Aces High Bulletin Board

General Forums => Wishlist => Topic started by: SlipKnt on October 01, 2009, 10:20:37 PM

Title: Country Switching Proposal
Post by: SlipKnt on October 01, 2009, 10:20:37 PM
Currently, a player can switch sides to assist in locating a CV.  Get it sunk, then switch back in an hour.  Additionally, can help to drive up ENY.  Then, when the damage is done, switch back in an hour.  On this game, an hour isn't that long.

I propose to change the time you have to wait.  My idea is instead of an hour, remain at switched country for 24 hours.  It would make anyone think twice before "jumping" for an hour, call out the CV and drive up ENY then switch back.  We all see it and there is nothing we can do about it.   

Spying, "gaming the game", cheating...   Call it what you want.  It takes time to get a CV into a position to launch an attack.  Making someone wait 24 hours on a country they never normally fly would make them think twice about "gaming the game". 

My "Wish List" is to consider a longer wait time if switching countries.  Propose, 24 hours, 1 week, or 1 tour.  I think 24 hours would sell better.  Think about the midnight players too.  When nobody is on, country jumping occurs frequently to find CVs.  If they had to wait 24 hours, they couldn't get back to help roll the map when noone is on. 

Think about it...

My thoughts!

 :rock



Title: Re: Country Switching Proposal
Post by: BigKev03 on October 01, 2009, 11:24:29 PM
Why not loose all your perkies?  (Or does thst happen?  I have never switched so I dont know).
Title: Re: Country Switching Proposal
Post by: Soulyss on October 02, 2009, 12:01:43 AM
I've thought about it and I've decided that it's a bad idea. :)

As someone who changes sides frequently and who dose not care enough about who wins the war it would negatively impact my enjoyment of the game if I couldn't switch to find another fight which typically involves moving from a high population team to one of the lower ones. If I had my way (and it's probably good that I don't) I'd make the time switch shorter.  One hour seems like a decent balance to take the considerations of both camps in mind.

Title: Re: Country Switching Proposal
Post by: Guppy35 on October 02, 2009, 12:10:13 AM
What the previous Headhunter said.  Shorten the time so we can help create better fights if needed.
Title: Re: Country Switching Proposal
Post by: Delirium on October 02, 2009, 12:44:38 AM
Spying, "gaming the game", cheating...   Call it what you want. 

Some of us don't care about 'the war', I like the time switch delay at one hour.
Title: Re: Country Switching Proposal
Post by: AKP on October 02, 2009, 01:00:17 AM
I can see this from both points of view.  There are those that will switch sides to spoil the game for others, and there are those who honestly switch sides to even up the arena and make it more fair for everyone.  

I'm not sure what the answer is... but right now there is no penalty at all for switching sides and calling out the location of CV's to your buddies on the other side, or flying alongside your buddies to lead them right to the carrier, or taking control of the CV's and sending them next to your buddies base to get it sunk quicker, or dropping supplies for your friends who are attacking the base whose side you just switched to without worrying about getting shot down, or just passing along tactical info based on what you hear on channel or see on the map.

In real life war... spies can be caught and dealt with.  Not so here.  All you can do is watch it happen.

I do think something needs to be done... its getting rampant. I have seen it happen more and more over the last few weeks and days.  However, increasing the time penalty is going to place a restriction on those who do it for honorable reasons, and are just here for the fight.

So... what about this?  Keep the time allowed to switch back at one hour, BUT impose a 24 hour restriction on voice and text.  Also impose a 24 hour restriction on being able to assume command of a cv group.  This would reduce the ability for spying and "sabotage" by taking away communication and control abilities, but shouldn't have much impact on those that switch sides frequently to make the arenas more balanced and fair... or are just looking for a good fight.

Yeah, you will get guys who set up shade accounts just to be able to get around it.  Some will just make trial account after trial account, and others will spend an additional $14.95 and have a permanent one.  If they want to spend their time and/or money to do that... there is nothing anyone can do... whatever.

And yeah... there is the usual response of "we dont care about the war".  Well... others do.  It's part of what makes the main arenas fun for those who want more than just flying around shooting stuff because it's fun.  If you dont care about the war, why not fly in the DA?  And no... Im not being sarcastic, or negative.  There IS an overall strategy to the way the main arenas are set up... and it involves taking bases to accomplish an objective.

You can say all you want, but the way it is now, a "few" are having "fun" at the expense of many others... which is taking the enjoyment of the game away from them.  Im sure there are those that think its funny... but there are plenty more who don't.  I happen to be one who doesn't.

