the vehicle entry and you have a spawn. So, you could put more spawns into the hangars on a field, but they would take up the south and west spawn points.