Aces High Bulletin Board

General Forums => Wishlist => Topic started by: AKP on September 30, 2009, 09:16:09 AM

Title: Different Town Styles Based On Terrain
Post by: AKP on September 30, 2009, 09:16:09 AM
Ok... I have no complaints about the european style towns we have now, but they do seem a little out of place in a desert or pacific terrain setting.  How about for pacific towns we have buildings that have straw and thatched roofs...  the current water tower could be replaced by one that looks wooden... etc.

For desert towns, you would have mudbrick and adobe style buildings like you see in Egypt and Tunisia during the North Africa campaign. 

If we ever get snowy terrain in the main arenas, the buildings would have snow covered roofs, and could look more alpine in flavor.

The "military structures" (maproom, antennas, storage tanks, warehouses, etc) could remain the same in appearance, and the building locations would be the same as well... they would just look different and match the terrain better.




Title: Re: Different Town Styles Based On Terrain
Post by: waystin2 on September 30, 2009, 10:04:48 AM
A definite +1 idea. :aok
Title: Re: Different Town Styles Based On Terrain
Post by: Nisky on September 30, 2009, 12:14:26 PM
+2
Title: Re: Different Town Styles Based On Terrain
Post by: hammer on September 30, 2009, 12:28:46 PM
I like it!  :aok
Title: Re: Different Town Styles Based On Terrain
Post by: Stalwart on October 01, 2009, 08:04:58 AM
 :aok

The terrain editor community seemed pretty excited about the new tool.  Maybe contributions toward this idea will soon follow.
Title: Re: Different Town Styles Based On Terrain
Post by: Skulls22 on October 01, 2009, 03:24:43 PM
What about Japan? Huge cities and different towns.

Oh, and +1 to the other themes!
Title: Re: Different Town Styles Based On Terrain
Post by: Plazus on October 01, 2009, 05:04:35 PM
Great idea AKP!  :aok
Title: Re: Different Town Styles Based On Terrain
Post by: SmokinLoon on October 01, 2009, 09:12:03 PM
I'd like to see about 10 different town layouts.  Having the same exact town/base/srat target each and every time gets to be too... same same.
Title: Re: Different Town Styles Based On Terrain
Post by: kvuo75 on October 01, 2009, 09:16:02 PM
the map used in last week SEC has different town buildings.. (finrus?)

Title: Re: Different Town Styles Based On Terrain
Post by: Clone155 on October 01, 2009, 09:34:58 PM
I have seen this alot in FSO