Rock On SlipKnt  :salute
Title: Re: Country Switching Proposal
Post by: mensa180 on October 02, 2009, 01:20:44 AM
Sorry AKP but no, I find the communication between players and squad mates vital to my enjoyment of the game as well as switching sides often to best follow the fight.  How about we just leave it as-is and set an example through the community that devious acts are frowned upon. 
Title: Re: Country Switching Proposal
Post by: AKP on October 02, 2009, 01:25:22 AM
Sorry AKP but no, I find the communication between players and squad mates vital to my enjoyment of the game as well as switching sides often to best follow the fight.  How about we just leave it as-is and set an example through the community that devious acts are frowned upon. 

If only everyone played the game with that attitude, then there wouldn't be an issue at all.  But how do we set the example that those acts are frowned upon, when nothing can, or will, be done to those that do them?
Title: Re: Country Switching Proposal
Post by: guncrasher on October 02, 2009, 01:31:40 AM
just get rid of the perk points and allow everybody to up in any plane/gv that they want.  it wont stop all country switching, but at least will stop the ones that just switch to pork or get the easy perks when the other side is about to win.  way too many people switch at the end.

semp
Title: Re: Country Switching Proposal
Post by: AKP on October 02, 2009, 01:40:10 AM
just get rid of the perk points and allow everybody to up in any plane/gv that they want.  it wont stop all country switching, but at least will stop the ones that just switch to pork or get the easy perks when the other side is about to win.  way too many people switch at the end.

semp

That would create a whole 'nother set of problems.  Like skies full of 262's in LW.  Fleets of Tigers in the MW.  No, I dont think that is the answer either.  Perks are there for a reason.  Yeah, I have seen the side switchers when one side is about to win, and that isnt the issue here.  It's switching sides to actively undermine the enjoyment of the game for others that is the problem.  
Title: Re: Country Switching Proposal
Post by: batch on October 02, 2009, 01:44:16 AM
didnt we have in place before, or maybe we still do, a time limit on getting the bonus perks for winning the war? something like you had to be in country for a certain number of hours before you were awarded perks?

maybe Im just gettin old and forgetful or imagination running wild...... but I thought we had this in place at one time
Title: Re: Country Switching Proposal
Post by: Ghosth on October 02, 2009, 06:14:06 AM
I've seen this play from all sides over the years.

Side balancing suffers badly if the wait time is any more than an hour.

Spying and funky cv games increases if its less than 12 hours.

Its a lose lose situation where there is no perfect balance.
No matter which way you tip the board your going to lose.

So the answer is to use community peer pressure vs the spying and funky cv games.
Same only positive pressure to encourage people to switch for side balancing.
Set change times to 2 hours and leave it there.

But thats just my opinion, we all know what its worth.
Title: Re: Country Switching Proposal
Post by: Hap on October 02, 2009, 07:20:46 AM
Used to be 24 hours.  Not a thing one way or the other for me.  24 is fine or 12 or 92 :)
Title: Re: Country Switching Proposal
Post by: thndregg on October 02, 2009, 08:28:54 AM
Peeking here....(http://img33.imageshack.us/img33/7628/clipboardmt.jpg)...or here,(http://earbuds.popdose.com/robert/img/battleship.jpg)

Still the same thing, anonymous or not. Only difference is, face-to-face at the game table you might not like the results if you get caught. ;)
Title: Re: Country Switching Proposal
Post by: usvi on October 02, 2009, 08:48:04 AM
Spies?
Why would anyone spy and cheat to win a cartoon war?
Seems like a waste of time and maybe just downright dishonest.
Title: Re: Country Switching Proposal
Post by: AWwrgwy on October 02, 2009, 02:00:17 PM
didnt we have in place before, or maybe we still do, a time limit on getting the bonus perks for winning the war? something like you had to be in country for a certain number of hours before you were awarded perks?

maybe Im just gettin old and forgetful or imagination running wild...... but I thought we had this in place at one time

AFAIK, this is still true.  Further more, why change sides for 25 perks when you can make more than that in 2 landed sorties with kills flying on the low side?

As far as spying and side switching, no matter the time limit, you only need to switch once to spy.

 :noid



wrongway
Title: Re: Country Switching Proposal
Post by: AKP on October 02, 2009, 02:08:59 PM
Spies?
Why would anyone spy and cheat to win a cartoon war?
Seems like a waste of time and maybe just downright dishonest.

