Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: MachFly on October 18, 2009, 01:36:06 PM

Title: Super Fokker
Post by: MachFly on October 18, 2009, 01:36:06 PM
is it possible to still fly one off line?
Title: Re: Super Fokker
Post by: Yossarian on October 18, 2009, 02:14:20 PM
If not, I really hope it will be :)
Title: Re: Super Fokker
Post by: The Fugitive on October 18, 2009, 06:59:37 PM
No it was only enabled on certain bases at certain times last night. When it is finally enabled it will be a regular Fokker with out the jet engine, and without the gattlin guns with 12,000 rounds of ammo, or the 24 bottle rockets that hit like a 5" gun.
Title: Re: Super Fokker
Post by: RedDg on October 18, 2009, 07:01:36 PM
and hopefully without the Starsky & Hutch era paintjob.
Title: Re: Super Fokker
Post by: Motherland on October 18, 2009, 07:07:47 PM
or the 24 bottle rockets that hit like a 5" gun.
It was kind of funny to see how utterly ineffective the WGr 21's are, even with so many of them.
Title: Re: Super Fokker
Post by: MachFly on October 18, 2009, 08:59:52 PM
I was not there last night, could someone describe what it handled like?
Title: Re: Super Fokker
Post by: bj229r on October 18, 2009, 09:15:09 PM
in the 7 pages of the previous thread...SOMEone must have touched on it
Title: Re: Super Fokker
Post by: MachFly on October 18, 2009, 09:28:10 PM
in the 7 pages of the previous thread...SOMEone must have touched on it

I have not noticed  :noid
Title: Re: Super Fokker
Post by: Motherland on October 18, 2009, 09:28:20 PM
I was not there last night, could someone describe what it handled like?
RV8 like maneuverability (maybe more) with 163 like engine performance (although it seems to have decelerated faster/accelerated slower)
Title: Re: Super Fokker
Post by: boomerlu on October 18, 2009, 09:31:37 PM
A few people used the term "F-16".
Title: Re: Super Fokker
Post by: MachFly on October 18, 2009, 09:38:21 PM
wow I want one  :x
Title: Re: Super Fokker
Post by: jay on October 18, 2009, 11:11:47 PM
i cant beleave i missed this!
Title: Re: Super Fokker
Post by: captain1ma on October 19, 2009, 07:58:49 AM
I was not there last night, could someone describe what it handled like?

it handled like you'd expect from a triplane. very maneuverable. didnt take much to black out if you pulled too hard. turned on a dime. 60 seconds of roto(probably meant RATO(rocket assisted take off)). you could accelerate out to 480mph, but at 480mph parts were breaking off. 2X .30 cal mini-guns-- they were like lasers, gave a whole new meaning to spray and pray as one pilot put it. it was nasty! 48 rockets, they were like 5 inch guns, not very acurate, but if you got close, it did em in.

the fun part was you could pass a plane, turn on him, and roto right up to him before he even thought about it! by the time he checked 6, you had time to drill him!  was a great time. thanks HTC
Title: Re: Super Fokker
Post by: Ghosth on October 19, 2009, 07:59:14 AM
Con Q & A session I actually requested a venue where once in a while on a limited basis we could bring out all the cool evil con mission "planes" and fly them in an arena with no field capture, and no perks.

I think it has a chance. Time will tell.
But the more people that ask for it the better chance it has.
Title: Re: Super Fokker
Post by: Flifast on October 19, 2009, 08:05:12 AM
I like the Mr. Yuk sticker on the side!  lol  Flifast