Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Clone155 on October 10, 2009, 05:41:11 PM
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Quick question. If you catch on fire is there a set time limit for how long you stay alive? or is it random everytime?
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Randomly short.....
No more two minute candles!
:aok
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since the update it's really quick
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since the update it's really quick
Beautiful. There's little more irritating than being shot by an A6M you set on fire 5 minutes earlier.
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Does this apply to bombers as well?
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I can tell you from direct experience... YES! Not more than 5 or 10 seconds after my b25 being set ablaze, BLAMMO!
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it means you should bail out immediately.
also...i lit a fw190, and an f4u tonight....i've never seen either of them ignite before.
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Oh, I thought it was a bug on the P37M, it barely gave me 3 seconds before !!!BOOM!!! :joystick:
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it means you should bail out immediately.
also...i lit a fw190, and an f4u tonight....i've never seen either of them ignite before.
As a 190 pilot: it's quite common. Not every time, mind you, but has happened to me plenty of times.
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As a 190 pilot: it's quite common. Not every time, mind you, but has happened to me plenty of times.
aahh...rgr that. i'm usually against them in my 38 o doom. if they're not tearing me apart, i generally see physical damage on them....like elevators, flaps, etc.....and in the case of a couple last week, an entire wing......i've just never seen em go all "roman candle" before.
<<S>>
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Fires in the game are fuel fires. Because of self-sealing tanks F4Us (and most American Iron in general) don't light up easily. But it does happen.
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i think its a little harsh on the buff driver. You would think if a fighter is 3-9 seconds bombers should be double ?
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i think its a little harsh on the buff driver. You would think if a fighter is 3-9 seconds bombers should be double ?
Hard to draw a line it would seem.
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I've seen a lot of burning planes since the update. Unusual.
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well, i've only flown last night since the newest update. like i said earlier, i lit a fw, and a corsair.....and i think i might've lit a pony earlier than that.
not sure how or why, as i normally don't seem to make that sort of damage.
the thing i did notice was/is that they all seem to go boom ridiculously fast now. this i think is ok though(although i'm sure i'll whine about it when it happens to me) because it'l probably htc's way of preventing the "fighting candle" from spending the next couple minutes killing.
guess we'll hafta wait n see.........
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Read the update notes for version 2.16 ,,,,pyro states that fires have been changed from 10-60 seconds to 3-9 seconds
Helm ...out
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B24 isn't worth flying anymore...
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B24 isn't worth flying anymore...
How so? Being on fire it was dead anyway, even before the burning time was lowered. And you could always lit it up pretty easily.
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B24 isn't worth flying anymore...
Like it ever was... :devil
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How so? Being on fire it was dead anyway, even before the burning time was lowered. And you could always lit it up pretty easily.
that extra burning time enabled it to hopefully kill the bandit before breaking up. I could quite easily take up a 50 cal plane and flame 2 of them in one pass. The poor bomber dude will be like :furious and i'll be :neener: :cheers:
From my simple logic a bomber is much larger than a fighter therefore should burn a little longer (maybe same as before)
Can't be hard to COAD plane type = bomber = x2 random burn factor :D (i don't have a clue how to code :D)
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Ok, but the fuel cell on a bomber is bigger than on a fighter, it also tends to carry alot more ordnance. Fires generally happen 1 of 3 ways.
Your paper/cloth airplane caught on fire by a tracer.... so it burns a fairly long time before either loosing lift, or setting the pilot or gas tank on fire.
Your fuel bag is leaking, and it isnt self sealing, and a tracer round hits some of the leak, leading back to the bag, and boom.
Your engine is leaking oil, rinse repeat with either tracer round or heat of the engine, this is a slow burn, if any burn at all, the pilot simply bails out due to lack of visibility and cockpit filling with smoke.
Problem with bombers, is their fuel bags, their oil coolers, their engines and there thin skin, are all in the exact same place, on the really thin wing. You light that engine up, the fuel bag is close behind if the wing simply doesnt disentegrate from the impact stresses and heat of the fire anyway.
Where a 190, whose engine is way out front, and fuel way in back and out on the wings, or take an american fighter aircraft with self sealing fuel bags......
I doubt HT :old: is going to sit back and do the math on potential damage locations, actual fuel storage characterisitcs on each airframe type, tracer vs non tracer, and do some sort of crazy formula for it. It is just easier to say... if your airplane is on fire, you got 3-6 seconds to get the heck out.
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B24 isn't worth flying anymore...
Yes it is and it always will be...hopefully.
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Zeeks must have always been 60 seconds. Most other birds died quickly.