That's exactly the point.  It's stupid and while there may be no official rule against it, or any method for the game to prevent it, it is VERY unsportsmanlike.  The problem is, some people just dont care. 
Title: Re: Country Switching Proposal
Post by: SirFrancis on October 03, 2009, 02:44:49 AM
Spies?
Why would anyone spy and cheat to win a cartoon war?
Seems like a waste of time and maybe just downright dishonest.

There are players who do that. Most frustrating is, when you set up a mission, get enough people to take part and then, while arriving at target, you recognize that someone passed the word to the other side and the missions fails because the surprise moment is gone. It does not happen that often, but it happens. I guess this are just the things you have to live with in this game or other games.

Same with country switching. I do switch countries sometimes to play with other buddies. If someone needs to switch country just for spying the cv...well, its not a big point. CVs get caught by surprise very often without spying. And if your CV is being attacked, there are at least a couple of people who will defend it. Moving the cv toward enemy fields...This will happen not unnoticed and will be corrected.

I donīt know. Just my thoughts...
Title: Re: Country Switching Proposal
Post by: AirFlyer on October 03, 2009, 02:48:13 AM
I'm sure someone said it but I was to lazy to do anything but read the original post.

Essentially cheating like this is going to happen no matter what the time limit is extended to, the only people your hurting with an idea like this are those of us who switch to try and balance sides and keep things fair. This might not be a very big issue in LW but in MW and EW where the numbers are low a difference of say 5 people can make a huge significance on ENY and hoarding. So no, I would hate to see this as keeping sides balanced is already issue enough with people who have some odd dedication to chess pieces and the like.
Title: Re: Country Switching Proposal
Post by: grizz441 on October 03, 2009, 03:49:34 AM
The vast majority of players who switch sides frequently don't care enough to spy.  They don't care who wins the war and are just looking for some good fights.  If a player or squad cared enough to spy, they could easily just have a shade account and log on it and find out CV locations regardless of the 24 hour rule.   If the wait time was upped to 24 hours like you propose, it would harm a lot more players than it would help.  There would be easy ways around the 24 hour rule or once a tour rule for the exact kind of people that would care enough to spy in the first place.
Title: Re: Country Switching Proposal
Post by: stodd on October 03, 2009, 08:36:17 AM
Currently, a player can switch sides to assist in locating a CV.  Get it sunk, then switch back in an hour.  Additionally, can help to drive up ENY.  Then, when the damage is done, switch back in an hour.  On this game, an hour isn't that long.

I propose to change the time you have to wait.  My idea is instead of an hour, remain at switched country for 24 hours.  It would make anyone think twice before "jumping" for an hour, call out the CV and drive up ENY then switch back.  We all see it and there is nothing we can do about it.   

Spying, "gaming the game", cheating...   Call it what you want.  It takes time to get a CV into a position to launch an attack.  Making someone wait 24 hours on a country they never normally fly would make them think twice about "gaming the game". 

My "Wish List" is to consider a longer wait time if switching countries.  Propose, 24 hours, 1 week, or 1 tour.  I think 24 hours would sell better.  Think about the midnight players too.  When nobody is on, country jumping occurs frequently to find CVs.  If they had to wait 24 hours, they couldn't get back to help roll the map when noone is on. 

Think about it...

My thoughts!

 :rock




-1. Make the country switching time from 1 hour to 30mins.
Title: Re: Country Switching Proposal
Post by: Lusche on October 03, 2009, 09:04:06 AM
It's the same thing with "spying" as with all those cheating or "hacking" accusations. 99% of them are totally unfounded rumours. But it's so easy to blame "them" for every lost base, failed mission or sunk CV...

Even when I was totally country loyal and didn't switch at all, I was accused of using spies / 2nd accounts:

- Sitting in a SB, waiting for the enemy CV to finally get into my gun arc. "WHY IS SB NOT FIRING? LAME SPIES" on country & local channel  :rolleyes:
- Huge darbar appearing at a high alt base, then moving forward to the front. Take a look at the map, deduce their probabkly mission target, up a 152 or 262 and meet 'em there at 20k 20mins later. Result: Nasty "How did you know were we going, you XXX" PM's and probably a witchhunt on their country channel  :rolleyes:
- The ususal suspects and their squads are running NOE basegrab after NOE basegrab. Being on every day I know their pattern, look at the map and correctly guess their next target. Up a Tempest and go hunting. Result: Insulting PM's threatening to report me to HTC for shooting them down. (Of course, they never notice when my guess is wrong and I'm in the wrong sector)  :rolleyes:
- On some maps, there are some virtual "CV lanes", routes that have a high probability meeting an enemy CV. So I made it a habit to routinely jump to my own sides task group to take a F5 look from the tower, just in case. Maybe once or twice a tour I get lucky and can indeed spot a enemy TG. Result: PM's and spy accusations on CH 200  :rolleyes:
Title: Re: Country Switching Proposal
Post by: AKP on October 03, 2009, 09:23:14 AM
It's the same thing with "spying" as with all those cheating or "hacking" accusations. 99% of them are totally unfounded rumours. But it's so easy to blame "them" for every lost base, failed mission or sunk CV...

