Aces High Bulletin Board

General Forums => Wishlist => Topic started by: DCCBOSS on October 14, 2009, 12:23:56 PM

Title: Rotating Town Configurations
Post by: DCCBOSS on October 14, 2009, 12:23:56 PM
I think it would be interesting to have towns configured differently for each county and also they would rotate from country to country either when the maps change or on a weekly bases, it would make it more interesting knock towns down maybe it could also be done for air and vehicle bases which would good too.
Title: Re: Rotating Town Configurations
Post by: Padre on October 14, 2009, 12:35:52 PM
I agree... :old:
Title: Re: Rotating Town Configurations
Post by: 5PointOh on October 14, 2009, 12:53:03 PM
That would be neat, and towns for every base, but based on the size of the field.  Vbases get villages,  Large fields get city type towns.
Title: Re: Rotating Town Configurations
Post by: AKP on October 14, 2009, 02:08:44 PM
I agree... it would make base captures more involved, with different tactics needed, and more difficult to take the larger bases.  Would promote some good fights too.

Right now, flattening a town is pretty much down to a science.  2 Osties and an M3... next!
Title: Re: Rotating Town Configurations
Post by: waystin2 on October 14, 2009, 02:25:46 PM
It's a neat idea.  1 say +1
Title: Re: Rotating Town Configurations
Post by: StokesAk on October 14, 2009, 02:51:02 PM
It would add alot of variety to the game.

Maybe we could have different bases with different towns.
Title: Re: Rotating Town Configurations
Post by: bravoa8 on October 14, 2009, 03:30:43 PM
Yes +1
Title: Re: Rotating Town Configurations
Post by: AAJagerX on October 14, 2009, 03:42:59 PM
Ya, large bases having large cities would be awesome +1

Gotta have lots of cartoon houses for all the cartoon pilots!
Title: Re: Rotating Town Configurations
Post by: StokesAk on October 14, 2009, 07:31:19 PM
Large bases that have cities, would make it accualy harder to take them.
Title: Re: Rotating Town Configurations
Post by: crazierthanu on October 14, 2009, 07:36:21 PM
+1 very good idea.
Title: Re: Rotating Town Configurations
Post by: Void on October 14, 2009, 07:41:18 PM
yea... that would be interesting.......... +1
Title: Re: Rotating Town Configurations
Post by: lyric1 on October 14, 2009, 07:51:04 PM
It has been mentioned before stick manned ack in towns.
Title: Re: Rotating Town Configurations
Post by: Stalwart on October 15, 2009, 12:15:44 AM
There should be brothels in the large towns too.    Then, there'd be a reason to fight for it.
Title: Re: Rotating Town Configurations
Post by: Plazus on October 15, 2009, 12:17:56 AM
There should be brothels in the large towns too.    Then, there'd be a reason to fight for it.

What about the bar? Or the strip club? +1 for the idea!  :aok
Title: Re: Rotating Town Configurations
Post by: WMLute on October 15, 2009, 12:34:15 AM
I kinda like the idea of a town size being tied to base size.

Good idea.
Title: Re: Rotating Town Configurations
Post by: Bruv119 on October 15, 2009, 01:24:46 AM
I'd like to see some artwork on the town buildings.   

Maybe some Rook, Bish, Nit propaganda.
Title: Re: Rotating Town Configurations
Post by: Killer91 on October 15, 2009, 12:22:47 PM
this is a great idea +1

having different sized town would add a whole new dimension to the game.

I'd like to see the towns for a large field big enough that it required a bombing raid or a massive GV mission    :rock
Title: Re: Rotating Town Configurations
Post by: waystin2 on October 15, 2009, 12:31:25 PM
I'd like to see the towns for a large field big enough that it required a bombing raid or a massive GV mission    :rock

Or both!
Title: Re: Rotating Town Configurations
Post by: macdp51 on October 15, 2009, 12:43:00 PM
Great idea - add manned ack to town also - hey how about manned ack in other places such as factories - would suprise the point hound. I'll get my 88's some day :cool:
HP51
Title: Re: Rotating Town Configurations
Post by: 715 on October 15, 2009, 02:31:02 PM
+1 to town size being tied to base size.  (Perhaps medium bases having the current sized town, small bases a town with 1/2 the number of buildings and a big base having a town with twice the number of buildings?)
Title: Re: Rotating Town Configurations
Post by: 100goon on October 15, 2009, 07:28:45 PM
i think it shuld be reverse believe it or not, for a large base, you shuld get a village, everyone goes god their taken a big base, HORDE, well they will still care, but the should worry more because its easyier to take, so they should up to def. faster. exception is zone bases, they should have a city a bar  :cheers: a brothel  :banana:  and my house :headscratch:
Title: Re: Rotating Town Configurations
Post by: nimble on October 27, 2009, 05:09:09 PM
+1
Title: Re: Rotating Town Configurations
Post by: EskimoJoe on October 27, 2009, 06:25:40 PM
YES!  :x
Title: Re: Rotating Town Configurations
Post by: 1sum41 on October 27, 2009, 11:25:19 PM
i like it + :aok
Title: Re: Rotating Town Configurations
Post by: GreenEagle43 on November 02, 2009, 06:44:31 PM
sounds good to me.im up for that. :aok