Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: Larry on October 17, 2009, 06:27:33 PM
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So I go into the TE readme file and get these RGB numbers
ntt0000 Deep water ntt0000 will always be deep water (This is a greyscale BMP designed to vary the water over distances)
ntt0001 Grass
ntt0002 Forest 1 (evergreen)
ntt0003 Forest 2 (deciduous)
ntt0004 Farm 1
ntt0005 Farm 2
ntt0006 Rock
ntt0007 Swamp
ntt0008 Rocky Grass
ntt0009 Sandy Grass
ntt0010 Beach
ntt0011 River bed /
ntt0012 Snow / Coral
RGB Values
0 = ntt0000
17 = ntt0001
34 = ntt0002
51 = ntt0003
68 = ntt0004
85 = ntt0005
102 = ntt0006
119 = ntt0007
136 = ntt0008
153 = ntt0009
170 = ntt0010
187 = ntt0011
204 = ntt0012
So I test it out and make all my land 170x170x170 which should be sand. I open the TE up only to find that the land is a grayish color. I test is with other tiles with the RGB color from the readme and most of them are also wrong. So are the RGB colors in the readme wrong or did I do something wrong. BTW after I saved the .bmp I opened it back up and the RGBs are the same so it didn't change when I saved it.
Heres a picture of what Im talking about.
(http://www.fileden.com/files/2007/4/24/1013733/beach01.jpg)
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You need to save the files as grayscale not RGB. RGB color profile is interpret differently than grayscale in the TE. So depending on what program you are using remember to change the color value from RGB to grayscale.
If you are using Photoshop you also need to make sure your working gray space is sGray.
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If you are using Photoshop you also need to make sure your working gray space is sGray.
How do I do that?
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Do the same thing you did with the grndtype.bmp file earlier.
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It still comes out weird.
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With Photoshop, there is a menu(?) command to Convert or Save As sGray, for sorted grayscale, GD has mentioned it several times in these threads.
If PS doesn't have a pallet viewer to display the 16x16 grayscale pallet for the 256 colors, then you should download Ifran's free bitmap utility, Iview(#whatever the new version is) to determine if you have a true sorted grayscale bitmap (Menu path: Image/Pallet/Edit Pallet on my version). It a great little Swiss army knife for image files.
http://www.irfanview.com/
Last time I DL'd it, I had to use another hosting site, apparently because it's DL's over a million times per month.
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If you are using Photoshop this is how you set your working profile to sGray:
1) On the top tool bar click on Edit or SHFT+CTRL+K
2) This brings up your "color settings" window. You will see an area on this called Working Spaces. It has the following 4 select drop downs:
- RGB
- CMYK
- GRAY
- SPOT
3) Click on the Gray working space drop down and change it to sGray. It should be the last option in the drop down under Black & White.
4) Hit okay, this should save this change to your Photoshop custom color profile.
Now when working on any of the BMPs that need to be grayscale (waterd.bmp, gndtype.bmp, etc.) open up those files and change their mode.
1) Click on image
2) From the popup menu that appears click on mode.
3) A side menu to the right appear with several options.
- Bitmap
- grayscale
- Duotone
- Indexed
- RGB
etc.
Select Grayscale.
If are working on a PSD that has layers do not flatten. If you flatten it will collapse all your layers into one. You do not need to flatten to change to grayscale. When you save your file out to a BMP then you will wantto flatten and then save to BMP.
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Larry,
The area under the question mark in your attached image looks like the standard, Deep Water tile (# 000000) so I would guess that the grndtype.bmp file (4096x4096) was not completely filled in with the beach color (# aaaaaa). GL