Even when I was totally country loyal and didn't switch at all, I was accused of using spies / 2nd accounts:

- Sitting in a SB, waiting for the enemy CV to finally get into my gun arc. "WHY IS SB NOT FIRING? LAME SPIES" on country & local channel  :rolleyes:
- Huge darbar appearing at a high alt base, then moving forward to the front. Take a look at the map, deduce their probabkly mission target, up a 152 or 262 and meet 'em there at 20k 20mins later. Result: Nasty "How did you know were we going, you XXX" PM's and probably a witchhunt on their country channel  :rolleyes:
- The ususal suspects and their squads are running NOE basegrab after NOE basegrab. Being on every day I know their pattern, look at the map and correctly guess their next target. Up a Tempest and go hunting. Result: Insulting PM's threatening to report me to HTC for shooting them down. (Of course, they never notice when my guess is wrong and I'm in the wrong sector)  :rolleyes:
- On some maps, there are some virtual "CV lanes", routes that have a high probability meeting an enemy CV. So I made it a habit to routinely jump to my own sides task group to take a F5 look from the tower, just in case. Maybe once or twice a tour I get lucky and can indeed spot a enemy TG. Result: PM's and spy accusations on CH 200  :rolleyes:

Im not referring to those sort of things...  to be specific, I am referring to things like:

1) witnessing a player who has never been seen switching sides do so
2) ups from our sides CV and slowly circles while his squaddies on the team he came from fly to it and attack it.
3) Not join in the fight against his squaddies when they arrive
3) repeat steps 2 & 3 for each cv on the map.

Things like this ARE dishonest play.  They are as close to cheating in this game as you can get in my opinion (given that there is no "rule" or built in programming to prevent them). 

I do see the value is side switching to maintain balance. Myself, I dont do it.  I fly with my squad.  But I will never knock anyone who does. 

Ok... so the general consensus is that the time should not be lengthened.  Also, the majority opinion is that we should use "peer pressure" to discourage things like the above occurring.  My only issue with that is that in the digital environment we fly in here, I see no effective means of doing that.  Especially when those that do it dont listen to, or care what anyone else says, or thinks.

Yes Lusche, you are correct... 99% of the "cheating" accusations are unfounded and inaccurate.  But the 1% that do it are free to do so with impunity.

Title: Re: Country Switching Proposal
Post by: Strip on October 03, 2009, 09:42:00 AM
That 1% would be just as likely to start another account and spy full time.

Even if someone spies, whats the end result? A fight! That is exactly what this game is about, fighting and blowing stuff up.

I find it extremely curious that the people usually screaming about spies are the same people that are usually found in massive NOE hordes.

Title: Re: Country Switching Proposal
Post by: Stalwart on October 03, 2009, 10:14:59 AM
Bump up to 2 hours at most.  My 2 cents.
Title: Re: Country Switching Proposal
Post by: mtnman on October 03, 2009, 12:07:19 PM
1 hour can already seem like an eternity, I'd hate to see it increased. 

I switch regularly, and base my team association on two criteria-  one, who has the least players?  Two, can I find a decent fight on that team? 

When I switch to the low number team, only to find no decent fights, I want out!  Waiting an hour is terrible in those situations, which I see fairly often during late-night hours.  I simply won't even take off if I expect to fight with a numbers advantage, or against an empty sector.

I doubt the guys who are switching like this would ever tell the CV location, because it might wreck a fight.  The last thing I want is the other teams CV to be sunk...
Title: Re: Country Switching Proposal
Post by: mensa180 on October 04, 2009, 02:06:54 AM
1 hour can already seem like an eternity, I'd hate to see it increased. 

I switch regularly, and base my team association on two criteria-  one, who has the least players?  Two, can I find a decent fight on that team? 

When I switch to the low number team, only to find no decent fights, I want out!  Waiting an hour is terrible in those situations, which I see fairly often during late-night hours.  I simply won't even take off if I expect to fight with a numbers advantage, or against an empty sector.

I doubt the guys who are switching like this would ever tell the CV location, because it might wreck a fight.  The last thing I want is the other teams CV to be sunk...

Stated beautifully.