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Read the update notes for version 2.16 ,,,,pyro states that fires have been changed from 10-60 seconds to 3-9 seconds
Helm ...out
Last night I watched a p-47M fly for a lot longer than that on fire...never did explode. I had to finish it off.
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There's one plane that will have it's K/D suffering from this shorter burning time: The IL2.
They are mostly that slow & low (and close to a friendly base), that they have been able to ditch most of the time when being set afire - unless the pilot choose to ignore the fire.
I can't remember when it was last time my IL was burning and I wasn't able to ditch it.
Well, with 3-6 seconds, that's over now...
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:old:
What happened to the "You're on fire, DIVE to put it our!" ? Not that I ever could put it out even at 400+ mph
:airplane:
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What happened to the "You're on fire, DIVE to put it our!" ?
Never worked in AH.
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Never worked in AH.
Yeah i wish it did though.
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Odd
I got set ablaze in my 47m and made it all the way back to base before getting mangled by a spixteen.
That was a good 5 minutes of flying time too.
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3-9 seconds huh? I beg to differ. (http://www.mediafire.com/?0mrfmydq5wy)
I believe it's an isolated bug with the P47M.
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You should post it in the Bug Forum
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I set a spit on fire other night, I don't remember ever seeing a spit burn. Not even when I was in one.
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You should post it in the Bug Forum
I already have http://bbs.hitechcreations.com/smf/index.php/topic,275757.0.html
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How could I miss that one? :(
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How could I miss that one? :(
:old: :devil :bolt:
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Hi all!
According to Version 2.16 readme txt:
"...Fuel fire damage progresses much quicker now. It used to take 10-60 seconds to progress, it now takes 3-9 seconds..."
Tonight, I hit a P-47M, which I believe was hit by someone else later. It lit up. Instead of the max 9 seconds in readme file, it went on flying, on fire, form more than 2 minutes and crashed after losing a wing. :headscratch:
Sending film to HTC. :old:
Mutley :salute
Film here:
http://www.mediafire.com/file/mo1qzjnondz/P-47M burning.ahf (http://www.mediafire.com/file/mo1qzjnondz/P-47M burning.ahf)
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I have (2) two concerns that bug me about the fuel fires or fuel leaks in this game.
1. The US planes claim to fame was having self sealing fuel tanks and armor plating around the pilots. The bladder tanks shrink to contain the liquid fuel only with limited or no air, reducing the chance of a fire from the gas vapor. These bladder tanks obviously weigh more than non-self sealing tanks, therefore, making a plane heaver and less maneuverable. The planes without self sealing tanks caught fire very easily because the gas vapor inside the tank would ignite from one round. I saw a demonstration on the History Channel the other day. I think it was about the Midway invasion. The demonstration included a 5 gallon plastic water gallon bottle with a couple of liters of gas. I believe a .30 cal round (non-incendiary) was fired through the bottle. The fuel and vapor in the bottle immediately burst into flames (no large explosion). I also caught another episode about a historic dogfight over Y-29, an allied air base in WWII. The Germans attempted to strafe a US airfield (Y-29), but were intercepted by a jug mission. One of the jugs’ wings received a few German rounds and caught fire. The fire extinguished itself (probably ran out of fuel) without seriously damaging the aircraft. The jug pilot then continued to shoot down enemy fighters after the fire flamed out.
I know for fact that HTC is modeling the extra weight for the self sealing tanks and armor, but is HTC allowing planes with self sealing tanks and armor to take more hits?
There have been many times that I attacked a field with a F4U and took one and only one hit in the main fuel tank. Not good considering most of the F4U’s have only one internal tank.
2. I am wondering if an EMPTY self sealing tank could cause a catastrophic fire as often as in the game? I could see a tank inside the fuselage (with a bit of unused fuel) igniting a deadly fire inside the cockpit and seriously burning the pilot. An EMPTY wing tank, however, may be less likely to cause major damage, especially to an all metal wing. Any hits to a non-self sealing tank could cause a fire most of the time.
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Looks like they fixed some more fire issues today.
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Looks like they fixed some more fire issues today.
personally, i liked seeing them go boom so quickly after igniting. less time for someone to steal the kill......and it has happened....and less time for the guy on fire to come and kill someone else.
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I do to
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Quick question. If you catch on fire is there a set time limit for how long you stay alive? or is it random everytime?
Depends on whether or not you are planning on taking a header off this:
(http://img86.imageshack.us/img86/3771/rotk0412mj6.jpg)
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it means you should bail out immediately.
also...i lit a fw190, and an f4u tonight....i've never seen either of them ignite before.
You can bail out ? ... :eek:
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You can bail out ? ... :eek:
sometimes?
:bolt: :bolt: