Aces High Bulletin Board
General Forums => Aircraft and Vehicles => Topic started by: Nemisis on October 03, 2009, 12:36:30 PM
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I'm looking to getting into flying the hogs some more. I can purchace the C-hog but not the 4-hog. My skill set is tailored to being faster than 80% of planes, BnZ'ing, hit and run (any where, doesn't have to be BnZ style), and not really a LOT of turning as I'm not very skilled with the manuver flaps, etc. but still want something that could turn with a pony. Is the hog for me, or do I need a different plane?
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I'm looking to getting into flying the hogs some more. I can purchace the C-hog but not the 4-hog. My skill set is tailored to being faster than 80% of planes, BnZ'ing, hit and run (any where, doesn't have to be BnZ style), and not really a LOT of turning as I'm not very skilled with the manuver flaps, etc. but still want something that could turn with a pony. Is the hog for me, or do I need a different plane?
The F4U-1A is clearly the best unperked Hog. Honestly, I think you'll like it better than even the C-Hog, the fifties are lethal enough. If the lack of mud moving options bothers you, reconsider why you are playing a game called Aces High. :D
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The F4U-1A is clearly the best unperked Hog. Honestly, I think you'll like it better than even the C-Hog, the fifties are lethal enough. If the lack of mud moving options bothers you, reconsider why you are playing a game called Aces High. :D
Thanks. And the mud movers, or lack there of, doesn't bother me, its just kind of like having a broken window pane on an otherwise nice house.
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Some one gives you a nice house and your going to complain about one window?
This aint Burger King...
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I won't complain, but I'll do my best to fix it.
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I'd suggest learning to fly the F4U-1 first. It has the weakest engine of the F4U series so you will really have to learn good energy
management because the acceleration of the F4U-1 ranks in the bottom one-third of all AH aircraft; you're not going to out run your opponent once you lose your energy. The upside is...it has the same gun package as the F4U-1A, F4U-1D, and the F4U-4 so once you learn to hit well with the fifties, you don't need to change your sight picture much when you fly the more powerful models. Another benefit of the F4U-1 is that it has the "birdcage" canopy which, in my opinion, gives you better vision than the later models.
And, if you want to earn perks to fly the F4U-1C and F4U-4...the F4U-1 is the unrivaled perk farmer of the series.
There are many better F4U pilots in this game than me and I hope they will post here to help you in making your decision.
:salute sir
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I'd suggest learning to fly the F4U-1 first. It has the weakest engine of the F4U series so you will really have to learn good energy
management because the acceleration of the F4U-1 ranks in the bottom one-third of all AH aircraft; you're not going to out run your opponent once you lose your energy. The upside is...it has the same gun package as the F4U-1A, F4U-1D, and the F4U-4 so once you learn to hit well with the fifties, you don't need to change your sight picture much when you fly the more powerful models. Another benefit of the F4U-1 is that it has the "birdcage" canopy which, in my opinion, gives you better vision than the later models.
And, if you want to earn perks to fly the F4U-1C and F4U-4...the F4U-1 is the unrivaled perk farmer of the series.
There are many better F4U pilots in this game than me and I hope they will post here to help you in making your decision.
:salute sir
OK, I'm already used to the .50's from the pony, jug, hellcat, the 38, the f4f, and I've flown the hog before, just not a whole lot, and I wanted to know which is best suited to me.
And once I've acrued enough perks, would the F4U suit me, or is it more a TnBer?
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The F4U is a very good BnZer...I'm not sure where you are going with this...????
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sorry I meant to say F4U-4... I've never flown it so I don't know how it compares with the others.
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F4U-4 is probably the best all around aircraft in the game; it certainly is the best fighter-bomber in the game.
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IDK, that arguable. But I'm not gona doubt its abilities...
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Wow...this thread is beginning to feel like a troll...dang! the hook hurts!
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What does "troll" mean?
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F4U4 is the best piston plane in the game. The F4U1 is an amazing turner as are all the F4U's. I love taking it up and turning it with Spits and other turnable birds, just to surprise them.
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The F4U has a very high turn rate/turn radius with the rate being higher than the radius, esp. when using one notch of flaps. If you use all the flaps, the rate is fairly slow, but very tight. I believe the stall speed with full flaps is around 75mph, so most people call them "hover flaps," and indeed they do seem to be "hover flaps," particularly when roping someone.
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Hell, you could hover in a strong wind....
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The F4U-1A is (like said before) the best of the unperked hogs. It also has good speed, it wont catch a 51 or a 190D but its pretty fast. If you want to move some mud, just take a -1D, its similar to the -1A just a little slower with the hard points. :salute
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OK thanks. F4U-1 or 1A and then the F4U-4 thanks guys...
