Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: bravoa8 on September 29, 2009, 01:12:23 PM

Title: Working on a Terrain
Post by: bravoa8 on September 29, 2009, 01:12:23 PM
Well everyone I have decided to try to make a map and have had some progress (I just started today),Its going to be kinda like ndisles its going to have 10 islands,I named it tenspots because you can only have 8 letters.I would appricate any advice and I was wondering what can be used for the AvA and the requirements,thx.
Title: Re: Working on a Terrain
Post by: USRanger on September 29, 2009, 06:50:53 PM
If it's your first ever terrain, I advise to start small.  Maybe a terrain with just a field or two, plus strats & such, just to make sure you know how it all works before jumping into a large project.  You don't want to spend hours & hours on a terrain & then be told you have to redo it.
Title: Re: Working on a Terrain
Post by: bravoa8 on September 30, 2009, 10:38:09 AM
i was kinda thinking the same thing i might do that make a real quick one and make sure i know how to do it
Title: Re: Working on a Terrain
Post by: bravoa8 on October 01, 2009, 11:25:54 PM
I've finished a small 2 base map ill put it up for Download after i make a new map for it.I guess i need to rename something cause the two fields are v bases and they show up as airbases could someone tell me how to fix that?
Title: Re: Working on a Terrain
Post by: danny37 on October 02, 2009, 12:46:45 AM
I've finished a small 2 base map ill put it up for Download after i make a new map for it.I guess i need to rename something cause the two fields are v bases and they show up as airbases could someone tell me how to fix that?
when you place the field,it brings up a properties window,where you put the field # and mark it as group master,theres other things there,one of which is ID
in ID box
1=airfield
2=vehicle field
3=port
so all you need to do now is under objects in the select objects box,click on field,enter field # and zone,then look in the selection list and it will give you a list
for that field.
then double click the one for the field in question and the property box will pop up.
change ID to the right #
make sure your zone #s are right also in the same box
zone 1=bish
zone 2=knights
zone 3=rooks
this should get ya good to go :salute
Title: Re: Working on a Terrain
Post by: mrmidi on October 02, 2009, 06:47:09 AM
when you place the field,it brings up a properties window,where you put the field # and mark it as group master,theres other things there,one of which is ID
in ID box
1=airfield   0=airfield
2=vehicle field  1=vehicle field
3=port  2=port
so all you need to do now is under objects in the select objects box,click on field,enter field # and zone,then look in the selection list and it will give you a list
for that field.
then double click the one for the field in question and the property box will pop up.
change ID to the right #
make sure your zone #s are right also in the same box
zone 1=bish
zone 2=knights
zone 3=rooks
this should get ya good to go :salute
Title: Re: Working on a Terrain
Post by: bravoa8 on October 02, 2009, 09:40:54 AM
tried both dont work :(
Title: Re: Working on a Terrain
Post by: Easyscor on October 02, 2009, 10:15:57 AM
I've finished a small 2 base map ill put it up for Download after i make a new map for it.I guess i need to rename something cause the two fields are v bases and they show up as airbases could someone tell me how to fix that?


Using the Objects tab, select the base by dragging over over it with the cursor. In the selection list, you'll see the base in the list, it should show as something like F0##GMS00# where the #'s are numbers and this is the base object. In the list, double click the base object to bring up the properties dialog. Change the Object Data from zero to 1 for a V-base or 2 for a port.

Carry on.  :salute
Title: Re: Working on a Terrain
Post by: bravoa8 on October 02, 2009, 12:33:42 PM
Thx Easyscor i fixed it and finished it, here it is if anyone wants to try it.
http://www.mediafire.com/download.php?z04zmnndeoz
For some wierd reason i get some stutters on it and rather low frame rate idk why.
Its just a map for a gv duel i guess anyway thx for help guys i might work on my other terrain a lil today.
Title: Re: Working on a Terrain
Post by: danny37 on October 02, 2009, 01:10:05 PM
ah yes,thanx for the correction mrmidi lol,it was late:30 here when i made that post and barley able to hold me eyes open :salute
Title: Re: Working on a Terrain
Post by: bravoa8 on October 06, 2009, 11:48:07 PM
Is there any limitations for AvA maps? If there is could someone tell me because, im kinda wanting to submit mine when I get done with it.
Title: Re: Working on a Terrain
Post by: Easyscor on October 07, 2009, 12:46:03 PM
Is there any limitations for AvA maps? If there is could someone tell me because, im kinda wanting to submit mine when I get done with it.

No. You can customize anything you want, just take a look at avasml.

However, your terrain must still be complete, with working strat, and pass all the internal error checks. If it's to be an historical based terrain, it may have to pass review by Dux and the terrain team. You'll find that process very demanding for accuracy.
Title: Re: Working on a Terrain
Post by: danny37 on October 07, 2009, 12:49:03 PM
so an ava terrain can have custom runways and such?
Title: Re: Working on a Terrain
Post by: Easyscor on October 07, 2009, 12:52:46 PM
Absolutely.

Edit:
I better add that the AvA staff and htc will also need to approve the terrain.
Plus, all your source files must be included, or it's automatically rejected.
Title: Re: Working on a Terrain
Post by: danny37 on October 07, 2009, 01:02:48 PM
ok what exactly do you mean by source files?
what i was thinking about was just using the steel planks for runways and tarmac.
http://bbs.hitechcreations.com/smf/index.php/topic,273854.0.html
this post shows the runway.it is just a bmp.
Title: Re: Working on a Terrain
Post by: Easyscor on October 07, 2009, 01:21:42 PM
When a terrain is submitted to htc, it must include all the terrain source files including all .til, .bmp, .ac and .htx files, to name a few of the more exotic files. Your .res output file by itself doesn't come close to qualifying. By the way, all these files and the work they represent become the property of htc when you submit them.

If the terrain must pass review by the terrain team, the requirements are the same except that you may withhold the .ac and .til files (your custom object sources) until you submit it to htc.

Since anyone along the review process can reject the terrain, due to quality or game play issues, it's best to contact the appropriate reviewers before you put too much effort into it, especially if it's not historically based.
Title: Re: Working on a Terrain
Post by: Strip on October 07, 2009, 03:10:13 PM
Source files are the files that are saved in the Terrain folder, ie what the T.E. uses to build the terrain.
Title: how do you make a terrain?
Post by: hoopwafa on October 16, 2009, 07:08:50 PM
how do you make a terrain anyway? when i try to use the terrain creater, it sends an error report and closes. can someone help me too.
Title: Re: Working on a Terrain
Post by: danny37 on October 17, 2009, 07:16:46 AM
how do you make a terrain anyway? when i try to use the terrain creater, it sends an error report and closes. can someone help me too.
you may not have the lasest version with the patches,you may have to download it again.