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Little more specific breakdown by type:
The F4U-1 is a few mph slower than the F4U-1A, and not quite as good of a turner. As patches has said, the 1 has significantly poorer acceleration and sustained rate of climb than the rest of the lineup, however it is NOT a factor of raw engine power. The -1 we have is a later block that has the same R-2800-8 (W) as the 1A/D/C. The difference is that the other three 1-series hogs have a broad-chord paddle prop. Her turn radius is marginally wider than the 1A, to the point where the difference isn't significant, however the -1 actually reaches her best cornering ability with full flaps.
The F4U-1A is the fastest of the 1-series Hogs (a few MPH over the -1, and ~25+ over the 1D/C depending on altitude. The version we have is a later block that added a paddle prop, so has much improved acceleration and climb over the -1. She also has the tightest turn radius of all the Hogs (including the -4) however her ideal cornering is at two notches of flaps. As has been said, the 1A is probably the best pure dogfighter of the 1-series. Although her acceleration and climb aren't spectacular, you're not in quite as bad shape if you blow your energy as if you were in the -1. The 1A tends to feel more stable than the other Hogs.
SPECIAL NOTE - The 1 and 1A have two additional fuel tanks, one in each wing. This means they're going to be a little heavier at a given fuel percentage than the 1D/C and 4. However the fuel tanks offer their own advantages:
- You have much greater range on internal fuel, so don't need to carry drop tanks. Therefore there's no worrying about deciding if you should cut your tank or keep it while you engage.
- Fuel levels in the tanks can be manipulated to balance against engine torque (usually leaving 25% left and 50% right is sufficient).
- It provides a nice reserve to get home after your main tank takes a hit. Which is almost always the second thing to go after your engine oil....
The F4U-1D isn't quite as maneuverable as the -1, but it's not too significant a difference. She also climbs and accelerates much better, so I would argue this makes her the superior dogfighter over the birdcage. She's also about 20mph slower, just clearing 400mph at her best altitude. The 1D's greatest value is as ground-attack, though, so I primarily use her as a bomb truck. She can roughly match the range of the 1 and 1A's internal range by carrying a pair of drop tanks. I find her a bit less stable than the 1A, largely because I use the wing tanks on the 1A to balance against torque.
The 1C is the least agile of the F4Us. The difference is subtle, but can be noteworthy in Hog-on-Hog matchups. I've gone up against several very good Hog sticks my 1A vs. their Charlie, and were closely matched enough as far as piloting ability that it came down to the 1A's slight advantage in maneuverability. Speed, climb and acceleration are on-par with the 1D. Obviously, the big draw of the 1C is the firepower of the cannon, however while some people will disagree I don't think this is enough to quite make up for her loss of maneuverability. I mostly use her as a secondary bomb truck (keep in mind she carries less ordinance than the 1D, as well) although her firepower makes her a good BUFF hunter.
The F4U-4 is a whole different beast. She's one of the fastest props at altitude, and she completely addresses the climb and acceleration issues of the earlier marks. Acceleration especially is within less than a second of many of the common MA dragsters. She can shed speed and altitude, and regain it again almost at will. I usually use her as a slump breaker, or if I'm expecting to go into situations where I'm really going to need the speed.
All of the F4Us excel in knife-edge flaps-out stallfighting and high-speed slashing/BnZ-style fights, and even energy fighting. A lot depends on which model you're flying and your situation. I do tend to find that the 1C is better for open fighting due to her somewhat poorer maneuverability, while the -1 you really have to be careful in large fights not to blow your speed. In general, though, I feel the Corsair is better kept fast in large, multi-contact engagements, with never more than 1 or 2 notches of flaps.
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Little more specific breakdown by type:
The F4U-1 is a few mph slower than the F4U-1A, and not quite as good of a turner. As patches has said, the 1 has significantly poorer acceleration and sustained rate of climb than the rest of the lineup, however it is NOT a factor of raw engine power. The -1 we have is a later block that has the same R-2800-8 (W) as the 1A/D/C. The difference is that the other three 1-series hogs have a broad-chord paddle prop. Her turn radius is marginally wider than the 1A, to the point where the difference isn't significant, however the -1 actually reaches her best cornering ability with full flaps.
In general, though, I feel the Corsair is better kept fast in large, multi-contact engagements, with never more than 1 or 2 notches of flaps.
please do not let the quoted bold underline text confuse you with best corner speed/corner velocity(best instantaneous Turnspeed/rate) vs sustained turnrate/speed........
the F4U-1 has an equal amount of turnrate for notches 2 thru 5(full out) with only difference being tighter turn radius, as to where the F4U-1A is best with turnrate with 2 notches out ( 1 notch is almost as good as 2 notches, just marginally less )
cornerspeed is gradually higher/faster than sustained turnspeed...learning to maneuver well while maintaining staying near the planes best cornerspeed is a skill to learn/seek out and practice.......even better is to learn to fly your F4U series plane with in its envelope of best cornerspeed (instantaneous Turnspeed/rate) & best sustained turnspeed/rate......... you will benefit most from learning to control this window of the flight envelope.......
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Thanks sax your post was copied and saved as "F4U info".
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just FYI the -1A can excede 550 MPH without coming apart. I have heard rumors that you can roll the airspeed gauge all the way around back to zero (600 MPH) and keep on flying. :aok
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Sturdy airframe.... I'll see if I can break 600 tomarrow...
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if in the MA, fair amount of enmy, i suggest the -1a :rock
the midwar arena is fun place to fly the -1 less crowded
Cattb
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+1 1A. You have to stick with it, its tough at first, you have to learn to use flaps and when. You have to learn when to get out of a fight. You need to fly it a lot, and you will love it.
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+1 1A. You have to stick with it, its tough at first, you have to learn to use flaps and when. You have to learn when to get out of a fight. You need to fly it a lot, and you will love it.
I'm screwed then, I've lost all sence of when its time to leave. And I don't really care about LANDING the kills. I'll plug away till I'm empty...
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I'm screwed then, I've lost all sence of when its time to leave. And I don't really care about LANDING the kills. I'll plug away till I'm empty...
I don't care about landings kill all that much either. What I care about is keeping some miserable spalpeen out there from getting even a fleeting moment of pleasure from seeing the message "You shot down BnZs". I play for the shadenfreude. :devil
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What I do is compensate by seeing what who shot me down flew, and then killing all of that type in the area.
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sometimes i get so mad i up a -4 and to tempest hunting :furious
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I like the -1 the best for non perk ride. To me the -1 is better handling then all the hogs except the -4. But that just me and probably because its my main ride. I know others will argue but if U look at my stats, u will see I don't fly the -1a hardly.
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My skill set is tailored to being faster than 80% of planes, BnZ'ing, hit and run (any where, doesn't have to be BnZ style), and not really a LOT of turning..
I'm afraid no F4U is good for your style. I recommend La-7, Typhoon, Fw190D-9 and P-51D. The last one is the best. You can run for one hour, and when the one who has chased you ditch because lack of fuel, you just strafe him. And then send him some nasty PM's.That is the MA style. :aok
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sometimes i get so mad i up a -4 and to tempest hunting :furious
Lol, do the same thing hunting typhies in my La and hunting La's in my P-51D .
I'm afraid no F4U is good for your style. I recommend La-7, Typhoon, Fw190D-9 and P-51D. The last one is the best. You can run for one hour, and when the one who has chased you ditch because lack of fuel, you just strafe him. And then send him some nasty PM's.That is the MA style. :aok
I've flown all of those a lot with the exception of the typhie. IDK why, but I've never been succesful with it. Problem is I don't really have a carrier fighter I'm good with. I've had some success with the seafire, but not a lot. I've flown the F4U's before and gotten kills, but I wasn't really using them for that, mostly as bomb haulers....
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The beauty of the Corsair is that while not the only one, she's one of the few planes in the game that can adapt to any type of fight. There's really not an opponent in the game that the Corsair doesn't have SOME tool to beat.
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So the corsair will fit my style of fighting then?
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The thing with the corsair is its not the best plane in any particular category. Its the best all around plane in AH imho. Like Saxman said, it can adapt to any type of fight very well, it just doesn't own any category by itself. :aok
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I've always used it off ground bases, and to attack CV's with it as the P-47 ain't fast enough to make it through, and this has the best bombload out of other planes I've been able to punch through fighter screen and ack with. Any tips for CV take off? for when light and when heavy if you can....
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When light there's not much you really need to do. One or two notches of flaps at most.
If you're heavy in a 1D you'll want full flaps. Some prefer to back up on the carrier deck a little bit before rolling. However if you have a good, steady hand you can take off just fine at a full bomb and rocket load from the spawn point.
If we ever get the 2k centerline bomb it'll be interesting to see whether it would even be possible to get a fully loaded 1D airborne off the boat with that much ordinance.
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If we get wind in the MA's then the CV's might have to sail directly into it to the the D-hogs up...
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You can take off with and hog fully loaded (100% fuel, rockets and 2 1k bombs) on a CV with only 2 notches of flaps and wep. I do it all the time. No need to be full flaps as they create to much drag to get up to speed quickly. The most you should need is 3 notches but I use 2.
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I don't like to use WEP on takeoff, tho. I prefer saving it for combat.
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I use WEP only when I need to get up quickly (vulches), or when I'm carrying full fuel, bombs, and rockets....